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Add a couple more resolutions to the table in baselayer.c and add the compile date and time to eduke32.log
git-svn-id: https://svn.eduke32.com/eduke32@1823 1a8010ca-5511-0410-912e-c29ae57300e0
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84756c0048
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2 changed files with 4 additions and 3 deletions
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@ -49,9 +49,9 @@ char scantoasc[128] =
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int32_t defaultres[][2] =
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{
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{1920,1440},{1920,1200},{1600,1200},{1366,768},{1280,1024},{1280,960},
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{1152,864},{1024,768},{1024,600},{800,600},{640,480},{640,400},
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{512,384},{480,360},{400,300},{320,240},{320,200},{0,0}
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{1920, 1440}, {1920, 1200}, {1920, 1080}, {1600, 1200}, {1600, 900}, {1366, 768}, {1280, 1024},
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{1280, 960}, {1152, 864}, {1024, 768}, {1024, 600}, {800, 600}, {640, 480}, {640, 400},
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{512, 384}, {480, 360}, {400, 300}, {320, 240}, {320, 200}, {0, 0}
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};
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@ -9360,6 +9360,7 @@ int32_t app_main(int32_t argc,const char **argv)
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wm_setapptitle(tempbuf);
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initprintf(HEAD2 " %s\n", s_buildRev);
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initprintf("Compiled %s\n", __DATE__" "__TIME__);
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#if defined(__linux__) || defined(__FreeBSD__) || defined(__NetBSD__) || defined(__OpenBSD__)
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addsearchpath("/usr/share/games/jfduke3d");
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