raze/source/common/engine/i_interface.h

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#pragma once
#include "zstring.h"
#include "intrect.h"
struct event_t;
class FRenderState;
class FGameTexture;
enum EUpscaleFlags;
struct SystemCallbacks
{
bool (*WantGuiCapture)();
bool (*WantLeftButton)();
bool (*NetGame)();
bool (*WantNativeMouse)();
bool (*CaptureModeInGame)();
void (*CrashInfo)(char* buffer, size_t bufflen, const char* lfstr);
void (*PlayStartupSound)(const char* name);
bool (*IsSpecialUI)();
bool (*DisableTextureFilter)();
void (*OnScreenSizeChanged)();
IntRect(*GetSceneRect)();
FString(*GetLocationDescription)();
void (*MenuDim)();
FString(*GetPlayerName)(int i);
bool (*DispatchEvent)(event_t* ev);
bool (*CheckGame)(const char* nm);
int (*GetGender)();
void (*MenuClosed)();
bool (*CheckMenudefOption)(const char* opt);
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void (*ConsoleToggled)(int state);
bool (*PreBindTexture)(FRenderState* state, FGameTexture*& tex, EUpscaleFlags& flags, int& scaleflags, int& clampmode, int& translation, int& overrideshader);
void (*FontCharCreated)(FGameTexture* base, FGameTexture* untranslated, FGameTexture* translated);
};
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extern SystemCallbacks sysCallbacks;
struct WadStuff
{
FString Path;
FString Name;
};
extern FString endoomName;
extern bool batchrun;
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extern float menuBlurAmount;
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extern bool generic_ui;
void UpdateGenericUI(bool cvar);