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//-------------------------------------------------------------------------
/*
Copyright ( C ) 2010 - 2019 EDuke32 developers and contributors
Copyright ( C ) 2019 Nuke . YKT
This file is part of NBlood .
NBlood is free software ; you can redistribute it and / or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation .
This program is distributed in the hope that it will be useful ,
but WITHOUT ANY WARRANTY ; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE .
See the GNU General Public License for more details .
You should have received a copy of the GNU General Public License
along with this program ; if not , write to the Free Software
Foundation , Inc . , 51 Franklin Street , Fifth Floor , Boston , MA 02110 - 1301 , USA .
*/
//-------------------------------------------------------------------------
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# include "ns.h" // Must come before everything else!
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# include "build.h"
# include "baselayer.h"
# include "keyboard.h"
# include "control.h"
# include "osd.h"
# include "compat.h"
# include "mmulti.h"
# include "common_game.h"
# include "config.h"
# include "blood.h"
# include "demo.h"
# include "gamemenu.h"
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# include "globals.h"
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# include "levels.h"
# include "messages.h"
# include "network.h"
# include "osdcmds.h"
# include "screen.h"
# include "sound.h"
# include "sfx.h"
# include "view.h"
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BEGIN_BLD_NS
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static inline int osdcmd_quit ( osdcmdptr_t UNUSED ( parm ) )
{
UNREFERENCED_CONST_PARAMETER ( parm ) ;
OSD_ShowDisplay ( 0 ) ;
QuitGame ( ) ;
return OSDCMD_OK ;
}
static int osdcmd_changelevel ( osdcmdptr_t parm )
{
int32_t volume , level ;
char * p ;
if ( parm - > numparms ! = 2 ) return OSDCMD_SHOWHELP ;
volume = strtol ( parm - > parms [ 0 ] , & p , 10 ) - 1 ;
if ( p [ 0 ] ) return OSDCMD_SHOWHELP ;
level = strtol ( parm - > parms [ 1 ] , & p , 10 ) - 1 ;
if ( p [ 0 ] ) return OSDCMD_SHOWHELP ;
if ( volume < 0 ) return OSDCMD_SHOWHELP ;
if ( level < 0 ) return OSDCMD_SHOWHELP ;
if ( volume > = 6 )
{
OSD_Printf ( " changelevel: invalid volume number (range 1-%d) \n " , 6 ) ;
return OSDCMD_OK ;
}
if ( level > = gEpisodeInfo [ volume ] . nLevels )
{
OSD_Printf ( " changelevel: invalid level number \n " ) ;
return OSDCMD_SHOWHELP ;
}
if ( gDemo . at1 )
gDemo . StopPlayback ( ) ;
if ( numplayers > 1 )
{
gPacketStartGame . episodeId = volume ;
gPacketStartGame . levelId = level ;
netBroadcastNewGame ( ) ;
gStartNewGame = 1 ;
gGameMenuMgr . Deactivate ( ) ;
return OSDCMD_OK ;
}
levelSetupOptions ( volume , level ) ;
StartLevel ( & gGameOptions ) ;
viewResizeView ( gViewSize ) ;
gGameMenuMgr . Deactivate ( ) ;
return OSDCMD_OK ;
}
static int osdcmd_map ( osdcmdptr_t parm )
{
char filename [ BMAX_PATH ] ;
const int32_t wildcardp = parm - > numparms = = 1 & &
( Bstrchr ( parm - > parms [ 0 ] , ' * ' ) ! = NULL ) ;
if ( parm - > numparms ! = 1 | | wildcardp )
{
CACHE1D_FIND_REC * r ;
fnlist_t fnlist = FNLIST_INITIALIZER ;
int32_t maxwidth = 0 ;
if ( wildcardp )
maybe_append_ext ( filename , sizeof ( filename ) , parm - > parms [ 0 ] , " .map " ) ;
else
Bstrcpy ( filename , " *.MAP " ) ;
fnlist_getnames ( & fnlist , " / " , filename , - 1 , 0 ) ;
gSysRes . FNAddFiles ( & fnlist , filename ) ;
for ( r = fnlist . findfiles ; r ; r = r - > next )
maxwidth = max < int > ( maxwidth , Bstrlen ( r - > name ) ) ;
if ( maxwidth > 0 )
{
int32_t x = 0 ;
maxwidth + = 3 ;
OSD_Printf ( OSDTEXT_RED " Map listing: \n " ) ;
for ( r = fnlist . findfiles ; r ; r = r - > next )
{
OSD_Printf ( " %-*s " , maxwidth , r - > name ) ;
x + = maxwidth ;
if ( x > OSD_GetCols ( ) - maxwidth )
{
x = 0 ;
OSD_Printf ( " \n " ) ;
}
}
if ( x ) OSD_Printf ( " \n " ) ;
OSD_Printf ( OSDTEXT_RED " Found %d maps \n " , fnlist . numfiles ) ;
}
fnlist_clearnames ( & fnlist ) ;
return OSDCMD_SHOWHELP ;
}
strcpy ( filename , parm - > parms [ 0 ] ) ;
ChangeExtension ( filename , " " ) ;
if ( ! gSysRes . Lookup ( filename , " MAP " ) )
{
OSD_Printf ( OSD_ERROR " map: file \" %s \" not found. \n " , filename ) ;
return OSDCMD_OK ;
}
if ( gDemo . at1 )
gDemo . StopPlayback ( ) ;
levelAddUserMap ( filename ) ;
if ( numplayers > 1 )
{
gPacketStartGame . episodeId = gGameOptions . nEpisode ;
gPacketStartGame . levelId = gGameOptions . nLevel ;
netBroadcastNewGame ( ) ;
gStartNewGame = 1 ;
gGameMenuMgr . Deactivate ( ) ;
return OSDCMD_OK ;
}
levelSetupOptions ( gGameOptions . nEpisode , gGameOptions . nLevel ) ;
StartLevel ( & gGameOptions ) ;
viewResizeView ( gViewSize ) ;
gGameMenuMgr . Deactivate ( ) ;
return OSDCMD_OK ;
}
static int osdcmd_demo ( osdcmdptr_t parm )
{
if ( numplayers > 1 )
{
OSD_Printf ( " Command not allowed in multiplayer \n " ) ;
return OSDCMD_OK ;
}
//if (g_player[myconnectindex].ps->gm & MODE_GAME)
//{
// OSD_Printf("demo: Must not be in a game.\n");
// return OSDCMD_OK;
//}
if ( parm - > numparms ! = 1 /* && parm->numparms != 2*/ )
return OSDCMD_SHOWHELP ;
gDemo . SetupPlayback ( parm - > parms [ 0 ] ) ;
gGameStarted = 0 ;
gDemo . Playback ( ) ;
return OSDCMD_OK ;
}
int osdcmd_restartvid ( osdcmdptr_t UNUSED ( parm ) )
{
UNREFERENCED_CONST_PARAMETER ( parm ) ;
videoResetMode ( ) ;
if ( videoSetGameMode ( gSetup . fullscreen , gSetup . xdim , gSetup . ydim , gSetup . bpp , 0 ) )
ThrowError ( " restartvid: Reset failed... \n " ) ;
onvideomodechange ( gSetup . bpp > 8 ) ;
viewResizeView ( gViewSize ) ;
return OSDCMD_OK ;
}
static int osdcmd_music ( osdcmdptr_t parm )
{
char buffer [ 128 ] ;
if ( parm - > numparms = = 1 )
{
int32_t sel = levelGetMusicIdx ( parm - > parms [ 0 ] ) ;
if ( sel = = - 1 )
return OSDCMD_SHOWHELP ;
if ( sel = = - 2 )
{
OSD_Printf ( " %s is not a valid episode/level number pair \n " , parm - > parms [ 0 ] ) ;
return OSDCMD_OK ;
}
int nEpisode = sel / kMaxLevels ;
int nLevel = sel % kMaxLevels ;
if ( ! levelTryPlayMusic ( nEpisode , nLevel ) )
{
if ( CDAudioToggle )
snprintf ( buffer , sizeof ( buffer ) , " Playing %i track " , gEpisodeInfo [ nEpisode ] . at28 [ nLevel ] . ate0 ) ;
else
snprintf ( buffer , sizeof ( buffer ) , " Playing %s " , gEpisodeInfo [ nEpisode ] . at28 [ nLevel ] . atd0 ) ;
viewSetMessage ( buffer ) ;
}
else
{
OSD_Printf ( " No music defined for %s \n " , parm - > parms [ 0 ] ) ;
}
return OSDCMD_OK ;
}
return OSDCMD_SHOWHELP ;
}
static int osdcmd_vidmode ( osdcmdptr_t parm )
{
int32_t newbpp = gSetup . bpp , newwidth = gSetup . xdim ,
newheight = gSetup . ydim , newfs = gSetup . fullscreen ;
int32_t tmp ;
if ( parm - > numparms < 1 | | parm - > numparms > 4 ) return OSDCMD_SHOWHELP ;
switch ( parm - > numparms )
{
case 1 : // bpp switch
tmp = Batol ( parm - > parms [ 0 ] ) ;
if ( ! ( tmp = = 8 | | tmp = = 16 | | tmp = = 32 ) )
return OSDCMD_SHOWHELP ;
newbpp = tmp ;
break ;
case 2 : // res switch
newwidth = Batol ( parm - > parms [ 0 ] ) ;
newheight = Batol ( parm - > parms [ 1 ] ) ;
break ;
case 3 : // res & bpp switch
case 4 :
newwidth = Batol ( parm - > parms [ 0 ] ) ;
newheight = Batol ( parm - > parms [ 1 ] ) ;
tmp = Batol ( parm - > parms [ 2 ] ) ;
if ( ! ( tmp = = 8 | | tmp = = 16 | | tmp = = 32 ) )
return OSDCMD_SHOWHELP ;
newbpp = tmp ;
if ( parm - > numparms = = 4 )
newfs = ( Batol ( parm - > parms [ 3 ] ) ! = 0 ) ;
break ;
}
if ( videoSetGameMode ( newfs , newwidth , newheight , newbpp , upscalefactor ) )
{
initprintf ( " vidmode: Mode change failed! \n " ) ;
if ( videoSetGameMode ( gSetup . fullscreen , gSetup . xdim , gSetup . ydim , gSetup . bpp , upscalefactor ) )
ThrowError ( " vidmode: Reset failed! \n " ) ;
}
gSetup . bpp = newbpp ;
gSetup . xdim = newwidth ;
gSetup . ydim = newheight ;
gSetup . fullscreen = newfs ;
onvideomodechange ( gSetup . bpp > 8 ) ;
viewResizeView ( gViewSize ) ;
return OSDCMD_OK ;
}
static int osdcmd_crosshaircolor ( osdcmdptr_t parm )
{
if ( parm - > numparms ! = 3 )
{
OSD_Printf ( " crosshaircolor: r:%d g:%d b:%d \n " , CrosshairColors . r , CrosshairColors . g , CrosshairColors . b ) ;
return OSDCMD_SHOWHELP ;
}
uint8_t const r = Batol ( parm - > parms [ 0 ] ) ;
uint8_t const g = Batol ( parm - > parms [ 1 ] ) ;
uint8_t const b = Batol ( parm - > parms [ 2 ] ) ;
g_isAlterDefaultCrosshair = true ;
viewSetCrosshairColor ( r , g , b ) ;
if ( ! OSD_ParsingScript ( ) )
OSD_Printf ( " %s \n " , parm - > raw ) ;
return OSDCMD_OK ;
}
static int osdcmd_resetcrosshair ( osdcmdptr_t UNUSED ( parm ) )
{
UNREFERENCED_CONST_PARAMETER ( parm ) ;
g_isAlterDefaultCrosshair = false ;
viewResetCrosshairToDefault ( ) ;
return OSDCMD_OK ;
}
static int osdcmd_give ( osdcmdptr_t parm )
{
if ( numplayers ! = 1 | | ! gGameStarted | | gMe - > pXSprite - > health = = 0 )
{
OSD_Printf ( " give: Cannot give while dead or not in a single-player game. \n " ) ;
return OSDCMD_OK ;
}
if ( parm - > numparms ! = 1 ) return OSDCMD_SHOWHELP ;
if ( ! Bstrcasecmp ( parm - > parms [ 0 ] , " all " ) )
{
SetWeapons ( true ) ;
SetAmmo ( true ) ;
SetToys ( true ) ;
SetArmor ( true ) ;
SetKeys ( true ) ;
gCheatMgr . m_bPlayerCheated = true ;
return OSDCMD_OK ;
}
else if ( ! Bstrcasecmp ( parm - > parms [ 0 ] , " health " ) )
{
actHealDude ( gMe - > pXSprite , 200 , 200 ) ;
gCheatMgr . m_bPlayerCheated = true ;
return OSDCMD_OK ;
}
else if ( ! Bstrcasecmp ( parm - > parms [ 0 ] , " weapons " ) )
{
SetWeapons ( true ) ;
gCheatMgr . m_bPlayerCheated = true ;
return OSDCMD_OK ;
}
else if ( ! Bstrcasecmp ( parm - > parms [ 0 ] , " ammo " ) )
{
SetAmmo ( true ) ;
gCheatMgr . m_bPlayerCheated = true ;
return OSDCMD_OK ;
}
else if ( ! Bstrcasecmp ( parm - > parms [ 0 ] , " armor " ) )
{
SetArmor ( true ) ;
gCheatMgr . m_bPlayerCheated = true ;
return OSDCMD_OK ;
}
else if ( ! Bstrcasecmp ( parm - > parms [ 0 ] , " keys " ) )
{
SetKeys ( true ) ;
gCheatMgr . m_bPlayerCheated = true ;
return OSDCMD_OK ;
}
else if ( ! Bstrcasecmp ( parm - > parms [ 0 ] , " inventory " ) )
{
SetToys ( true ) ;
gCheatMgr . m_bPlayerCheated = true ;
return OSDCMD_OK ;
}
return OSDCMD_SHOWHELP ;
}
static int osdcmd_god ( osdcmdptr_t UNUSED ( parm ) )
{
UNREFERENCED_CONST_PARAMETER ( parm ) ;
if ( numplayers = = 1 & & gGameStarted )
{
SetGodMode ( ! gMe - > at31a ) ;
gCheatMgr . m_bPlayerCheated = true ;
}
else
OSD_Printf ( " god: Not in a single-player game. \n " ) ;
return OSDCMD_OK ;
}
static int osdcmd_noclip ( osdcmdptr_t UNUSED ( parm ) )
{
UNREFERENCED_CONST_PARAMETER ( parm ) ;
if ( numplayers = = 1 & & gGameStarted )
{
SetClipMode ( ! gNoClip ) ;
gCheatMgr . m_bPlayerCheated = true ;
}
else
{
OSD_Printf ( " noclip: Not in a single-player game. \n " ) ;
}
return OSDCMD_OK ;
}
static int osdcmd_restartsound ( osdcmdptr_t UNUSED ( parm ) )
{
UNREFERENCED_CONST_PARAMETER ( parm ) ;
sfxTerm ( ) ;
sndTerm ( ) ;
sndInit ( ) ;
sfxInit ( ) ;
if ( MusicToggle & & ( gGameStarted | | gDemo . at1 ) )
sndPlaySong ( gGameOptions . zLevelSong , true ) ;
return OSDCMD_OK ;
}
void onvideomodechange ( int32_t newmode )
{
UNREFERENCED_PARAMETER ( newmode ) ;
#if 0
uint8_t palid ;
// XXX?
if ( ! newmode | | g_player [ screenpeek ] . ps - > palette < BASEPALCOUNT )
palid = g_player [ screenpeek ] . ps - > palette ;
else
palid = BASEPAL ;
# ifdef POLYMER
if ( videoGetRenderMode ( ) = = REND_POLYMER )
{
int32_t i = 0 ;
while ( i < MAXSPRITES )
{
if ( actor [ i ] . lightptr )
{
polymer_deletelight ( actor [ i ] . lightId ) ;
actor [ i ] . lightptr = NULL ;
actor [ i ] . lightId = - 1 ;
}
i + + ;
}
}
# endif
videoSetPalette ( ud . brightness > > 2 , palid , 0 ) ;
g_restorePalette = - 1 ;
# endif
if ( newmode )
scrResetPalette ( ) ;
UpdateDacs ( gLastPal , false ) ;
}
static int osdcmd_button ( osdcmdptr_t parm )
{
static char const s_gamefunc_ [ ] = " gamefunc_ " ;
int constexpr strlen_gamefunc_ = ARRAY_SIZE ( s_gamefunc_ ) - 1 ;
char const * p = parm - > name + strlen_gamefunc_ ;
// if (g_player[myconnectindex].ps->gm == MODE_GAME) // only trigger these if in game
if ( gInputMode = = INPUT_MODE_0 )
CONTROL_ButtonFlags [ CONFIG_FunctionNameToNum ( p ) ] = 1 ; // FIXME
return OSDCMD_OK ;
}
const char * const ConsoleButtons [ ] =
{
" mouse1 " , " mouse2 " , " mouse3 " , " mouse4 " , " mwheelup " ,
" mwheeldn " , " mouse5 " , " mouse6 " , " mouse7 " , " mouse8 "
} ;
static int osdcmd_bind ( osdcmdptr_t parm )
{
char buffer [ 256 ] ;
if ( parm - > numparms = = 1 & & ! Bstrcasecmp ( parm - > parms [ 0 ] , " showkeys " ) )
{
for ( int i = 0 ; sctokeylut [ i ] . key ; i + + )
OSD_Printf ( " %s \n " , sctokeylut [ i ] . key ) ;
for ( auto ConsoleButton : ConsoleButtons )
OSD_Printf ( " %s \n " , ConsoleButton ) ;
return OSDCMD_OK ;
}
if ( parm - > numparms = = 0 )
{
int j = 0 ;
OSD_Printf ( " Current key bindings: \n " ) ;
for ( int i = 0 ; i < MAXBOUNDKEYS + MAXMOUSEBUTTONS ; i + + )
if ( CONTROL_KeyIsBound ( i ) )
{
j + + ;
OSD_Printf ( " %-9s %s \" %s \" \n " , CONTROL_KeyBinds [ i ] . key , CONTROL_KeyBinds [ i ] . repeat ? " " : " norepeat " ,
CONTROL_KeyBinds [ i ] . cmdstr ) ;
}
if ( j = = 0 )
OSD_Printf ( " No binds found. \n " ) ;
return OSDCMD_OK ;
}
int i , j , repeat ;
for ( i = 0 ; i < ARRAY_SSIZE ( sctokeylut ) ; i + + )
{
if ( ! Bstrcasecmp ( parm - > parms [ 0 ] , sctokeylut [ i ] . key ) )
break ;
}
// didn't find the key
if ( i = = ARRAY_SSIZE ( sctokeylut ) )
{
for ( i = 0 ; i < MAXMOUSEBUTTONS ; i + + )
if ( ! Bstrcasecmp ( parm - > parms [ 0 ] , ConsoleButtons [ i ] ) )
break ;
if ( i > = MAXMOUSEBUTTONS )
return OSDCMD_SHOWHELP ;
if ( parm - > numparms < 2 )
{
if ( CONTROL_KeyBinds [ MAXBOUNDKEYS + i ] . cmdstr & & CONTROL_KeyBinds [ MAXBOUNDKEYS + i ] . key )
OSD_Printf ( " %-9s %s \" %s \" \n " , ConsoleButtons [ i ] , CONTROL_KeyBinds [ MAXBOUNDKEYS + i ] . repeat ? " " : " norepeat " ,
CONTROL_KeyBinds [ MAXBOUNDKEYS + i ] . cmdstr ) ;
else OSD_Printf ( " %s is unbound \n " , ConsoleButtons [ i ] ) ;
return OSDCMD_OK ;
}
j = 1 ;
repeat = 1 ;
if ( ! Bstrcasecmp ( parm - > parms [ j ] , " norepeat " ) )
{
repeat = 0 ;
j + + ;
}
Bstrcpy ( buffer , parm - > parms [ j + + ] ) ;
for ( ; j < parm - > numparms ; j + + )
{
Bstrcat ( buffer , " " ) ;
Bstrcat ( buffer , parm - > parms [ j + + ] ) ;
}
CONTROL_BindMouse ( i , buffer , repeat , ConsoleButtons [ i ] ) ;
if ( ! OSD_ParsingScript ( ) )
OSD_Printf ( " %s \n " , parm - > raw ) ;
return OSDCMD_OK ;
}
if ( parm - > numparms < 2 )
{
if ( CONTROL_KeyIsBound ( sctokeylut [ i ] . sc ) )
OSD_Printf ( " %-9s %s \" %s \" \n " , sctokeylut [ i ] . key , CONTROL_KeyBinds [ sctokeylut [ i ] . sc ] . repeat ? " " : " norepeat " ,
CONTROL_KeyBinds [ sctokeylut [ i ] . sc ] . cmdstr ) ;
else OSD_Printf ( " %s is unbound \n " , sctokeylut [ i ] . key ) ;
return OSDCMD_OK ;
}
j = 1 ;
repeat = 1 ;
if ( ! Bstrcasecmp ( parm - > parms [ j ] , " norepeat " ) )
{
repeat = 0 ;
j + + ;
}
Bstrcpy ( buffer , parm - > parms [ j + + ] ) ;
for ( ; j < parm - > numparms ; j + + )
{
Bstrcat ( buffer , " " ) ;
Bstrcat ( buffer , parm - > parms [ j + + ] ) ;
}
CONTROL_BindKey ( sctokeylut [ i ] . sc , buffer , repeat , sctokeylut [ i ] . key ) ;
char * cp = buffer ;
// Populate the keyboard config menu based on the bind.
// Take care of processing one-to-many bindings properly, too.
static char const s_gamefunc_ [ ] = " gamefunc_ " ;
int constexpr strlen_gamefunc_ = ARRAY_SIZE ( s_gamefunc_ ) - 1 ;
while ( ( cp = Bstrstr ( cp , s_gamefunc_ ) ) )
{
cp + = strlen_gamefunc_ ;
char * semi = Bstrchr ( cp , ' ; ' ) ;
if ( semi )
* semi = 0 ;
j = CONFIG_FunctionNameToNum ( cp ) ;
if ( semi )
cp = semi + 1 ;
if ( j ! = - 1 )
{
KeyboardKeys [ j ] [ 1 ] = KeyboardKeys [ j ] [ 0 ] ;
KeyboardKeys [ j ] [ 0 ] = sctokeylut [ i ] . sc ;
// CONTROL_MapKey(j, sctokeylut[i].sc, ud.config.KeyboardKeys[j][0]);
if ( j = = gamefunc_Show_Console )
OSD_CaptureKey ( sctokeylut [ i ] . sc ) ;
}
}
if ( ! OSD_ParsingScript ( ) )
OSD_Printf ( " %s \n " , parm - > raw ) ;
return OSDCMD_OK ;
}
static int osdcmd_unbindall ( osdcmdptr_t UNUSED ( parm ) )
{
UNREFERENCED_CONST_PARAMETER ( parm ) ;
for ( int i = 0 ; i < MAXBOUNDKEYS ; + + i )
CONTROL_FreeKeyBind ( i ) ;
for ( int i = 0 ; i < MAXMOUSEBUTTONS ; + + i )
CONTROL_FreeMouseBind ( i ) ;
for ( auto & KeyboardKey : KeyboardKeys )
KeyboardKey [ 0 ] = KeyboardKey [ 1 ] = 0xff ;
if ( ! OSD_ParsingScript ( ) )
OSD_Printf ( " unbound all controls \n " ) ;
return OSDCMD_OK ;
}
static int osdcmd_unbind ( osdcmdptr_t parm )
{
if ( parm - > numparms ! = 1 )
return OSDCMD_SHOWHELP ;
for ( auto ConsoleKey : sctokeylut )
{
if ( ConsoleKey . key & & ! Bstrcasecmp ( parm - > parms [ 0 ] , ConsoleKey . key ) )
{
CONTROL_FreeKeyBind ( ConsoleKey . sc ) ;
OSD_Printf ( " unbound key %s \n " , ConsoleKey . key ) ;
return OSDCMD_OK ;
}
}
for ( int i = 0 ; i < MAXMOUSEBUTTONS ; i + + )
{
if ( ! Bstrcasecmp ( parm - > parms [ 0 ] , ConsoleButtons [ i ] ) )
{
CONTROL_FreeMouseBind ( i ) ;
OSD_Printf ( " unbound %s \n " , ConsoleButtons [ i ] ) ;
return OSDCMD_OK ;
}
}
return OSDCMD_SHOWHELP ;
}
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static int osdcmd_unbound ( osdcmdptr_t parm )
{
if ( parm - > numparms ! = 1 )
return OSDCMD_OK ;
int const gameFunc = CONFIG_FunctionNameToNum ( parm - > parms [ 0 ] ) ;
if ( gameFunc ! = - 1 )
KeyboardKeys [ gameFunc ] [ 0 ] = 0 ;
return OSDCMD_OK ;
}
static int osdcmd_quicksave ( osdcmdptr_t UNUSED ( parm ) )
{
UNREFERENCED_CONST_PARAMETER ( parm ) ;
if ( ! gGameStarted | | gDemo . at1 | | gGameMenuMgr . m_bActive )
OSD_Printf ( " quicksave: not in a game. \n " ) ;
else gDoQuickSave = 1 ;
return OSDCMD_OK ;
}
static int osdcmd_quickload ( osdcmdptr_t UNUSED ( parm ) )
{
UNREFERENCED_CONST_PARAMETER ( parm ) ;
if ( ! gGameStarted | | gDemo . at1 | | gGameMenuMgr . m_bActive )
OSD_Printf ( " quickload: not in a game. \n " ) ;
else gDoQuickSave = 2 ;
return OSDCMD_OK ;
}
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static int osdcmd_screenshot ( osdcmdptr_t parm )
{
static const char * fn = " blud0000.png " ;
if ( parm - > numparms = = 1 & & ! Bstrcasecmp ( parm - > parms [ 0 ] , " tga " ) )
videoCaptureScreenTGA ( fn , 0 ) ;
else videoCaptureScreen ( fn , 0 ) ;
return OSDCMD_OK ;
}
#if 0
static int osdcmd_savestate ( osdcmdptr_t UNUSED ( parm ) )
{
UNREFERENCED_PARAMETER ( parm ) ;
G_SaveMapState ( ) ;
return OSDCMD_OK ;
}
static int osdcmd_restorestate ( osdcmdptr_t UNUSED ( parm ) )
{
UNREFERENCED_PARAMETER ( parm ) ;
G_RestoreMapState ( ) ;
return OSDCMD_OK ;
}
# endif
#if 0
# ifdef DEBUGGINGAIDS
static int osdcmd_inittimer ( osdcmdptr_t parm )
{
if ( parm - > numparms ! = 1 )
{
OSD_Printf ( " %dHz timer \n " , g_timerTicsPerSecond ) ;
return OSDCMD_SHOWHELP ;
}
G_InitTimer ( Batol ( parm - > parms [ 0 ] ) ) ;
OSD_Printf ( " %s \n " , parm - > raw ) ;
return OSDCMD_OK ;
}
# endif
# endif
static int osdcmd_cvar_set_game ( osdcmdptr_t parm )
{
int const r = osdcmd_cvar_set ( parm ) ;
if ( r ! = OSDCMD_OK ) return r ;
if ( ! Bstrcasecmp ( parm - > name , " r_upscalefactor " ) )
{
if ( in3dmode ( ) )
{
videoSetGameMode ( fullscreen , xres , yres , bpp , gUpscaleFactor ) ;
}
}
else if ( ! Bstrcasecmp ( parm - > name , " r_size " ) )
{
//ud.statusbarmode = (ud.screen_size < 8);
viewResizeView ( gViewSize ) ;
}
else if ( ! Bstrcasecmp ( parm - > name , " r_maxfps " ) | | ! Bstrcasecmp ( parm - > name , " r_maxfpsoffset " ) )
{
if ( r_maxfps ! = 0 ) r_maxfps = clamp ( r_maxfps , 30 , 1000 ) ;
g_frameDelay = calcFrameDelay ( r_maxfps + r_maxfpsoffset ) ;
}
else if ( ! Bstrcasecmp ( parm - > name , " r_ambientlight " ) )
{
if ( r_ambientlight = = 0 )
r_ambientlightrecip = 256.f ;
else r_ambientlightrecip = 1.f / r_ambientlight ;
}
else if ( ! Bstrcasecmp ( parm - > name , " in_mouse " ) )
{
CONTROL_MouseEnabled = ( gSetup . usemouse & & CONTROL_MousePresent ) ;
}
else if ( ! Bstrcasecmp ( parm - > name , " in_joystick " ) )
{
CONTROL_JoystickEnabled = ( gSetup . usejoystick & & CONTROL_JoyPresent ) ;
}
else if ( ! Bstrcasecmp ( parm - > name , " vid_gamma " ) )
{
gBrightness = GAMMA_CALC ;
gBrightness < < = 2 ;
videoSetPalette ( gBrightness > > 2 , gLastPal , 0 ) ;
}
else if ( ! Bstrcasecmp ( parm - > name , " vid_brightness " ) | | ! Bstrcasecmp ( parm - > name , " vid_contrast " ) )
{
videoSetPalette ( gBrightness > > 2 , gLastPal , 0 ) ;
}
#if 0
else if ( ! Bstrcasecmp ( parm - > name , " hud_scale " )
| | ! Bstrcasecmp ( parm - > name , " hud_statusbarmode " )
| | ! Bstrcasecmp ( parm - > name , " r_rotatespritenowidescreen " ) )
{
G_UpdateScreenArea ( ) ;
}
else if ( ! Bstrcasecmp ( parm - > name , " skill " ) )
{
if ( numplayers > 1 )
return r ;
ud . player_skill = ud . m_player_skill ;
}
else if ( ! Bstrcasecmp ( parm - > name , " color " ) )
{
ud . color = G_CheckPlayerColor ( ud . color ) ;
g_player [ 0 ] . ps - > palookup = g_player [ 0 ] . pcolor = ud . color ;
}
else if ( ! Bstrcasecmp ( parm - > name , " osdscale " ) )
{
osdrscale = 1.f / osdscale ;
if ( xdim & & ydim )
OSD_ResizeDisplay ( xdim , ydim ) ;
}
else if ( ! Bstrcasecmp ( parm - > name , " wchoice " ) )
{
if ( parm - > numparms = = 1 )
{
if ( g_forceWeaponChoice ) // rewrite ud.wchoice because osdcmd_cvar_set already changed it
{
int j = 0 ;
while ( j < 10 )
{
ud . wchoice [ j ] = g_player [ myconnectindex ] . wchoice [ j ] + ' 0 ' ;
j + + ;
}
ud . wchoice [ j ] = 0 ;
}
else
{
char const * c = parm - > parms [ 0 ] ;
if ( * c )
{
int j = 0 ;
while ( * c & & j < 10 )
{
g_player [ myconnectindex ] . wchoice [ j ] = * c - ' 0 ' ;
c + + ;
j + + ;
}
while ( j < 10 )
{
if ( j = = 9 )
g_player [ myconnectindex ] . wchoice [ 9 ] = 1 ;
else
g_player [ myconnectindex ] . wchoice [ j ] = 2 ;
j + + ;
}
}
}
g_forceWeaponChoice = 0 ;
}
/* Net_SendClientInfo();*/
}
# endif
return r ;
}
static int osdcmd_cvar_set_multi ( osdcmdptr_t parm )
{
int const r = osdcmd_cvar_set_game ( parm ) ;
if ( r ! = OSDCMD_OK ) return r ;
//G_UpdatePlayerFromMenu();
return r ;
}
int32_t registerosdcommands ( void )
{
char buffer [ 256 ] ;
static osdcvardata_t cvars_game [ ] =
{
{ " crosshair " , " enable/disable crosshair " , ( void * ) & gAimReticle , CVAR_BOOL , 0 , 1 } ,
{ " cl_autoaim " , " enable/disable weapon autoaim " , ( void * ) & gAutoAim , CVAR_INT | CVAR_MULTI , 0 , 2 } ,
// { "cl_automsg", "enable/disable automatically sending messages to all players", (void *)&ud.automsg, CVAR_BOOL, 0, 1 },
{ " cl_autorun " , " enable/disable autorun " , ( void * ) & gAutoRun , CVAR_BOOL , 0 , 1 } ,
//
// { "cl_autosave", "enable/disable autosaves", (void *) &ud.autosave, CVAR_BOOL, 0, 1 },
// { "cl_autosavedeletion", "enable/disable automatic deletion of autosaves", (void *) &ud.autosavedeletion, CVAR_BOOL, 0, 1 },
// { "cl_maxautosaves", "number of autosaves to keep before deleting the oldest", (void *) &ud.maxautosaves, CVAR_INT, 1, 100 },
//
// { "cl_autovote", "enable/disable automatic voting", (void *)&ud.autovote, CVAR_INT, 0, 2 },
//
// { "cl_cheatmask", "configure what cheats show in the cheats menu", (void *)&cl_cheatmask, CVAR_UINT, 0, ~0 },
//
// { "cl_obituaries", "enable/disable multiplayer death messages", (void *)&ud.obituaries, CVAR_BOOL, 0, 1 },
// { "cl_democams", "enable/disable demo playback cameras", (void *)&ud.democams, CVAR_BOOL, 0, 1 },
//
// { "cl_idplayers", "enable/disable name display when aiming at opponents", (void *)&ud.idplayers, CVAR_BOOL, 0, 1 },
//
{ " cl_interpolate " , " enable/disable view interpolation " , ( void * ) & gViewInterpolate , CVAR_BOOL , 0 , 1 } ,
{ " cl_viewhbob " , " enable/disable view horizontal bobbing " , ( void * ) & gViewHBobbing , CVAR_BOOL , 0 , 1 } ,
{ " cl_viewvbob " , " enable/disable view vertical bobbing " , ( void * ) & gViewVBobbing , CVAR_BOOL , 0 , 1 } ,
{ " cl_slopetilting " , " enable/disable slope tilting " , ( void * ) & gSlopeTilting , CVAR_BOOL , 0 , 1 } ,
{ " cl_showweapon " , " enable/disable show weapons " , ( void * ) & gShowWeapon , CVAR_BOOL , 0 , 1 } ,
{ " cl_runmode " , " enable/disable modernized run key operation " , ( void * ) & gRunKeyMode , CVAR_BOOL , 0 , 1 } ,
//
// { "cl_showcoords", "show your position in the game world", (void *)&ud.coords, CVAR_INT, 0,
//#ifdef USE_OPENGL
// 2
//#else
// 1
//#endif
// },
//
// { "cl_viewbob", "enable/disable player head bobbing", (void *)&ud.viewbob, CVAR_BOOL, 0, 1 },
//
// { "cl_weaponsway", "enable/disable player weapon swaying", (void *)&ud.weaponsway, CVAR_BOOL, 0, 1 },
{ " cl_weaponswitch " , " enable/disable auto weapon switching " , ( void * ) & gWeaponSwitch , CVAR_INT | CVAR_MULTI , 0 , 3 } ,
//
// { "color", "changes player palette", (void *)&ud.color, CVAR_INT|CVAR_MULTI, 0, MAXPALOOKUPS-1 },
//
// { "crosshairscale","changes the size of the crosshair", (void *)&ud.crosshairscale, CVAR_INT, 10, 100 },
//
// { "demorec_diffs","enable/disable diff recording in demos",(void *)&demorec_diffs_cvar, CVAR_BOOL, 0, 1 },
// { "demorec_force","enable/disable forced demo recording",(void *)&demorec_force_cvar, CVAR_BOOL|CVAR_NOSAVE, 0, 1 },
// {
// "demorec_difftics","sets game tic interval after which a diff is recorded",
// (void *)&demorec_difftics_cvar, CVAR_INT, 2, 60*REALGAMETICSPERSEC
// },
// { "demorec_diffcompress","Compression method for diffs. (0: none, 1: KSLZW)",(void *)&demorec_diffcompress_cvar, CVAR_INT, 0, 1 },
// { "demorec_synccompress","Compression method for input. (0: none, 1: KSLZW)",(void *)&demorec_synccompress_cvar, CVAR_INT, 0, 1 },
// { "demorec_seeds","enable/disable recording of random seed for later sync checking",(void *)&demorec_seeds_cvar, CVAR_BOOL, 0, 1 },
// { "demoplay_diffs","enable/disable application of diffs in demo playback",(void *)&demoplay_diffs, CVAR_BOOL, 0, 1 },
// { "demoplay_showsync","enable/disable display of sync status",(void *)&demoplay_showsync, CVAR_BOOL, 0, 1 },
//
// { "hud_althud", "enable/disable alternate mini-hud", (void *)&ud.althud, CVAR_BOOL, 0, 1 },
// { "hud_custom", "change the custom hud", (void *)&ud.statusbarcustom, CVAR_INT, 0, ud.statusbarrange },
// { "hud_position", "aligns the status bar to the bottom/top", (void *)&ud.hudontop, CVAR_BOOL, 0, 1 },
// { "hud_bgstretch", "enable/disable background image stretching in wide resolutions", (void *)&ud.bgstretch, CVAR_BOOL, 0, 1 },
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{ " hud_messages " , " enable/disable showing messages " , ( void * ) & gMessageState , CVAR_BOOL , 0 , 1 } ,
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// { "hud_messagetime", "length of time to display multiplayer chat messages", (void *)&ud.msgdisptime, CVAR_INT, 0, 3600 },
// { "hud_numbertile", "first tile in alt hud number set", (void *)&althud_numbertile, CVAR_INT, 0, MAXUSERTILES-10 },
// { "hud_numberpal", "pal for alt hud numbers", (void *)&althud_numberpal, CVAR_INT, 0, MAXPALOOKUPS-1 },
// { "hud_shadows", "enable/disable althud shadows", (void *)&althud_shadows, CVAR_BOOL, 0, 1 },
// { "hud_flashing", "enable/disable althud flashing", (void *)&althud_flashing, CVAR_BOOL, 0, 1 },
// { "hud_glowingquotes", "enable/disable \"glowing\" quote text", (void *)&hud_glowingquotes, CVAR_BOOL, 0, 1 },
// { "hud_scale","changes the hud scale", (void *)&ud.statusbarscale, CVAR_INT|CVAR_FUNCPTR, 36, 100 },
// { "hud_showmapname", "enable/disable map name display on load", (void *)&hud_showmapname, CVAR_BOOL, 0, 1 },
{ " hud_stats " , " enable/disable level statistics display " , ( void * ) & gLevelStats , CVAR_BOOL , 0 , 1 } ,
{ " hud_powerupduration " , " enable/disable displaying the remaining seconds for power-ups " , ( void * ) & gPowerupDuration , CVAR_BOOL , 0 , 1 } ,
{ " hud_showmaptitle " , " enable/disable displaying the map title at the beginning of the maps " , ( void * ) & gShowMapTitle , CVAR_BOOL , 0 , 1 } ,
// { "hud_textscale", "sets multiplayer chat message size", (void *)&ud.textscale, CVAR_INT, 100, 400 },
// { "hud_weaponscale","changes the weapon scale", (void *)&ud.weaponscale, CVAR_INT, 10, 100 },
// { "hud_statusbarmode", "change overlay mode of status bar", (void *)&ud.statusbarmode, CVAR_BOOL|CVAR_FUNCPTR, 0, 1 },
//
//#ifdef EDUKE32_TOUCH_DEVICES
// { "hud_hidestick", "hide the touch input stick", (void *)&droidinput.hideStick, CVAR_BOOL, 0, 1 },
//#endif
//
{ " horizcenter " , " enable/disable centered horizon line " , ( void * ) & gCenterHoriz , CVAR_BOOL , 0 , 1 } ,
{ " deliriumblur " , " enable/disable delirium blur effect(polymost) " , ( void * ) & gDeliriumBlur , CVAR_BOOL , 0 , 1 } ,
{ " fov " , " change the field of view " , ( void * ) & gFov , CVAR_INT | CVAR_FUNCPTR , 75 , 120 } ,
{ " in_joystick " , " enables input from the joystick if it is present " , ( void * ) & gSetup . usejoystick , CVAR_BOOL | CVAR_FUNCPTR , 0 , 1 } ,
{ " in_mouse " , " enables input from the mouse if it is present " , ( void * ) & gSetup . usemouse , CVAR_BOOL | CVAR_FUNCPTR , 0 , 1 } ,
{ " in_aimmode " , " 0:toggle, 1:hold to aim " , ( void * ) & gMouseAiming , CVAR_BOOL , 0 , 1 } ,
{
" in_mousebias " , " emulates the original mouse code's weighting of input towards whichever axis is moving the most at any given time " ,
( void * ) & MouseBias , CVAR_INT , 0 , 32
} ,
{ " in_mousedeadzone " , " amount of mouse movement to filter out " , ( void * ) & MouseDeadZone , CVAR_INT , 0 , 512 } ,
{ " in_mouseflip " , " invert vertical mouse movement " , ( void * ) & gMouseAimingFlipped , CVAR_BOOL , 0 , 1 } ,
{ " in_mousemode " , " toggles vertical mouse view " , ( void * ) & gMouseAim , CVAR_BOOL , 0 , 1 } ,
{ " in_mousesmoothing " , " enable/disable mouse input smoothing " , ( void * ) & SmoothInput , CVAR_BOOL , 0 , 1 } ,
//
{ " mus_enabled " , " enables/disables music " , ( void * ) & MusicToggle , CVAR_BOOL , 0 , 1 } ,
{ " mus_restartonload " , " restart the music when loading a saved game with the same map or not " , ( void * ) & MusicRestartsOnLoadToggle , CVAR_BOOL , 0 , 1 } ,
{ " mus_volume " , " controls music volume " , ( void * ) & MusicVolume , CVAR_INT , 0 , 255 } ,
{ " mus_device " , " music device " , ( void * ) & MusicDevice , CVAR_INT , 0 , 1 } ,
{ " mus_redbook " , " enables/disables redbook audio " , ( void * ) & CDAudioToggle , CVAR_BOOL , 0 , 1 } ,
//
// { "osdhightile", "enable/disable hires art replacements for console text", (void *)&osdhightile, CVAR_BOOL, 0, 1 },
// { "osdscale", "adjust console text size", (void *)&osdscale, CVAR_FLOAT|CVAR_FUNCPTR, 1, 4 },
//
// { "r_camrefreshdelay", "minimum delay between security camera sprite updates, 120 = 1 second", (void *)&ud.camera_time, CVAR_INT, 1, 240 },
// { "r_drawweapon", "enable/disable weapon drawing", (void *)&ud.drawweapon, CVAR_INT, 0, 2 },
{ " r_showfps " , " show the frame rate counter " , ( void * ) & gShowFps , CVAR_INT , 0 , 3 } ,
{ " r_showfpsperiod " , " time in seconds before averaging min and max stats for r_showfps 2+ " , ( void * ) & gFramePeriod , CVAR_INT , 0 , 5 } ,
// { "r_shadows", "enable/disable sprite and model shadows", (void *)&ud.shadows, CVAR_BOOL, 0, 1 },
{ " r_size " , " change size of viewable area " , ( void * ) & gViewSize , CVAR_INT | CVAR_FUNCPTR , 0 , 7 } ,
// { "r_rotatespritenowidescreen", "pass bit 1024 to all CON rotatesprite calls", (void *)&g_rotatespriteNoWidescreen, CVAR_BOOL|CVAR_FUNCPTR, 0, 1 },
{ " r_upscalefactor " , " increase performance by rendering at upscalefactor less than the screen resolution and upscale to the full resolution in the software renderer " , ( void * ) & gUpscaleFactor , CVAR_INT | CVAR_FUNCPTR , 1 , 16 } ,
{ " r_precache " , " enable/disable the pre-level caching routine " , ( void * ) & useprecache , CVAR_BOOL , 0 , 1 } ,
//
{ " r_ambientlight " , " sets the global map light level " , ( void * ) & r_ambientlight , CVAR_FLOAT | CVAR_FUNCPTR , 0 , 10 } ,
{ " r_maxfps " , " limit the frame rate " , ( void * ) & r_maxfps , CVAR_INT | CVAR_FUNCPTR , 0 , 1000 } ,
{ " r_maxfpsoffset " , " menu-controlled offset for r_maxfps " , ( void * ) & r_maxfpsoffset , CVAR_INT | CVAR_FUNCPTR , - 10 , 10 } ,
{ " sensitivity " , " changes the mouse sensitivity " , ( void * ) & CONTROL_MouseSensitivity , CVAR_FLOAT | CVAR_FUNCPTR , 0 , 25 } ,
//
// { "skill","changes the game skill setting", (void *)&ud.m_player_skill, CVAR_INT|CVAR_FUNCPTR|CVAR_NOSAVE/*|CVAR_NOMULTI*/, 0, 5 },
//
// { "snd_ambience", "enables/disables ambient sounds", (void *)&ud.config.AmbienceToggle, CVAR_BOOL, 0, 1 },
{ " snd_enabled " , " enables/disables sound effects " , ( void * ) & SoundToggle , CVAR_BOOL , 0 , 1 } ,
{ " snd_fxvolume " , " controls volume for sound effects " , ( void * ) & FXVolume , CVAR_INT , 0 , 255 } ,
{ " snd_mixrate " , " sound mixing rate " , ( void * ) & MixRate , CVAR_INT , 0 , 48000 } ,
{ " snd_numchannels " , " the number of sound channels " , ( void * ) & NumChannels , CVAR_INT , 0 , 2 } ,
{ " snd_numvoices " , " the number of concurrent sounds " , ( void * ) & NumVoices , CVAR_INT , 1 , 128 } ,
{ " snd_reversestereo " , " reverses the stereo channels " , ( void * ) & ReverseStereo , CVAR_BOOL , 0 , 1 } ,
{ " snd_doppler " , " enable/disable 3d sound " , ( void * ) & gDoppler , CVAR_BOOL , 0 , 1 } ,
// { "snd_speech", "enables/disables player speech", (void *)&ud.config.VoiceToggle, CVAR_INT, 0, 5 },
//
// { "team","change team in multiplayer", (void *)&ud.team, CVAR_INT|CVAR_MULTI, 0, 3 },
//
//#ifdef EDUKE32_TOUCH_DEVICES
// { "touch_sens_move_x","touch input sensitivity for moving forward/back", (void *)&droidinput.forward_sens, CVAR_FLOAT, 1, 9 },
// { "touch_sens_move_y","touch input sensitivity for strafing", (void *)&droidinput.strafe_sens, CVAR_FLOAT, 1, 9 },
// { "touch_sens_look_x", "touch input sensitivity for turning left/right", (void *) &droidinput.yaw_sens, CVAR_FLOAT, 1, 9 },
// { "touch_sens_look_y", "touch input sensitivity for looking up/down", (void *) &droidinput.pitch_sens, CVAR_FLOAT, 1, 9 },
// { "touch_invert", "invert look up/down touch input", (void *) &droidinput.invertLook, CVAR_INT, 0, 1 },
//#endif
//
{ " vid_gamma " , " adjusts gamma component of gamma ramp " , ( void * ) & g_videoGamma , CVAR_FLOAT | CVAR_FUNCPTR , 0 , 10 } ,
{ " vid_contrast " , " adjusts contrast component of gamma ramp " , ( void * ) & g_videoContrast , CVAR_FLOAT | CVAR_FUNCPTR , 0 , 10 } ,
{ " vid_brightness " , " adjusts brightness component of gamma ramp " , ( void * ) & g_videoBrightness , CVAR_FLOAT | CVAR_FUNCPTR , 0 , 10 } ,
// { "wchoice","sets weapon autoselection order", (void *)ud.wchoice, CVAR_STRING|CVAR_FUNCPTR, 0, MAX_WEAPONS },
} ;
//
// osdcmd_cheatsinfo_stat.cheatnum = -1;
//
for ( auto & cv : cvars_game )
{
switch ( cv . flags & ( CVAR_FUNCPTR | CVAR_MULTI ) )
{
case CVAR_FUNCPTR :
OSD_RegisterCvar ( & cv , osdcmd_cvar_set_game ) ; break ;
case CVAR_MULTI :
case CVAR_FUNCPTR | CVAR_MULTI :
OSD_RegisterCvar ( & cv , osdcmd_cvar_set_multi ) ; break ;
default :
OSD_RegisterCvar ( & cv , osdcmd_cvar_set ) ; break ;
}
}
//
// if (VOLUMEONE)
// OSD_RegisterFunction("changelevel","changelevel <level>: warps to the given level", osdcmd_changelevel);
// else
// {
OSD_RegisterFunction ( " changelevel " , " changelevel <volume> <level>: warps to the given level " , osdcmd_changelevel ) ;
OSD_RegisterFunction ( " map " , " map <mapfile>: loads the given user map " , osdcmd_map ) ;
OSD_RegisterFunction ( " demo " , " demo <demofile or demonum>: starts the given demo " , osdcmd_demo ) ;
// }
//
// OSD_RegisterFunction("addpath","addpath <path>: adds path to game filesystem", osdcmd_addpath);
OSD_RegisterFunction ( " bind " , R " (bind <key> <string>: associates a keypress with a string of console input. Type " bind showkeys " for a list of keys and " listsymbols " for a list of valid console commands.) " , osdcmd_bind ) ;
// OSD_RegisterFunction("cmenu","cmenu <#>: jumps to menu", osdcmd_cmenu);
OSD_RegisterFunction ( " crosshaircolor " , " crosshaircolor: changes the crosshair color " , osdcmd_crosshaircolor ) ;
OSD_RegisterFunction ( " crosshairreset " , " crosshairreset: restores the original crosshair " , osdcmd_resetcrosshair ) ;
//
//#if !defined NETCODE_DISABLE
// OSD_RegisterFunction("connect","connect: connects to a multiplayer game", osdcmd_connect);
// OSD_RegisterFunction("disconnect","disconnect: disconnects from the local multiplayer game", osdcmd_disconnect);
//#endif
for ( auto & func : gamefunctions )
{
if ( func [ 0 ] = = ' \0 ' )
continue ;
// if (!Bstrcmp(gamefunctions[i],"Show_Console")) continue;
Bsprintf ( buffer , " gamefunc_%s " , func ) ;
char * const t = Bstrtolower ( Xstrdup ( buffer ) ) ;
Bstrcat ( buffer , " : game button " ) ;
OSD_RegisterFunction ( t , Xstrdup ( buffer ) , osdcmd_button ) ;
}
OSD_RegisterFunction ( " give " , " give <all|health|weapons|ammo|armor|keys|inventory>: gives requested item " , osdcmd_give ) ;
OSD_RegisterFunction ( " god " , " god: toggles god mode " , osdcmd_god ) ;
// OSD_RegisterFunction("activatecheat","activatecheat <id>: activates a cheat code", osdcmd_activatecheat);
//
// OSD_RegisterFunction("initgroupfile","initgroupfile <path>: adds a grp file into the game filesystem", osdcmd_initgroupfile);
//#ifdef DEBUGGINGAIDS
// OSD_RegisterFunction("inittimer","debug", osdcmd_inittimer);
//#endif
//#if !defined NETCODE_DISABLE
// OSD_RegisterFunction("kick","kick <id>: kicks a multiplayer client. See listplayers.", osdcmd_kick);
// OSD_RegisterFunction("kickban","kickban <id>: kicks a multiplayer client and prevents them from reconnecting. See listplayers.", osdcmd_kickban);
//
// OSD_RegisterFunction("listplayers","listplayers: lists currently connected multiplayer clients", osdcmd_listplayers);
//#endif
OSD_RegisterFunction ( " music " , " music E<ep>L<lev>: change music " , osdcmd_music ) ;
//
//#if !defined NETCODE_DISABLE
// OSD_RegisterFunction("name","name: change your multiplayer nickname", osdcmd_name);
//#endif
//
OSD_RegisterFunction ( " noclip " , " noclip: toggles clipping mode " , osdcmd_noclip ) ;
//
//#if !defined NETCODE_DISABLE
// OSD_RegisterFunction("password","password: sets multiplayer game password", osdcmd_password);
//#endif
//
// OSD_RegisterFunction("printtimes", "printtimes: prints VM timing statistics", osdcmd_printtimes);
//
// OSD_RegisterFunction("purgesaves", "purgesaves: deletes obsolete and unreadable save files", osdcmd_purgesaves);
//
2019-09-24 02:14:59 +00:00
OSD_RegisterFunction ( " quicksave " , " quicksave: performs a quick save " , osdcmd_quicksave ) ;
OSD_RegisterFunction ( " quickload " , " quickload: performs a quick load " , osdcmd_quickload ) ;
2019-09-19 22:42:45 +00:00
OSD_RegisterFunction ( " quit " , " quit: exits the game immediately " , osdcmd_quit ) ;
OSD_RegisterFunction ( " exit " , " exit: exits the game immediately " , osdcmd_quit ) ;
//
// OSD_RegisterFunction("restartmap", "restartmap: restarts the current map", osdcmd_restartmap);
OSD_RegisterFunction ( " restartsound " , " restartsound: reinitializes the sound system " , osdcmd_restartsound ) ;
OSD_RegisterFunction ( " restartvid " , " restartvid: reinitializes the video mode " , osdcmd_restartvid ) ;
//#if !defined LUNATIC
// OSD_RegisterFunction("addlogvar","addlogvar <gamevar>: prints the value of a gamevar", osdcmd_addlogvar);
// OSD_RegisterFunction("setvar","setvar <gamevar> <value>: sets the value of a gamevar", osdcmd_setvar);
// OSD_RegisterFunction("setvarvar","setvarvar <gamevar1> <gamevar2>: sets the value of <gamevar1> to <gamevar2>", osdcmd_setvar);
// OSD_RegisterFunction("setactorvar","setactorvar <actor#> <gamevar> <value>: sets the value of <actor#>'s <gamevar> to <value>", osdcmd_setactorvar);
//#else
// OSD_RegisterFunction("lua", "lua \"Lua code...\": runs Lunatic code", osdcmd_lua);
//#endif
OSD_RegisterFunction ( " screenshot " , " screenshot [format]: takes a screenshot. " , osdcmd_screenshot ) ;
//
// OSD_RegisterFunction("spawn","spawn <picnum> [palnum] [cstat] [ang] [x y z]: spawns a sprite with the given properties",osdcmd_spawn);
OSD_RegisterFunction ( " unbind " , " unbind <key>: unbinds a key " , osdcmd_unbind ) ;
OSD_RegisterFunction ( " unbindall " , " unbindall: unbinds all keys " , osdcmd_unbindall ) ;
2019-09-24 02:14:59 +00:00
OSD_RegisterFunction ( " unbound " , NULL , osdcmd_unbound ) ;
2019-09-19 22:42:45 +00:00
OSD_RegisterFunction ( " vidmode " , " vidmode <xdim> <ydim> <bpp> <fullscreen>: change the video mode " , osdcmd_vidmode ) ;
# ifdef USE_OPENGL
baselayer_osdcmd_vidmode_func = osdcmd_vidmode ;
# endif
//
//#ifndef NETCODE_DISABLE
// OSD_RegisterFunction("dumpmapstates", "Dumps current snapshots to CL/Srv_MapStates.bin", osdcmd_dumpmapstate);
// OSD_RegisterFunction("playerinfo", "Prints information about the current player", osdcmd_playerinfo);
//#endif
return 0 ;
}
void GAME_onshowosd ( int shown )
{
// G_UpdateScreenArea();
mouseLockToWindow ( ( ! shown ) + 2 ) ;
//osdshown = shown;
// XXX: it's weird to fake a keypress like this.
// if (numplayers == 1 && ((shown && !ud.pause_on) || (!shown && ud.pause_on)))
// KB_KeyDown[sc_Pause] = 1;
}
void GAME_clearbackground ( int numcols , int numrows )
{
COMMON_clearbackground ( numcols , numrows ) ;
}
2019-09-22 06:39:22 +00:00
END_BLD_NS