raze/source/games/duke/src/noise.cpp

59 lines
1.7 KiB
C++
Raw Normal View History

2020-06-30 15:30:48 +00:00
//-------------------------------------------------------------------------
/*
Copyright (C) 1996, 2003 - 3D Realms Entertainment
Copyright (C) 2017-2019 Nuke.YKT
This file is part of Duke Nukem 3D version 1.5 - Atomic Edition
Duke Nukem 3D is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
Original Source: 1996 - Todd Replogle
Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
*/
//-------------------------------------------------------------------------
#include "ns.h"
#include "duke3d.h"
2020-10-22 17:27:59 +00:00
#include "dukeactor.h"
2020-06-30 15:30:48 +00:00
BEGIN_DUKE_NS
int madenoise(int snum)
{
2020-07-20 21:21:27 +00:00
player_struct *p;
p = &ps[snum];
p->donoise = 1;
p->noise = p->posXY();
2020-07-20 21:21:27 +00:00
return 1;
2020-06-30 15:30:48 +00:00
}
2021-12-21 19:22:34 +00:00
int wakeup(DDukeActor* actor, int snum)
2020-06-30 15:30:48 +00:00
{
2022-09-14 15:35:44 +00:00
auto p = &ps[snum];
2020-07-20 21:21:27 +00:00
if (!p->donoise)
return 0;
2021-12-21 19:22:34 +00:00
if (actor->spr.pal == 30 || actor->spr.pal == 32 || actor->spr.pal == 33 || (isRRRA() && actor->spr.pal == 8))
2020-07-20 21:21:27 +00:00
return 0;
2022-09-14 15:35:44 +00:00
double radius = p->noise_radius;
2020-07-20 21:21:27 +00:00
2022-09-14 15:35:44 +00:00
if (p->noise.X - radius < actor->spr.pos.X && p->noise.X + radius > actor->spr.pos.X
&& p->noise.Y - radius < actor->spr.pos.Y && p->noise.Y + radius > actor->spr.pos.Y)
2020-07-20 21:21:27 +00:00
return 1;
return 0;
2020-06-30 15:30:48 +00:00
}
END_DUKE_NS