raze/source/common/engine/palettecontainer.cpp

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/*
** r_translate.cpp
** Translation table handling
**
**---------------------------------------------------------------------------
** Copyright 1998-2006 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
#include "palutil.h"
#include "sc_man.h"
#include "m_crc32.h"
#include "printf.h"
#include "colormatcher.h"
#include "templates.h"
#include "palettecontainer.h"
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#include "files.h"
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PaletteContainer GPalette;
FColorMatcher ColorMatcher;
extern uint8_t IcePalette[16][3];
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//----------------------------------------------------------------------------
//
//
//
//----------------------------------------------------------------------------
void PaletteContainer::Init(int numslots, const uint8_t* indexmap) // This cannot be a constructor!!!
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{
if (numslots < 1) numslots = 1;
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Clear();
HasGlobalBrightmap = false;
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// Make sure that index 0 is always the identity translation.
FRemapTable remap;
remap.MakeIdentity();
remap.Inactive = true;
TranslationTables.Resize(numslots);
StoreTranslation(0, &remap); // make sure that translation ID 0 is the identity.
ColorMatcher.SetPalette(BaseColors);
ColorMatcher.SetIndexMap(indexmap);
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}
void PaletteContainer::SetPalette(const uint8_t* colors, int transparent_index)
{
// Initialize all tables to the original palette.
// At this point we do not care about the transparent index yet.
for (int i = 0; i < 256; i++, colors += 3)
{
uniqueRemaps[0]->Palette[i] = BaseColors[i] = RawColors[i] = PalEntry(255, colors[0], colors[1], colors[2]);
Remap[i] = i;
}
uniqueRemaps[0]->MakeIdentity(); // update the identity remap.
// If the palette already has a transparent index, clear that color now
if (transparent_index >= 0 && transparent_index <= 255)
{
BaseColors[transparent_index] = 0;
uniqueRemaps[0]->Palette[transparent_index] = 0;
}
uniqueRemaps[0]->crc32 = CalcCRC32((uint8_t*)uniqueRemaps[0]->Palette, sizeof(uniqueRemaps[0]->Palette));
// Find white and black from the original palette so that they can be
// used to make an educated guess of the translucency % for a
// translucency map.
WhiteIndex = BestColor((uint32_t*)RawColors, 255, 255, 255, 0, 255);
BlackIndex = BestColor((uint32_t*)RawColors, 0, 0, 0, 0, 255);
// The alphatexture translation. This is just a standard index as gray mapping and has no association with the palette.
auto remap = &GrayRamp;
remap->Remap[0] = 0;
remap->Palette[0] = 0;
for (int i = 1; i < 256; i++)
{
remap->Remap[i] = i;
remap->Palette[i] = PalEntry(255, i, i, i);
}
// Palette to grayscale ramp. For internal use only, because the remap does not map to the palette.
remap = &GrayscaleMap;
remap->Remap[0] = 0;
remap->Palette[0] = 0;
for (int i = 1; i < 256; i++)
{
int r = GPalette.BaseColors[i].r;
int g = GPalette.BaseColors[i].g;
int b = GPalette.BaseColors[i].b;
int v = (r * 77 + g * 143 + b * 37) >> 8;
remap->Remap[i] = v;
remap->Palette[i] = PalEntry(255, v, v, v);
}
for (int i = 0; i < 256; ++i)
{
GrayMap[i] = ColorMatcher.Pick(i, i, i);
}
// Create the ice translation table, based on Hexen's. Alas, the standard
// Doom palette has no good substitutes for these bluish-tinted grays, so
// they will just look gray unless you use a different PLAYPAL with Doom.
uint8_t IcePaletteRemap[16];
for (int i = 0; i < 16; ++i)
{
IcePaletteRemap[i] = ColorMatcher.Pick(IcePalette[i][0], IcePalette[i][1], IcePalette[i][2]);
}
remap = &IceMap;
remap->Remap[0] = 0;
remap->Palette[0] = 0;
for (int i = 1; i < 256; ++i)
{
int r = GPalette.BaseColors[i].r;
int g = GPalette.BaseColors[i].g;
int b = GPalette.BaseColors[i].b;
int v = (r * 77 + g * 143 + b * 37) >> 12;
remap->Remap[i] = IcePaletteRemap[v];
remap->Palette[i] = PalEntry(255, IcePalette[v][0], IcePalette[v][1], IcePalette[v][2]);
}
}
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//----------------------------------------------------------------------------
//
//
//
//----------------------------------------------------------------------------
void PaletteContainer::Clear()
{
remapArena.FreeAllBlocks();
uniqueRemaps.Reset();
TranslationTables.Reset();
}
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//===========================================================================
//
//
//
//===========================================================================
int PaletteContainer::DetermineTranslucency(FileReader& tranmap)
{
uint8_t index;
PalEntry newcolor;
PalEntry newcolor2;
if (!tranmap.isOpen()) return 255;
tranmap.Seek(GPalette.BlackIndex * 256 + GPalette.WhiteIndex, FileReader::SeekSet);
tranmap.Read(&index, 1);
newcolor = GPalette.BaseColors[GPalette.Remap[index]];
tranmap.Seek(GPalette.WhiteIndex * 256 + GPalette.BlackIndex, FileReader::SeekSet);
tranmap.Read(&index, 1);
newcolor2 = GPalette.BaseColors[GPalette.Remap[index]];
if (newcolor2.r == 255) // if black on white results in white it's either
// fully transparent or additive
{
return -newcolor.r;
}
return newcolor.r;
}
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//----------------------------------------------------------------------------
//
//
//
//----------------------------------------------------------------------------
FRemapTable* PaletteContainer::AddRemap(FRemapTable* remap)
{
if (!remap) return uniqueRemaps[0];
remap->crc32 = CalcCRC32((uint8_t*)remap->Palette, sizeof(remap->Palette));
for (auto uremap : uniqueRemaps)
{
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if (uremap->crc32 == remap->crc32 && uremap->NumEntries == remap->NumEntries && *uremap == *remap && remap->Inactive == uremap->Inactive)
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return uremap;
}
auto newremap = (FRemapTable*)remapArena.Alloc(sizeof(FRemapTable));
*newremap = *remap;
auto index = uniqueRemaps.Push(newremap);
newremap->Index = index;
return newremap;
}
//----------------------------------------------------------------------------
//
//
//
//----------------------------------------------------------------------------
void PaletteContainer::UpdateTranslation(int trans, FRemapTable* remap)
{
auto newremap = AddRemap(remap);
TranslationTables[GetTranslationType(trans)].SetVal(GetTranslationIndex(trans), newremap);
}
//----------------------------------------------------------------------------
//
//
//
//----------------------------------------------------------------------------
int PaletteContainer::AddTranslation(int slot, FRemapTable* remap, int count)
{
uint32_t id;
for (int i = 0; i < count; i++)
{
auto newremap = AddRemap(&remap[i]);
id = TranslationTables[slot].Push(newremap);
}
return TRANSLATION(slot, id);
}
//----------------------------------------------------------------------------
//
//
//
//----------------------------------------------------------------------------
void PaletteContainer::CopyTranslation(int dest, int src)
{
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TranslationTables[GetTranslationType(dest)].SetVal(GetTranslationIndex(dest), TranslationToTable(src));
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}
//----------------------------------------------------------------------------
//
//
//
//----------------------------------------------------------------------------
FRemapTable *PaletteContainer::TranslationToTable(int translation)
{
unsigned int type = GetTranslationType(translation);
unsigned int index = GetTranslationIndex(translation);
if (type < 0 || type >= TranslationTables.Size() || index >= NumTranslations(type))
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{
return uniqueRemaps[0]; // this is the identity table.
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}
return GetTranslation(type, index);
}
//----------------------------------------------------------------------------
//
// Stores a copy of this translation but avoids duplicates
//
//----------------------------------------------------------------------------
int PaletteContainer::StoreTranslation(int slot, FRemapTable *remap)
{
unsigned int i;
auto size = NumTranslations(slot);
for (i = 0; i < size; i++)
{
if (*remap == *TranslationToTable(TRANSLATION(slot, i)))
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{
// A duplicate of this translation already exists
return TRANSLATION(slot, i);
}
}
if (size >= 65535) // Translation IDs only have 16 bits for the index.
{
I_Error("Too many DECORATE translations");
}
return AddTranslation(slot, remap);
}
//===========================================================================
//
// Examines the colormap to see if some of the colors have to be
// considered fullbright all the time.
//
//===========================================================================
void PaletteContainer::GenerateGlobalBrightmapFromColormap(const uint8_t *cmapdata, int numlevels)
{
GlobalBrightmap.MakeIdentity();
memset(GlobalBrightmap.Remap, WhiteIndex, 256);
for (int i = 0; i < 256; i++) GlobalBrightmap.Palette[i] = PalEntry(255, 255, 255, 255);
for (int j = 0; j < numlevels; j++)
{
for (int i = 0; i < 256; i++)
{
// the palette comparison should be for ==0 but that gives false positives with Heretic
// and Hexen.
uint8_t mappedcolor = cmapdata[i]; // consider colormaps which already remap the base level.
if (cmapdata[i + j * 256] != mappedcolor || (RawColors[mappedcolor].r < 10 && RawColors[mappedcolor].g < 10 && RawColors[mappedcolor].b < 10))
{
GlobalBrightmap.Remap[i] = BlackIndex;
GlobalBrightmap.Palette[i] = PalEntry(255, 0, 0, 0);
}
}
}
for (int i = 0; i < 256; i++)
{
HasGlobalBrightmap |= GlobalBrightmap.Remap[i] == WhiteIndex;
if (GlobalBrightmap.Remap[i] == WhiteIndex) DPrintf(DMSG_NOTIFY, "Marked color %d as fullbright\n", i);
}
}
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//----------------------------------------------------------------------------
//
//
//
//----------------------------------------------------------------------------
static bool IndexOutOfRange(const int color)
{
const bool outOfRange = color < 0 || color > 255;
if (outOfRange)
{
Printf(TEXTCOLOR_ORANGE "Palette index %i is out of range [0..255]\n", color);
}
return outOfRange;
}
static bool IndexOutOfRange(const int start, const int end)
{
const bool outOfRange = IndexOutOfRange(start);
return IndexOutOfRange(end) || outOfRange;
}
static bool IndexOutOfRange(const int start1, const int end1, const int start2, const int end2)
{
const bool outOfRange = IndexOutOfRange(start1, end1);
return IndexOutOfRange(start2, end2) || outOfRange;
}
//----------------------------------------------------------------------------
//
//
//
//----------------------------------------------------------------------------
bool FRemapTable::operator==(const FRemapTable& o)
{
// Two translations are identical when they have the same amount of colors
// and the palette values for both are identical.
if (&o == this) return true;
if (o.NumEntries != NumEntries) return false;
return !memcmp(o.Palette, Palette, NumEntries * sizeof(*Palette));
}
//----------------------------------------------------------------------------
//
//
//
//----------------------------------------------------------------------------
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void FRemapTable::MakeIdentity()
{
int i;
for (i = 0; i < NumEntries; ++i)
{
Remap[i] = i;
}
for (i = 0; i < NumEntries; ++i)
{
Palette[i] = GPalette.BaseColors[i];
}
for (i = 1; i < NumEntries; ++i)
{
Palette[i].a = 255;
}
}
//----------------------------------------------------------------------------
//
//
//
//----------------------------------------------------------------------------
bool FRemapTable::IsIdentity() const
{
for (int j = 0; j < 256; ++j)
{
if (Remap[j] != j)
{
return false;
}
}
return true;
}
//----------------------------------------------------------------------------
//
//
//
//----------------------------------------------------------------------------
bool FRemapTable::AddIndexRange(int start, int end, int pal1, int pal2)
{
if (IndexOutOfRange(start, end, pal1, pal2))
{
return false;
}
double palcol, palstep;
if (start > end)
{
std::swap (start, end);
std::swap (pal1, pal2);
}
else if (start == end)
{
start = GPalette.Remap[start];
pal1 = GPalette.Remap[pal1];
Remap[start] = pal1;
Palette[start] = GPalette.BaseColors[pal1];
Palette[start].a = start == 0 ? 0 : 255;
return true;
}
palcol = pal1;
palstep = (pal2 - palcol) / (end - start);
for (int i = start; i <= end; palcol += palstep, ++i)
{
int j = GPalette.Remap[i], k = GPalette.Remap[int(round(palcol))];
Remap[j] = k;
Palette[j] = GPalette.BaseColors[k];
Palette[j].a = j == 0 ? 0 : 255;
}
return true;
}
//----------------------------------------------------------------------------
//
//
//
//----------------------------------------------------------------------------
bool FRemapTable::AddColorRange(int start, int end, int _r1,int _g1, int _b1, int _r2, int _g2, int _b2)
{
if (IndexOutOfRange(start, end))
{
return false;
}
double r1 = _r1;
double g1 = _g1;
double b1 = _b1;
double r2 = _r2;
double g2 = _g2;
double b2 = _b2;
double r, g, b;
double rs, gs, bs;
if (start > end)
{
std::swap (start, end);
r = r2;
g = g2;
b = b2;
rs = r1 - r2;
gs = g1 - g2;
bs = b1 - b2;
}
else
{
r = r1;
g = g1;
b = b1;
rs = r2 - r1;
gs = g2 - g1;
bs = b2 - b1;
}
if (start == end)
{
start = GPalette.Remap[start];
Palette[start] = PalEntry(start == 0 ? 0 : 255, int(r), int(g), int(b));
Remap[start] = ColorMatcher.Pick(Palette[start]);
}
else
{
rs /= (end - start);
gs /= (end - start);
bs /= (end - start);
for (int i = start; i <= end; ++i)
{
int j = GPalette.Remap[i];
Palette[j] = PalEntry(j == 0 ? 0 : 255, int(r), int(g), int(b));
Remap[j] = ColorMatcher.Pick(Palette[j]);
r += rs;
g += gs;
b += bs;
}
}
return true;
}
//----------------------------------------------------------------------------
//
//
//
//----------------------------------------------------------------------------
bool FRemapTable::AddDesaturation(int start, int end, double r1, double g1, double b1, double r2, double g2, double b2)
{
if (IndexOutOfRange(start, end))
{
return false;
}
r1 = clamp(r1, 0.0, 2.0);
g1 = clamp(g1, 0.0, 2.0);
b1 = clamp(b1, 0.0, 2.0);
r2 = clamp(r2, 0.0, 2.0);
g2 = clamp(g2, 0.0, 2.0);
b2 = clamp(b2, 0.0, 2.0);
if (start > end)
{
std::swap(start, end);
std::swap(r1, r2);
std::swap(g1, g2);
std::swap(b1, b2);
}
r2 -= r1;
g2 -= g1;
b2 -= b1;
r1 *= 255;
g1 *= 255;
b1 *= 255;
for(int c = start; c <= end; c++)
{
double intensity = (GPalette.BaseColors[c].r * 77 +
GPalette.BaseColors[c].g * 143 +
GPalette.BaseColors[c].b * 37) / 256.0;
PalEntry pe = PalEntry( MIN(255, int(r1 + intensity*r2)),
MIN(255, int(g1 + intensity*g2)),
MIN(255, int(b1 + intensity*b2)));
int cc = GPalette.Remap[c];
Remap[cc] = ColorMatcher.Pick(pe);
Palette[cc] = pe;
Palette[cc].a = cc == 0 ? 0:255;
}
return true;
}
//----------------------------------------------------------------------------
//
//
//
//----------------------------------------------------------------------------
bool FRemapTable::AddColourisation(int start, int end, int r, int g, int b)
{
if (IndexOutOfRange(start, end))
{
return false;
}
for (int i = start; i < end; ++i)
{
double br = GPalette.BaseColors[i].r;
double bg = GPalette.BaseColors[i].g;
double bb = GPalette.BaseColors[i].b;
double grey = (br * 0.299 + bg * 0.587 + bb * 0.114) / 255.0f;
if (grey > 1.0) grey = 1.0;
br = r * grey;
bg = g * grey;
bb = b * grey;
int j = GPalette.Remap[i];
Palette[j] = PalEntry(j == 0 ? 0 : 255, int(br), int(bg), int(bb));
Remap[j] = ColorMatcher.Pick(Palette[j]);
}
return true;
}
//----------------------------------------------------------------------------
//
//
//
//----------------------------------------------------------------------------
bool FRemapTable::AddTint(int start, int end, int r, int g, int b, int amount)
{
if (IndexOutOfRange(start, end))
{
return false;
}
for (int i = start; i < end; ++i)
{
float br = GPalette.BaseColors[i].r;
float bg = GPalette.BaseColors[i].g;
float bb = GPalette.BaseColors[i].b;
float a = amount * 0.01f;
float ia = 1.0f - a;
br = br * ia + r * a;
bg = bg * ia + g * a;
bb = bb * ia + b * a;
int j = GPalette.Remap[i];
Palette[j] = PalEntry(j == 0 ? 0 : 255, int(br), int(bg), int(bb));
Remap[j] = ColorMatcher.Pick(Palette[j]);
}
return true;
}
//----------------------------------------------------------------------------
//
//
//
//----------------------------------------------------------------------------
bool FRemapTable::AddToTranslation(const char *range)
{
int start,end;
bool desaturated = false;
FScanner sc;
sc.OpenMem("translation", range, int(strlen(range)));
sc.SetCMode(true);
sc.MustGetToken(TK_IntConst);
start = sc.Number;
sc.MustGetToken(':');
sc.MustGetToken(TK_IntConst);
end = sc.Number;
sc.MustGetToken('=');
if (start < 0 || start > 255 || end < 0 || end > 255)
{
sc.ScriptError("Palette index out of range");
return false;
}
sc.MustGetAnyToken();
if (sc.TokenType == '[')
{
// translation using RGB values
int r1,g1,b1,r2,g2,b2;
sc.MustGetToken(TK_IntConst);
r1 = sc.Number;
sc.MustGetToken(',');
sc.MustGetToken(TK_IntConst);
g1 = sc.Number;
sc.MustGetToken(',');
sc.MustGetToken(TK_IntConst);
b1 = sc.Number;
sc.MustGetToken(']');
sc.MustGetToken(':');
sc.MustGetToken('[');
sc.MustGetToken(TK_IntConst);
r2 = sc.Number;
sc.MustGetToken(',');
sc.MustGetToken(TK_IntConst);
g2 = sc.Number;
sc.MustGetToken(',');
sc.MustGetToken(TK_IntConst);
b2 = sc.Number;
sc.MustGetToken(']');
return AddColorRange(start, end, r1, g1, b1, r2, g2, b2);
}
else if (sc.TokenType == '%')
{
// translation using RGB values
double r1,g1,b1,r2,g2,b2;
sc.MustGetToken('[');
sc.MustGetAnyToken();
if (sc.TokenType != TK_IntConst) sc.TokenMustBe(TK_FloatConst);
r1 = sc.Float;
sc.MustGetToken(',');
sc.MustGetAnyToken();
if (sc.TokenType != TK_IntConst) sc.TokenMustBe(TK_FloatConst);
g1 = sc.Float;
sc.MustGetToken(',');
sc.MustGetAnyToken();
if (sc.TokenType != TK_IntConst) sc.TokenMustBe(TK_FloatConst);
b1 = sc.Float;
sc.MustGetToken(']');
sc.MustGetToken(':');
sc.MustGetToken('[');
sc.MustGetAnyToken();
if (sc.TokenType != TK_IntConst) sc.TokenMustBe(TK_FloatConst);
r2 = sc.Float;
sc.MustGetToken(',');
sc.MustGetAnyToken();
if (sc.TokenType != TK_IntConst) sc.TokenMustBe(TK_FloatConst);
g2 = sc.Float;
sc.MustGetToken(',');
sc.MustGetAnyToken();
if (sc.TokenType != TK_IntConst) sc.TokenMustBe(TK_FloatConst);
b2 = sc.Float;
sc.MustGetToken(']');
return AddDesaturation(start, end, r1, g1, b1, r2, g2, b2);
}
else if (sc.TokenType == '#')
{
// Colourise translation
int r, g, b;
sc.MustGetToken('[');
sc.MustGetToken(TK_IntConst);
r = sc.Number;
sc.MustGetToken(',');
sc.MustGetToken(TK_IntConst);
g = sc.Number;
sc.MustGetToken(',');
sc.MustGetToken(TK_IntConst);
b = sc.Number;
sc.MustGetToken(']');
return AddColourisation(start, end, r, g, b);
}
else if (sc.TokenType == '@')
{
// Tint translation
int a, r, g, b;
sc.MustGetToken(TK_IntConst);
a = sc.Number;
sc.MustGetToken('[');
sc.MustGetToken(TK_IntConst);
r = sc.Number;
sc.MustGetToken(',');
sc.MustGetToken(TK_IntConst);
g = sc.Number;
sc.MustGetToken(',');
sc.MustGetToken(TK_IntConst);
b = sc.Number;
sc.MustGetToken(']');
return AddTint(start, end, r, g, b, a);
}
else
{
int pal1, pal2;
sc.TokenMustBe(TK_IntConst);
pal1 = sc.Number;
sc.MustGetToken(':');
sc.MustGetToken(TK_IntConst);
pal2 = sc.Number;
return AddIndexRange(start, end, pal1, pal2);
}
}
//----------------------------------------------------------------------------
//
// Adds raw colors to a given translation
//
//----------------------------------------------------------------------------
bool FRemapTable::AddColors(int start, int count, const uint8_t*colors, int trans_color)
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{
int end = start + count;
if (IndexOutOfRange(start, end-1))
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{
return false;
}
for (int i = start; i < end; ++i)
{
auto br = colors[0];
auto bg = colors[1];
auto bb = colors[2];
colors += 3;
int j = GPalette.Remap[i];
Palette[j] = PalEntry(j == trans_color ? 0 : 255, br, bg, bb);
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Remap[j] = ColorMatcher.Pick(Palette[j]);
}
return true;
}
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