From 2c67b74dab82a1474e50941813bdcde26435382f Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Sun, 21 Nov 2021 11:55:21 +0100 Subject: [PATCH] - some more gron stuff. --- source/games/whaven/src/aigron.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/source/games/whaven/src/aigron.cpp b/source/games/whaven/src/aigron.cpp index 4376afa75..2cb285d0e 100644 --- a/source/games/whaven/src/aigron.cpp +++ b/source/games/whaven/src/aigron.cpp @@ -309,14 +309,14 @@ static void attackgron(PLAYER& plr, short const i) { else { spr.lotag -= TICSPERFRAME; if (spr.lotag < 0) { - if (cansee(plr.x, plr.y, plr.z, plr.sector, sprite[i].x, sprite[i].y, - spr.z - (tileHeight(sprite[i].picnum) << 7), sprite[i].sectnum)) + if (cansee(plr.x, plr.y, plr.z, plr.sector, spr.x, spr.y, + spr.z - (tileHeight(spr.picnum) << 7), spr.sectnum)) newstatus(i, CAST); else newstatus(i, CHASE); } else - spr.ang = getangle(plr.x - sprite[i].x, plr.y - sprite[i].y); + spr.ang = getangle(plr.x - spr.x, plr.y - spr.y); } checksector6(i);