raze/wadsrc/static/zscript/games/duke/actors/billyray.zs

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class RedneckBillyRay : DukeActor
{
default
{
pic "BILLYRAY";
}
override void PlayFTASound()
{
self.PlayActorSound("BR_RECOG");
}
override void Initialize()
{
self.scale = (0.390625, 0.328125);
self.setClipDistFromTile();
}
override bool animate(tspritetype t)
{
if (Raze.isRRRA())
{
/* todo: define this in the animation.
if (t->picnum >= RTILE_BILLYRAY + 5 && t->picnum <= RTILE_BILLYRAY + 9)
t->shade = -127;
*/
}
return false;
}
}
class RedneckBillyRayStayput: RedneckBillyRay
{
default
{
pic "BILLYRAYSTAYPUT";
}
override void PlayFTASound()
{
}
override void initialize()
{
super.initialize();
self.actorstayput = self.sector; // make this a flag once everything has been exported.
}
}
class RedneckBillyRayCock: RedneckBillyRay
{
default
{
pic "BILLYCOCK";
}
}
class RedneckBillyRaySniper: RedneckBillyRay
{
default
{
pic "BRAYSNIPER";
}
override void initialize()
{
super.initialize();
self.actorstayput = self.sector; // make this a flag once everything has been exported.
}
}