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Blood: fix placement of powerup counters on alt HUD
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1 changed files with 2 additions and 1 deletions
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@ -773,11 +773,12 @@ class BloodStatusBar : RazeStatusBar
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override void AltHUDOverlay(SummaryInfo summary)
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{
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BeginStatusBar(false, 320, 200, 28);
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BeginHUD(1, false, 320, 200);
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let pPlayer = Blood.GetViewPlayer();
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if (pPlayer.throwPower)
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TileHGauge("ThrowGauge", 124, 175, pPlayer.throwPower, 1);
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drawPowerups(pPlayer);
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BeginStatusBar(false, 320, 200, 28);
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}
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//---------------------------------------------------------------------------
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