2022-12-31 08:24:43 +00:00
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class DukeBoss3 : DukeBossBase
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{
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const BOSS3STRENGTH = 4500;
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const BOSS3PALSTRENGTH = 1000;
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2022-12-13 18:39:27 +00:00
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default
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{
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pic "BOSS3";
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2022-12-23 07:11:57 +00:00
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-ALTHITSCANDIRECTION;
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2022-12-31 08:24:43 +00:00
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Strength BOSS3STRENGTH;
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2022-12-13 18:39:27 +00:00
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}
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2022-12-31 14:21:03 +00:00
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override void PlayFTASound(int mode)
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2022-12-13 18:39:27 +00:00
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{
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if (self.pal == 1)
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Duke.PlaySound("BOS3_RECOG");
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else Duke.PlaySound("RIPHEADNECK");
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}
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2022-12-31 08:24:43 +00:00
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2022-12-13 18:39:27 +00:00
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}
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class DukeBoss3Stayput : DukeBoss3
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{
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default
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{
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pic "BOSS3STAYPUT";
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+BADGUYSTAYPUT;
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2022-12-14 11:28:43 +00:00
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}
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2022-12-13 18:39:27 +00:00
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}
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2022-12-31 08:24:43 +00:00
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