- SW: Tidy up use of cl_nomeleeblur use within panel code.

This commit is contained in:
Mitch Richters 2021-11-11 17:10:09 +11:00 committed by Christoph Oelckers
parent e491d15ff9
commit 5d07c768b2

View file

@ -789,6 +789,8 @@ SwordBlur(PANEL_SPRITEp psp)
void
SpawnSwordBlur(PANEL_SPRITEp psp)
{
if (cl_nomeleeblur) return;
PANEL_SPRITEp nsp;
//PICITEMp pip;
@ -1029,11 +1031,8 @@ pSwordPresent(PANEL_SPRITEp psp)
void
pSwordSlide(PANEL_SPRITEp psp)
{
if (!cl_nomeleeblur)
{
SpawnSwordBlur(psp);
}
psp->backupcoords();
@ -1045,11 +1044,8 @@ pSwordSlide(PANEL_SPRITEp psp)
void
pSwordSlideDown(PANEL_SPRITEp psp)
{
if (!cl_nomeleeblur)
{
SpawnSwordBlur(psp);
}
auto ang = SwordAng + psp->ang + psp->PlayerP->SwordAng;
@ -1095,11 +1091,8 @@ pSwordSlideDown(PANEL_SPRITEp psp)
void
pSwordSlideR(PANEL_SPRITEp psp)
{
if (!cl_nomeleeblur)
{
SpawnSwordBlur(psp);
}
psp->backupcoords();
@ -1111,11 +1104,8 @@ pSwordSlideR(PANEL_SPRITEp psp)
void
pSwordSlideDownR(PANEL_SPRITEp psp)
{
if (!cl_nomeleeblur)
{
SpawnSwordBlur(psp);
}
auto ang = SwordAng + psp->ang - psp->PlayerP->SwordAng;
@ -5730,6 +5720,8 @@ FistBlur(PANEL_SPRITEp psp)
void
SpawnFistBlur(PANEL_SPRITEp psp)
{
if (cl_nomeleeblur) return;
PANEL_SPRITEp nsp;
//PICITEMp pip;
@ -5990,11 +5982,8 @@ pFistPresent(PANEL_SPRITEp psp)
void
pFistSlide(PANEL_SPRITEp psp)
{
if (!cl_nomeleeblur)
{
SpawnFistBlur(psp);
}
//psp->backupx();
psp->backupy();
@ -6007,11 +5996,8 @@ pFistSlide(PANEL_SPRITEp psp)
void
pFistSlideDown(PANEL_SPRITEp psp)
{
if (!cl_nomeleeblur)
{
SpawnFistBlur(psp);
}
short vel = 3500;
auto ang = FistAng + psp->ang + psp->PlayerP->FistAng;
@ -6093,11 +6079,8 @@ pFistSlideDown(PANEL_SPRITEp psp)
void
pFistSlideR(PANEL_SPRITEp psp)
{
if (!cl_nomeleeblur)
{
SpawnFistBlur(psp);
}
//psp->backupx();
psp->backupy();
@ -6110,11 +6093,8 @@ pFistSlideR(PANEL_SPRITEp psp)
void
pFistSlideDownR(PANEL_SPRITEp psp)
{
if (!cl_nomeleeblur)
{
SpawnFistBlur(psp);
}
short vel = 3500;
auto ang = FistAng + psp->ang + psp->PlayerP->FistAng;