raze/source/games/exhumed/src/lighting.cpp

834 lines
19 KiB
C++
Raw Normal View History

//-------------------------------------------------------------------------
/*
Copyright (C) 2010-2019 EDuke32 developers and contributors
Copyright (C) 2019 sirlemonhead, Nuke.YKT
This file is part of PCExhumed.
PCExhumed is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#include "ns.h"
#include "aistuff.h"
#include "player.h"
#include "engine.h"
#include "exhumed.h"
#include "sound.h"
#include "interpolate.h"
#include <string.h>
#include <assert.h>
BEGIN_PS_NS
enum
{
kMaxFlashes = 2000,
kMaxFlickerMask = 25,
kMaxGlows = 50,
kMaxFlickers = 100,
kMaxFlows = 375,
};
struct Flash
{
2021-10-27 17:35:08 +00:00
int8_t nType;
int8_t shade;
2021-10-21 08:55:16 +00:00
DExhumedActor* pActor;
int nIndex;
2020-11-30 00:05:17 +00:00
int next;
};
struct Glow
{
short field_0;
short field_2;
int nSector;
short field_6;
};
struct Flicker
{
short field_0;
int nSector;
unsigned int field_4;
};
struct Flow
{
2021-11-09 16:32:50 +00:00
int objindex;
int type;
int xdelta;
int ydelta;
int angcos;
int angsin;
int xacc;
int yacc;
};
2020-11-30 00:05:17 +00:00
FreeListArray<Flash, kMaxFlashes> sFlash;
Glow sGlow[kMaxGlows];
Flicker sFlicker[kMaxFlickers];
Flow sFlowInfo[kMaxFlows];
int flickermask[kMaxFlickerMask];
short bTorch = 0;
short nFirstFlash = -1;
short nLastFlash = -1;
short nFlashDepth = 2;
short nFlowCount;
short nFlickerCount;
short nGlowCount;
int bDoFlicks = 0;
int bDoGlows = 0;
2020-11-30 00:05:17 +00:00
FSerializer& Serialize(FSerializer& arc, const char* keyname, Flash& w, Flash* def)
{
if (arc.BeginObject(keyname))
{
2021-10-27 17:35:08 +00:00
arc("at0", w.nType)
2020-11-30 00:05:17 +00:00
("shade", w.shade)
2021-10-27 17:35:08 +00:00
("at1", w.nIndex)
2020-11-30 00:05:17 +00:00
("next", w.next)
.EndObject();
}
return arc;
}
FSerializer& Serialize(FSerializer& arc, const char* keyname, Glow& w, Glow* def)
{
if (arc.BeginObject(keyname))
{
arc("at0", w.field_0)
("at2", w.field_2)
("sector", w.nSector)
("at6", w.field_6)
.EndObject();
}
return arc;
}
FSerializer& Serialize(FSerializer& arc, const char* keyname, Flicker& w, Flicker* def)
{
if (arc.BeginObject(keyname))
{
arc("at0", w.field_0)
("sector", w.nSector)
("at4", w.field_4)
.EndObject();
}
return arc;
}
FSerializer& Serialize(FSerializer& arc, const char* keyname, Flow& w, Flow* def)
{
if (arc.BeginObject(keyname))
{
arc("objindex", w.objindex)
("type", w.type)
("xdelta", w.xdelta)
("ydelta", w.ydelta)
("atc", w.angcos)
("at10", w.angsin)
2020-11-30 00:05:17 +00:00
("xacc", w.xacc)
("yacc", w.yacc)
.EndObject();
}
return arc;
}
2020-11-30 00:05:17 +00:00
void SerializeLighting(FSerializer& arc)
{
if (arc.BeginObject("lighting"))
{
arc("flash", sFlash)
("glowcount", nGlowCount)
.Array("glow", sGlow, nGlowCount)
("flickercount", nFlickerCount)
.Array("flicker", sFlicker, nFlickerCount)
("flowcount", nFlowCount)
.Array("flow", sFlowInfo, nFlowCount)
.Array("flickermask", flickermask, countof(flickermask))
("torch", bTorch)
("firstflash", nFirstFlash)
("lastflash", nLastFlash)
("flashdepth", nFlashDepth)
("doflicks", bDoFlicks)
("doglows", bDoGlows)
.EndObject();
}
}
// done
int GrabFlash()
{
2020-11-30 00:05:17 +00:00
int nFlash = sFlash.Get();
if (nFlash < 0) {
return -1;
}
2020-11-30 00:05:17 +00:00
sFlash[nFlash].next = -1;
if (nLastFlash <= -1)
{
nFirstFlash = nFlash;
}
else
{
2020-11-30 00:05:17 +00:00
sFlash[nLastFlash].next = nFlash;
}
nLastFlash = nFlash;
return nLastFlash;
}
void InitLights()
{
int i;
nFlickerCount = 0;
for (i = 0; i < kMaxFlickerMask; i++) {
flickermask[i] = RandomSize(0x1F) * 2;
}
nGlowCount = 0;
nFlowCount = 0;
bDoFlicks = false;
bDoGlows = false;
2020-11-30 00:05:17 +00:00
sFlash.Clear();
nFirstFlash = -1;
nLastFlash = -1;
}
void AddFlash(int nSector, int x, int y, int z, int val)
{
assert(nSector >= 0 && nSector < kMaxSectors);
auto sectp = &sector[nSector];
int var_28 = 0;
2021-05-12 15:09:07 +00:00
int var_1C = val >> 8;
if (var_1C >= nFlashDepth) {
return;
}
unsigned int var_20 = val & 0x80;
unsigned int var_18 = val & 0x40;
2021-05-12 15:09:07 +00:00
val = ((var_1C + 1) << 8) | (val & 0xff);
int var_14 = 0;
int startwall = sectp->wallptr;
int endwall = sectp->wallptr + sectp->wallnum;
for (int i = startwall; i < endwall; i++)
{
short wall2 = wall[i].point2;
int xAverage = (wall[i].x + wall[wall2].x) / 2;
int yAverage = (wall[i].y + wall[wall2].y) / 2;
sectortype *pNextSector = NULL;
if (wall[i].nextsector > -1) {
pNextSector = &sector[wall[i].nextsector];
}
int ebx = -255;
if (!var_18)
{
int x2 = x - xAverage;
if (x2 < 0) {
x2 = -x2;
}
ebx = x2;
int y2 = y - yAverage;
if (y2 < 0) {
y2 = -y2;
}
ebx = ((y2 + ebx) >> 4) - 255;
}
if (ebx < 0)
{
var_14++;
var_28 += ebx;
if (wall[i].pal < 5)
{
if (!pNextSector || pNextSector->floorz < sectp->floorz)
{
short nFlash = GrabFlash();
if (nFlash < 0) {
return;
}
2021-10-27 17:35:08 +00:00
sFlash[nFlash].nType = var_20 | 2;
sFlash[nFlash].shade = wall[i].shade;
2021-10-27 17:35:08 +00:00
sFlash[nFlash].nIndex = i;
wall[i].pal += 7;
ebx += wall[i].shade;
int eax = ebx;
if (ebx < -127) {
eax = -127;
}
wall[i].shade = eax;
if (!var_1C && !wall[i].overpicnum && pNextSector)
{
AddFlash(wall[i].nextsector, x, y, z, val);
}
}
}
}
}
if (var_14 && sectp->floorpal < 4)
{
short nFlash = GrabFlash();
if (nFlash < 0) {
return;
}
2021-10-27 17:35:08 +00:00
sFlash[nFlash].nType = var_20 | 1;
sFlash[nFlash].nIndex = nSector;
sFlash[nFlash].shade = sectp->floorshade;
sectp->floorpal += 7;
int edx = sectp->floorshade + var_28;
int eax = edx;
if (edx < -127) {
eax = -127;
}
sectp->floorshade = eax;
if (!(sectp->ceilingstat & 1))
{
if (sectp->ceilingpal < 4)
{
short nFlash2 = GrabFlash();
if (nFlash2 >= 0)
{
2021-10-27 17:35:08 +00:00
sFlash[nFlash2].nType = var_20 | 3;
sFlash[nFlash2].nIndex = nSector;
sFlash[nFlash2].shade = sectp->ceilingshade;
sectp->ceilingpal += 7;
int edx = sectp->ceilingshade + var_28;
int eax = edx;
if (edx < -127) {
eax = -127;
}
sectp->ceilingshade = eax;
}
}
}
ExhumedSectIterator it(nSector);
while (auto pActor = it.Next())
{
auto pSprite = &pActor->s();
if (pSprite->pal < 4)
{
short nFlash3 = GrabFlash();
if (nFlash3 >= 0)
{
2021-10-27 17:35:08 +00:00
sFlash[nFlash3].nType = var_20 | 4;
sFlash[nFlash3].shade = pSprite->shade;
2021-10-21 08:55:16 +00:00
sFlash[nFlash3].nIndex = -1;
sFlash[nFlash3].pActor = pActor;
pSprite->pal += 7;
int eax = -255;
if (!var_18)
{
int xDiff = x - pSprite->x;
if (xDiff < 0) {
xDiff = -xDiff;
}
int yDiff = y - pSprite->y;
if (yDiff < 0) {
yDiff = -yDiff;
}
eax = ((xDiff + yDiff) >> 4) - 255;
}
if (eax < 0)
{
short shade = pSprite->shade + eax;
if (shade < -127) {
shade = -127;
}
pSprite->shade = (int8_t)shade;
}
}
}
}
}
}
void UndoFlashes()
{
int var_24 = 0; // CHECKME - Watcom error "initializer for variable var_24 may not execute
int edi = -1;
2021-11-09 16:32:50 +00:00
for (int nFlash = nFirstFlash; nFlash >= 0; nFlash = sFlash[nFlash].next)
{
assert(nFlash < 2000 && nFlash >= 0);
2021-10-27 17:35:08 +00:00
uint8_t type = sFlash[nFlash].nType & 0x3F;
2021-11-09 16:32:50 +00:00
int nIndex = sFlash[nFlash].nIndex;
2021-10-27 17:35:08 +00:00
if (sFlash[nFlash].nType & 0x80)
{
2021-10-27 17:35:08 +00:00
int flashtype = type - 1;
assert(flashtype >= 0);
int8_t *pShade = NULL;
2021-10-27 17:35:08 +00:00
switch (flashtype)
{
case 0:
{
assert(nIndex >= 0 && nIndex < kMaxSectors);
pShade = &sector[nIndex].floorshade;
break;
}
case 1:
{
assert(nIndex >= 0 && nIndex < kMaxWalls);
pShade = &wall[nIndex].shade;
break;
}
case 2:
{
assert(nIndex >= 0 && nIndex < kMaxSectors);
pShade = &sector[nIndex].ceilingshade;
break;
}
case 3:
{
2021-10-21 08:55:16 +00:00
auto ac = sFlash[nFlash].pActor;
if (!ac) continue;
auto sp = &ac->s();
if (sp->pal >= 7)
{
2021-10-21 08:55:16 +00:00
pShade = &sp->shade;
}
else {
goto loc_1868A;
}
break;
}
default:
break;
}
assert(pShade != NULL);
2021-05-12 15:09:07 +00:00
int thisshade = (*pShade) + 6;
int maxshade = sFlash[nFlash].shade;
2021-05-12 15:09:07 +00:00
if (thisshade < maxshade)
{
2021-05-12 15:09:07 +00:00
*pShade = (int8_t)thisshade;
edi = nFlash;
continue;
}
}
// loc_185FE
2021-10-27 17:35:08 +00:00
var_24 = type - 1; // CHECKME - Watcom error "initializer for variable var_24 may not execute
assert(var_24 >= 0);
switch (var_24)
{
default:
break;
case 0:
{
sector[nIndex].floorpal -= 7;
sector[nIndex].floorshade = sFlash[nFlash].shade;
break;
}
case 1:
{
wall[nIndex].pal -= 7;
wall[nIndex].shade = sFlash[nFlash].shade;
break;
}
case 2:
{
sector[nIndex].ceilingpal -= 7;
sector[nIndex].ceilingshade = sFlash[nFlash].shade;
break;
}
case 3:
{
2021-10-21 08:55:16 +00:00
auto ac = sFlash[nFlash].pActor;
auto sp = &ac->s();
if (sp->pal >= 7)
{
2021-10-21 08:55:16 +00:00
sp->pal -= 7;
sp->shade = sFlash[nFlash].shade;
}
break;
}
}
loc_1868A:
if (edi != -1)
{
2020-11-30 00:05:17 +00:00
sFlash[edi].next = sFlash[nFlash].next;
}
if (nFlash == nFirstFlash)
{
2020-11-30 00:05:17 +00:00
nFirstFlash = sFlash[nFirstFlash].next;
}
if (nFlash == nLastFlash)
{
nLastFlash = edi;
}
2020-11-30 00:05:17 +00:00
sFlash.Release(nFlash);
}
}
void AddGlow(int nSector, int nVal)
{
if (nGlowCount >= kMaxGlows) {
return;
}
sGlow[nGlowCount].field_6 = nVal;
sGlow[nGlowCount].nSector = nSector;
sGlow[nGlowCount].field_0 = -1;
sGlow[nGlowCount].field_2 = 0;
nGlowCount++;
}
// ok
void AddFlicker(int nSector, int nVal)
{
if (nFlickerCount >= kMaxFlickers) {
return;
}
sFlicker[nFlickerCount].field_0 = nVal;
sFlicker[nFlickerCount].nSector = nSector;
if (nVal >= 25) {
nVal = 24;
}
sFlicker[nFlickerCount].field_4 = flickermask[nVal];
nFlickerCount++;
}
void DoGlows()
{
bDoGlows++;
if (bDoGlows < 3) {
return;
}
bDoGlows = 0;
for (int i = 0; i < nGlowCount; i++)
{
sGlow[i].field_2++;
int nSector =sGlow[i].nSector;
auto sectp = &sector[nSector];
short nShade = sGlow[i].field_0;
if (sGlow[i].field_2 >= sGlow[i].field_6)
{
sGlow[i].field_2 = 0;
sGlow[i].field_0 = -sGlow[i].field_0;
}
sectp->ceilingshade += nShade;
sectp->floorshade += nShade;
int startwall = sectp->wallptr;
int endwall = startwall + sectp->wallnum - 1;
for (int nWall = startwall; nWall <= endwall; nWall++)
{
wall[nWall].shade += nShade;
// CHECKME - ASM has edx decreasing here. why?
}
}
}
void DoFlickers()
{
bDoFlicks ^= 1;
if (!bDoFlicks) {
return;
}
for (int i = 0; i < nFlickerCount; i++)
{
int nSector =sFlicker[i].nSector;
auto sectp = &sector[nSector];
unsigned int eax = (sFlicker[i].field_4 & 1);
unsigned int edx = (sFlicker[i].field_4 & 1) << 31;
unsigned int ebp = sFlicker[i].field_4 >> 1;
ebp |= edx;
edx = ebp & 1;
sFlicker[i].field_4 = ebp;
if (edx ^ eax)
{
short shade;
if (eax)
{
shade = sFlicker[i].field_0;
}
else
{
shade = -sFlicker[i].field_0;
}
sectp->ceilingshade += shade;
sectp->floorshade += shade;
int startwall = sectp->wallptr;
int endwall = startwall + sectp->wallnum - 1;
for (int nWall = endwall; nWall >= startwall; nWall--)
{
wall[nWall].shade += shade;
// CHECKME - ASM has edx decreasing here. why?
}
}
}
}
// nWall can also be passed in here via nSprite parameter - TODO - rename nSprite parameter :)
2021-10-21 09:26:47 +00:00
void AddFlow(int nIndex, int nSpeed, int b, int nAngle)
{
if (nFlowCount >= kMaxFlows)
return;
short nFlow = nFlowCount;
nFlowCount++;
if (b < 2)
{
2021-10-21 09:26:47 +00:00
short nPic = sector[nIndex].floorpicnum;
sFlowInfo[nFlow].xacc = (tileWidth(nPic) << 14) - 1;
sFlowInfo[nFlow].yacc = (tileHeight(nPic) << 14) - 1;
sFlowInfo[nFlow].angcos = -bcos(nAngle) * nSpeed;
sFlowInfo[nFlow].angsin = bsin(nAngle) * nSpeed;
2021-10-21 09:26:47 +00:00
sFlowInfo[nFlow].objindex = nIndex;
2021-10-21 09:26:47 +00:00
StartInterpolation(nIndex, b ? Interp_Sect_CeilingPanX : Interp_Sect_FloorPanX);
StartInterpolation(nIndex, b ? Interp_Sect_CeilingPanY : Interp_Sect_FloorPanY);
}
else
{
StartInterpolation(nIndex, Interp_Wall_PanX);
StartInterpolation(nIndex, Interp_Wall_PanY);
int nAngle;
if (b == 2) {
nAngle = 512;
}
else {
nAngle = 1536;
}
short nPic = wall[nIndex].picnum;
sFlowInfo[nFlow].xacc = (tileWidth(nPic) * wall[nIndex].xrepeat) << 8;
sFlowInfo[nFlow].yacc = (tileHeight(nPic) * wall[nIndex].yrepeat) << 8;
sFlowInfo[nFlow].angcos = -bcos(nAngle) * nSpeed;
sFlowInfo[nFlow].angsin = bsin(nAngle) * nSpeed;
sFlowInfo[nFlow].objindex = nIndex;
}
sFlowInfo[nFlow].ydelta = 0;
sFlowInfo[nFlow].xdelta = 0;
sFlowInfo[nFlow].type = b;
}
void DoFlows()
{
for (int i = 0; i < nFlowCount; i++)
{
sFlowInfo[i].xdelta += sFlowInfo[i].angcos;
sFlowInfo[i].ydelta += sFlowInfo[i].angsin;
switch (sFlowInfo[i].type)
{
case 0:
{
sFlowInfo[i].xdelta &= sFlowInfo[i].xacc;
sFlowInfo[i].ydelta &= sFlowInfo[i].yacc;
int nSector =sFlowInfo[i].objindex;
sector[nSector].setfloorxpan(sFlowInfo[i].xdelta / 16384.f);
sector[nSector].setfloorypan(sFlowInfo[i].ydelta / 16384.f);
break;
}
case 1:
{
int nSector =sFlowInfo[i].objindex;
sector[nSector].setceilingxpan(sFlowInfo[i].xdelta / 16384.f);
sector[nSector].setceilingypan(sFlowInfo[i].ydelta / 16384.f);
sFlowInfo[i].xdelta &= sFlowInfo[i].xacc;
sFlowInfo[i].ydelta &= sFlowInfo[i].yacc;
break;
}
case 2:
{
2021-11-09 16:32:50 +00:00
int nWall = sFlowInfo[i].objindex;
2021-01-14 22:55:45 +00:00
wall[nWall].setxpan(sFlowInfo[i].xdelta / 16384.f);
wall[nWall].setypan(sFlowInfo[i].ydelta / 16384.f);
if (sFlowInfo[i].xdelta < 0)
{
sFlowInfo[i].xdelta += sFlowInfo[i].xacc;
}
if (sFlowInfo[i].ydelta < 0)
{
sFlowInfo[i].ydelta += sFlowInfo[i].yacc;
}
break;
}
case 3:
{
2021-11-09 16:32:50 +00:00
int nWall = sFlowInfo[i].objindex;
2021-01-14 22:55:45 +00:00
wall[nWall].setxpan(sFlowInfo[i].xdelta / 16384.f);
wall[nWall].setypan(sFlowInfo[i].ydelta / 16384.f);
if (sFlowInfo[i].xdelta >= sFlowInfo[i].xacc)
{
sFlowInfo[i].xdelta -= sFlowInfo[i].xacc;
}
if (sFlowInfo[i].ydelta >= sFlowInfo[i].yacc)
{
sFlowInfo[i].ydelta -= sFlowInfo[i].yacc;
}
break;
}
}
}
}
void DoLights()
{
DoFlickers();
DoGlows();
DoFlows();
}
void SetTorch(int nPlayer, int bTorchOnOff)
{
if (bTorchOnOff == bTorch) {
return;
}
if (nPlayer != nLocalPlayer) {
return;
}
if (bTorchOnOff == 2) {
bTorch = !bTorch;
}
else {
bTorch = bTorchOnOff;
}
if (bTorch) {
PlayLocalSound(StaticSound[kSoundTorchOn], 0);
}
const char* buf = bTorch ? "TXT_EX_TORCHLIT" : "TXT_EX_TORCHOUT";
StatusMessage(150, GStrings(buf));
}
void BuildFlash(int nPlayer, int nVal)
{
if (nPlayer == nLocalPlayer)
{
flash = nVal;
flash = -nVal; // ???
}
}
END_PS_NS