mirror of
https://github.com/ZDoom/Raze.git
synced 2024-11-28 06:53:29 +00:00
fix compile error caused by incompletely reverting an unfinished GZDoom feature
This commit is contained in:
parent
af0ee3451d
commit
326c49ebed
1 changed files with 1 additions and 1 deletions
|
@ -153,7 +153,7 @@ void RenderViewpoint(FRenderViewpoint& mainvp, IntRect* bounds, float fov, float
|
||||||
di->Viewpoint.FieldOfView = FAngle::fromDeg(fov); // Set the real FOV for the current scene (it's not necessarily the same as the global setting in r_viewpoint)
|
di->Viewpoint.FieldOfView = FAngle::fromDeg(fov); // Set the real FOV for the current scene (it's not necessarily the same as the global setting in r_viewpoint)
|
||||||
|
|
||||||
// Stereo mode specific perspective projection
|
// Stereo mode specific perspective projection
|
||||||
di->VPUniforms.mProjectionMatrix = eye.GetProjection(fov, ratio, fovratio, false);
|
di->VPUniforms.mProjectionMatrix = eye.GetProjection(fov, ratio, fovratio);
|
||||||
|
|
||||||
// Stereo mode specific viewpoint adjustment
|
// Stereo mode specific viewpoint adjustment
|
||||||
if (eye.mShiftFactor != 0)
|
if (eye.mShiftFactor != 0)
|
||||||
|
|
Loading…
Reference in a new issue