raze/source/exhumed/src/lighting.h

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#ifndef __lighting_h__
#define __lighting_h__
extern short nFlashDepth;
void InitLights();
void AddFlash(short nSector, int x, int y, int z, int val);
void SetTorch(int nPlayer, int bTorchOnOff);
void UndoFlashes();
void DoLights();
void AddFlow(int nSprite, int a, int b);
void BuildFlash(short nPlayer, short nSector, int nVal);
void AddGlow(short nSector, int nVal);
void AddFlicker(short nSector, int nVal);
extern short bTorch;
#endif