Build engine port backed by GZDoom tech. Currently supports Duke Nukem 3D, Blood, Shadow Warrior, Redneck Rampage and Powerslave/Exhumed.
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helixhorned d66856eeea Polymer: bring the ypanning correction for non-pow2 walls closer to Pmost's, pt2
This changes a constant inside the panning calculation from 256 to 255 (making
e.g. panning 255 and 0 the same in the "San Andreas fault" sign in E1L5) and
uses the correct reference wall for the "do panning correction?" conditional.
Now, the problematic walls should look the same as in Polymost.

git-svn-id: https://svn.eduke32.com/eduke32@2822 1a8010ca-5511-0410-912e-c29ae57300e0
2012-07-09 19:00:17 +00:00
polymer Polymer: bring the ypanning correction for non-pow2 walls closer to Pmost's, pt2 2012-07-09 19:00:17 +00:00
polymer-perf svn merge -r 1800:1841 ../polymer 2011-03-13 02:23:18 +00:00
.gitignore Add .gitignore generated from git svn show-ignore. 2012-05-20 07:23:12 +00:00