From 128997c79cedb07553ddbf031f9e1748e1f2ddb7 Mon Sep 17 00:00:00 2001 From: Mitchell Richters Date: Sat, 25 Mar 2023 10:06:18 +1100 Subject: [PATCH] - Exhumed: Clean up double getting of player actor in `doPlayerBreath()`. --- source/games/exhumed/src/player.cpp | 2 -- 1 file changed, 2 deletions(-) diff --git a/source/games/exhumed/src/player.cpp b/source/games/exhumed/src/player.cpp index 8f1ff4af8..fbcbfcbd2 100644 --- a/source/games/exhumed/src/player.cpp +++ b/source/games/exhumed/src/player.cpp @@ -853,7 +853,6 @@ static void doPlayerBreath(Player* const pPlayer) if (pPlayer->nBreathTimer <= 0) { - const auto pPlayerActor = pPlayer->pActor; pPlayer->nBreathTimer = 90; if (pPlayer->pPlayerViewSect->Flag & kSectUnderwater) @@ -920,7 +919,6 @@ static void doPlayerRamses(Player* const pPlayer) if (nTotalPlayers <= 1) { const auto pPlayerActor = pPlayer->pActor; - pPlayerActor->spr.Angles = DRotator(nullAngle, (pSpiritSprite->spr.pos.XY() - pPlayerActor->spr.pos.XY()).Angle(), nullAngle); pPlayerActor->backupang(); pPlayerActor->vel.Zero();