2019-11-20 16:21:32 +00:00
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//-------------------------------------------------------------------------
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/*
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Copyright (C) 2010-2019 EDuke32 developers and contributors
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Copyright (C) 2019 sirlemonhead, Nuke.YKT
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This file is part of PCExhumed.
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PCExhumed is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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2019-11-22 23:11:37 +00:00
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#include "ns.h"
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2019-11-24 09:03:19 +00:00
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#include "ps_input.h"
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2019-08-26 03:59:14 +00:00
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#include "exhumed.h"
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#include "player.h"
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2020-08-23 05:41:29 +00:00
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#include "status.h"
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#include "view.h"
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2020-09-21 08:36:04 +00:00
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#include "menu.h"
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2019-08-26 03:59:14 +00:00
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2019-11-22 23:11:37 +00:00
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BEGIN_PS_NS
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2020-09-21 08:36:04 +00:00
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static int turn;
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static int counter;
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2019-08-26 03:59:14 +00:00
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short nInputStack = 0;
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short bStackNode[kMaxPlayers];
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short nTypeStack[kMaxPlayers];
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PlayerInput sPlayerInput[kMaxPlayers];
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int *pStackPtr;
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// (nInputStack * 32) - 11;
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void PushInput(PlayerInput *pInput, int edx)
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{
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2019-08-31 07:47:15 +00:00
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if (!bStackNode[edx])
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{
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2019-08-26 03:59:14 +00:00
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// memcpy(sInputStack[nInputStack], pInput,
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2019-08-31 07:47:15 +00:00
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}
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2019-08-26 03:59:14 +00:00
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}
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int PopInput()
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{
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2019-08-31 07:47:15 +00:00
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if (!nInputStack)
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return -1;
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2019-08-26 03:59:14 +00:00
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2019-08-31 07:47:15 +00:00
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nInputStack--;
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2019-08-26 03:59:14 +00:00
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2019-08-31 07:47:15 +00:00
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// TEMP
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return 0;
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2019-08-26 03:59:14 +00:00
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}
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void InitInput()
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{
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2019-08-31 07:47:15 +00:00
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memset(nTypeStack, 0, sizeof(nTypeStack));
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nInputStack = 0;
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memset(bStackNode, 0, sizeof(bStackNode));
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2019-08-26 03:59:14 +00:00
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// pStackPtr = &sInputStack;
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}
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void ClearSpaceBar(short nPlayer)
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{
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2020-08-28 20:51:05 +00:00
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sPlayerInput[nPlayer].actions &= SB_OPEN;
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2019-11-24 09:03:19 +00:00
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buttonMap.ClearButton(gamefunc_Open);
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2019-08-26 03:59:14 +00:00
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}
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void BackupInput()
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{
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}
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void SendInput()
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{
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}
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2020-08-18 08:28:19 +00:00
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2020-08-23 05:41:29 +00:00
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void CheckKeys2()
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2019-08-26 03:59:14 +00:00
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{
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2020-08-23 14:11:18 +00:00
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if (PlayerList[nLocalPlayer].nHealth <= 0)
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2020-08-23 05:41:29 +00:00
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{
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SetAirFrame();
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2019-08-31 07:47:15 +00:00
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}
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2019-08-26 03:59:14 +00:00
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}
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2020-08-23 14:11:18 +00:00
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2020-09-21 08:36:04 +00:00
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static void processMovement(ControlInfo* const hidInput)
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2020-08-26 22:58:21 +00:00
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{
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// JBF: Run key behaviour is selectable
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2020-08-28 22:57:07 +00:00
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int const playerRunning = !!(localInput.actions & SB_RUN);
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2020-08-26 22:58:21 +00:00
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int const turnAmount = playerRunning ? 12 : 8;
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int const keyMove = playerRunning ? 12 : 6;
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2020-09-21 08:36:04 +00:00
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bool const mouseaim = !(localInput.actions & SB_AIMMODE);
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double const scaleAdjust = InputScale();
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InputPacket tempinput {};
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2020-08-26 22:58:21 +00:00
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if (buttonMap.ButtonDown(gamefunc_Strafe))
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{
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2020-09-21 08:36:04 +00:00
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tempinput.svel -= xs_CRoundToInt((hidInput->mousex * 32.) + (scaleAdjust * (hidInput->dyaw * keyMove)));
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2020-08-26 22:58:21 +00:00
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}
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else
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{
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2020-09-21 08:36:04 +00:00
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tempinput.q16avel += FloatToFixed(hidInput->mousex + (scaleAdjust * hidInput->dyaw));
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2020-08-26 22:58:21 +00:00
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}
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2020-08-29 11:32:14 +00:00
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if (mouseaim)
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2020-09-21 08:36:04 +00:00
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{
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2020-09-06 10:17:54 +00:00
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tempinput.q16horz += FloatToFixed(hidInput->mousey);
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2020-09-21 08:36:04 +00:00
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}
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2020-08-26 22:58:21 +00:00
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else
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2020-09-21 08:36:04 +00:00
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{
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tempinput.fvel -= xs_CRoundToInt(hidInput->mousey * 8.);
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}
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2020-08-26 22:58:21 +00:00
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2020-09-21 08:36:04 +00:00
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if (!in_mouseflip)
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tempinput.q16horz = -tempinput.q16horz;
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2020-08-26 22:58:21 +00:00
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2020-09-21 08:36:04 +00:00
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tempinput.q16horz -= FloatToFixed(scaleAdjust * hidInput->dpitch);
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tempinput.svel -= xs_CRoundToInt(scaleAdjust * (hidInput->dx * keyMove));
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tempinput.fvel -= xs_CRoundToInt(scaleAdjust * (hidInput->dz * keyMove));
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2020-08-26 22:58:21 +00:00
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if (buttonMap.ButtonDown(gamefunc_Strafe))
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{
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if (buttonMap.ButtonDown(gamefunc_Turn_Left))
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2020-08-29 11:32:14 +00:00
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tempinput.svel -= -keyMove;
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2020-08-26 22:58:21 +00:00
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if (buttonMap.ButtonDown(gamefunc_Turn_Right))
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2020-08-29 11:32:14 +00:00
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tempinput.svel -= keyMove;
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2020-08-26 22:58:21 +00:00
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}
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else
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{
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if (buttonMap.ButtonDown(gamefunc_Turn_Left))
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{
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turn -= 2;
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if (turn < -turnAmount)
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turn = -turnAmount;
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}
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else if (buttonMap.ButtonDown(gamefunc_Turn_Right))
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{
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turn += 2;
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if (turn > turnAmount)
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turn = turnAmount;
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}
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if (turn < 0)
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{
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turn++;
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if (turn > 0)
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turn = 0;
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}
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if (turn > 0)
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{
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turn--;
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if (turn < 0)
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turn = 0;
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}
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//if ((counter++) % 4 == 0) // what was this for???
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2020-09-21 08:36:04 +00:00
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tempinput.q16avel += FloatToFixed(scaleAdjust * (turn * 2));
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2020-08-26 22:58:21 +00:00
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}
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if (buttonMap.ButtonDown(gamefunc_Strafe_Left))
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2020-08-29 11:32:14 +00:00
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tempinput.svel += keyMove;
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2020-08-26 22:58:21 +00:00
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if (buttonMap.ButtonDown(gamefunc_Strafe_Right))
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2020-08-29 11:32:14 +00:00
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tempinput.svel += -keyMove;
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2020-08-26 22:58:21 +00:00
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if (buttonMap.ButtonDown(gamefunc_Move_Forward))
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2020-08-29 11:32:14 +00:00
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tempinput.fvel += keyMove;
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2020-08-26 22:58:21 +00:00
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if (buttonMap.ButtonDown(gamefunc_Move_Backward))
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2020-08-29 11:32:14 +00:00
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tempinput.fvel += -keyMove;
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2020-08-26 22:58:21 +00:00
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2020-08-29 11:32:14 +00:00
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localInput.fvel = clamp(localInput.fvel + tempinput.fvel, -12, 12);
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localInput.svel = clamp(localInput.svel + tempinput.svel, -12, 12);
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2020-09-21 08:36:04 +00:00
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localInput.q16avel += tempinput.q16avel;
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localInput.q16horz += tempinput.q16horz;
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2020-08-26 22:58:21 +00:00
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2020-09-21 09:28:39 +00:00
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if (!cl_syncinput)
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2020-08-26 22:58:21 +00:00
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{
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2020-09-21 08:36:04 +00:00
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Player* pPlayer = &PlayerList[nLocalPlayer];
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2020-08-26 22:58:21 +00:00
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2020-09-21 09:28:39 +00:00
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if (!nFreeze)
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{
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2020-09-22 06:06:12 +00:00
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applylook(&pPlayer->q16angle, &pPlayer->q16look_ang, &pPlayer->q16rotscrnang, &pPlayer->spin, tempinput.q16avel, &sPlayerInput[nLocalPlayer].actions, scaleAdjust, eyelevel[nLocalPlayer] > -14080);
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2020-09-21 09:28:39 +00:00
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sethorizon(&pPlayer->q16horiz, tempinput.q16horz, &sPlayerInput[nLocalPlayer].actions, scaleAdjust);
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2020-09-21 10:37:09 +00:00
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UpdatePlayerSpriteAngle(pPlayer);
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2020-09-21 09:28:39 +00:00
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}
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playerProcessHelpers(&pPlayer->q16angle, &pPlayer->angAdjust, &pPlayer->angTarget, &pPlayer->q16horiz, &pPlayer->horizAdjust, &pPlayer->horizTarget, scaleAdjust);
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2020-09-21 08:36:04 +00:00
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}
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}
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2020-08-26 22:58:21 +00:00
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2020-09-21 08:36:04 +00:00
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void GameInterface::GetInput(InputPacket* packet, ControlInfo* const hidInput)
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{
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if (paused || M_Active())
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{
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localInput = {};
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return;
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2020-08-26 22:58:21 +00:00
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}
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2020-09-21 08:36:04 +00:00
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if (packet != nullptr)
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2020-08-26 22:58:21 +00:00
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{
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2020-09-21 08:36:04 +00:00
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localInput = {};
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ApplyGlobalInput(localInput, hidInput);
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if (PlayerList[nLocalPlayer].nHealth == 0) localInput.actions &= SB_OPEN;
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2020-08-26 22:58:21 +00:00
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}
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2020-09-23 13:45:32 +00:00
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if (PlayerList[nLocalPlayer].nHealth == 0)
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{
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lPlayerYVel = 0;
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lPlayerXVel = 0;
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return;
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}
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2020-09-21 08:36:04 +00:00
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processMovement(hidInput);
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2020-09-02 20:55:57 +00:00
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if (packet) *packet = localInput;
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}
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2020-08-27 22:03:35 +00:00
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END_PS_NS
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