raze/source/blood/src/tile.cpp

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//-------------------------------------------------------------------------
/*
Copyright (C) 2010-2019 EDuke32 developers and contributors
Copyright (C) 2019 Nuke.YKT
This file is part of NBlood.
NBlood is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#include "ns.h" // Must come before everything else!
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#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "compat.h"
#include "build.h"
#include "common_game.h"
#include "blood.h"
#include "globals.h"
#include "view.h"
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BEGIN_BLD_NS
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bool artLoaded = false;
int nTileFiles = 0;
int tileStart[256];
int tileEnd[256];
int hTileFile[256];
char surfType[kMaxTiles];
signed char tileShade[kMaxTiles];
short voxelIndex[kMaxTiles];
const char *pzBaseFileName = "TILES%03i.ART"; //"TILES%03i.ART";
int tileInit(char a1, const char *a2)
{
UNREFERENCED_PARAMETER(a1);
if (artLoaded)
return 1;
TileFiles.artLoadFiles(a2 ? a2 : pzBaseFileName);
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for (int i = 0; i < kMaxTiles; i++)
voxelIndex[i] = 0;
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auto hFile = fileSystem.OpenFileReader("SURFACE.DAT");
if (hFile.isOpen())
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{
hFile.Read(surfType, sizeof(surfType));
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}
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hFile = fileSystem.OpenFileReader("VOXEL.DAT");
if (hFile.isOpen())
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{
hFile.Read(voxelIndex, sizeof(voxelIndex));
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#if B_BIG_ENDIAN == 1
for (int i = 0; i < kMaxTiles; i++)
voxelIndex[i] = LittleShort(voxelIndex[i]);
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#endif
}
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hFile = fileSystem.OpenFileReader("SHADE.DAT");
if (hFile.isOpen())
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{
hFile.Read(tileShade, sizeof(tileShade));
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}
for (int i = 0; i < kMaxTiles; i++)
{
if (voxelIndex[i] >= 0 && voxelIndex[i] < kMaxVoxels)
SetBitString((char*)voxreserve, voxelIndex[i]);
}
artLoaded = 1;
#ifdef USE_OPENGL
PolymostProcessVoxels_Callback = tileProcessGLVoxels;
#endif
return 1;
}
#ifdef USE_OPENGL
void tileProcessGLVoxels(void)
{
static bool voxInit = false;
if (voxInit)
return;
voxInit = true;
for (int i = 0; i < kMaxVoxels; i++)
{
auto index = fileSystem.FindResource(i, "KVX");
if (index >= 0)
{
auto data = fileSystem.ReadFile(index);
voxmodels[i] = loadkvxfrombuf((const char*)data.GetMem(), data.GetSize());
}
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}
}
#endif
char tileGetSurfType(int hit)
{
int n = hit & 0x3fff;
switch (hit&0xc000)
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{
case 0x4000:
return surfType[sector[n].floorpicnum];
case 0x6000:
return surfType[sector[n].ceilingpicnum];
case 0x8000:
return surfType[wall[n].picnum];
case 0xc000:
return surfType[sprite[n].picnum];
}
return 0;
}
END_BLD_NS