raze/source/blood/src/tile.cpp

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2019-09-19 22:42:45 +00:00
//-------------------------------------------------------------------------
/*
Copyright (C) 2010-2019 EDuke32 developers and contributors
Copyright (C) 2019 Nuke.YKT
This file is part of NBlood.
NBlood is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "compat.h"
#include "build.h"
#include "common.h"
#include "common_game.h"
#include "blood.h"
#include "config.h"
#include "globals.h"
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#include "resource.h"
#include "tile.h"
void qloadvoxel(int32_t nVoxel)
{
static int nLastVoxel = 0;
dassert(nVoxel >= 0 && nVoxel < kMaxVoxels);
DICTNODE *hVox = gSysRes.Lookup(nVoxel, "KVX");
if (!hVox)
ThrowError("Missing voxel #%d", nVoxel);
if (!hVox->lockCount)
voxoff[nLastVoxel][0] = 0;
nLastVoxel = nVoxel;
char *pVox = (char*)gSysRes.Lock(hVox);
for (int i = 0; i < MAXVOXMIPS; i++)
{
int nSize = *((int*)pVox);
#if B_BIG_ENDIAN == 1
nSize = B_LITTLE32(nSize);
#endif
pVox += 4;
voxoff[nVoxel][i] = (intptr_t)pVox;
pVox += nSize;
}
}
void CalcPicsiz(int a1, int a2, int a3)
{
int nP = 0;
for (int i = 2; i <= a2; i<<= 1)
nP++;
for (int i = 2; i <= a3; i<<= 1)
nP+=1<<4;
picsiz[a1] = nP;
}
CACHENODE tileNode[kMaxTiles];
bool artLoaded = false;
int nTileFiles = 0;
int tileStart[256];
int tileEnd[256];
int hTileFile[256];
char surfType[kMaxTiles];
signed char tileShade[kMaxTiles];
short voxelIndex[kMaxTiles];
const char *pzBaseFileName = "TILES%03i.ART"; //"TILES%03i.ART";
int tileInit(char a1, const char *a2)
{
UNREFERENCED_PARAMETER(a1);
if (artLoaded)
return 1;
artLoadFiles(a2 ? a2 : pzBaseFileName, MAXCACHE1DSIZE);
for (int i = 0; i < kMaxTiles; i++)
voxelIndex[i] = 0;
int hFile = kopen4loadfrommod("SURFACE.DAT", 0);
if (hFile != -1)
{
kread(hFile, surfType, sizeof(surfType));
kclose(hFile);
}
hFile = kopen4loadfrommod("VOXEL.DAT", 0);
if (hFile != -1)
{
kread(hFile, voxelIndex, sizeof(voxelIndex));
#if B_BIG_ENDIAN == 1
for (int i = 0; i < kMaxTiles; i++)
voxelIndex[i] = B_LITTLE16(voxelIndex[i]);
#endif
kclose(hFile);
}
hFile = kopen4loadfrommod("SHADE.DAT", 0);
if (hFile != -1)
{
kread(hFile, tileShade, sizeof(tileShade));
kclose(hFile);
}
for (int i = 0; i < kMaxTiles; i++)
{
if (voxelIndex[i] >= 0 && voxelIndex[i] < kMaxVoxels)
SetBitString((char*)voxreserve, voxelIndex[i]);
}
artLoaded = 1;
#ifdef USE_OPENGL
PolymostProcessVoxels_Callback = tileProcessGLVoxels;
#endif
return 1;
}
#ifdef USE_OPENGL
void tileProcessGLVoxels(void)
{
static bool voxInit = false;
if (voxInit)
return;
voxInit = true;
for (int i = 0; i < kMaxVoxels; i++)
{
DICTNODE *hVox = gSysRes.Lookup(i, "KVX");
if (!hVox)
continue;
char *pVox = (char*)gSysRes.Load(hVox);
voxmodels[i] = loadkvxfrombuf(pVox, hVox->size);
}
}
#endif
char * tileLoadTile(int nTile)
{
if (!waloff[nTile]) tileLoad(nTile);
return (char*)waloff[nTile];
}
char * tileAllocTile(int nTile, int x, int y, int ox, int oy)
{
dassert(nTile >= 0 && nTile < kMaxTiles);
char *p = (char*)tileCreate(nTile, x, y);
dassert(p != NULL);
picanm[nTile].xofs = ClipRange(ox, -127, 127);
picanm[nTile].yofs = ClipRange(oy, -127, 127);
return (char*)waloff[nTile];
}
void tilePreloadTile(int nTile)
{
int n = 0;
switch (picanm[nTile].extra&7)
{
case 0:
n = 1;
break;
case 1:
n = 5;
break;
case 2:
n = 8;
break;
case 3:
n = 2;
break;
case 6:
case 7:
if (voxelIndex[nTile] < 0 || voxelIndex[nTile] >= kMaxVoxels)
{
voxelIndex[nTile] = -1;
picanm[nTile].extra &= ~7;
}
else
qloadvoxel(voxelIndex[nTile]);
break;
}
while(n--)
{
if (picanm[nTile].sf&PICANM_ANIMTYPE_MASK)
{
for (int frame = picanm[nTile].num; frame >= 0; frame--)
{
if ((picanm[nTile].sf&PICANM_ANIMTYPE_MASK) == PICANM_ANIMTYPE_BACK)
tileLoadTile(nTile-frame);
else
tileLoadTile(nTile+frame);
}
}
else
tileLoadTile(nTile);
nTile += 1+picanm[nTile].num;
}
}
extern int nPrecacheCount;
extern char precachehightile[2][(MAXTILES+7)>>3];
void tilePrecacheTile(int nTile, int nType)
{
int n = 0;
switch (picanm[nTile].extra&7)
{
case 0:
n = 1;
break;
case 1:
n = 5;
break;
case 2:
n = 8;
break;
case 3:
n = 2;
break;
}
while(n--)
{
if (picanm[nTile].sf&PICANM_ANIMTYPE_MASK)
{
for (int frame = picanm[nTile].num; frame >= 0; frame--)
{
int tile;
if ((picanm[nTile].sf&PICANM_ANIMTYPE_MASK) == PICANM_ANIMTYPE_BACK)
tile = nTile-frame;
else
tile = nTile+frame;
if (!TestBitString(gotpic, tile))
{
nPrecacheCount++;
SetBitString(gotpic, tile);
}
SetBitString(precachehightile[nType], tile);
}
}
else
{
if (!TestBitString(gotpic, nTile))
{
nPrecacheCount++;
SetBitString(gotpic, nTile);
}
SetBitString(precachehightile[nType], nTile);
}
nTile += 1+picanm[nTile].num;
}
}
char tileGetSurfType(int hit)
{
int n = hit &0x1fff;
switch (hit&0xe000)
{
case 0x4000:
return surfType[sector[n].floorpicnum];
case 0x6000:
return surfType[sector[n].ceilingpicnum];
case 0x8000:
return surfType[wall[n].picnum];
case 0xc000:
return surfType[sprite[n].picnum];
}
return 0;
}