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- fixed sprting of non-translucent sprites.
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9 changed files with 8 additions and 12 deletions
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@ -353,7 +353,7 @@ DCoreActor* InsertActor(PClass* type, sectortype* sector, int stat, bool tail)
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InsertActorSect(actor, sector, tail);
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Numsprites++;
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actor->spr.time = leveltimer++;
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actor->time = leveltimer++;
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return actor;
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}
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