- some more gron stuff.

This commit is contained in:
Christoph Oelckers 2021-11-21 11:55:21 +01:00
parent 58259d745b
commit 2c67b74dab

View file

@ -309,14 +309,14 @@ static void attackgron(PLAYER& plr, short const i) {
else { else {
spr.lotag -= TICSPERFRAME; spr.lotag -= TICSPERFRAME;
if (spr.lotag < 0) { if (spr.lotag < 0) {
if (cansee(plr.x, plr.y, plr.z, plr.sector, sprite[i].x, sprite[i].y, if (cansee(plr.x, plr.y, plr.z, plr.sector, spr.x, spr.y,
spr.z - (tileHeight(sprite[i].picnum) << 7), sprite[i].sectnum)) spr.z - (tileHeight(spr.picnum) << 7), spr.sectnum))
newstatus(i, CAST); newstatus(i, CAST);
else else
newstatus(i, CHASE); newstatus(i, CHASE);
} }
else else
spr.ang = getangle(plr.x - sprite[i].x, plr.y - sprite[i].y); spr.ang = getangle(plr.x - spr.x, plr.y - spr.y);
} }
checksector6(i); checksector6(i);