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- fixed sprting of non-translucent sprites.
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9 changed files with 8 additions and 12 deletions
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@ -434,7 +434,7 @@ tspritetype* renderAddTsprite(tspritetype* tsprite, int& spritesortcnt, DCoreAct
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tspr->lotag = actor->spr.lotag;
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tspr->hitag = actor->spr.hitag;
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tspr->extra = actor->spr.extra;
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tspr->time = actor->spr.time;
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tspr->time = actor->time;
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tspr->ownerActor = actor;
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// need to copy the slope sprite flag around because for tsprites the bit combination means 'voxel'.
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