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- fixed sprting of non-translucent sprites.
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fe0581ed97
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9 changed files with 8 additions and 12 deletions
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@ -470,7 +470,6 @@ FSerializer &Serialize(FSerializer &arc, const char *key, spritetype &c, spritet
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("hitag", c.hitag, def->hitag)
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("extra", c.extra, def->extra)
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("detail", c.detail, def->detail)
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("time", c.time, def->time)
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("cstat2", c.cstat2, def->cstat2)
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.EndObject();
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}
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@ -674,6 +673,7 @@ void DCoreActor::Serialize(FSerializer& arc)
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("prevsect", prevSect)
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("nextsect", nextSect)
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("sprite", spr)
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("time", time)
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("spriteext", sprext);
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if (arc.isReading()) spsmooth = {};
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