raze/source/core/parsefuncs.h

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/*
** parsefuncs.h
** handlers for .def parser
** only to be included by the actual parser
**
**---------------------------------------------------------------------------
** Copyright 2021 Christoph Oelckers
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
**
*/
int tileSetHightileReplacement(int picnum, int palnum, const char* filename, float alphacut, float xscale, float yscale, float specpower, float specfactor);
int tileSetSkybox(int picnum, int palnum, FString* facenames);
void tileRemoveReplacement(int num);
//===========================================================================
//
//
//
//===========================================================================
template<int cnt>
void parseSkip(FScanner& sc, FScriptPosition& pos)
{
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for (int i = 0; i < cnt; i++) if (!sc.GetString()) return;
}
void parseDefine(FScanner& sc, FScriptPosition& pos)
{
FString name;
if (!sc.GetString(name)) return;
if (!sc.GetNumber()) return;
sc.AddSymbol(name, sc.Number);
}
//===========================================================================
//
//
//
//===========================================================================
void parseDefineTexture(FScanner& sc, FScriptPosition& pos)
{
int tile, palette;
if (!sc.GetNumber(tile, true)) return;
if (!sc.GetNumber(palette, true)) return;
if (!sc.GetNumber(true)) return; //formerly x-center, unused
if (!sc.GetNumber(true)) return; //formerly y-center, unused
if (!sc.GetNumber(true)) return; //formerly x-size, unused
if (!sc.GetNumber(true)) return; //formerly y-size, unused
if (!sc.GetString()) return;
tileSetHightileReplacement(tile, palette, sc.String, -1.0, 1.0, 1.0, 1.0, 1.0);
}
//===========================================================================
//
//
//
//===========================================================================
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static void parseTexturePaletteBlock(FScanner& sc, FScriptPosition& pos, int tile)
{
FScanner::SavedPos blockend;
int pal = -1, xsiz = 0, ysiz = 0;
FString fn;
double alphacut = -1.0, xscale = 1.0, yscale = 1.0, specpower = 1.0, specfactor = 1.0;
if (!sc.GetNumber(pal, true)) return;
if (sc.StartBraces(&blockend)) return;
while (!sc.FoundEndBrace(blockend))
{
sc.GetString();
if (sc.Compare("file")) sc.GetString(fn);
else if (sc.Compare("alphacut")) sc.GetFloat(alphacut, true);
else if (sc.Compare({ "xscale", "scale", "intensity", "detailscale" })) sc.GetFloat(xscale, true); // what's the point of all of these names?
else if (sc.Compare("yscale")) sc.GetFloat(yscale, true);
else if (sc.Compare({ "specpower", "specularpower", "parallaxscale" })) sc.GetFloat(specpower, true);
else if (sc.Compare({ "specfactor", "specularfactor", "parallaxbias" })) sc.GetFloat(specfactor, true);
else if (sc.Compare("orig_sizex")) sc.GetNumber(xsiz, true);
else if (sc.Compare("orig_sizey")) sc.GetNumber(ysiz, true);
};
if ((unsigned)tile < MAXUSERTILES)
{
if ((unsigned)pal >= MAXPALOOKUPS - RESERVEDPALS)
{
pos.Message(MSG_ERROR, "missing or invalid 'palette number' for texture definition");
}
else if (fn.IsEmpty())
{
pos.Message(MSG_ERROR, "missing 'file name' for texture definition");
}
else if (!fileSystem.FileExists(fn))
{
pos.Message(MSG_ERROR, "%s not found in replacement for tile %d", fn.GetChars(), tile);
}
else
{
if (xsiz > 0 && ysiz > 0)
{
tileSetDummy(tile, xsiz, ysiz);
}
xscale = 1.0f / xscale;
yscale = 1.0f / yscale;
tileSetHightileReplacement(tile, pal, fn, alphacut, xscale, yscale, specpower, specfactor);
}
}
}
static void parseTextureSpecialBlock(FScanner& sc, FScriptPosition& pos, int tile, int specialpal)
{
FScanner::SavedPos blockend;
int pal = -1;
FString fn;
double xscale = 1.0, yscale = 1.0, specpower = 1.0, specfactor = 1.0;
if (sc.StartBraces(&blockend)) return;
while (!sc.FoundEndBrace(blockend))
{
sc.GetString();
if (sc.Compare("file")) sc.GetString(fn);
else if (sc.Compare({ "xscale", "scale", "intensity", "detailscale" })) sc.GetFloat(xscale, true); // what's the point of all of these names?
else if (sc.Compare("yscale")) sc.GetFloat(yscale, true);
else if (sc.Compare({ "specpower", "specularpower", "parallaxscale" })) sc.GetFloat(specpower, true);
else if (sc.Compare({ "specfactor", "specularfactor", "parallaxbias" })) sc.GetFloat(specfactor, true);
};
if ((unsigned)tile < MAXUSERTILES)
{
if (fn.IsEmpty())
{
pos.Message(MSG_ERROR, "missing 'file name' for texture definition");
}
else if (!fileSystem.FileExists(fn))
{
pos.Message(MSG_ERROR, "%s not found in replacement for tile %d", fn.GetChars(), tile);
}
else
{
if (pal == DETAILPAL)
{
xscale = 1.0f / xscale;
yscale = 1.0f / yscale;
}
tileSetHightileReplacement(tile, pal, fn, -1.f, xscale, yscale, specpower, specfactor);
}
}
}
void parseTexture(FScanner& sc, FScriptPosition& pos)
{
FScanner::SavedPos blockend;
int tile = -1;
if (!sc.GetNumber(tile, true)) return;
ValidateTilenum("texture", tile, pos); // do not abort, we still need to parse over the data.
if (sc.StartBraces(&blockend)) return;
while (!sc.FoundEndBrace(blockend))
{
sc.MustGetString();
if (sc.Compare("pal")) parseTexturePaletteBlock(sc, pos, tile);
else if (sc.Compare("detail")) parseTextureSpecialBlock(sc, pos, tile, DETAILPAL);
else if (sc.Compare("glow")) parseTextureSpecialBlock(sc, pos, tile, GLOWPAL);
else if (sc.Compare("specular")) parseTextureSpecialBlock(sc, pos, tile, SPECULARPAL);
else if (sc.Compare("normal")) parseTextureSpecialBlock(sc, pos, tile, NORMALPAL);
}
}
//===========================================================================
//
//
//
//===========================================================================
void parseDefineSkybox(FScanner& sc, FScriptPosition& pos)
{
int tile, palette;
FString fn[6];
if (!sc.GetNumber(tile, true)) return;
if (!sc.GetNumber(palette, true)) return;
if (!sc.GetNumber(true)) return; //'future extension' (for what?)
for (int i = 0; i < 6; i++)
{
if (!sc.GetString()) return;
fn[i] = sc.String;
}
tileSetSkybox(tile, palette, fn);
}
//===========================================================================
//
//
//
//===========================================================================
void parseSkybox(FScanner& sc, FScriptPosition& pos)
{
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FString faces[6];
FScanner::SavedPos blockend;
int tile = -1, pal = 0;
if (sc.StartBraces(&blockend)) return;
while (!sc.FoundEndBrace(blockend))
{
sc.MustGetString();
if (sc.Compare("tile")) sc.GetNumber(tile, true);
else if (sc.Compare("pal")) sc.GetNumber(pal, true);
else if (sc.Compare({ "ft", "front", "forward" })) sc.GetString(faces[0]);
else if (sc.Compare({ "rt", "right" })) sc.GetString(faces[1]);
else if (sc.Compare({ "bk", "back" })) sc.GetString(faces[2]);
else if (sc.Compare({ "lt", "lf", "left" })) sc.GetString(faces[3]);
else if (sc.Compare({ "up", "ceiling", "top", "ceil" })) sc.GetString(faces[4]);
else if (sc.Compare({ "dn", "floor", "bottom", "down" })) sc.GetString(faces[5]);
// skip over everything else.
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}
if (tile < 0)
{
pos.Message(MSG_ERROR, "skybox: missing tile number");
return;
}
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tileSetSkybox(tile, pal, faces);
}
//===========================================================================
//
//
//
//===========================================================================
void parseSetupTile(FScanner& sc, FScriptPosition& pos)
{
int tile;
if (!sc.GetNumber(tile, true)) return;
if (!ValidateTilenum("setuptile", tile, pos)) return;
auto& tiled = TileFiles.tiledata[tile];
if (!sc.GetNumber(tiled.hiofs.xsize, true)) return;
if (!sc.GetNumber(tiled.hiofs.ysize, true)) return;
if (!sc.GetNumber(tiled.hiofs.xoffs, true)) return;
if (!sc.GetNumber(tiled.hiofs.yoffs, true)) return;
}
//===========================================================================
//
//
//
//===========================================================================
void parseSetupTileRange(FScanner& sc, FScriptPosition& pos)
{
int tilestart, tileend;
if (!sc.GetNumber(tilestart, true)) return;
if (!sc.GetNumber(tileend, true)) return;
if (!ValidateTileRange("setuptilerange", tilestart, tileend, pos)) return;
TileOffs hiofs;
if (!sc.GetNumber(hiofs.xsize, true)) return;
if (!sc.GetNumber(hiofs.ysize, true)) return;
if (!sc.GetNumber(hiofs.xoffs, true)) return;
if (!sc.GetNumber(hiofs.yoffs, true)) return;
for (int i = tilestart; i <= tileend; i++) TileFiles.tiledata[i].hiofs = hiofs;
}
//===========================================================================
//
//
//
//===========================================================================
void parseAnimTileRange(FScanner& sc, FScriptPosition& pos)
{
SetAnim set;
if (!sc.GetNumber(set.tile1, true)) return;
if (!sc.GetNumber(set.tile2, true)) return;
if (!sc.GetNumber(set.speed, true)) return;
if (!sc.GetNumber(set.type, true)) return;
processSetAnim("animtilerange", pos, set);
}
//===========================================================================
//
//
//
//===========================================================================
void parseAlphahack(FScanner& sc, FScriptPosition& pos)
{
int tile;
if (!sc.GetNumber(tile, true)) return;
if (!sc.GetFloat(true)) return;
if ((unsigned)tile < MAXTILES) TileFiles.tiledata[tile].texture->alphaThreshold = (float)sc.Float;
}
//===========================================================================
//
//
//
//===========================================================================
void parseAlphahackRange(FScanner& sc, FScriptPosition& pos)
{
int tilestart, tileend;
if (!sc.GetNumber(tilestart, true)) return;
if (!sc.GetNumber(tileend, true)) return;
if (!sc.GetFloat(true)) return;
if (!ValidateTileRange("alphahackrange", tilestart, tileend, pos)) return;
for (int i = tilestart; i <= tileend; i++)
TileFiles.tiledata[i].texture->alphaThreshold = (float)sc.Number;
}
//===========================================================================
//
//
//
//===========================================================================
void parseDefineTint(FScanner& sc, FScriptPosition& pos)
{
int pal, r, g, b, f;
if (!sc.GetNumber(pal, true)) return;
if (!sc.GetNumber(r)) return;
if (!sc.GetNumber(g)) return;
if (!sc.GetNumber(b)) return;
if (!sc.GetNumber(f)) return;
lookups.setPaletteTint(pal, r, g, b, 0, 0, 0, f);
}
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//===========================================================================
//
//
//
//===========================================================================
void parseFogpal(FScanner& sc, FScriptPosition& pos)
{
int pal, r, g, b;
if (!sc.GetNumber(pal, true)) return;
if (!sc.GetNumber(r)) return;
if (!sc.GetNumber(g)) return;
if (!sc.GetNumber(b)) return;
r = clamp(r, 0, 63);
g = clamp(g, 0, 63);
b = clamp(b, 0, 63);
lookups.makeTable(pal, nullptr, r << 2, g << 2, b << 2, 1);
}
//===========================================================================
//
//
//
//===========================================================================
void parseNoFloorpalRange(FScanner& sc, FScriptPosition& pos)
{
int start, end;
if (!sc.GetNumber(start, true)) return;
if (!sc.GetNumber(end, true)) return;
if (start > 1) start = 1;
if (end > MAXPALOOKUPS - 1) end = MAXPALOOKUPS - 1;
for (int i = start; i <= end; i++)
lookups.tables[i].noFloorPal = true;
}
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//===========================================================================
//
//
//
//===========================================================================
void parseTint(FScanner& sc, FScriptPosition& pos)
{
int red = 255, green = 255, blue = 255, shadered = 0, shadegreen = 0, shadeblue = 0, pal = -1, flags = 0;
FScanner::SavedPos tintend;
FScanner::SavedPos blockend;
if (sc.StartBraces(&blockend)) return;
while (!sc.FoundEndBrace(blockend))
{
sc.MustGetString();
if (sc.Compare("pal")) sc.GetNumber(pal, true);
else if (sc.Compare({"red", "r"})) sc.GetNumber(red);
else if (sc.Compare({ "green", "g" })) sc.GetNumber(green);
else if (sc.Compare({ "blue", "b" })) sc.GetNumber(blue);
else if (sc.Compare({ "shadered", "sr" })) sc.GetNumber(shadered);
else if (sc.Compare({ "shadegreen", "sg" })) sc.GetNumber(shadegreen);
else if (sc.Compare({ "shadeblue", "sb" })) sc.GetNumber(shadeblue);
else if (sc.Compare("flags")) sc.GetNumber(flags, true);
}
if (pal < 0)
pos.Message(MSG_ERROR, "tint: missing palette number");
else
lookups.setPaletteTint(pal, clamp(red, 0, 255), clamp(green, 0, 255), clamp(blue, 0, 255),
clamp(shadered, 0, 255), clamp(shadegreen, 0, 255), clamp(shadeblue, 0, 255), flags);
}