- Backend update from GZDoom

* IQM enhancements
* config storage in Users
* moving of savegame filename generation to the backend
This commit is contained in:
Christoph Oelckers 2022-11-06 11:46:26 +01:00
parent b4a49ea228
commit 41fc5660e5
25 changed files with 454 additions and 315 deletions

View file

@ -206,7 +206,7 @@ void VulkanFrameBuffer::RenderTextureView(FCanvasTexture* tex, std::function<voi
mRenderState->EndRenderPass();
VkImageTransition()
.AddImage(image, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, true)
.AddImage(image, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, false)
.Execute(mCommands->GetDrawCommands());
mRenderState->SetRenderTarget(image, depthStencil->View.get(), image->Image->width, image->Image->height, VK_FORMAT_R8G8B8A8_UNORM, VK_SAMPLE_COUNT_1_BIT);