- renamed aim and relAim

This commit is contained in:
Christoph Oelckers 2022-09-28 18:24:40 +02:00
parent b2dc69ad5d
commit 1283c4d757

View file

@ -136,12 +136,12 @@ struct PLAYER
int fuseTime; int fuseTime;
int throwTime; int throwTime;
int throwPower; int throwPower;
Aim aim; // world Aim _aim; // world
//int at1c6; Aim _relAim; // relative
Aim relAim; // relative Aim int_aim() const { return _aim; }
//int relAim; Aim int_relAim() const { return _relAim; }
//int at1ce; DVector3 flt_aim() const { return { _aim.dx / 16384., _aim.dy / 16384.,_aim.dz / 16384. }; }
//int at1d2; DVector3 flt_relAim() const { return { _relAim.dx / 16384., _relAim.dy / 16384.,_relAim.dz / 16384. }; }
TObjPtr<DBloodActor*> aimTarget; // aim target sprite TObjPtr<DBloodActor*> aimTarget; // aim target sprite
int aimTargetsCount; int aimTargetsCount;
TObjPtr<DBloodActor*> aimTargets[16]; TObjPtr<DBloodActor*> aimTargets[16];