raze/source/games/exhumed/src/roach.cpp

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//-------------------------------------------------------------------------
/*
Copyright (C) 2010-2019 EDuke32 developers and contributors
Copyright (C) 2019 sirlemonhead, Nuke.YKT
This file is part of PCExhumed.
PCExhumed is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#include "ns.h"
#include "aistuff.h"
#include "exhumed.h"
#include "engine.h"
#include "sequence.h"
#include <assert.h>
BEGIN_PS_NS
static actionSeq RoachSeq[] = {
{24, 0},
{0, 0},
{0, 0},
{16, 0},
{8, 0},
{32, 1},
{42, 1}
};
struct Roach
{
short nHealth;
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short nFrame;
short nAction;
short nSprite;
short nTarget;
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short nRun;
short nCount;
short nIndex;
};
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TArray<Roach> RoachList;
FSerializer& Serialize(FSerializer& arc, const char* keyname, Roach& w, Roach* def)
{
if (arc.BeginObject(keyname))
{
arc("health", w.nHealth)
("frame", w.nFrame)
("action", w.nAction)
("sprite", w.nSprite)
("target", w.nTarget)
("run", w.nRun)
("count", w.nCount)
("index", w.nIndex)
.EndObject();
}
return arc;
}
void SerializeRoach(FSerializer& arc)
{
arc("roach", RoachList);
}
/* Kilmaat Sentry */
void InitRoachs()
{
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RoachList.Clear();
}
// TODO - make nType a bool?
int BuildRoach(int nType, int nSprite, int x, int y, int z, short nSector, int angle)
{
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auto RoachCount = RoachList.Reserve(1);
if (nSprite == -1)
{
nSprite = insertsprite(nSector, 105);
}
else
{
changespritestat(nSprite, 105);
x = sprite[nSprite].x;
y = sprite[nSprite].y;
z = sector[sprite[nSprite].sectnum].floorz;
angle = sprite[nSprite].ang;
}
assert(nSprite >= 0 && nSprite < kMaxSprites);
sprite[nSprite].x = x;
sprite[nSprite].y = y;
sprite[nSprite].z = z;
sprite[nSprite].cstat = 0x101;
sprite[nSprite].shade = -12;
sprite[nSprite].xoffset = 0;
sprite[nSprite].yoffset = 0;
sprite[nSprite].picnum = 1;
sprite[nSprite].pal = sector[sprite[nSprite].sectnum].ceilingpal;
sprite[nSprite].clipdist = 60;
sprite[nSprite].ang = angle;
sprite[nSprite].xrepeat = 40;
sprite[nSprite].yrepeat = 40;
sprite[nSprite].xvel = 0;
sprite[nSprite].yvel = 0;
sprite[nSprite].zvel = 0;
sprite[nSprite].hitag = 0;
sprite[nSprite].lotag = runlist_HeadRun() + 1;
sprite[nSprite].extra = -1;
// GrabTimeSlot(3);
if (nType)
{
RoachList[RoachCount].nAction = 0;
}
else
{
RoachList[RoachCount].nAction = 1;
}
RoachList[RoachCount].nSprite = nSprite;
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RoachList[RoachCount].nFrame = 0;
RoachList[RoachCount].nCount = 0;
RoachList[RoachCount].nTarget = -1;
RoachList[RoachCount].nHealth = 600;
sprite[nSprite].owner = runlist_AddRunRec(sprite[nSprite].lotag - 1, RoachCount | 0x1C0000);
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RoachList[RoachCount].nRun = runlist_AddRunRec(NewRun, RoachCount | 0x1C0000);
nCreaturesTotal++;
return RoachCount | 0x1C0000;
}
void GoRoach(short nSprite)
{
sprite[nSprite].xvel = bcos(sprite[nSprite].ang, -1) - bcos(sprite[nSprite].ang, -3);
sprite[nSprite].yvel = bsin(sprite[nSprite].ang, -1) - bsin(sprite[nSprite].ang, -3);
}
void FuncRoach(int a, int nDamage, int nRun)
{
short nRoach = RunData[nRun].nVal;
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assert(nRoach >= 0 && nRoach < (int)RoachList.Size());
short nSprite = RoachList[nRoach].nSprite;
short nAction = RoachList[nRoach].nAction;
bool bVal = false;
int nMessage = a & kMessageMask;
switch (nMessage)
{
default:
{
Printf("unknown msg %d for Roach\n", nMessage);
return;
}
case 0x90000:
{
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seq_PlotSequence(a & 0xFFFF, RoachSeq[nAction].a + SeqOffsets[kSeqRoach], RoachList[nRoach].nFrame, RoachSeq[nAction].b);
return;
}
case 0xA0000: // fall through to next case
{
nDamage = runlist_CheckRadialDamage(nSprite);
fallthrough__;
}
case 0x80000:
{
if (nDamage)
{
if (RoachList[nRoach].nHealth <= 0) {
return;
}
RoachList[nRoach].nHealth -= nDamage;
if (RoachList[nRoach].nHealth <= 0)
{
sprite[nSprite].xvel = 0;
sprite[nSprite].yvel = 0;
sprite[nSprite].zvel = 0;
sprite[nSprite].cstat &= 0xFEFE;
RoachList[nRoach].nHealth = 0;
if (nAction < 5)
{
DropMagic(nSprite);
RoachList[nRoach].nAction = 5;
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RoachList[nRoach].nFrame = 0;
}
nCreaturesKilled++; // NOTE: This was incrementing in original code. Bug?
}
else
{
short nSprite2 = a & 0xFFFF;
if (nSprite2 >= 0)
{
if (sprite[nSprite2].statnum < 199) {
RoachList[nRoach].nTarget = nSprite2;
}
if (nAction == 0)
{
RoachList[nRoach].nAction = 2;
GoRoach(nSprite);
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RoachList[nRoach].nFrame = 0;
}
else
{
if (!RandomSize(4))
{
RoachList[nRoach].nAction = 4;
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RoachList[nRoach].nFrame = 0;
}
}
}
}
}
return;
}
case 0x20000:
{
Gravity(nSprite);
int nSeq = SeqOffsets[kSeqRoach] + RoachSeq[RoachList[nRoach].nAction].a;
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sprite[nSprite].picnum = seq_GetSeqPicnum2(nSeq, RoachList[nRoach].nFrame);
seq_MoveSequence(nSprite, nSeq, RoachList[nRoach].nFrame);
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RoachList[nRoach].nFrame++;
if (RoachList[nRoach].nFrame >= SeqSize[nSeq])
{
bVal = true;
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RoachList[nRoach].nFrame = 0;
}
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int nFlag = FrameFlag[SeqBase[nSeq] + RoachList[nRoach].nFrame];
short nTarget = RoachList[nRoach].nTarget;
if (nAction > 5) {
return;
}
switch (nAction)
{
case 0:
{
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if (RoachList[nRoach].nFrame == 1)
{
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RoachList[nRoach].nCount--;
if (RoachList[nRoach].nCount <= 0)
{
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RoachList[nRoach].nCount = RandomSize(6);
}
else
{
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RoachList[nRoach].nFrame = 0;
}
}
if (((nRoach & 0xF) == (totalmoves & 0xF)) && nTarget < 0)
{
short nTarget = FindPlayer(nSprite, 50);
if (nTarget >= 0)
{
RoachList[nRoach].nAction = 2;
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RoachList[nRoach].nFrame = 0;
RoachList[nRoach].nTarget = nTarget;
GoRoach(nSprite);
}
}
return;
}
case 1:
{
// partly the same as case 0.
if (((nRoach & 0xF) == (totalmoves & 0xF)) && nTarget < 0)
{
short nTarget = FindPlayer(nSprite, 100);
if (nTarget >= 0)
{
RoachList[nRoach].nAction = 2;
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RoachList[nRoach].nFrame = 0;
RoachList[nRoach].nTarget = nTarget;
GoRoach(nSprite);
}
}
return;
}
case 2:
{
if ((totalmoves & 0xF) == (nRoach & 0xF))
{
PlotCourseToSprite(nSprite, nTarget);
GoRoach(nSprite);
}
int nMov = MoveCreatureWithCaution(nSprite);
if ((nMov & 0xC000) == 0xC000)
{
if ((nMov & 0x3FFF) == nTarget)
{
// repeated below
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RoachList[nRoach].nIndex = RandomSize(2) + 1;
RoachList[nRoach].nAction = 3;
sprite[nSprite].xvel = 0;
sprite[nSprite].yvel = 0;
sprite[nSprite].ang = GetMyAngle(sprite[nTarget].x - sprite[nSprite].x, sprite[nTarget].y - sprite[nSprite].y);
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RoachList[nRoach].nFrame = 0;
}
else
{
sprite[nSprite].ang = (sprite[nSprite].ang + 256) & kAngleMask;
GoRoach(nSprite);
}
}
else if ((nMov & 0xC000) == 0x8000)
{
sprite[nSprite].ang = (sprite[nSprite].ang + 256) & kAngleMask;
GoRoach(nSprite);
}
else
{
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if (RoachList[nRoach].nCount != 0)
{
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RoachList[nRoach].nCount--;
}
else
{
// same as above
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RoachList[nRoach].nIndex = RandomSize(2) + 1;
RoachList[nRoach].nAction = 3;
sprite[nSprite].xvel = 0;
sprite[nSprite].yvel = 0;
sprite[nSprite].ang = GetMyAngle(sprite[nTarget].x - sprite[nSprite].x, sprite[nTarget].y - sprite[nSprite].y);
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RoachList[nRoach].nFrame = 0;
}
}
if (nTarget != -1 && !(sprite[nTarget].cstat & 0x101))
{
RoachList[nRoach].nAction = 1;
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RoachList[nRoach].nFrame = 0;
RoachList[nRoach].nCount = 100;
RoachList[nRoach].nTarget = -1;
sprite[nSprite].xvel = 0;
sprite[nSprite].yvel = 0;
}
return;
}
case 3:
{
if (bVal)
{
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RoachList[nRoach].nIndex--;
if (RoachList[nRoach].nIndex <= 0)
{
RoachList[nRoach].nAction = 2;
GoRoach(nSprite);
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RoachList[nRoach].nFrame = 0;
RoachList[nRoach].nCount = RandomSize(7);
}
}
else
{
if (nFlag & 0x80)
{
BuildBullet(nSprite, 13, 0, 0, -1, sprite[nSprite].ang, nTarget + 10000, 1);
}
}
return;
}
case 4:
{
if (bVal)
{
RoachList[nRoach].nAction = 2;
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RoachList[nRoach].nFrame = 0;
}
return;
}
case 5:
{
if (bVal)
{
sprite[nSprite].cstat = 0;
RoachList[nRoach].nAction = 6;
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RoachList[nRoach].nFrame = 0;
}
return;
}
}
}
}
}
END_PS_NS