/* ** r_translate.cpp ** Translation table handling ** **--------------------------------------------------------------------------- ** Copyright 1998-2006 Randy Heit ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions ** are met: ** ** 1. Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** 2. Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in the ** documentation and/or other materials provided with the distribution. ** 3. The name of the author may not be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR ** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES ** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, ** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT ** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF ** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. **--------------------------------------------------------------------------- ** */ #include "palutil.h" #include "sc_man.h" #include "m_crc32.h" #include "printf.h" #include "colormatcher.h" #include "templates.h" #include "palettecontainer.h" #include "files.h" PaletteContainer GPalette; FColorMatcher ColorMatcher; extern uint8_t IcePalette[16][3]; //---------------------------------------------------------------------------- // // // //---------------------------------------------------------------------------- void PaletteContainer::Init(int numslots, const uint8_t* indexmap) // This cannot be a constructor!!! { if (numslots < 1) numslots = 1; Clear(); HasGlobalBrightmap = false; // Make sure that index 0 is always the identity translation. FRemapTable remap; remap.MakeIdentity(); remap.Inactive = true; TranslationTables.Resize(numslots); StoreTranslation(0, &remap); // make sure that translation ID 0 is the identity. ColorMatcher.SetPalette(BaseColors); ColorMatcher.SetIndexMap(indexmap); } void PaletteContainer::SetPalette(const uint8_t* colors, int transparent_index) { // Initialize all tables to the original palette. // At this point we do not care about the transparent index yet. for (int i = 0; i < 256; i++, colors += 3) { uniqueRemaps[0]->Palette[i] = BaseColors[i] = RawColors[i] = PalEntry(255, colors[0], colors[1], colors[2]); Remap[i] = i; } uniqueRemaps[0]->MakeIdentity(); // update the identity remap. // If the palette already has a transparent index, clear that color now if (transparent_index >= 0 && transparent_index <= 255) { BaseColors[transparent_index] = 0; uniqueRemaps[0]->Palette[transparent_index] = 0; } uniqueRemaps[0]->crc32 = CalcCRC32((uint8_t*)uniqueRemaps[0]->Palette, sizeof(uniqueRemaps[0]->Palette)); // Find white and black from the original palette so that they can be // used to make an educated guess of the translucency % for a // translucency map. WhiteIndex = BestColor((uint32_t*)RawColors, 255, 255, 255, 0, 255); BlackIndex = BestColor((uint32_t*)RawColors, 0, 0, 0, 0, 255); // The alphatexture translation. This is just a standard index as gray mapping and has no association with the palette. auto remap = &GrayRamp; remap->Remap[0] = 0; remap->Palette[0] = 0; for (int i = 1; i < 256; i++) { remap->Remap[i] = i; remap->Palette[i] = PalEntry(255, i, i, i); } // Palette to grayscale ramp. For internal use only, because the remap does not map to the palette. remap = &GrayscaleMap; remap->Remap[0] = 0; remap->Palette[0] = 0; for (int i = 1; i < 256; i++) { int r = GPalette.BaseColors[i].r; int g = GPalette.BaseColors[i].g; int b = GPalette.BaseColors[i].b; int v = (r * 77 + g * 143 + b * 37) >> 8; remap->Remap[i] = v; remap->Palette[i] = PalEntry(255, v, v, v); } for (int i = 0; i < 256; ++i) { GrayMap[i] = ColorMatcher.Pick(i, i, i); } // Create the ice translation table, based on Hexen's. Alas, the standard // Doom palette has no good substitutes for these bluish-tinted grays, so // they will just look gray unless you use a different PLAYPAL with Doom. uint8_t IcePaletteRemap[16]; for (int i = 0; i < 16; ++i) { IcePaletteRemap[i] = ColorMatcher.Pick(IcePalette[i][0], IcePalette[i][1], IcePalette[i][2]); } remap = &IceMap; remap->Remap[0] = 0; remap->Palette[0] = 0; for (int i = 1; i < 256; ++i) { int r = GPalette.BaseColors[i].r; int g = GPalette.BaseColors[i].g; int b = GPalette.BaseColors[i].b; int v = (r * 77 + g * 143 + b * 37) >> 12; remap->Remap[i] = IcePaletteRemap[v]; remap->Palette[i] = PalEntry(255, IcePalette[v][0], IcePalette[v][1], IcePalette[v][2]); } } //---------------------------------------------------------------------------- // // // //---------------------------------------------------------------------------- void PaletteContainer::Clear() { remapArena.FreeAllBlocks(); uniqueRemaps.Reset(); TranslationTables.Reset(); } //=========================================================================== // // // //=========================================================================== int PaletteContainer::DetermineTranslucency(FileReader& tranmap) { uint8_t index; PalEntry newcolor; PalEntry newcolor2; if (!tranmap.isOpen()) return 255; tranmap.Seek(GPalette.BlackIndex * 256 + GPalette.WhiteIndex, FileReader::SeekSet); tranmap.Read(&index, 1); newcolor = GPalette.BaseColors[GPalette.Remap[index]]; tranmap.Seek(GPalette.WhiteIndex * 256 + GPalette.BlackIndex, FileReader::SeekSet); tranmap.Read(&index, 1); newcolor2 = GPalette.BaseColors[GPalette.Remap[index]]; if (newcolor2.r == 255) // if black on white results in white it's either // fully transparent or additive { return -newcolor.r; } return newcolor.r; } //---------------------------------------------------------------------------- // // // //---------------------------------------------------------------------------- FRemapTable* PaletteContainer::AddRemap(FRemapTable* remap) { if (!remap) return uniqueRemaps[0]; remap->crc32 = CalcCRC32((uint8_t*)remap->Palette, sizeof(remap->Palette)); for (auto uremap : uniqueRemaps) { if (uremap->crc32 == remap->crc32 && uremap->NumEntries == remap->NumEntries && *uremap == *remap && remap->Inactive == uremap->Inactive) return uremap; } auto newremap = (FRemapTable*)remapArena.Alloc(sizeof(FRemapTable)); *newremap = *remap; auto index = uniqueRemaps.Push(newremap); newremap->Index = index; return newremap; } //---------------------------------------------------------------------------- // // // //---------------------------------------------------------------------------- void PaletteContainer::UpdateTranslation(int trans, FRemapTable* remap) { auto newremap = AddRemap(remap); TranslationTables[GetTranslationType(trans)].SetVal(GetTranslationIndex(trans), newremap); } //---------------------------------------------------------------------------- // // // //---------------------------------------------------------------------------- int PaletteContainer::AddTranslation(int slot, FRemapTable* remap, int count) { uint32_t id; for (int i = 0; i < count; i++) { auto newremap = AddRemap(&remap[i]); id = TranslationTables[slot].Push(newremap); } return TRANSLATION(slot, id); } //---------------------------------------------------------------------------- // // // //---------------------------------------------------------------------------- void PaletteContainer::CopyTranslation(int dest, int src) { TranslationTables[GetTranslationType(dest)].SetVal(GetTranslationIndex(dest), TranslationToTable(src)); } //---------------------------------------------------------------------------- // // // //---------------------------------------------------------------------------- FRemapTable *PaletteContainer::TranslationToTable(int translation) { unsigned int type = GetTranslationType(translation); unsigned int index = GetTranslationIndex(translation); if (type < 0 || type >= TranslationTables.Size() || index >= NumTranslations(type)) { return uniqueRemaps[0]; // this is the identity table. } return GetTranslation(type, index); } //---------------------------------------------------------------------------- // // Stores a copy of this translation but avoids duplicates // //---------------------------------------------------------------------------- int PaletteContainer::StoreTranslation(int slot, FRemapTable *remap) { unsigned int i; auto size = NumTranslations(slot); for (i = 0; i < size; i++) { if (*remap == *TranslationToTable(TRANSLATION(slot, i))) { // A duplicate of this translation already exists return TRANSLATION(slot, i); } } if (size >= 65535) // Translation IDs only have 16 bits for the index. { I_Error("Too many DECORATE translations"); } return AddTranslation(slot, remap); } //=========================================================================== // // Examines the colormap to see if some of the colors have to be // considered fullbright all the time. // //=========================================================================== void PaletteContainer::GenerateGlobalBrightmapFromColormap(const uint8_t *cmapdata, int numlevels) { GlobalBrightmap.MakeIdentity(); memset(GlobalBrightmap.Remap, WhiteIndex, 256); for (int i = 0; i < 256; i++) GlobalBrightmap.Palette[i] = PalEntry(255, 255, 255, 255); for (int j = 0; j < numlevels; j++) { for (int i = 0; i < 256; i++) { // the palette comparison should be for ==0 but that gives false positives with Heretic // and Hexen. uint8_t mappedcolor = cmapdata[i]; // consider colormaps which already remap the base level. if (cmapdata[i + j * 256] != mappedcolor || (RawColors[mappedcolor].r < 10 && RawColors[mappedcolor].g < 10 && RawColors[mappedcolor].b < 10)) { GlobalBrightmap.Remap[i] = BlackIndex; GlobalBrightmap.Palette[i] = PalEntry(255, 0, 0, 0); } } } for (int i = 0; i < 256; i++) { HasGlobalBrightmap |= GlobalBrightmap.Remap[i] == WhiteIndex; if (GlobalBrightmap.Remap[i] == WhiteIndex) DPrintf(DMSG_NOTIFY, "Marked color %d as fullbright\n", i); } } //---------------------------------------------------------------------------- // // // //---------------------------------------------------------------------------- static bool IndexOutOfRange(const int color) { const bool outOfRange = color < 0 || color > 255; if (outOfRange) { Printf(TEXTCOLOR_ORANGE "Palette index %i is out of range [0..255]\n", color); } return outOfRange; } static bool IndexOutOfRange(const int start, const int end) { const bool outOfRange = IndexOutOfRange(start); return IndexOutOfRange(end) || outOfRange; } static bool IndexOutOfRange(const int start1, const int end1, const int start2, const int end2) { const bool outOfRange = IndexOutOfRange(start1, end1); return IndexOutOfRange(start2, end2) || outOfRange; } //---------------------------------------------------------------------------- // // // //---------------------------------------------------------------------------- bool FRemapTable::operator==(const FRemapTable& o) { // Two translations are identical when they have the same amount of colors // and the palette values for both are identical. if (&o == this) return true; if (o.NumEntries != NumEntries) return false; return !memcmp(o.Palette, Palette, NumEntries * sizeof(*Palette)); } //---------------------------------------------------------------------------- // // // //---------------------------------------------------------------------------- void FRemapTable::MakeIdentity() { int i; for (i = 0; i < NumEntries; ++i) { Remap[i] = i; } for (i = 0; i < NumEntries; ++i) { Palette[i] = GPalette.BaseColors[i]; } for (i = 1; i < NumEntries; ++i) { Palette[i].a = 255; } } //---------------------------------------------------------------------------- // // // //---------------------------------------------------------------------------- bool FRemapTable::IsIdentity() const { for (int j = 0; j < 256; ++j) { if (Remap[j] != j) { return false; } } return true; } //---------------------------------------------------------------------------- // // // //---------------------------------------------------------------------------- bool FRemapTable::AddIndexRange(int start, int end, int pal1, int pal2) { if (IndexOutOfRange(start, end, pal1, pal2)) { return false; } double palcol, palstep; if (start > end) { std::swap (start, end); std::swap (pal1, pal2); } else if (start == end) { start = GPalette.Remap[start]; pal1 = GPalette.Remap[pal1]; Remap[start] = pal1; Palette[start] = GPalette.BaseColors[pal1]; Palette[start].a = start == 0 ? 0 : 255; return true; } palcol = pal1; palstep = (pal2 - palcol) / (end - start); for (int i = start; i <= end; palcol += palstep, ++i) { int j = GPalette.Remap[i], k = GPalette.Remap[int(round(palcol))]; Remap[j] = k; Palette[j] = GPalette.BaseColors[k]; Palette[j].a = j == 0 ? 0 : 255; } return true; } //---------------------------------------------------------------------------- // // // //---------------------------------------------------------------------------- bool FRemapTable::AddColorRange(int start, int end, int _r1,int _g1, int _b1, int _r2, int _g2, int _b2) { if (IndexOutOfRange(start, end)) { return false; } double r1 = _r1; double g1 = _g1; double b1 = _b1; double r2 = _r2; double g2 = _g2; double b2 = _b2; double r, g, b; double rs, gs, bs; if (start > end) { std::swap (start, end); r = r2; g = g2; b = b2; rs = r1 - r2; gs = g1 - g2; bs = b1 - b2; } else { r = r1; g = g1; b = b1; rs = r2 - r1; gs = g2 - g1; bs = b2 - b1; } if (start == end) { start = GPalette.Remap[start]; Palette[start] = PalEntry(start == 0 ? 0 : 255, int(r), int(g), int(b)); Remap[start] = ColorMatcher.Pick(Palette[start]); } else { rs /= (end - start); gs /= (end - start); bs /= (end - start); for (int i = start; i <= end; ++i) { int j = GPalette.Remap[i]; Palette[j] = PalEntry(j == 0 ? 0 : 255, int(r), int(g), int(b)); Remap[j] = ColorMatcher.Pick(Palette[j]); r += rs; g += gs; b += bs; } } return true; } //---------------------------------------------------------------------------- // // // //---------------------------------------------------------------------------- bool FRemapTable::AddDesaturation(int start, int end, double r1, double g1, double b1, double r2, double g2, double b2) { if (IndexOutOfRange(start, end)) { return false; } r1 = clamp(r1, 0.0, 2.0); g1 = clamp(g1, 0.0, 2.0); b1 = clamp(b1, 0.0, 2.0); r2 = clamp(r2, 0.0, 2.0); g2 = clamp(g2, 0.0, 2.0); b2 = clamp(b2, 0.0, 2.0); if (start > end) { std::swap(start, end); std::swap(r1, r2); std::swap(g1, g2); std::swap(b1, b2); } r2 -= r1; g2 -= g1; b2 -= b1; r1 *= 255; g1 *= 255; b1 *= 255; for(int c = start; c <= end; c++) { double intensity = (GPalette.BaseColors[c].r * 77 + GPalette.BaseColors[c].g * 143 + GPalette.BaseColors[c].b * 37) / 256.0; PalEntry pe = PalEntry( MIN(255, int(r1 + intensity*r2)), MIN(255, int(g1 + intensity*g2)), MIN(255, int(b1 + intensity*b2))); int cc = GPalette.Remap[c]; Remap[cc] = ColorMatcher.Pick(pe); Palette[cc] = pe; Palette[cc].a = cc == 0 ? 0:255; } return true; } //---------------------------------------------------------------------------- // // // //---------------------------------------------------------------------------- bool FRemapTable::AddColourisation(int start, int end, int r, int g, int b) { if (IndexOutOfRange(start, end)) { return false; } for (int i = start; i < end; ++i) { double br = GPalette.BaseColors[i].r; double bg = GPalette.BaseColors[i].g; double bb = GPalette.BaseColors[i].b; double grey = (br * 0.299 + bg * 0.587 + bb * 0.114) / 255.0f; if (grey > 1.0) grey = 1.0; br = r * grey; bg = g * grey; bb = b * grey; int j = GPalette.Remap[i]; Palette[j] = PalEntry(j == 0 ? 0 : 255, int(br), int(bg), int(bb)); Remap[j] = ColorMatcher.Pick(Palette[j]); } return true; } //---------------------------------------------------------------------------- // // // //---------------------------------------------------------------------------- bool FRemapTable::AddTint(int start, int end, int r, int g, int b, int amount) { if (IndexOutOfRange(start, end)) { return false; } for (int i = start; i < end; ++i) { float br = GPalette.BaseColors[i].r; float bg = GPalette.BaseColors[i].g; float bb = GPalette.BaseColors[i].b; float a = amount * 0.01f; float ia = 1.0f - a; br = br * ia + r * a; bg = bg * ia + g * a; bb = bb * ia + b * a; int j = GPalette.Remap[i]; Palette[j] = PalEntry(j == 0 ? 0 : 255, int(br), int(bg), int(bb)); Remap[j] = ColorMatcher.Pick(Palette[j]); } return true; } //---------------------------------------------------------------------------- // // // //---------------------------------------------------------------------------- bool FRemapTable::AddToTranslation(const char *range) { int start,end; bool desaturated = false; FScanner sc; sc.OpenMem("translation", range, int(strlen(range))); sc.SetCMode(true); sc.MustGetToken(TK_IntConst); start = sc.Number; sc.MustGetToken(':'); sc.MustGetToken(TK_IntConst); end = sc.Number; sc.MustGetToken('='); if (start < 0 || start > 255 || end < 0 || end > 255) { sc.ScriptError("Palette index out of range"); return false; } sc.MustGetAnyToken(); if (sc.TokenType == '[') { // translation using RGB values int r1,g1,b1,r2,g2,b2; sc.MustGetToken(TK_IntConst); r1 = sc.Number; sc.MustGetToken(','); sc.MustGetToken(TK_IntConst); g1 = sc.Number; sc.MustGetToken(','); sc.MustGetToken(TK_IntConst); b1 = sc.Number; sc.MustGetToken(']'); sc.MustGetToken(':'); sc.MustGetToken('['); sc.MustGetToken(TK_IntConst); r2 = sc.Number; sc.MustGetToken(','); sc.MustGetToken(TK_IntConst); g2 = sc.Number; sc.MustGetToken(','); sc.MustGetToken(TK_IntConst); b2 = sc.Number; sc.MustGetToken(']'); return AddColorRange(start, end, r1, g1, b1, r2, g2, b2); } else if (sc.TokenType == '%') { // translation using RGB values double r1,g1,b1,r2,g2,b2; sc.MustGetToken('['); sc.MustGetAnyToken(); if (sc.TokenType != TK_IntConst) sc.TokenMustBe(TK_FloatConst); r1 = sc.Float; sc.MustGetToken(','); sc.MustGetAnyToken(); if (sc.TokenType != TK_IntConst) sc.TokenMustBe(TK_FloatConst); g1 = sc.Float; sc.MustGetToken(','); sc.MustGetAnyToken(); if (sc.TokenType != TK_IntConst) sc.TokenMustBe(TK_FloatConst); b1 = sc.Float; sc.MustGetToken(']'); sc.MustGetToken(':'); sc.MustGetToken('['); sc.MustGetAnyToken(); if (sc.TokenType != TK_IntConst) sc.TokenMustBe(TK_FloatConst); r2 = sc.Float; sc.MustGetToken(','); sc.MustGetAnyToken(); if (sc.TokenType != TK_IntConst) sc.TokenMustBe(TK_FloatConst); g2 = sc.Float; sc.MustGetToken(','); sc.MustGetAnyToken(); if (sc.TokenType != TK_IntConst) sc.TokenMustBe(TK_FloatConst); b2 = sc.Float; sc.MustGetToken(']'); return AddDesaturation(start, end, r1, g1, b1, r2, g2, b2); } else if (sc.TokenType == '#') { // Colourise translation int r, g, b; sc.MustGetToken('['); sc.MustGetToken(TK_IntConst); r = sc.Number; sc.MustGetToken(','); sc.MustGetToken(TK_IntConst); g = sc.Number; sc.MustGetToken(','); sc.MustGetToken(TK_IntConst); b = sc.Number; sc.MustGetToken(']'); return AddColourisation(start, end, r, g, b); } else if (sc.TokenType == '@') { // Tint translation int a, r, g, b; sc.MustGetToken(TK_IntConst); a = sc.Number; sc.MustGetToken('['); sc.MustGetToken(TK_IntConst); r = sc.Number; sc.MustGetToken(','); sc.MustGetToken(TK_IntConst); g = sc.Number; sc.MustGetToken(','); sc.MustGetToken(TK_IntConst); b = sc.Number; sc.MustGetToken(']'); return AddTint(start, end, r, g, b, a); } else { int pal1, pal2; sc.TokenMustBe(TK_IntConst); pal1 = sc.Number; sc.MustGetToken(':'); sc.MustGetToken(TK_IntConst); pal2 = sc.Number; return AddIndexRange(start, end, pal1, pal2); } } //---------------------------------------------------------------------------- // // Adds raw colors to a given translation // //---------------------------------------------------------------------------- bool FRemapTable::AddColors(int start, int count, const uint8_t*colors, int trans_color) { int end = start + count; if (IndexOutOfRange(start, end-1)) { return false; } for (int i = start; i < end; ++i) { auto br = colors[0]; auto bg = colors[1]; auto bb = colors[2]; colors += 3; int j = GPalette.Remap[i]; Palette[j] = PalEntry(j == trans_color ? 0 : 255, br, bg, bb); Remap[j] = ColorMatcher.Pick(Palette[j]); } return true; }