raze/wadsrc/static/zscript/games/duke/actors/dukeenemies/commander.zs

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class DukeCommander : DukeActor
{
const COMMANDERSTRENGTH = 350;
const CAPTSPINNINGPLAYER = -11;
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default
{
pic "COMMANDER";
+INTERNAL_BADGUY;
+KILLCOUNT;
+NOWATERDIP;
+FLOATING;
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+SHOOTCENTERED;
+NORANDOMANGLEWHENBLOCKED;
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+NOHITJIBS;
gutsoffset -24;
falladjustz 0;
floating_floordist 8;
floating_ceilingdist 80;
Strength COMMANDERSTRENGTH;
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}
override void PlayFTASound(int mode)
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{
self.PlayActorSound("COMM_RECOG");
}
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}
class DukeCommanderStayput: DukeCommander
{
default
{
pic "COMMANDERSTAYPUT";
+BADGUYSTAYPUT;
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}
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}