2022-12-14 14:28:03 +00:00
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class DukeCommander : DukeActor
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{
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2022-12-31 08:24:43 +00:00
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const COMMANDERSTRENGTH = 350;
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const CAPTSPINNINGPLAYER = -11;
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2022-12-14 14:28:03 +00:00
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default
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{
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pic "COMMANDER";
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2022-12-19 21:40:16 +00:00
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+INTERNAL_BADGUY;
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+KILLCOUNT;
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2022-12-16 11:47:30 +00:00
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+NOWATERDIP;
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+FLOATING;
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2022-12-23 21:32:37 +00:00
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+SHOOTCENTERED;
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2022-12-29 18:12:35 +00:00
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+NORANDOMANGLEWHENBLOCKED;
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2022-12-30 21:09:33 +00:00
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+NOHITJIBS;
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2022-12-21 15:31:51 +00:00
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gutsoffset -24;
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falladjustz 0;
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2022-12-30 09:21:31 +00:00
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floating_floordist 8;
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floating_ceilingdist 80;
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2022-12-31 08:24:43 +00:00
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Strength COMMANDERSTRENGTH;
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2022-12-14 14:28:03 +00:00
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}
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2022-12-31 14:21:03 +00:00
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override void PlayFTASound(int mode)
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2022-12-14 14:28:03 +00:00
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{
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self.PlayActorSound("COMM_RECOG");
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}
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2022-12-31 08:24:43 +00:00
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2022-12-14 14:28:03 +00:00
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}
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class DukeCommanderStayput: DukeCommander
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{
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default
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{
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pic "COMMANDERSTAYPUT";
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2022-12-31 08:24:43 +00:00
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+BADGUYSTAYPUT;
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2022-12-14 14:28:03 +00:00
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}
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2022-12-31 08:24:43 +00:00
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2022-12-14 14:28:03 +00:00
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}
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