mirror of
https://github.com/ZDoom/Raze.git
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73 lines
1 KiB
Text
73 lines
1 KiB
Text
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class RedneckBillyRay : DukeActor
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{
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default
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{
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pic "BILLYRAY";
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}
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override void PlayFTASound()
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{
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self.PlayActorSound("BR_RECOG");
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}
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override void Initialize()
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{
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self.scale = (0.390625, 0.328125);
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self.setClipDistFromTile();
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}
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override bool animate(tspritetype t)
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{
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if (Raze.isRRRA())
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{
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/* todo: define this in the animation.
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if (t->picnum >= RTILE_BILLYRAY + 5 && t->picnum <= RTILE_BILLYRAY + 9)
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t->shade = -127;
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*/
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}
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return false;
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}
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}
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class RedneckBillyRayStayput: RedneckBillyRay
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{
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default
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{
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pic "BILLYRAYSTAYPUT";
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}
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override void PlayFTASound()
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{
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}
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override void initialize()
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{
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super.initialize();
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self.actorstayput = self.sector; // make this a flag once everything has been exported.
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}
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}
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class RedneckBillyRayCock: RedneckBillyRay
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{
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default
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{
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pic "BILLYCOCK";
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}
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}
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class RedneckBillyRaySniper: RedneckBillyRay
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{
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default
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{
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pic "BRAYSNIPER";
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}
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override void initialize()
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{
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super.initialize();
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self.actorstayput = self.sector; // make this a flag once everything has been exported.
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}
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}
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