raze/source/core/menu/usermap.cpp

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/*
** usermap.cpp
** Management for the user maps menu
**
**---------------------------------------------------------------------------
** Copyright 2020-2021 Christoph Oelckers
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
#include "razemenu.h"
#include "version.h"
#include "m_png.h"
#include "filesystem.h"
#include "v_text.h"
#include "gstrings.h"
#include "serializer.h"
#include "vm.h"
#include "i_system.h"
#include "v_video.h"
#include "findfile.h"
#include "v_draw.h"
#include "usermap.h"
#include "gamecontrol.h"
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#include "mapinfo.h"
#include "v_draw.h"
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static FUsermapDirectory root;
void InsertMap(int lumpnum)
{
FString filename = fileSystem.GetFileFullName(lumpnum);
auto path = filename.Split("/");
auto current = &root;
for (unsigned i = 0; i < path.Size() - 1; i++)
{
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unsigned place = current->subdirectories.FindEx([=](const FUsermapDirectory& entry) { return entry.dirname.CompareNoCase(path[i]) == 0; });
if (place == current->subdirectories.Size())
{
place = current->subdirectories.Reserve(1);
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current->subdirectories.Last().dirname = path[i];
}
current = &current->subdirectories[place];
}
current->entries.Reserve(1);
current->entries.Last().displayname = path.Last();
current->entries.Last().filename = fileSystem.GetFileFullName(lumpnum);
current->entries.Last().container = fileSystem.GetResourceFileName(fileSystem.GetFileContainer(lumpnum));
current->entries.Last().size = fileSystem.FileLength(lumpnum);
auto mapinfo = FindMapByName(StripExtension(path.Last().GetChars()).GetChars());
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if (mapinfo) current->entries.Last().info = mapinfo->name;
}
bool ValidateMap(int lumpnum)
{
FString filename = fileSystem.GetFileFullName(lumpnum);
if (fileSystem.FindFile(filename.GetChars()) != lumpnum) return false;
auto fr = fileSystem.OpenFileReader(lumpnum);
uint8_t check[4];
fr.Read(&check, 4);
if (!isBlood())
{
if (check[0] < 5 || check[0] > 9 || check[1] || check[2] || check[3]) return false;
}
else
{
if (memcmp(check, "BLM\x1a", 4)) return false;
}
return true;
}
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void SortEntries(FUsermapDirectory& dir)
{
qsort(dir.subdirectories.Data(), dir.subdirectories.Size(), sizeof(dir.subdirectories[0]), [](const void* a, const void* b) -> int
{
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auto A = (FUsermapDirectory*)a;
auto B = (FUsermapDirectory*)b;
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return A->dirname.CompareNoCase(B->dirname);
});
qsort(dir.entries.Data(), dir.entries.Size(), sizeof(dir.entries[0]), [](const void* a, const void* b) -> int
{
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auto A = (FUsermapEntry*)a;
auto B = (FUsermapEntry*)b;
return A->displayname.CompareNoCase(B->displayname);
});
for (auto& subdir : dir.subdirectories)
{
subdir.parent = &dir;
SortEntries(subdir);
}
}
void ReadUserMaps()
{
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static bool didit = false;
if (didit) return;
didit = true;
int numfiles = fileSystem.GetNumEntries();
for (int i = 0; i < numfiles; i++)
{
auto fn1 = fileSystem.GetFileFullName(i);
if (!fn1 || !*fn1) continue;
FString lowfn = fn1;
if (lowfn.Right(4).CompareNoCase(".map")) continue;
if (!ValidateMap(i)) continue;
InsertMap(i);
}
SortEntries(root);
}
void LoadMapPreview(FUsermapEntry* entry)
{
if (entry->wallsread) return;
entry->walls = loadMapWalls(entry->filename.GetChars());
}
void UnloadMapPreviews(FUsermapDirectory* dir)
{
for (auto& entry : dir->entries)
{
if (entry.walls.Size() > 0) entry.wallsread = false;
entry.walls.Reset();
}
for (auto& sub : dir->subdirectories)
{
UnloadMapPreviews(&sub);
}
}
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DEFINE_FIELD(FUsermapEntry, filename);
DEFINE_FIELD(FUsermapEntry, container);
DEFINE_FIELD(FUsermapEntry, displayname);
DEFINE_FIELD(FUsermapEntry, info);
DEFINE_FIELD(FUsermapEntry, size);
DEFINE_FIELD(FUsermapDirectory, dirname);
DEFINE_FIELD(FUsermapDirectory, parent);
DEFINE_ACTION_FUNCTION(FUsermapDirectory, ReadData)
{
ReadUserMaps();
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ACTION_RETURN_POINTER(&root);
}
DEFINE_ACTION_FUNCTION(FUsermapDirectory, GetNumEntries)
{
PARAM_SELF_STRUCT_PROLOGUE(FUsermapDirectory);
ACTION_RETURN_INT(self->entries.Size());
}
DEFINE_ACTION_FUNCTION(FUsermapDirectory, GetNumDirectories)
{
PARAM_SELF_STRUCT_PROLOGUE(FUsermapDirectory);
ACTION_RETURN_INT(self->subdirectories.Size());
}
DEFINE_ACTION_FUNCTION(FUsermapDirectory, GetEntry)
{
PARAM_SELF_STRUCT_PROLOGUE(FUsermapDirectory);
PARAM_UINT(num);
if (num >= self->entries.Size()) ACTION_RETURN_POINTER(nullptr);
ACTION_RETURN_POINTER(&self->entries[num]);
}
DEFINE_ACTION_FUNCTION(FUsermapDirectory, GetDirectory)
{
PARAM_SELF_STRUCT_PROLOGUE(FUsermapDirectory);
PARAM_UINT(num);
if (num >= self->subdirectories.Size()) ACTION_RETURN_POINTER(nullptr);
ACTION_RETURN_POINTER(&self->subdirectories[num]);
}
DEFINE_ACTION_FUNCTION(_UserMapMenu, DrawPreview)
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{
PARAM_PROLOGUE;
PARAM_POINTER(entry, FUsermapEntry);
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PARAM_INT(left);
PARAM_INT(top);
PARAM_INT(width);
PARAM_INT(height);
if (!entry) return 0;
LoadMapPreview(entry);
if (entry->walls.Size() == 0) return 0;
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double minx = INT_MAX, miny = INT_MAX, maxx = INT_MIN, maxy = INT_MIN;
for (auto& wal : entry->walls)
{
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if (wal.pos.X < minx) minx = wal.pos.X;
if (wal.pos.X > maxx) maxx = wal.pos.X;
if (wal.pos.Y < miny) miny = wal.pos.Y;
if (wal.pos.Y > maxy) maxy = wal.pos.Y;
}
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float scalex = float(width / (maxx - minx));
float scaley = float(height / (maxy - miny));
float scale = min(scalex, scaley);
DVector2 center = { (minx + maxx) * 0.5, (miny + maxy) * 0.5 };
DVector2 dcenter = { left + (width * 0.5), top + (height * 0.5) };
for (auto& wal : entry->walls)
{
if (wal.nextwall < 0) continue;
auto point2 = &entry->walls[wal.point2];
twod->AddLine(dcenter + (wal.pos - center) * scale, dcenter + (point2->pos - center) * scale, nullptr, 0xff808080);
}
for (auto& wal : entry->walls)
{
if (wal.nextwall >= 0) continue;
auto point2 = &entry->walls[wal.point2];
twod->AddLine(dcenter + (wal.pos - center) * scale, dcenter + (point2->pos - center) * scale, nullptr, 0xffffffff);
}
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return 0;
}
DEFINE_ACTION_FUNCTION(_UsermapMenu, StartMap)
{
PARAM_PROLOGUE;
PARAM_POINTER(entry, FUsermapEntry);
if (DMenu::InMenu == 0)
{
ThrowAbortException(X_OTHER, "Attempt to start user map outside of menu code");
}
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NewGameStartupInfo.Episode = -1;
NewGameStartupInfo.Level = -1;
NewGameStartupInfo.Map = SetupUserMap(entry->filename.GetChars(), g_gameType & GAMEFLAG_DUKE ? "dethtoll.mid" : nullptr);
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M_SetMenu(NAME_Skillmenu, INT_MAX);
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return 0;
}