2019-10-29 18:53:46 +00:00
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cmake_minimum_required( VERSION 3.1.0 )
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2019-10-16 21:09:02 +00:00
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if (MSVC)
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set( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /J" )
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endif()
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include_directories( "${CMAKE_CURRENT_SOURCE_DIR}/../../build/include" )
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if (WIN32)
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2019-11-02 21:10:53 +00:00
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include_directories( "${ZLIB_INCLUDE_DIR}" "${CMAKE_CURRENT_SOURCE_DIR}/../../platform/windows/include" "${CMAKE_CURRENT_SOURCE_DIR}/../../platform/windows/include/vpx" "${CMAKE_CURRENT_SOURCE_DIR}/../../platform/windows/include/sdl2")
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2019-10-16 21:09:02 +00:00
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else ()
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2019-10-20 07:16:01 +00:00
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include_directories( "${ZLIB_INCLUDE_DIR}" "${BZIP2_INCLUDE_DIR}" "${LZMA_INCLUDE_DIR}" "${JPEG_INCLUDE_DIR}" "${GDTOA_INCLUDE_DIR}")
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2019-10-16 21:09:02 +00:00
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endif()
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include_directories(
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${CMAKE_CURRENT_SOURCE_DIR}/../build/include
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${CMAKE_CURRENT_SOURCE_DIR}/../mact/include
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${CMAKE_CURRENT_SOURCE_DIR}/../audiolib/include
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${CMAKE_CURRENT_SOURCE_DIR}/../libsmackerdec/include
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${CMAKE_CURRENT_SOURCE_DIR}/../thirdparty/include
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${CMAKE_CURRENT_SOURCE_DIR}/../common
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${CMAKE_CURRENT_SOURCE_DIR}/../common/utility
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${CMAKE_CURRENT_SOURCE_DIR}/../common/console
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${CMAKE_CURRENT_SOURCE_DIR}/../common/textures
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${CMAKE_CURRENT_SOURCE_DIR}/../platform
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)
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2019-10-31 22:25:21 +00:00
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2019-10-16 21:09:02 +00:00
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set( PCH_SOURCES
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src/actor.cpp
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src/ai.cpp
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src/aibat.cpp
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src/aibeast.cpp
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src/aiboneel.cpp
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src/aiburn.cpp
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src/aicaleb.cpp
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src/aicerber.cpp
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src/aicult.cpp
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src/aigarg.cpp
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src/aighost.cpp
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src/aigilbst.cpp
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src/aihand.cpp
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src/aihound.cpp
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src/aiinnoc.cpp
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src/aipod.cpp
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src/airat.cpp
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src/aispid.cpp
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src/aitchern.cpp
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src/aiunicult.cpp
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src/aizomba.cpp
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src/aizombf.cpp
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src/asound.cpp
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src/barf.cpp
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src/blood.cpp
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src/callback.cpp
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src/choke.cpp
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src/common.cpp
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src/config.cpp
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src/controls.cpp
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src/credits.cpp
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src/db.cpp
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src/demo.cpp
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src/dude.cpp
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src/endgame.cpp
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src/eventq.cpp
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src/fire.cpp
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src/fx.cpp
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src/gamemenu.cpp
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src/gameutil.cpp
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src/getopt.cpp
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src/gib.cpp
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src/globals.cpp
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src/inifile.cpp
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src/iob.cpp
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src/levels.cpp
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src/loadsave.cpp
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src/map2d.cpp
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src/menu.cpp
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src/messages.cpp
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src/mirrors.cpp
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src/misc.cpp
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src/network.cpp
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src/osdcmd.cpp
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|
src/player.cpp
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|
src/qav.cpp
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|
src/qheap.cpp
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|
src/replace.cpp
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|
src/resource.cpp
|
|
|
|
src/screen.cpp
|
2019-10-19 18:48:59 +00:00
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src/screentext.cpp
|
2019-10-16 21:09:02 +00:00
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|
src/sectorfx.cpp
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|
src/seq.cpp
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|
src/sfx.cpp
|
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|
src/sound.cpp
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|
src/tile.cpp
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|
|
|
src/trig.cpp
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|
src/triggers.cpp
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|
src/view.cpp
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|
src/warp.cpp
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|
|
src/weapon.cpp
|
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|
)
|
|
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|
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|
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|
|
if( MSVC )
|
|
|
|
enable_precompiled_headers( ../g_pch.h PCH_SOURCES )
|
|
|
|
# The original Build code was written with unsigned chars and unfortunately they still haven't been eliminated entirely.
|
|
|
|
# All other code should stay with signed chars. What a mess... :(
|
|
|
|
#set_source_files_properties( ${PCH_SOURCES} PROPERTIES COMPILE_FLAGS "/J" )
|
|
|
|
else()
|
|
|
|
# Temporary solution for compilers other than MSVC
|
|
|
|
set_source_files_properties( ${PCH_SOURCES} PROPERTIES COMPILE_FLAGS "-include g_pch.h" )
|
|
|
|
endif()
|
|
|
|
|
|
|
|
file( GLOB HEADER_FILES
|
|
|
|
src/*.h
|
|
|
|
)
|
|
|
|
add_library( blood STATIC
|
|
|
|
${HEADER_FILES}
|
|
|
|
${PCH_SOURCES}
|
|
|
|
)
|
|
|
|
|
|
|
|
|