- fixed sprting of non-translucent sprites.

This commit is contained in:
Christoph Oelckers 2022-01-08 21:18:18 +01:00
parent fe0581ed97
commit 415dc5246d
9 changed files with 8 additions and 12 deletions

View file

@ -470,7 +470,6 @@ FSerializer &Serialize(FSerializer &arc, const char *key, spritetype &c, spritet
("hitag", c.hitag, def->hitag)
("extra", c.extra, def->extra)
("detail", c.detail, def->detail)
("time", c.time, def->time)
("cstat2", c.cstat2, def->cstat2)
.EndObject();
}
@ -674,6 +673,7 @@ void DCoreActor::Serialize(FSerializer& arc)
("prevsect", prevSect)
("nextsect", nextSect)
("sprite", spr)
("time", time)
("spriteext", sprext);
if (arc.isReading()) spsmooth = {};