raze/wadsrc/static/zscript/games/duke/actors/dukeenemies/egg.zs

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class DukeEgg : DukeActor
{
default
{
pic "EGG";
Strength TOUGH;
}
override void Initialize(DukeActor spawner)
{
if (ud.monsters_off == 1)
{
self.scale = (0, 0);
self.ChangeStat(STAT_MISC);
}
else
{
self.bINTERNAL_BADGUY = true; // the egg needs this flag, but it should not run through the monster init code.
self.clipdist = 6;
self.cstat = CSTAT_SPRITE_BLOCK_ALL | randomXFlip();
self.ChangeStat(STAT_ZOMBIEACTOR);
}
}
}