raze/polymer/eduke32/build/src/baselayer.c

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#include "compat.h"
#include "osd.h"
#include "build.h"
#include "baselayer.h"
#include "renderlayer.h"
#include "a.h"
#include "polymost.h"
// input
char inputdevices=0;
char keystatus[KEYSTATUSSIZ], keyfifo[KEYFIFOSIZ], keyasciififo[KEYFIFOSIZ];
uint8_t keyfifoplc, keyfifoend, keyasciififoplc, keyasciififoend;
char remap[KEYSTATUSSIZ];
int32_t remapinit=0;
char key_names[NUMKEYS][24];
int32_t mousex=0,mousey=0,mouseb=0,mouseabsx=0,mouseabsy=0;
uint8_t moustat = 0, mousegrab = 0, mouseinwindow = 1, AppMouseGrab = 1;
int32_t *joyaxis = NULL, joyb=0, *joyhat = NULL;
char joyisgamepad=0, joynumaxes=0, joynumbuttons=0, joynumhats=0;
int32_t joyaxespresent=0;
void(*keypresscallback)(int32_t,int32_t) = 0;
void(*mousepresscallback)(int32_t,int32_t) = 0;
void(*joypresscallback)(int32_t,int32_t) = 0;
extern int16_t brightness;
//
// set{key|mouse|joy}presscallback() -- sets a callback which gets notified when keys are pressed
//
void setkeypresscallback(void (*callback)(int32_t, int32_t)) { keypresscallback = callback; }
void setmousepresscallback(void (*callback)(int32_t, int32_t)) { mousepresscallback = callback; }
void setjoypresscallback(void (*callback)(int32_t, int32_t)) { joypresscallback = callback; }
char scantoasc[128] =
{
0,0,'1','2','3','4','5','6','7','8','9','0','-','=',0,0,
'q','w','e','r','t','y','u','i','o','p','[',']',0,0,'a','s',
'd','f','g','h','j','k','l',';',39,'`',0,92,'z','x','c','v',
'b','n','m',',','.','/',0,'*',0,32,0,0,0,0,0,0,
0,0,0,0,0,0,0,'7','8','9','-','4','5','6','+','1',
'2','3','0','.',0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
};
int32_t defaultres[][2] =
{
{1920, 1440}, {1920, 1200}, {1920, 1080}, {1680, 1050}, {1600, 1200}, {1600, 900}, {1366, 768}, {1280, 1024},
{1280, 960}, {1152, 864}, {1024, 768}, {1024, 600}, {800, 600}, {640, 480}, {640, 400},
{512, 384}, {480, 360}, {400, 300}, {320, 240}, {320, 200}, {0, 0}
};
int32_t GetKey(int32_t key)
{
return keystatus[remap[key]];
}
void SetKey(int32_t key, int32_t state)
{
keystatus[remap[key]] = state;
if (state)
{
keyfifo[keyfifoend] = remap[key];
keyfifo[(keyfifoend+1)&(KEYFIFOSIZ-1)] = state;
keyfifoend = ((keyfifoend+2)&(KEYFIFOSIZ-1));
}
}
//
// bgetchar, bflushchars -- character-based input functions
//
char bgetchar(void)
{
if (keyasciififoplc == keyasciififoend)
return 0;
{
char c = keyasciififo[keyasciififoplc];
keyasciififoplc = ((keyasciififoplc+1)&(KEYFIFOSIZ-1));
return c;
}
}
void bflushchars(void)
{
Bmemset(&keyasciififo,0,sizeof(keyasciififo));
keyasciififoplc = keyasciififoend = 0;
}
const char *getkeyname(int32_t num)
{
return ((unsigned)num >= 256) ? NULL : key_names[num];
}
void readmousexy(int32_t *x, int32_t *y)
{
if (!moustat || !mousegrab || !appactive) { *x = *y = 0; return; }
*x = mousex;
*y = mousey;
mousex = mousey = 0;
}
int32_t readmouseabsxy(int32_t *x, int32_t *y)
{
int32_t xwidth;
if (!moustat || !mouseinwindow)
return 0;
xwidth = max(scale(240<<16, xdim, ydim), 320<<16);
*x = scale(mouseabsx, xwidth, xdim) - ((xwidth>>1) - (320<<15));
*y = scale(mouseabsy, 200<<16, ydim);
return 1;
}
void readmousebstatus(int32_t *b)
{
if (!moustat || !appactive || !mouseinwindow) { *b = 0; return; }
*b = mouseb;
}
Massive menu input control revamp/cleanup/factor. (added: input.[ch]) New Wii control defaults for the Wii Remote + Nunchuk and the Classic Controller. This includes new code added just so that the Home key brings up the menu in-game, reducing the need for a USB keyboard. On the technical side, raw joystick access (comparable to what is available for keyboard and mouse) is now present in jmact, on the game side. (added: joystick.[ch]) Using this new raw joystick access, I replaced tueidj's hack to map A and B to LMB/RMB and D-Pad Up/Down to the scrollwheel. I made the menus more friendly to mouse and joystick browsing by adding and unifying checks and clears for various buttons and gamefuncs. In fact, the majority of the time spent on this commit was tracking down problems that appeared with the factoring and trying to understand the menu system and the way input checks are precariously executed. In addition, "Press any key or button to continue" now truly means what it says. As a result of incorporating proper raw access into control.c instead of it directly accessing the implementaiton, the program *may* no longer be affected by joystick input when it is out of focus. This follows the pattern set by the mouse, and I think this is a positive change. A small bonus: In the classic/old keyboard preset, the key for Show_Console has been changed from '`' to 'C' because '`' is taken by Quick_Kick. git-svn-id: https://svn.eduke32.com/eduke32@2728 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-03 16:11:22 +00:00
void readjoybstatus(int32_t *b)
{
if (!appactive) { *b = 0; return; }
*b = joyb;
}
#if defined _WIN32
# define WIN32_LEAN_AND_MEAN
# include <windows.h>
#elif defined __linux || defined __FreeBSD__ || defined __NetBSD__ || defined __OpenBSD__ || defined __APPLE__
# include <sys/mman.h>
#endif
#if !defined(NOASM) && !defined(GEKKO) && !defined(__ANDROID__)
#ifdef __cplusplus
extern "C" {
#endif
extern intptr_t dep_begin, dep_end;
#ifdef __cplusplus
};
#endif
#endif
#if !defined(NOASM) && !defined(GEKKO) && !defined(__ANDROID__)
int32_t nx_unprotect(intptr_t beg, intptr_t end)
{
# if defined _WIN32
DWORD oldprot;
if (!VirtualProtect((LPVOID) beg, (SIZE_T)end - (SIZE_T)beg, PAGE_EXECUTE_READWRITE, &oldprot))
{
initprintf("VirtualProtect() error! Crashing in 3... 2... 1...\n");
return 1;
}
# elif defined __linux || defined __FreeBSD__ || defined __NetBSD__ || defined __OpenBSD__ || defined __APPLE__
int32_t pagesize;
size_t dep_begin_page;
pagesize = sysconf(_SC_PAGE_SIZE);
if (pagesize == -1)
{
initprintf("Error getting system page size\n");
return 1;
}
dep_begin_page = ((size_t)beg) & ~(pagesize-1);
if (mprotect((void *) dep_begin_page, (size_t)end - dep_begin_page, PROT_READ|PROT_WRITE) < 0)
{
initprintf("Error making code writeable (errno=%d)\n", errno);
return 1;
}
# else
# error "Don't know how to unprotect the self-modifying assembly on this platform!"
# endif
return 0;
}
#endif
// Calculate ylookup[] and call setvlinebpl()
void calc_ylookup(int32_t bpl, int32_t lastyidx)
{
int32_t i, j=0;
static int32_t ylookupsiz;
Bassert(lastyidx <= MAXYDIM);
lastyidx++;
if (lastyidx > ylookupsiz)
{
Baligned_free(ylookup);
ylookup = (intptr_t *)Xaligned_alloc(16, lastyidx * sizeof(intptr_t));
#if !defined(NOASM) && !defined(GEKKO) && !defined(__ANDROID__)
nx_unprotect((intptr_t)ylookup, (intptr_t)ylookup + (lastyidx * sizeof(intptr_t)));
#endif
ylookupsiz = lastyidx;
}
for (i=0; i<=lastyidx-4; i+=4)
{
ylookup[i] = j;
ylookup[i + 1] = j + bpl;
ylookup[i + 2] = j + (bpl << 1);
ylookup[i + 3] = j + (bpl * 3);
j += (bpl << 2);
}
for (; i<lastyidx; i++)
{
ylookup[i] = j;
j += bpl;
}
setvlinebpl(bpl);
}
void makeasmwriteable(void)
{
#if !defined(NOASM) && !defined(GEKKO) && !defined(__ANDROID__)
nx_unprotect((intptr_t)&dep_begin, (intptr_t)&dep_end);
#endif
}
#ifdef USE_OPENGL
void fullscreen_tint_gl(uint8_t r, uint8_t g, uint8_t b, uint8_t f)
{
bglMatrixMode(GL_PROJECTION);
bglPushMatrix();
bglLoadIdentity();
bglMatrixMode(GL_MODELVIEW);
bglPushMatrix();
bglLoadIdentity();
bglPushAttrib(GL_ENABLE_BIT);
bglDisable(GL_DEPTH_TEST);
bglDisable(GL_ALPHA_TEST);
bglDisable(GL_TEXTURE_2D);
bglDisable(GL_FOG);
bglBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
bglEnable(GL_BLEND);
bglColor4ub(r, g, b, f);
bglBegin(GL_TRIANGLES);
bglVertex2f(-2.5f, 1.f);
bglVertex2f(2.5f, 1.f);
bglVertex2f(.0f, -2.5f);
bglEnd();
bglPopAttrib();
bglPopMatrix();
bglMatrixMode(GL_PROJECTION);
bglPopMatrix();
}
struct glinfo_t glinfo =
{
"Unknown", // vendor
"Unknown", // renderer
"0.0.0", // version
"", // extensions
1.0, // max anisotropy
0, // brga texture format
0, // clamp-to-edge support
0, // texture compression
0, // non-power-of-two textures
0, // multisampling
0, // nvidia multisampling hint
0, // ARBfp
0, // depth textures
0, // shadow comparison
0, // Frame Buffer Objects
0, // rectangle textures
0, // multitexturing
0, // env_combine
0, // Vertex Buffer Objects
0, // VSync support
0, // Shader Model 4 support
0, // Occlusion Queries
0, // GLSL
0, // Debug Output
0, // GL info dumped
};
#endif
int32_t flushlogwindow = 1;
#ifdef USE_OPENGL
// Used to register the game's / editor's osdcmd_vidmode() functions here.
int32_t (*baselayer_osdcmd_vidmode_func)(const osdfuncparm_t *parm);
static int32_t osdfunc_setrendermode(const osdfuncparm_t *parm)
{
int32_t m;
char *p;
if (parm->numparms != 1)
return OSDCMD_SHOWHELP;
m = Bstrtol(parm->parms[0], &p, 10);
if (m != REND_CLASSIC && m != REND_POLYMOST && m != REND_POLYMER)
return OSDCMD_SHOWHELP;
if ((m==REND_CLASSIC) != (bpp==8) && baselayer_osdcmd_vidmode_func)
{
// Mismatch between video mode and requested renderer, do auto switch.
osdfuncparm_t parm;
char arg[4];
const char *ptrptr[1];
ptrptr[0] = arg;
Bmemset(&parm, 0, sizeof(parm));
if (m==REND_CLASSIC)
Bmemcpy(&arg, "8", 2);
else
Bmemcpy(&arg, "32", 3);
// CAUTION: we assume that the osdcmd_vidmode function doesn't use any
// other member!
parm.numparms = 1;
parm.parms = ptrptr;
baselayer_osdcmd_vidmode_func(&parm);
}
setrendermode(m);
switch (getrendermode())
{
case REND_CLASSIC:
p = "classic software";
break;
case REND_POLYMOST:
p = "polygonal OpenGL";
break;
case REND_POLYMER:
p = "great justice (Polymer)";
break;
}
OSD_Printf("Rendering method changed to %s\n", p);
return OSDCMD_OK;
}
#if defined(USE_OPENGL)
#ifdef DEBUGGINGAIDS
static int32_t osdcmd_hicsetpalettetint(const osdfuncparm_t *parm)
{
int32_t pal, cols[3], eff;
if (parm->numparms != 5) return OSDCMD_SHOWHELP;
pal = Batol(parm->parms[0]);
cols[0] = Batol(parm->parms[1]);
cols[1] = Batol(parm->parms[2]);
cols[2] = Batol(parm->parms[3]);
eff = Batol(parm->parms[4]);
hicsetpalettetint(pal,cols[0],cols[1],cols[2],eff);
return OSDCMD_OK;
}
#endif
int32_t osdcmd_glinfo(const osdfuncparm_t *parm)
{
char *s,*t,*u,i;
UNREFERENCED_PARAMETER(parm);
if (bpp == 8)
{
initprintf("glinfo: Not in OpenGL mode.\n");
return OSDCMD_OK;
}
initprintf("OpenGL Information:\n"
" Version: %s\n"
" Vendor: %s\n"
" Renderer: %s\n",
glinfo.version,
glinfo.vendor,
glinfo.renderer);
if (!glinfo.dumped)
return OSDCMD_OK;
initprintf(" Maximum anisotropy: %.1f%s\n"
" BGRA textures: %s\n"
" Non-power-of-2 textures: %s\n"
" Texure compression: %s\n"
" Clamp-to-edge: %s\n"
" Multisampling: %s\n"
" Nvidia multisample hint: %s\n"
" ARBfp fragment programs: %s\n"
" Depth textures: %s\n"
" Shadow textures: %s\n"
" Frame Buffer Objects: %s\n"
" Rectangle textures: %s\n"
" Multitexturing: %s\n"
" env_combine: %s\n"
" Vertex Buffer Objects: %s\n"
" Shader Model 4: %s\n"
" Occlusion queries: %s\n"
" GLSL: %s\n"
" Debug Output: %s\n"
" Extensions:\n",
glinfo.maxanisotropy, glinfo.maxanisotropy>1.0?"":" (no anisotropic filtering)",
glinfo.bgra ? "supported": "not supported",
glinfo.texnpot ? "supported": "not supported",
glinfo.texcompr ? "supported": "not supported",
glinfo.clamptoedge ? "supported": "not supported",
glinfo.multisample ? "supported": "not supported",
glinfo.nvmultisamplehint ? "supported": "not supported",
glinfo.arbfp ? "supported": "not supported",
glinfo.depthtex ? "supported": "not supported",
glinfo.shadow ? "supported": "not supported",
glinfo.fbos ? "supported": "not supported",
glinfo.rect ? "supported": "not supported",
glinfo.multitex ? "supported": "not supported",
glinfo.envcombine ? "supported": "not supported",
glinfo.vbos ? "supported": "not supported",
glinfo.sm4 ? "supported": "not supported",
glinfo.occlusionqueries ? "supported": "not supported",
glinfo.glsl ? "supported": "not supported",
glinfo.debugoutput ? "supported": "not supported"
);
s = Bstrdup(glinfo.extensions);
if (!s) initprintf("%s", glinfo.extensions);
else
{
i = 0; t = u = s;
while (*t)
{
if (*t == ' ')
{
if (i&1)
{
*t = 0;
initprintf(" %s\n",u);
u = t+1;
}
i++;
}
t++;
}
if (i&1) initprintf(" %s\n",u);
Bfree(s);
}
return OSDCMD_OK;
}
#endif
#endif
static int32_t osdcmd_cvar_set_baselayer(const osdfuncparm_t *parm)
{
int32_t r = osdcmd_cvar_set(parm);
if (r != OSDCMD_OK) return r;
if (!Bstrcasecmp(parm->name, "vid_gamma") || !Bstrcasecmp(parm->name, "vid_brightness") || !Bstrcasecmp(parm->name, "vid_contrast"))
{
setbrightness(GAMMA_CALC,0,0);
return r;
}
return r;
}
int32_t baselayer_init(void)
{
uint32_t i;
#ifdef _WIN32
// on Windows, don't save the "r_screenaspect" cvar because the physical screen size is
// determined at startup
# define SCREENASPECT_CVAR_TYPE (CVAR_UINT|CVAR_NOSAVE)
#else
# define SCREENASPECT_CVAR_TYPE (CVAR_UINT)
#endif
cvar_t cvars_engine[] =
{
{ "r_usenewaspect","enable/disable new screen aspect ratio determination code",(void *) &r_usenewaspect, CVAR_BOOL, 0, 1 },
{ "r_screenaspect","if using r_usenewaspect and in fullscreen, screen aspect ratio in the form XXYY, e.g. 1609 for 16:9",
(void *) &r_screenxy, SCREENASPECT_CVAR_TYPE, 0, 9999 },
{ "r_novoxmips","turn off/on the use of mipmaps when rendering 8-bit voxels",(void *) &novoxmips, CVAR_BOOL, 0, 1 },
{ "r_voxels","enable/disable automatic sprite->voxel rendering",(void *) &usevoxels, CVAR_BOOL, 0, 1 },
#ifdef YAX_ENABLE
{ "r_tror_nomaskpass", "enable/disable additional pass in TROR software rendering", (void *)&r_tror_nomaskpass, CVAR_BOOL, 0, 1 },
#endif
{ "r_windowpositioning", "enable/disable window position memory", (void *) &windowpos, CVAR_BOOL, 0, 1 },
{ "vid_gamma","adjusts gamma component of gamma ramp",(void *) &vid_gamma, CVAR_FLOAT|CVAR_FUNCPTR, 0, 10 },
{ "vid_contrast","adjusts contrast component of gamma ramp",(void *) &vid_contrast, CVAR_FLOAT|CVAR_FUNCPTR, 0, 10 },
{ "vid_brightness","adjusts brightness component of gamma ramp",(void *) &vid_brightness, CVAR_FLOAT|CVAR_FUNCPTR, 0, 10 },
#ifdef DEBUGGINGAIDS
{ "debug1","debug counter",(void *) &debug1, CVAR_FLOAT, -100000, 100000 },
{ "debug2","debug counter",(void *) &debug2, CVAR_FLOAT, -100000, 100000 },
#endif
#ifdef DEBUG_MASK_DRAWING
{ "debug_maskdrawmode", "Show mask draw orders", (void *)&g_maskDrawMode, CVAR_BOOL, 0, 1 },
#endif
};
for (i=0; i<ARRAY_SIZE(cvars_engine); i++)
{
if (OSD_RegisterCvar(&cvars_engine[i]))
continue;
OSD_RegisterFunction(cvars_engine[i].name, cvars_engine[i].desc,
(cvars_engine[i].type & CVAR_FUNCPTR) ? osdcmd_cvar_set_baselayer : osdcmd_cvar_set);
}
#ifdef USE_OPENGL
OSD_RegisterFunction("setrendermode","setrendermode <number>: sets the engine's rendering mode.\n"
"Mode numbers are:\n"
" 0 - Classic Build software\n"
#ifdef USE_OPENGL
" 3 - Polygonal OpenGL\n"
" 4 - Great justice renderer (Polymer)\n"
#endif
,
osdfunc_setrendermode);
#ifdef USE_OPENGL
# ifdef DEBUGGINGAIDS
OSD_RegisterFunction("hicsetpalettetint","hicsetpalettetint: sets palette tinting values",osdcmd_hicsetpalettetint);
# endif
OSD_RegisterFunction("glinfo","glinfo: shows OpenGL information about the current OpenGL mode",osdcmd_glinfo);
#endif
polymost_initosdfuncs();
#endif
return 0;
}
void maybe_redirect_outputs(void)
{
#if !(defined __APPLE__ && defined __BIG_ENDIAN__)
char *argp;
// pipe standard outputs to files
if ((argp = Bgetenv("BUILD_LOGSTDOUT")) != NULL)
if (!Bstrcasecmp(argp, "TRUE"))
{
FILE *fp = freopen("stdout.txt", "w", stdout);
if (!fp)
fp = fopen("stdout.txt", "w");
if (fp)
{
setvbuf(fp, 0, _IONBF, 0);
*stdout = *fp;
*stderr = *fp;
}
}
#endif
}