From 1283c4d75726ebb8284a3986b0b14c5aef57d980 Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Wed, 28 Sep 2022 18:24:40 +0200 Subject: [PATCH] - renamed aim and relAim --- source/games/blood/src/player.h | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/source/games/blood/src/player.h b/source/games/blood/src/player.h index 9c78ae502..bfb0ba1cf 100644 --- a/source/games/blood/src/player.h +++ b/source/games/blood/src/player.h @@ -136,12 +136,12 @@ struct PLAYER int fuseTime; int throwTime; int throwPower; - Aim aim; // world - //int at1c6; - Aim relAim; // relative - //int relAim; - //int at1ce; - //int at1d2; + Aim _aim; // world + Aim _relAim; // relative + Aim int_aim() const { return _aim; } + Aim int_relAim() const { return _relAim; } + DVector3 flt_aim() const { return { _aim.dx / 16384., _aim.dy / 16384.,_aim.dz / 16384. }; } + DVector3 flt_relAim() const { return { _relAim.dx / 16384., _relAim.dy / 16384.,_relAim.dz / 16384. }; } TObjPtr aimTarget; // aim target sprite int aimTargetsCount; TObjPtr aimTargets[16];