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SW: fix shadow size math.
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1 changed files with 2 additions and 2 deletions
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@ -347,8 +347,8 @@ void DoShadows(tspriteArray& tsprites, tspritetype* tsp, double viewz)
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ground_dist = int(abs(loz - GetSpriteZOfBottom(tsp)) * (1./16));
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double scaleofs = (ground_dist - view_dist) * REPEAT_SCALE;
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scale.X = clamp(scale.X + scaleofs, 0.0625, 4.);
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scale.Y = clamp(scale.Y + scaleofs, 0.0625, 4.);
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scale.X = clamp(scale.X - scaleofs, 0.0625, 4.);
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scale.Y = clamp(scale.Y - scaleofs, 0.0625, 4.);
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tSpr->scale = scale;
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if (tilehasmodelorvoxel(tsp->spritetexture(), tsp->pal))
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