raze/source/duke3d/src/osdfuncs.cpp

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//-------------------------------------------------------------------------
/*
Copyright (C) 2010 EDuke32 developers and contributors
This file is part of EDuke32.
EDuke32 is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#include "compat.h"
#include "duke3d.h"
#include "build.h"
#include "namesdyn.h"
#include "osdfuncs.h"
#include "premap.h"
int osdhightile = 1;
int osdshown = 0;
#ifdef EDUKE32_TOUCH_DEVICES
float osdscale = 2.f, osdrscale = 0.5f;
#else
float osdscale = 1.f, osdrscale = 1.f;
#endif
#define OSD_SCALE(x) (osdscale != 1.f ? Blrintf(osdscale*(float)(x)) : (x))
#define OSD_SCALEDIV(x) Blrintf((float)(x) * osdrscale)
#define OSDCHAR_WIDTH (tilesiz[STARTALPHANUM + 'A' - '!'].x)
#define OSDCHAR_HEIGHT (tilesiz[STARTALPHANUM + 'A' - '!'].y + 1)
static inline CONSTEXPR int GAME_isspace(int ch)
{
return (ch==32 || ch==9);
}
static inline int GAME_getchartile(int ch)
{
const int ac = ch-'!'+STARTALPHANUM;
return (ac < STARTALPHANUM || ac > ENDALPHANUM) ? -1 : ac;
}
void GAME_drawosdchar(int x, int y, char ch, int shade, int pal)
{
int ac;
#ifndef USE_OPENGL
int usehightile = 0;
#endif
int ht = usehightile;
if (GAME_isspace(ch)) return;
if ((ac = GAME_getchartile(ch)) == -1)
return;
usehightile = (osdhightile && ht);
rotatesprite_fs(OSD_SCALE((OSDCHAR_WIDTH*x)<<16),
OSD_SCALE((y*OSDCHAR_HEIGHT)<<16),
OSD_SCALE(65536.f), 0, ac, shade, pal, 8|16);
usehightile = ht;
}
void GAME_drawosdstr(int x, int y, const char *ch, int len, int shade, int pal)
{
int ac;
#ifdef USE_OPENGL
const int ht = usehightile;
usehightile = (osdhightile && ht);
#endif
x *= OSDCHAR_WIDTH;
do
{
if (!GAME_isspace(*ch))
if ((ac = GAME_getchartile(*ch)) >= 0)
{
OSD_GetShadePal(ch, &shade, &pal);
rotatesprite_fs(OSD_SCALE(x<<16), OSD_SCALE((y*OSDCHAR_HEIGHT)<<16),
OSD_SCALE(65536.f), 0, ac, shade, pal, 8|16);
}
x += OSDCHAR_WIDTH;
ch++;
}
while (--len);
#ifdef USE_OPENGL
usehightile = ht;
#endif
}
void GAME_drawosdcursor(int x, int y, int type, int32_t lastkeypress)
{
int ac = (type) ? SMALLFNTCURSOR : '_' - '!' + STARTALPHANUM;
if (((BGetTime()-lastkeypress) & 0x40)==0)
rotatesprite_fs(OSD_SCALE((OSDCHAR_WIDTH*x)<<16),
OSD_SCALE(((y*OSDCHAR_HEIGHT)+(type?-1:2))<<16),
OSD_SCALE(65536.f), 0, ac, 0, 8, 8|16);
}
int GAME_getcolumnwidth(int w)
{
return OSD_SCALEDIV(w/OSDCHAR_WIDTH);
}
int GAME_getrowheight(int h)
{
return OSD_SCALEDIV(h/OSDCHAR_HEIGHT);
}
void GAME_onshowosd(int shown)
{
G_UpdateScreenArea();
mouseLockToWindow((!shown) + 2);
osdshown = shown;
// XXX: it's weird to fake a keypress like this.
// if (numplayers == 1 && ((shown && !ud.pause_on) || (!shown && ud.pause_on)))
// KB_KeyDown[sc_Pause] = 1;
}
void GAME_clearbackground(int numcols, int numrows)
{
UNREFERENCED_PARAMETER(numcols);
#ifdef USE_OPENGL
if (videoGetRenderMode() >= REND_POLYMOST && in3dmode())
{
int const i8n8 = OSD_SCALE(OSDCHAR_HEIGHT*numrows);
polymost_setFogEnabled(false);
polymost_useColorOnly(true);
polymostSet2dView();
glColor4f(0.f, 0.f, 0.f, 0.67f);
glEnable(GL_BLEND);
glRecti(0, 0, xdim, i8n8+OSDCHAR_HEIGHT);
glColor4f(0.f, 0.f, 0.f, 1.f);
glRecti(0, i8n8+4, xdim, i8n8+OSDCHAR_HEIGHT);
polymost_useColorOnly(false);
if (!nofog)
polymost_setFogEnabled(true);
return;
}
#endif
CLEARLINES2D(0, min(ydim, OSD_SCALE(numrows * OSDCHAR_HEIGHT + OSDCHAR_HEIGHT)), editorcolors[16]);
}
#undef OSD_SCALE