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- fixed another one of those stupidly badly designed iterator loops.
Fixes #176.
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1 changed files with 5 additions and 10 deletions
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@ -1682,9 +1682,9 @@ void movetransports_r(void)
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short i, j, k, p, sect, sectlotag, nexti, nextj;
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short i, j, k, p, sect, sectlotag, nexti, nextj;
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int ll2, ll, onfloorz;
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int ll2, ll, onfloorz;
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i = headspritestat[STAT_TRANSPORT]; //Transporters
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//Transporters
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while (i >= 0)
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for (i = headspritestat[STAT_TRANSPORT]; i >= 0; i = nexti)
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{
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{
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sect = sprite[i].sectnum;
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sect = sprite[i].sectnum;
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sectlotag = sector[sect].lotag;
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sectlotag = sector[sect].lotag;
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@ -1695,7 +1695,6 @@ void movetransports_r(void)
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auto PN = sprite[i].picnum;
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auto PN = sprite[i].picnum;
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if (OW == i)
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if (OW == i)
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{
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{
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i = nexti;
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continue;
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continue;
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}
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}
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@ -1703,8 +1702,7 @@ void movetransports_r(void)
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if (hittype[i].temp_data[0] > 0) hittype[i].temp_data[0]--;
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if (hittype[i].temp_data[0] > 0) hittype[i].temp_data[0]--;
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j = headspritesect[sect];
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for (j = headspritesect[sect]; j >= 0; j = nextj)
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while (j >= 0)
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{
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{
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nextj = nextspritesect[j];
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nextj = nextspritesect[j];
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@ -1857,7 +1855,7 @@ void movetransports_r(void)
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case STAT_ACTOR:
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case STAT_ACTOR:
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if (PN == SHARK ||
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if (PN == SHARK ||
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(isRRRA() && (PN == CHEERBOAT || PN == HULKBOAT || PN == MINIONBOAT || PN == UFO1_RRRA)) ||
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(isRRRA() && (PN == CHEERBOAT || PN == HULKBOAT || PN == MINIONBOAT || PN == UFO1_RRRA)) ||
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(!isRRRA() && (PN == UFO1_RR || PN == UFO2 || PN == UFO3 || PN == UFO4 || PN == UFO5))) goto JBOLT;
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(!isRRRA() && (PN == UFO1_RR || PN == UFO2 || PN == UFO3 || PN == UFO4 || PN == UFO5))) continue;
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case STAT_PROJECTILE:
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case STAT_PROJECTILE:
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case STAT_MISC:
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case STAT_MISC:
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case STAT_DUMMYPLAYER:
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case STAT_DUMMYPLAYER:
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@ -1923,7 +1921,7 @@ void movetransports_r(void)
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case BURNING:
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case BURNING:
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case FIRE:
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case FIRE:
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case MUD:
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case MUD:
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goto JBOLT;
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continue;
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case PLAYERONWATER:
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case PLAYERONWATER:
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if (sectlotag == ST_2_UNDERWATER)
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if (sectlotag == ST_2_UNDERWATER)
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{
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{
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@ -2058,10 +2056,7 @@ void movetransports_r(void)
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break;
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break;
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}
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}
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JBOLT:
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j = nextj;
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}
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}
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i = nexti;
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}
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}
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}
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}
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