raze/polymer-perf/eduke32/ChangeLog.html

104 lines
4.2 KiB
HTML
Raw Normal View History

<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
<head>
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
<meta name="Author" content="TX" />
<title>ChangeLog for EDuke32</title>
<style type="text/css">
body {
font-family: "Bitstream Vera Sans","Tahoma","Arial",sans-serif;
font-size: 10pt;
margin: 0.5em;
border: 2px dashed #ccc;
padding: 1em;
}
h2,h3,h4 {
margin-top: 0;
margin-bottom: 0.5em;
color: #777;
}
h1 {
margin-top: 0; margin-bottom: 0.5em;
padding: 3px;
background-color: #ddd;
font-size: 170%;
color: #444;
}
h2 { font-size: 145%; }
h3 { font-size: 125%; }
h4 { font-size: 110%; }
p { margin-top: 0.5em; margin-bottom: 0.75em; }
pre { margin-left: 0.75em; padding-left: 0.75em; border-left: 2px solid #ddd; }
dl { margin-left: 3em; }
dt { font-weight: bold; }
dd { padding-bottom: 1em; margin-left: 2em; }
table { margin: 1em; }
table.center { margin-left: auto; margin-right: auto; }
caption { font-style: oblique; }
span.warning { color: #f00; }
address {
margin-top: 3em;
font-size: 85%;
font-style: normal;
}
@media print {
body { border: none; margin: 0; }
}
</style>
</head>
<body>
<h1>ChangeLog for EDuke32</h1>
<p>1.4.0 beta 2, released July 18, 2006</p>
<h2>Core changes</h2>
<ul>
<li>reworked/enhanced Polymost shading</li>
<li>cleaned up code to properly build without Polymost/OpenGL support</li>
<li>added widescreen support for Polymost</li>
<li>added support for toggling correct HUD model rendering on/off</li>
<li>removed broken support for linking OpenGL statically</li>
<li>added support for DDS textures (JF)</li>
<li>added support for dynamically loading GTK (JF)</li>
</ul>
<h2>Game changes</h2>
<ul>
<li>new startup window (JF)</li>
<li>added support for using the mouse and a joystick simultaneously (JF)</li>
<li>fixed an issue preventing skill selection, bonus screen and episode ending animation sounds from playing</li>
<li>fixed a problem where the player was unable to exit some pools of water in some maps</li>
<li>made further adjustments to the weapon properties in order to more closely emulate Duke 1.5</li>
<li>fixed an issue where you could disable map exits in multiplayer, have all players quit, start a single player game and then have exits continue to kill you</li>
</ul>
<h2>Multiplayer changes</h2>
<ul>
<li>fixed numerous minor bugs in the voting system</li>
<li>added a more noticeable message to indicate that the player hasn't voted yet in an active vote</li>
<li>added support for /me in text chat</li>
<li>increased size of player chat icon</li>
<li>added "nat-free" support from Adam Fazakerley</li>
<li>fixed inventory respawn bug</li>
<li>minor fixes to DukesterX 1.5 compatibility wrapper</li>
</ul>
<h2>CON changes</h2>
<ul>
<li>reworked movement_lock member of the player struct to use bit flags</li>
<li>reworked findnearactor3d, findnearactor3dvar, findnearsprite3d, and findnearsprite3dvar</li>
<li>added findnearactorz, findnearactorzvar, findnearspritez, and findnearspritezvar</li>
<li>added WEAPON_FLAG_RESET (65536) to weapon system in order to properly emulate the chaingun and freezer</li>
<li>fixed "eshoot" and added "ezshoot"</li>
<li>reworked weapon system; note that your custom weapons may need adjustments to work again</li>
<li>updated sample enhance.con</li>
</ul>
<p><br />Please see JonoF's JFDuke3D release notes <a href="http://www.jonof.id.au/modsuppt/jfduke3d/releasenotes.html">here</a> for information on features JFDuke3D shares with EDuke32</p>
<address>Richard "TerminX" Gobeille (<a href="mailto:terminx@gmail.com">terminx@gmail.com</a>)</address>
</body>
</html>