raze/source/core/automap.h

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#pragma once
#include "tarray.h"
#include "build.h"
class FSerializer;
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extern bool automapping;
extern bool gFullMap;
extern FixedBitArray<MAXSECTORS> show2dsector;
extern FixedBitArray<MAXWALLS> show2dwall;
extern FixedBitArray<MAXSPRITES> show2dsprite;
void SerializeAutomap(FSerializer& arc);
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void ClearAutomap();
void MarkSectorSeen(int sect);
void DrawOverheadMap(int x, int y, int ang);