From 5d07c768b28232160dc49a84d4062e2bcc0c9bec Mon Sep 17 00:00:00 2001 From: Mitch Richters Date: Thu, 11 Nov 2021 17:10:09 +1100 Subject: [PATCH] - SW: Tidy up use of `cl_nomeleeblur` use within panel code. --- source/games/sw/src/panel.cpp | 44 ++++++++++------------------------- 1 file changed, 12 insertions(+), 32 deletions(-) diff --git a/source/games/sw/src/panel.cpp b/source/games/sw/src/panel.cpp index 45f8c7829..e787db0fc 100644 --- a/source/games/sw/src/panel.cpp +++ b/source/games/sw/src/panel.cpp @@ -789,6 +789,8 @@ SwordBlur(PANEL_SPRITEp psp) void SpawnSwordBlur(PANEL_SPRITEp psp) { + if (cl_nomeleeblur) return; + PANEL_SPRITEp nsp; //PICITEMp pip; @@ -1030,10 +1032,7 @@ pSwordPresent(PANEL_SPRITEp psp) void pSwordSlide(PANEL_SPRITEp psp) { - if (!cl_nomeleeblur) - { - SpawnSwordBlur(psp); - } + SpawnSwordBlur(psp); psp->backupcoords(); @@ -1046,10 +1045,7 @@ pSwordSlide(PANEL_SPRITEp psp) void pSwordSlideDown(PANEL_SPRITEp psp) { - if (!cl_nomeleeblur) - { - SpawnSwordBlur(psp); - } + SpawnSwordBlur(psp); auto ang = SwordAng + psp->ang + psp->PlayerP->SwordAng; @@ -1096,10 +1092,7 @@ pSwordSlideDown(PANEL_SPRITEp psp) void pSwordSlideR(PANEL_SPRITEp psp) { - if (!cl_nomeleeblur) - { - SpawnSwordBlur(psp); - } + SpawnSwordBlur(psp); psp->backupcoords(); @@ -1112,10 +1105,7 @@ pSwordSlideR(PANEL_SPRITEp psp) void pSwordSlideDownR(PANEL_SPRITEp psp) { - if (!cl_nomeleeblur) - { - SpawnSwordBlur(psp); - } + SpawnSwordBlur(psp); auto ang = SwordAng + psp->ang - psp->PlayerP->SwordAng; @@ -5730,6 +5720,8 @@ FistBlur(PANEL_SPRITEp psp) void SpawnFistBlur(PANEL_SPRITEp psp) { + if (cl_nomeleeblur) return; + PANEL_SPRITEp nsp; //PICITEMp pip; @@ -5991,10 +5983,7 @@ pFistPresent(PANEL_SPRITEp psp) void pFistSlide(PANEL_SPRITEp psp) { - if (!cl_nomeleeblur) - { - SpawnFistBlur(psp); - } + SpawnFistBlur(psp); //psp->backupx(); psp->backupy(); @@ -6008,10 +5997,7 @@ pFistSlide(PANEL_SPRITEp psp) void pFistSlideDown(PANEL_SPRITEp psp) { - if (!cl_nomeleeblur) - { - SpawnFistBlur(psp); - } + SpawnFistBlur(psp); short vel = 3500; auto ang = FistAng + psp->ang + psp->PlayerP->FistAng; @@ -6094,10 +6080,7 @@ pFistSlideDown(PANEL_SPRITEp psp) void pFistSlideR(PANEL_SPRITEp psp) { - if (!cl_nomeleeblur) - { - SpawnFistBlur(psp); - } + SpawnFistBlur(psp); //psp->backupx(); psp->backupy(); @@ -6111,10 +6094,7 @@ pFistSlideR(PANEL_SPRITEp psp) void pFistSlideDownR(PANEL_SPRITEp psp) { - if (!cl_nomeleeblur) - { - SpawnFistBlur(psp); - } + SpawnFistBlur(psp); short vel = 3500; auto ang = FistAng + psp->ang + psp->PlayerP->FistAng;