mirror of
https://github.com/ZDoom/Raze.git
synced 2024-11-15 00:42:08 +00:00
- use std::filesystem for directory traversal.
So far implemented for scanning search paths
This commit is contained in:
parent
35342526a5
commit
ac87665972
14 changed files with 122 additions and 188 deletions
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@ -1,6 +1,11 @@
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cmake_minimum_required( VERSION 2.8.7 )
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cmake_minimum_required( VERSION 3.1.0 )
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project(Demolition)
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set(CMAKE_CXX_STANDARD 17)
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set(CMAKE_CXX_STANDARD_REQUIRED ON)
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set(CMAKE_CXX_EXTENSIONS OFF)
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if( COMMAND cmake_policy )
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if( POLICY CMP0011 )
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cmake_policy( SET CMP0011 NEW )
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@ -1,4 +1,4 @@
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cmake_minimum_required( VERSION 2.8.7 )
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cmake_minimum_required( VERSION 3.1.0 )
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include(precompiled_headers)
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@ -789,6 +789,7 @@ set (PCH_SOURCES
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common/gamecvars.cpp
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common/gamecontrol.cpp
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common/inputstate.cpp
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common/searchpaths.cpp
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common/2d/v_2ddrawer.cpp
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common/2d/v_draw.cpp
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@ -1,8 +1,4 @@
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cmake_minimum_required( VERSION 2.8.7 )
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if( ZD_CMAKE_COMPILER_IS_GNUC_COMPATIBLE )
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set( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11" )
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endif()
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cmake_minimum_required( VERSION 3.1.0 )
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if (MSVC)
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set( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /J" )
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@ -475,6 +475,9 @@ GameInterface *CheckFrontend()
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void ChooseGame()
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{
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gi = CheckFrontend();
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return;
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#if 0
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auto dir = Args->CheckValue("-game");
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if (dir && !chdir(dir))
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{
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@ -548,6 +551,7 @@ void ChooseGame()
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}
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if (gi == nullptr) exit(1);
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}
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#endif
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}
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@ -126,7 +126,7 @@ int FDirectory::AddDirectory(const char *dirpath)
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dirmatch += '*';
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if ((handle = _wfindfirst(wdirmatch, &fileinfo)) == -1)
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if ((handle = _wfindfirst(dirmatch.c_str(), &fileinfo)) == -1)
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{
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Printf("Could not scan '%s': %s\n", dirpath, strerror(errno));
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}
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@ -157,7 +157,7 @@ int FDirectory::AddDirectory(const char *dirpath)
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}
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else
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{
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if (strstr(fileinfo.name, ".orig") || strstr(fileinfo.name, ".bak"))
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if (strstr(fi, ".orig") || strstr(fi, ".bak"))
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{
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// We shouldn't add backup files to the lump directory
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continue;
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@ -554,10 +554,14 @@ CCMD (whereisini)
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FGameConfigFile* GameConfig;
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static FString GameName;
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void G_LoadConfig(const char* game)
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void G_LoadConfig()
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{
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OSD_Init();
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GameConfig = new FGameConfigFile();
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}
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void G_ReadConfig(const char* game)
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{
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GameConfig->DoGlobalSetup();
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GameConfig->DoGameSetup(game);
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GameConfig->DoKeySetup(game);
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@ -72,7 +72,8 @@ private:
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};
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extern FGameConfigFile *GameConfig;
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void G_LoadConfig(const char*);
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void G_LoadConfig();
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void G_ReadConfig(const char*);
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void G_SaveConfig();
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#endif //__GAMECONFIGFILE_H__
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@ -17,6 +17,7 @@
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InputState inputState;
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void SetClipshapes();
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TArray<FString> CollectSearchPaths();
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struct GameFuncNameDesc
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{
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@ -295,9 +296,6 @@ void UserConfig::ProcessOptions()
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void CONFIG_Init()
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{
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LumpFilter = currentGame;
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if (LumpFilter.Compare("Redneck") == 0) LumpFilter = "Redneck.Redneck";
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else if (LumpFilter.Compare("RedneckRides") == 0) LumpFilter = "Redneck.RidesAgain";
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SetClipshapes();
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// This must be done before initializing any data, so doing it late in the startup process won't work.
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@ -307,10 +305,22 @@ void CONFIG_Init()
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}
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userConfig.ProcessOptions();
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CONFIG_ReadCombatMacros();
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G_LoadConfig();
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// Startup dialog must be presented here so that everything can be set up before reading the keybinds.
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G_LoadConfig(currentGame);
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TArray<FString> paths = CollectSearchPaths();
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for (auto& path : paths)
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{
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OutputDebugStringA(path);
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OutputDebugStringA("\r\n");
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}
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LumpFilter = currentGame;
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if (LumpFilter.Compare("Redneck") == 0) LumpFilter = "Redneck.Redneck";
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else if (LumpFilter.Compare("RedneckRides") == 0) LumpFilter = "Redneck.RidesAgain";
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CONFIG_ReadCombatMacros();
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G_ReadConfig(currentGame);
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if (userConfig.CommandName.IsNotEmpty())
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{
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@ -318,7 +328,6 @@ void CONFIG_Init()
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}
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int index = 0;
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for(auto &gf : gamefuncs)
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{
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@ -12,6 +12,10 @@ FString M_GetScreenshotsPath();
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FString M_GetSavegamesPath();
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FString M_GetDocumentsPath();
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#ifdef _WIN32
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int ReadRegistryValue(char const* const SubKey, char const* const Value, char* const Output, unsigned long* OutputSize);
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#endif
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#ifdef __APPLE__
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FString M_GetMacAppSupportPath(const bool create = true);
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void M_GetMacSearchDirectories(FString& user_docs, FString& user_app_support, FString& local_app_support);
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@ -21,42 +21,20 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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#include <filesystem>
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#include "i_specialpaths.h"
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#include "compat.h"
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#include "gameconfigfile.h"
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#include "cmdlib.h"
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#include "utf8.h"
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//
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// Search path management
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//
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namespace fs = std::filesystem;
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#if defined _WIN32
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//-------------------------------------------------------------------------
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//
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//
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//
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//-------------------------------------------------------------------------
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static int G_ReadRegistryValue(char const * const SubKey, char const * const Value, char * const Output, DWORD * OutputSize)
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{
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// KEY_WOW64_32KEY gets us around Wow6432Node on 64-bit builds
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REGSAM const wow64keys[] = { KEY_WOW64_32KEY, KEY_WOW64_64KEY };
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for (auto &wow64key : wow64keys)
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{
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HKEY hkey;
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LONG keygood = RegOpenKeyEx(HKEY_LOCAL_MACHINE, NULL, 0, KEY_READ | wow64key, &hkey);
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if (keygood != ERROR_SUCCESS)
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continue;
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LONG retval = SHGetValueA(hkey, SubKey, Value, NULL, Output, OutputSize);
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RegCloseKey(hkey);
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if (retval == ERROR_SUCCESS)
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return 1;
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}
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return 0;
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}
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#elif defined (__APPLE__) || defined (__FreeBSD__) || defined(__OpenBSD__) || defined (__linux__)
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#ifndef _WIN32
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//-------------------------------------------------------------------------
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//
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//
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@ -346,14 +324,14 @@ void G_AddExternalSearchPaths(TArray<FString> &searchpaths)
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// Duke Nukem 3D: 20th Anniversary World Tour (Steam)
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bufsize = sizeof(buf);
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if (G_ReadRegistryValue(R"(SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\Steam App 434050)", "InstallLocation", buf, &bufsize))
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if (ReadRegistryValue(R"(SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\Steam App 434050)", "InstallLocation", buf, &bufsize))
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{
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searchpaths.Push(buf);
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}
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// Duke Nukem 3D: Megaton Edition (Steam)
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bufsize = sizeof(buf);
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if (G_ReadRegistryValue(R"(SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\Steam App 225140)", "InstallLocation", buf, &bufsize))
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if (ReadRegistryValue(R"(SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\Steam App 225140)", "InstallLocation", buf, &bufsize))
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{
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char * const suffix = buf + bufsize - 1;
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size_t const remaining = sizeof(buf) - bufsize;
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// Duke Nukem 3D (3D Realms Anthology (Steam) / Kill-A-Ton Collection 2015)
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bufsize = sizeof(buf);
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if (G_ReadRegistryValue(R"(SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\Steam App 359850)", "InstallLocation", buf, &bufsize))
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if (ReadRegistryValue(R"(SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\Steam App 359850)", "InstallLocation", buf, &bufsize))
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{
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char * const suffix = buf + bufsize - 1;
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size_t const remaining = sizeof(buf) - bufsize;
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// Duke Nukem 3D: Atomic Edition (GOG.com)
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bufsize = sizeof(buf);
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if (G_ReadRegistryValue("SOFTWARE\\GOG.com\\GOGDUKE3D", "PATH", buf, &bufsize))
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if (ReadRegistryValue("SOFTWARE\\GOG.com\\GOGDUKE3D", "PATH", buf, &bufsize))
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{
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searchpaths.Push(buf);
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}
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// Duke Nukem 3D (3D Realms Anthology)
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bufsize = sizeof(buf);
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if (G_ReadRegistryValue("SOFTWARE\\3DRealms\\Duke Nukem 3D", NULL, buf, &bufsize))
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if (ReadRegistryValue("SOFTWARE\\3DRealms\\Duke Nukem 3D", NULL, buf, &bufsize))
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{
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char * const suffix = buf + bufsize - 1;
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size_t const remaining = sizeof(buf) - bufsize;
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Bstrncpy(suffix, "/Duke Nukem 3D", remaining);
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strncpy(suffix, "/Duke Nukem 3D", remaining);
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searchpaths.Push(buf);
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}
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// 3D Realms Anthology
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bufsize = sizeof(buf);
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if (G_ReadRegistryValue("SOFTWARE\\3DRealms\\Anthology", NULL, buf, &bufsize))
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if (ReadRegistryValue("SOFTWARE\\3DRealms\\Anthology", NULL, buf, &bufsize))
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{
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char * const suffix = buf + bufsize - 1;
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size_t const remaining = sizeof(buf) - bufsize;
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// NAM (Steam)
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bufsize = sizeof(buf);
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if (G_ReadRegistryValue(R"(SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\Steam App 329650)", "InstallLocation", buf, &bufsize))
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if (ReadRegistryValue(R"(SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\Steam App 329650)", "InstallLocation", buf, &bufsize))
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{
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char * const suffix = buf + bufsize - 1;
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size_t const remaining = sizeof(buf) - bufsize;
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@ -421,7 +399,7 @@ void G_AddExternalSearchPaths(TArray<FString> &searchpaths)
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// WWII GI (Steam)
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bufsize = sizeof(buf);
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if (G_ReadRegistryValue(R"(SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\Steam App 376750)", "InstallLocation", buf, &bufsize))
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if (ReadRegistryValue(R"(SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\Steam App 376750)", "InstallLocation", buf, &bufsize))
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{
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char * const suffix = buf + bufsize - 1;
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size_t const remaining = sizeof(buf) - bufsize;
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@ -432,35 +410,35 @@ void G_AddExternalSearchPaths(TArray<FString> &searchpaths)
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// Redneck Rampage (GOG.com)
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bufsize = sizeof(buf);
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if (G_ReadRegistryValue("SOFTWARE\\GOG.com\\GOGREDNECKRAMPAGE", "PATH", buf, &bufsize))
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if (ReadRegistryValue("SOFTWARE\\GOG.com\\GOGREDNECKRAMPAGE", "PATH", buf, &bufsize))
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{
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searchpaths.Push(buf);
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}
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// Redneck Rampage Rides Again (GOG.com)
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bufsize = sizeof(buf);
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if (G_ReadRegistryValue("SOFTWARE\\GOG.com\\GOGCREDNECKRIDESAGAIN", "PATH", buf, &bufsize))
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if (ReadRegistryValue("SOFTWARE\\GOG.com\\GOGCREDNECKRIDESAGAIN", "PATH", buf, &bufsize))
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{
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searchpaths.Push(buf);
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}
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// Blood: One Unit Whole Blood (Steam)
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bufsize = sizeof(buf);
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if (G_ReadRegistryValue(R"(SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\Steam App 299030)", "InstallLocation", buf, &bufsize))
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if (ReadRegistryValue(R"(SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\Steam App 299030)", "InstallLocation", buf, &bufsize))
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{
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searchpaths.Push(buf);
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}
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// Blood: One Unit Whole Blood (GOG.com)
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bufsize = sizeof(buf);
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if (G_ReadRegistryValue("SOFTWARE\\GOG.com\\GOGONEUNITONEBLOOD", "PATH", buf, &bufsize))
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if (ReadRegistryValue("SOFTWARE\\GOG.com\\GOGONEUNITONEBLOOD", "PATH", buf, &bufsize))
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{
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searchpaths.Push(buf);
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}
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// Blood: Fresh Supply (Steam)
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bufsize = sizeof(buf);
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if (!found && G_ReadRegistryValue(R"(SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\Steam App 1010750)", "InstallLocation", buf, &bufsize))
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if (ReadRegistryValue(R"(SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\Steam App 1010750)", "InstallLocation", buf, &bufsize))
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{
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searchpaths.Push(buf);
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strncat(buf, R"(\addons\Cryptic Passage)", 23);
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@ -469,7 +447,7 @@ void G_AddExternalSearchPaths(TArray<FString> &searchpaths)
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// Blood: Fresh Supply (GOG.com)
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bufsize = sizeof(buf);
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if (!found && G_ReadRegistryValue(R"(SOFTWARE\Wow6432Node\GOG.com\Games\1374469660)", "path", buf, &bufsize))
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if (ReadRegistryValue(R"(SOFTWARE\Wow6432Node\GOG.com\Games\1374469660)", "path", buf, &bufsize))
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{
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searchpaths.Push(buf);
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strncat(buf, R"(\addons\Cryptic Passage)", 23);
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@ -478,18 +456,7 @@ void G_AddExternalSearchPaths(TArray<FString> &searchpaths)
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}
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#endif
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//-------------------------------------------------------------------------
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//
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//
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//
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//-------------------------------------------------------------------------
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void AddExpandedPath(TArray<FString> &searchpaths, const char *basepath)
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{
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}
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#ifdef _WIN32
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//==========================================================================
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//
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// Windows version
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|
@ -498,109 +465,29 @@ void AddExpandedPath(TArray<FString> &searchpaths, const char *basepath)
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void CollectSubdirectories(TArray<FString> &searchpath, const char *dirmatch)
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{
|
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struct _wfinddata_t fileinfo;
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intptr_t handle;
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FString dirpath;
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int count = 0;
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auto wdirmatch = WideString(dirmatch);
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dirpath.Truncate(dirpath.Len()-1); // remove the '*'
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if ((handle = _wfindfirst(wdirmatch, &fileinfo)) == -1)
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try
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{
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// silently ignore non-existent paths
|
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return;
|
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}
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else
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{
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do
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FString dirpath = MakeUTF8(dirmatch); // convert into clean UTF-8
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dirpath.Truncate(dirpath.Len() - 1); // remove the '*'
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fs::path path = fs::u8path(dirpath.GetChars());
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if (fs::exists(path) && fs::is_directory(path))
|
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{
|
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if (fileinfo.attrib & _A_HIDDEN)
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for (const auto& entry : fs::directory_iterator(path))
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{
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// Skip hidden files and directories. (Prevents SVN bookkeeping
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// info from being included.)
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continue;
|
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}
|
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FString fi = FString(fileinfo.name);
|
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if (fileinfo.attrib & _A_SUBDIR)
|
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{
|
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|
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if (fi[0] == '.' &&
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(fi[1] == '\0' ||
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(fi[1] == '.' && fi[2] == '\0')))
|
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if (fs::is_directory(entry.status()))
|
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{
|
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// Do not record . and .. directories.
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continue;
|
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auto filename = entry.path().filename().u8string();
|
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FString newdir = dirpath + filename.c_str();
|
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searchpath.Push(newdir);
|
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}
|
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FString newdir = dirpath + fi;
|
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count += AddDirectory(newdir);
|
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}
|
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} while (_wfindnext(handle, &fileinfo) == 0);
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_findclose(handle);
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}
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}
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return count;
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}
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#else
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//==========================================================================
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//
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// add_dirs
|
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// 4.4BSD version
|
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//
|
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//==========================================================================
|
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|
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void FDirectory::AddDirectory(const char *dirpath)
|
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{
|
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char *argv [2] = { NULL, NULL };
|
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argv[0] = new char[strlen(dirpath)+1];
|
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strcpy(argv[0], dirpath);
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FTS *fts;
|
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FTSENT *ent;
|
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|
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fts = fts_open(argv, FTS_LOGICAL, NULL);
|
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if (fts == NULL)
|
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catch (fs::filesystem_error &)
|
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{
|
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return 0;
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// Just ignore this path if it caused an error.
|
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}
|
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|
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const size_t namepos = strlen(dirpath);
|
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FString pathfix;
|
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|
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while ((ent = fts_read(fts)) != NULL)
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{
|
||||
if (ent->fts_info != FTS_D)
|
||||
{
|
||||
// We're only interested in getting directories.
|
||||
continue;
|
||||
}
|
||||
fts_set(fts, ent, FTS_SKIP);
|
||||
if (ent->fts_name[0] == '.')
|
||||
{
|
||||
// Skip hidden directories. (Prevents SVN bookkeeping
|
||||
// info from being included.)
|
||||
}
|
||||
|
||||
// Some implementations add an extra separator between
|
||||
// root of the hierarchy and entity's path.
|
||||
// It needs to be removed in order to resolve
|
||||
// lumps' relative paths properly.
|
||||
const char* path = ent->fts_path;
|
||||
|
||||
if ('/' == path[namepos])
|
||||
{
|
||||
pathfix = FString(path, namepos);
|
||||
pathfix.AppendCStrPart(&path[namepos + 1], ent->fts_pathlen - namepos - 1);
|
||||
|
||||
path = pathfix.GetChars();
|
||||
}
|
||||
|
||||
searchpaths.Push(path);
|
||||
}
|
||||
fts_close(fts);
|
||||
delete[] argv[0];
|
||||
}
|
||||
#endif
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
|
@ -612,7 +499,7 @@ void FDirectory::AddDirectory(const char *dirpath)
|
|||
|
||||
TArray<FString> CollectSearchPaths()
|
||||
{
|
||||
TArray<FString> searchpths;
|
||||
TArray<FString> searchpaths;
|
||||
|
||||
if (GameConfig->SetSection("GameSearch.Directories"))
|
||||
{
|
||||
|
@ -627,31 +514,33 @@ TArray<FString> CollectSearchPaths()
|
|||
if (nice.Len() > 0)
|
||||
{
|
||||
#ifdef _WIN32
|
||||
if (isalpha(nice[0] && nice[1] == ':' && nice[2] != '/') continue; // ignore drive relative paths because they are meaningless.
|
||||
if (isalpha(nice[0] && nice[1] == ':' && nice[2] != '/')) continue; // ignore drive relative paths because they are meaningless.
|
||||
#endif
|
||||
// A path ending with "/*" means to add all subdirectories.
|
||||
if (nice[nice.Len()-2] == '/' && nice[nice.Len()-1] == '*')
|
||||
{
|
||||
AddExpandedPath(searchpaths, nice);
|
||||
CollectSubdirectories(searchpaths, nice);
|
||||
}
|
||||
// Checking Steam via a list entry allows easy removal if not wanted.
|
||||
else if (nice.CompareNoCase("$STEAM"))
|
||||
else if (nice.CompareNoCase("$STEAM") == 0)
|
||||
{
|
||||
G_AddExternalSearchPaths(searchpaths);
|
||||
}
|
||||
else
|
||||
{
|
||||
mSearchPaths.Push(nice);
|
||||
searchpaths.Push(nice);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
// Unify and remove trailing slashes
|
||||
for (auto &str : mSearchPaths)
|
||||
for (auto &str : searchpaths)
|
||||
{
|
||||
str.Substitute("\\", "/");
|
||||
str.Substitute("//", "/"); // Double slashes can happen when constructing paths so just get rid of them here.
|
||||
if (str.Back() == '/') str.Truncate(str.Len() - 1);
|
||||
}
|
||||
return searchpaths;
|
||||
}
|
||||
|
||||
|
|
|
@ -1,8 +1,4 @@
|
|||
cmake_minimum_required( VERSION 2.8.7 )
|
||||
|
||||
if( ZD_CMAKE_COMPILER_IS_GNUC_COMPATIBLE )
|
||||
set( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11" )
|
||||
endif()
|
||||
cmake_minimum_required( VERSION 3.1.0 )
|
||||
|
||||
if (MSVC)
|
||||
set( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /J" )
|
||||
|
|
|
@ -36,6 +36,7 @@
|
|||
#include <windows.h>
|
||||
#include <lmcons.h>
|
||||
#include <shlobj.h>
|
||||
#include <Shlwapi.h>
|
||||
|
||||
#include "i_specialpaths.h"
|
||||
#include "printf.h"
|
||||
|
@ -334,3 +335,35 @@ FString M_GetDocumentsPath()
|
|||
}
|
||||
return path;
|
||||
}
|
||||
|
||||
//===========================================================================
|
||||
//
|
||||
// ReadRegistryValue Windows
|
||||
//
|
||||
// Reads a value from the registry
|
||||
//
|
||||
//===========================================================================
|
||||
|
||||
int ReadRegistryValue(char const* const SubKey, char const* const Value, char* const Output, unsigned long* OutputSize)
|
||||
{
|
||||
// KEY_WOW64_32KEY gets us around Wow6432Node on 64-bit builds
|
||||
REGSAM const wow64keys[] = { KEY_WOW64_32KEY, KEY_WOW64_64KEY };
|
||||
|
||||
for (auto& wow64key : wow64keys)
|
||||
{
|
||||
HKEY hkey;
|
||||
LONG keygood = RegOpenKeyExA(HKEY_LOCAL_MACHINE, NULL, 0, KEY_READ | wow64key, &hkey);
|
||||
|
||||
if (keygood != ERROR_SUCCESS)
|
||||
continue;
|
||||
|
||||
LONG retval = SHGetValueA(hkey, SubKey, Value, NULL, Output, OutputSize);
|
||||
|
||||
RegCloseKey(hkey);
|
||||
|
||||
if (retval == ERROR_SUCCESS)
|
||||
return 1;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
|
|
@ -1,8 +1,4 @@
|
|||
cmake_minimum_required( VERSION 2.8.7 )
|
||||
|
||||
if( ZD_CMAKE_COMPILER_IS_GNUC_COMPATIBLE )
|
||||
set( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11" )
|
||||
endif()
|
||||
cmake_minimum_required( VERSION 3.1.0 )
|
||||
|
||||
if (MSVC)
|
||||
set( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /J" )
|
||||
|
|
|
@ -1,8 +1,4 @@
|
|||
cmake_minimum_required( VERSION 2.8.7 )
|
||||
|
||||
if( ZD_CMAKE_COMPILER_IS_GNUC_COMPATIBLE )
|
||||
set( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11" )
|
||||
endif()
|
||||
cmake_minimum_required( VERSION 3.1.0 )
|
||||
|
||||
if (MSVC)
|
||||
set( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /J" )
|
||||
|
|
Loading…
Reference in a new issue