class DukeBoss3 : DukeBossBase { const BOSS3STRENGTH = 4500; const BOSS3PALSTRENGTH = 1000; default { pic "BOSS3"; -ALTHITSCANDIRECTION; Strength BOSS3STRENGTH; } override void PlayFTASound(int mode) { if (self.pal == 1) Duke.PlaySound("BOS3_RECOG"); else Duke.PlaySound("RIPHEADNECK"); } } class DukeBoss3Stayput : DukeBoss3 { default { pic "BOSS3STAYPUT"; +BADGUYSTAYPUT; } }