raze/source/exhumed/src/osdcmds.cpp

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//-------------------------------------------------------------------------
/*
Copyright (C) 2010 EDuke32 developers and contributors
This file is part of EDuke32.
EDuke32 is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#include "compat.h"
#include "build.h"
#include "common.h"
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#include "keyboard.h"
#include "control.h"
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#include "exhumed.h"
#include "config.h"
#include "osdcmds.h"
#include "vfs.h"
static inline int osdcmd_quit(osdcmdptr_t UNUSED(parm))
{
UNREFERENCED_CONST_PARAMETER(parm);
OSD_ShowDisplay(0);
ShutDown();
return OSDCMD_OK;
}
int osdcmd_restartvid(osdcmdptr_t UNUSED(parm))
{
UNREFERENCED_CONST_PARAMETER(parm);
videoResetMode();
if (videoSetGameMode(gSetup.fullscreen,gSetup.xdim,gSetup.ydim,gSetup.bpp,0))
bail2dos("restartvid: Reset failed...\n");
onvideomodechange(gSetup.bpp>8);
UpdateScreenSize();
return OSDCMD_OK;
}
static int osdcmd_vidmode(osdcmdptr_t parm)
{
int32_t newbpp = gSetup.bpp, newwidth = gSetup.xdim,
newheight = gSetup.ydim, newfs = gSetup.fullscreen;
int32_t tmp;
if (parm->numparms < 1 || parm->numparms > 4) return OSDCMD_SHOWHELP;
switch (parm->numparms)
{
case 1: // bpp switch
tmp = Batol(parm->parms[0]);
if (!(tmp==8 || tmp==16 || tmp==32))
return OSDCMD_SHOWHELP;
newbpp = tmp;
break;
case 2: // res switch
newwidth = Batol(parm->parms[0]);
newheight = Batol(parm->parms[1]);
break;
case 3: // res & bpp switch
case 4:
newwidth = Batol(parm->parms[0]);
newheight = Batol(parm->parms[1]);
tmp = Batol(parm->parms[2]);
if (!(tmp==8 || tmp==16 || tmp==32))
return OSDCMD_SHOWHELP;
newbpp = tmp;
if (parm->numparms == 4)
newfs = (Batol(parm->parms[3]) != 0);
break;
}
if (videoSetGameMode(newfs,newwidth,newheight,newbpp,upscalefactor))
{
initprintf("vidmode: Mode change failed!\n");
if (videoSetGameMode(gSetup.fullscreen, gSetup.xdim, gSetup.ydim, gSetup.bpp, upscalefactor))
bail2dos("vidmode: Reset failed!\n");
}
gSetup.bpp = newbpp;
gSetup.xdim = newwidth;
gSetup.ydim = newheight;
gSetup.fullscreen = newfs;
onvideomodechange(gSetup.bpp>8);
UpdateScreenSize();
return OSDCMD_OK;
}
static int osdcmd_addpath(osdcmdptr_t parm)
{
if (parm->numparms != 1)
return OSDCMD_SHOWHELP;
addsearchpath(parm->parms[0]);
return OSDCMD_OK;
}
static int osdcmd_initgroupfile(osdcmdptr_t parm)
{
if (parm->numparms != 1)
return OSDCMD_SHOWHELP;
initgroupfile(parm->parms[0]);
return OSDCMD_OK;
}
void onvideomodechange(int32_t newmode)
{
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uint8_t palid = BASEPAL;
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#if 0
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#ifdef POLYMER
if (videoGetRenderMode() == REND_POLYMER)
{
int32_t i = 0;
while (i < MAXSPRITES)
{
if (actor[i].lightptr)
{
polymer_deletelight(actor[i].lightId);
actor[i].lightptr = NULL;
actor[i].lightId = -1;
}
i++;
}
}
#endif
#endif
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videoSetPalette(0, palid, 0);
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}
static int osdcmd_button(osdcmdptr_t parm)
{
static char const s_gamefunc_[] = "gamefunc_";
int constexpr strlen_gamefunc_ = ARRAY_SIZE(s_gamefunc_) - 1;
char const *p = parm->name + strlen_gamefunc_;
// if (g_player[myconnectindex].ps->gm == MODE_GAME) // only trigger these if in game
CONTROL_ButtonFlags[CONFIG_FunctionNameToNum(p)] = 1; // FIXME
return OSDCMD_OK;
}
const char *const ConsoleButtons[] =
{
"mouse1", "mouse2", "mouse3", "mouse4", "mwheelup",
"mwheeldn", "mouse5", "mouse6", "mouse7", "mouse8"
};
static int osdcmd_bind(osdcmdptr_t parm)
{
char tempbuf[256];
if (parm->numparms==1 && !Bstrcasecmp(parm->parms[0],"showkeys"))
{
for (auto & s : sctokeylut)
OSD_Printf("%s\n", s.key);
for (auto ConsoleButton : ConsoleButtons)
OSD_Printf("%s\n",ConsoleButton);
return OSDCMD_OK;
}
if (parm->numparms==0)
{
int j=0;
OSD_Printf("Current key bindings:\n");
for (int i=0; i<MAXBOUNDKEYS+MAXMOUSEBUTTONS; i++)
if (CONTROL_KeyIsBound(i))
{
j++;
OSD_Printf("%-9s %s\"%s\"\n", CONTROL_KeyBinds[i].key, CONTROL_KeyBinds[i].repeat?"":"norepeat ",
CONTROL_KeyBinds[i].cmdstr);
}
if (j == 0)
OSD_Printf("No binds found.\n");
return OSDCMD_OK;
}
int i, j, repeat;
for (i=0; i < ARRAY_SSIZE(sctokeylut); i++)
{
if (!Bstrcasecmp(parm->parms[0], sctokeylut[i].key))
break;
}
// didn't find the key
if (i == ARRAY_SSIZE(sctokeylut))
{
for (i=0; i<MAXMOUSEBUTTONS; i++)
if (!Bstrcasecmp(parm->parms[0],ConsoleButtons[i]))
break;
if (i >= MAXMOUSEBUTTONS)
return OSDCMD_SHOWHELP;
if (parm->numparms < 2)
{
if (CONTROL_KeyBinds[MAXBOUNDKEYS + i].cmdstr && CONTROL_KeyBinds[MAXBOUNDKEYS + i ].key)
OSD_Printf("%-9s %s\"%s\"\n", ConsoleButtons[i], CONTROL_KeyBinds[MAXBOUNDKEYS + i].repeat?"":"norepeat ",
CONTROL_KeyBinds[MAXBOUNDKEYS + i].cmdstr);
else OSD_Printf("%s is unbound\n", ConsoleButtons[i]);
return OSDCMD_OK;
}
j = 1;
repeat = 1;
if (!Bstrcasecmp(parm->parms[j],"norepeat"))
{
repeat = 0;
j++;
}
Bstrcpy(tempbuf,parm->parms[j++]);
for (; j<parm->numparms; j++)
{
Bstrcat(tempbuf," ");
Bstrcat(tempbuf,parm->parms[j++]);
}
CONTROL_BindMouse(i, tempbuf, repeat, ConsoleButtons[i]);
if (!OSD_ParsingScript())
OSD_Printf("%s\n",parm->raw);
return OSDCMD_OK;
}
if (parm->numparms < 2)
{
if (CONTROL_KeyIsBound(sctokeylut[i].sc))
OSD_Printf("%-9s %s\"%s\"\n", sctokeylut[i].key, CONTROL_KeyBinds[sctokeylut[i].sc].repeat?"":"norepeat ",
CONTROL_KeyBinds[sctokeylut[i].sc].cmdstr);
else OSD_Printf("%s is unbound\n", sctokeylut[i].key);
return OSDCMD_OK;
}
j = 1;
repeat = 1;
if (!Bstrcasecmp(parm->parms[j],"norepeat"))
{
repeat = 0;
j++;
}
Bstrcpy(tempbuf,parm->parms[j++]);
for (; j<parm->numparms; j++)
{
Bstrcat(tempbuf," ");
Bstrcat(tempbuf,parm->parms[j++]);
}
CONTROL_BindKey(sctokeylut[i].sc, tempbuf, repeat, sctokeylut[i].key);
char *cp = tempbuf;
// Populate the keyboard config menu based on the bind.
// Take care of processing one-to-many bindings properly, too.
static char const s_gamefunc_[] = "gamefunc_";
int constexpr strlen_gamefunc_ = ARRAY_SIZE(s_gamefunc_) - 1;
while ((cp = Bstrstr(cp, s_gamefunc_)))
{
cp += strlen_gamefunc_;
char *semi = Bstrchr(cp, ';');
if (semi)
*semi = 0;
j = CONFIG_FunctionNameToNum(cp);
if (semi)
cp = semi+1;
if (j != -1)
{
KeyboardKeys[j][1] = KeyboardKeys[j][0];
KeyboardKeys[j][0] = sctokeylut[i].sc;
// CONTROL_MapKey(j, sctokeylut[i].sc, ud.config.KeyboardKeys[j][0]);
if (j == gamefunc_Show_Console)
OSD_CaptureKey(sctokeylut[i].sc);
}
}
if (!OSD_ParsingScript())
OSD_Printf("%s\n",parm->raw);
return OSDCMD_OK;
}
static int osdcmd_unbindall(osdcmdptr_t UNUSED(parm))
{
UNREFERENCED_CONST_PARAMETER(parm);
for (int i = 0; i < MAXBOUNDKEYS; ++i)
CONTROL_FreeKeyBind(i);
for (int i = 0; i < MAXMOUSEBUTTONS; ++i)
CONTROL_FreeMouseBind(i);
for (auto &KeyboardKey : KeyboardKeys)
KeyboardKey[0] = KeyboardKey[1] = 0xff;
if (!OSD_ParsingScript())
OSD_Printf("unbound all controls\n");
return OSDCMD_OK;
}
static int osdcmd_unbind(osdcmdptr_t parm)
{
if (parm->numparms != 1)
return OSDCMD_SHOWHELP;
for (auto & ConsoleKey : sctokeylut)
{
if (ConsoleKey.key && !Bstrcasecmp(parm->parms[0], ConsoleKey.key))
{
CONTROL_FreeKeyBind(ConsoleKey.sc);
OSD_Printf("unbound key %s\n", ConsoleKey.key);
return OSDCMD_OK;
}
}
for (int i = 0; i < MAXMOUSEBUTTONS; i++)
{
if (!Bstrcasecmp(parm->parms[0], ConsoleButtons[i]))
{
CONTROL_FreeMouseBind(i);
OSD_Printf("unbound %s\n", ConsoleButtons[i]);
return OSDCMD_OK;
}
}
return OSDCMD_SHOWHELP;
}
static int osdcmd_unbound(osdcmdptr_t parm)
{
if (parm->numparms != 1)
return OSDCMD_OK;
int const gameFunc = CONFIG_FunctionNameToNum(parm->parms[0]);
if (gameFunc != -1)
KeyboardKeys[gameFunc][0] = 0;
return OSDCMD_OK;
}
static int osdcmd_screenshot(osdcmdptr_t parm)
{
// KB_ClearKeysDown();
static const char *fn = "capt0000.png";
if (parm->numparms == 1 && !Bstrcasecmp(parm->parms[0], "tga"))
videoCaptureScreenTGA(fn, 0);
else videoCaptureScreen(fn, 0);
return OSDCMD_OK;
}
static int osdcmd_cvar_set_game(osdcmdptr_t parm)
{
int const r = osdcmd_cvar_set(parm);
if (r != OSDCMD_OK) return r;
// TODO:
/*if (!Bstrcasecmp(parm->name, "r_upscalefactor"))
{
if (in3dmode())
{
videoSetGameMode(fullscreen, xres, yres, bpp, ud.detail);
}
}
else if (!Bstrcasecmp(parm->name, "r_size"))
{
ud.statusbarmode = (ud.screen_size < 8);
G_UpdateScreenArea();
}
else if (!Bstrcasecmp(parm->name, "r_maxfps") || !Bstrcasecmp(parm->name, "r_maxfpsoffset"))
{
if (r_maxfps != 0) r_maxfps = clamp(r_maxfps, 30, 1000);
g_frameDelay = calcFrameDelay(r_maxfps + r_maxfpsoffset);
}
else if (!Bstrcasecmp(parm->name, "r_ambientlight"))
{
if (r_ambientlight == 0)
r_ambientlightrecip = 256.f;
else r_ambientlightrecip = 1.f/r_ambientlight;
}
else */if (!Bstrcasecmp(parm->name, "in_mouse"))
{
CONTROL_MouseEnabled = (gSetup.usemouse && CONTROL_MousePresent);
}
else if (!Bstrcasecmp(parm->name, "in_joystick"))
{
CONTROL_JoystickEnabled = (gSetup.usejoystick && CONTROL_JoyPresent);
}
else if (!Bstrcasecmp(parm->name, "vid_gamma"))
{
// TODO
//ud.brightness = GAMMA_CALC;
//ud.brightness <<= 2;
//videoSetPalette(ud.brightness>>2,g_player[myconnectindex].ps->palette,0);
}
else if (!Bstrcasecmp(parm->name, "vid_brightness") || !Bstrcasecmp(parm->name, "vid_contrast"))
{
// TODO
//videoSetPalette(ud.brightness>>2,g_player[myconnectindex].ps->palette,0);
}
//else if (!Bstrcasecmp(parm->name, "hud_scale")
// || !Bstrcasecmp(parm->name, "hud_statusbarmode")
// || !Bstrcasecmp(parm->name, "r_rotatespritenowidescreen"))
//{
// G_UpdateScreenArea();
//}
//else if (!Bstrcasecmp(parm->name, "skill"))
//{
// if (numplayers > 1)
// return r;
//
// ud.player_skill = ud.m_player_skill;
//}
//else if (!Bstrcasecmp(parm->name, "color"))
//{
// ud.color = G_CheckPlayerColor(ud.color);
// g_player[0].ps->palookup = g_player[0].pcolor = ud.color;
//}
//else if (!Bstrcasecmp(parm->name, "osdscale"))
//{
// osdrscale = 1.f/osdscale;
//
// if (xdim && ydim)
// OSD_ResizeDisplay(xdim, ydim);
//}
//else if (!Bstrcasecmp(parm->name, "wchoice"))
//{
// if (parm->numparms == 1)
// {
// if (g_forceWeaponChoice) // rewrite ud.wchoice because osdcmd_cvar_set already changed it
// {
// int j = 0;
//
// while (j < 10)
// {
// ud.wchoice[j] = g_player[myconnectindex].wchoice[j] + '0';
// j++;
// }
//
// ud.wchoice[j] = 0;
// }
// else
// {
// char const *c = parm->parms[0];
//
// if (*c)
// {
// int j = 0;
//
// while (*c && j < 10)
// {
// g_player[myconnectindex].wchoice[j] = *c - '0';
// c++;
// j++;
// }
//
// while (j < 10)
// {
// if (j == 9)
// g_player[myconnectindex].wchoice[9] = 1;
// else
// g_player[myconnectindex].wchoice[j] = 2;
//
// j++;
// }
// }
// }
//
// g_forceWeaponChoice = 0;
// }
//
// /* Net_SendClientInfo();*/
//}
return r;
}
int32_t registerosdcommands(void)
{
char tempbuf[256];
static osdcvardata_t cvars_game[] =
{
// TODO:
//{ "benchmarkmode", "Set the benchmark mode (0: off, 1: performance test, 2: generate reference screenshots for correctness testing)", (void *) &g_BenchmarkMode, CVAR_INT|CVAR_NOSAVE, 0, 2 },
//{ "crosshair", "enable/disable crosshair", (void *)&ud.crosshair, CVAR_BOOL, 0, 1 },
//{ "cl_autoaim", "enable/disable weapon autoaim", (void *)&ud.config.AutoAim, CVAR_INT|CVAR_MULTI, 0, 3 },
//{ "cl_automsg", "enable/disable automatically sending messages to all players", (void *)&ud.automsg, CVAR_BOOL, 0, 1 },
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{ "cl_autorun", "enable/disable autorun", (void *)&auto_run, CVAR_BOOL, 0, 1 },
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//{ "cl_autosave", "enable/disable autosaves", (void *) &ud.autosave, CVAR_BOOL, 0, 1 },
//{ "cl_autosavedeletion", "enable/disable automatic deletion of autosaves", (void *) &ud.autosavedeletion, CVAR_BOOL, 0, 1 },
//{ "cl_maxautosaves", "number of autosaves to keep before deleting the oldest", (void *) &ud.maxautosaves, CVAR_INT, 1, 100 },
//{ "cl_autovote", "enable/disable automatic voting", (void *)&ud.autovote, CVAR_INT, 0, 2 },
//{ "cl_cheatmask", "configure what cheats show in the cheats menu", (void *)&cl_cheatmask, CVAR_UINT, 0, ~0 },
//{ "cl_obituaries", "enable/disable multiplayer death messages", (void *)&ud.obituaries, CVAR_BOOL, 0, 1 },
//{ "cl_democams", "enable/disable demo playback cameras", (void *)&ud.democams, CVAR_BOOL, 0, 1 },
//{ "cl_idplayers", "enable/disable name display when aiming at opponents", (void *)&ud.idplayers, CVAR_BOOL, 0, 1 },
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{ "cl_runmode", "enable/disable modernized run key operation", (void *)&runkey_mode, CVAR_BOOL, 0, 1 },
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// { "cl_showcoords", "show your position in the game world", (void *)&ud.coords, CVAR_INT, 0,
//#ifdef USE_OPENGL
// 2
//#else
// 1
//#endif
// },
//{ "cl_viewbob", "enable/disable player head bobbing", (void *)&ud.viewbob, CVAR_BOOL, 0, 1 },
//{ "cl_weaponsway", "enable/disable player weapon swaying", (void *)&ud.weaponsway, CVAR_BOOL, 0, 1 },
//{ "cl_weaponswitch", "enable/disable auto weapon switching", (void *)&ud.weaponswitch, CVAR_INT|CVAR_MULTI, 0, 7 },
//{ "color", "changes player palette", (void *)&ud.color, CVAR_INT|CVAR_MULTI, 0, MAXPALOOKUPS-1 },
//{ "crosshairscale","changes the size of the crosshair", (void *)&ud.crosshairscale, CVAR_INT, 10, 100 },
//{ "demorec_diffs","enable/disable diff recording in demos",(void *)&demorec_diffs_cvar, CVAR_BOOL, 0, 1 },
//{ "demorec_force","enable/disable forced demo recording",(void *)&demorec_force_cvar, CVAR_BOOL|CVAR_NOSAVE, 0, 1 },
//{
// "demorec_difftics","sets game tic interval after which a diff is recorded",
// (void *)&demorec_difftics_cvar, CVAR_INT, 2, 60*REALGAMETICSPERSEC
//},
//{ "demorec_diffcompress","Compression method for diffs. (0: none, 1: KSLZW)",(void *)&demorec_diffcompress_cvar, CVAR_BOOL, 0, 1 },
//{ "demorec_synccompress","Compression method for input. (0: none, 1: KSLZW)",(void *)&demorec_synccompress_cvar, CVAR_BOOL, 0, 1 },
//{ "demorec_seeds","enable/disable recording of random seed for later sync checking",(void *)&demorec_seeds_cvar, CVAR_BOOL, 0, 1 },
//{ "demoplay_diffs","enable/disable application of diffs in demo playback",(void *)&demoplay_diffs, CVAR_BOOL, 0, 1 },
//{ "demoplay_showsync","enable/disable display of sync status",(void *)&demoplay_showsync, CVAR_BOOL, 0, 1 },
//{ "fov", "change the field of view", (void *)&ud.fov, CVAR_INT|CVAR_FUNCPTR, 60, 120 },
//{ "hud_althud", "enable/disable alternate mini-hud", (void *)&ud.althud, CVAR_BOOL, 0, 1 },
//{ "hud_custom", "change the custom hud", (void *)&ud.statusbarcustom, CVAR_INT, 0, ud.statusbarrange },
//{ "hud_position", "aligns the status bar to the bottom/top", (void *)&ud.hudontop, CVAR_BOOL, 0, 1 },
//{ "hud_bgstretch", "enable/disable background image stretching in wide resolutions", (void *)&ud.bgstretch, CVAR_BOOL, 0, 1 },
//{ "hud_messagetime", "length of time to display multiplayer chat messages", (void *)&ud.msgdisptime, CVAR_INT, 0, 3600 },
//{ "hud_numbertile", "first tile in alt hud number set", (void *)&althud_numbertile, CVAR_INT, 0, MAXUSERTILES-10 },
//{ "hud_numberpal", "pal for alt hud numbers", (void *)&althud_numberpal, CVAR_INT, 0, MAXPALOOKUPS-1 },
//{ "hud_shadows", "enable/disable althud shadows", (void *)&althud_shadows, CVAR_BOOL, 0, 1 },
//{ "hud_flashing", "enable/disable althud flashing", (void *)&althud_flashing, CVAR_BOOL, 0, 1 },
//{ "hud_glowingquotes", "enable/disable \"glowing\" quote text", (void *)&hud_glowingquotes, CVAR_BOOL, 0, 1 },
//{ "hud_scale","changes the hud scale", (void *)&ud.statusbarscale, CVAR_INT|CVAR_FUNCPTR, 36, 100 },
//{ "hud_showmapname", "enable/disable map name display on load", (void *)&hud_showmapname, CVAR_BOOL, 0, 1 },
//{ "hud_stats", "enable/disable level statistics display", (void *)&ud.levelstats, CVAR_BOOL, 0, 1 },
//{ "hud_textscale", "sets multiplayer chat message size", (void *)&ud.textscale, CVAR_INT, 100, 400 },
//{ "hud_weaponscale","changes the weapon scale", (void *)&ud.weaponscale, CVAR_INT, 10, 100 },
//{ "hud_statusbarmode", "change overlay mode of status bar", (void *)&ud.statusbarmode, CVAR_BOOL|CVAR_FUNCPTR, 0, 1 },
//#ifdef EDUKE32_TOUCH_DEVICES
// { "hud_hidestick", "hide the touch input stick", (void *)&droidinput.hideStick, CVAR_BOOL, 0, 1 },
//#endif
{ "in_joystick","enables input from the joystick if it is present",(void *)&gSetup.usejoystick, CVAR_BOOL|CVAR_FUNCPTR, 0, 1 },
{ "in_mouse","enables input from the mouse if it is present",(void *)&gSetup.usemouse, CVAR_BOOL|CVAR_FUNCPTR, 0, 1 },
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{ "in_aimmode", "0:toggle, 1:hold to aim", (void *)&mouseaiming, CVAR_BOOL, 0, 1 },
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{
"in_mousebias", "emulates the original mouse code's weighting of input towards whichever axis is moving the most at any given time",
(void *)&MouseBias, CVAR_INT, 0, 32
},
{ "in_mousedeadzone", "amount of mouse movement to filter out", (void *)&MouseDeadZone, CVAR_INT, 0, 512 },
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{ "in_mouseflip", "invert vertical mouse movement", (void *)&mouseflip, CVAR_BOOL, 0, 1 },
{ "in_mousemode", "toggles vertical mouse view", (void *)&aimmode, CVAR_BOOL, 0, 1 },
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{ "in_mousesmoothing", "enable/disable mouse input smoothing", (void *)&SmoothInput, CVAR_BOOL, 0, 1 },
//{ "mus_enabled", "enables/disables music", (void *)&ud.config.MusicToggle, CVAR_BOOL, 0, 1 },
//{ "mus_volume", "controls music volume", (void *)&ud.config.MusicVolume, CVAR_INT, 0, 255 },
//{ "osdhightile", "enable/disable hires art replacements for console text", (void *)&osdhightile, CVAR_BOOL, 0, 1 },
//{ "osdscale", "adjust console text size", (void *)&osdscale, CVAR_FLOAT|CVAR_FUNCPTR, 1, 4 },
//{ "r_camrefreshdelay", "minimum delay between security camera sprite updates, 120 = 1 second", (void *)&ud.camera_time, CVAR_INT, 1, 240 },
//{ "r_drawweapon", "enable/disable weapon drawing", (void *)&ud.drawweapon, CVAR_INT, 0, 2 },
//{ "r_showfps", "show the frame rate counter", (void *)&ud.showfps, CVAR_INT, 0, 3 },
//{ "r_showfpsperiod", "time in seconds before averaging min and max stats for r_showfps 2+", (void *)&ud.frameperiod, CVAR_INT, 0, 5 },
//{ "r_shadows", "enable/disable sprite and model shadows", (void *)&ud.shadows, CVAR_BOOL, 0, 1 },
//{ "r_size", "change size of viewable area", (void *)&ud.screen_size, CVAR_INT|CVAR_FUNCPTR, 0, 64 },
//{ "r_rotatespritenowidescreen", "pass bit 1024 to all CON rotatesprite calls", (void *)&g_rotatespriteNoWidescreen, CVAR_BOOL|CVAR_FUNCPTR, 0, 1 },
//{ "r_upscalefactor", "increase performance by rendering at upscalefactor less than the screen resolution and upscale to the full resolution in the software renderer", (void *)&ud.detail, CVAR_INT|CVAR_FUNCPTR, 1, 16 },
{ "r_precache", "enable/disable the pre-level caching routine", (void *)&useprecache, CVAR_BOOL, 0, 1 },
// { "r_ambientlight", "sets the global map light level",(void *)&r_ambientlight, CVAR_FLOAT|CVAR_FUNCPTR, 0, 10 },
//{ "r_maxfps", "limit the frame rate",(void *)&r_maxfps, CVAR_INT|CVAR_FUNCPTR, 0, 1000 },
//{ "r_maxfpsoffset", "menu-controlled offset for r_maxfps",(void *)&r_maxfpsoffset, CVAR_INT|CVAR_FUNCPTR, -10, 10 },
{ "sensitivity","changes the mouse sensitivity", (void *)&CONTROL_MouseSensitivity, CVAR_FLOAT|CVAR_FUNCPTR, 0, 25 },
//{ "skill","changes the game skill setting", (void *)&ud.m_player_skill, CVAR_INT|CVAR_FUNCPTR|CVAR_NOSAVE/*|CVAR_NOMULTI*/, 0, 5 },
//{ "snd_ambience", "enables/disables ambient sounds", (void *)&ud.config.AmbienceToggle, CVAR_BOOL, 0, 1 },
//{ "snd_enabled", "enables/disables sound effects", (void *)&ud.config.SoundToggle, CVAR_BOOL, 0, 1 },
//{ "snd_fxvolume", "controls volume for sound effects", (void *)&ud.config.FXVolume, CVAR_INT, 0, 255 },
//{ "snd_mixrate", "sound mixing rate", (void *)&ud.config.MixRate, CVAR_INT, 0, 48000 },
//{ "snd_numchannels", "the number of sound channels", (void *)&ud.config.NumChannels, CVAR_INT, 0, 2 },
//{ "snd_numvoices", "the number of concurrent sounds", (void *)&ud.config.NumVoices, CVAR_INT, 1, 128 },
//{ "snd_reversestereo", "reverses the stereo channels", (void *)&ud.config.ReverseStereo, CVAR_BOOL, 0, 1 },
//{ "snd_speech", "enables/disables player speech", (void *)&ud.config.VoiceToggle, CVAR_INT, 0, 5 },
//{ "team","change team in multiplayer", (void *)&ud.team, CVAR_INT|CVAR_MULTI, 0, 3 },
{ "vid_gamma","adjusts gamma component of gamma ramp",(void *)&g_videoGamma, CVAR_FLOAT|CVAR_FUNCPTR, 0, 10 },
{ "vid_contrast","adjusts contrast component of gamma ramp",(void *)&g_videoContrast, CVAR_FLOAT|CVAR_FUNCPTR, 0, 10 },
{ "vid_brightness","adjusts brightness component of gamma ramp",(void *)&g_videoBrightness, CVAR_FLOAT|CVAR_FUNCPTR, 0, 10 },
//{ "wchoice","sets weapon autoselection order", (void *)ud.wchoice, CVAR_STRING|CVAR_FUNCPTR, 0, MAX_WEAPONS },
};
//osdcmd_cheatsinfo_stat.cheatnum = -1;
2019-08-27 06:08:18 +00:00
for (auto & cv : cvars_game)
{
switch (cv.flags & (CVAR_FUNCPTR|CVAR_MULTI))
{
case CVAR_FUNCPTR:
OSD_RegisterCvar(&cv, osdcmd_cvar_set_game); break;
//case CVAR_MULTI:
//case CVAR_FUNCPTR|CVAR_MULTI:
// OSD_RegisterCvar(&cv, osdcmd_cvar_set_multi); break;
default:
OSD_RegisterCvar(&cv, osdcmd_cvar_set); break;
}
}
//if (VOLUMEONE)
// OSD_RegisterFunction("changelevel","changelevel <level>: warps to the given level", osdcmd_changelevel);
//else
//{
// OSD_RegisterFunction("changelevel","changelevel <volume> <level>: warps to the given level", osdcmd_changelevel);
// OSD_RegisterFunction("map","map <mapfile>: loads the given user map", osdcmd_map);
// OSD_RegisterFunction("demo","demo <demofile or demonum>: starts the given demo", osdcmd_demo);
//}
OSD_RegisterFunction("addpath","addpath <path>: adds path to game filesystem", osdcmd_addpath);
OSD_RegisterFunction("bind",R"(bind <key> <string>: associates a keypress with a string of console input. Type "bind showkeys" for a list of keys and "listsymbols" for a list of valid console commands.)", osdcmd_bind);
//OSD_RegisterFunction("cmenu","cmenu <#>: jumps to menu", osdcmd_cmenu);
//OSD_RegisterFunction("crosshaircolor","crosshaircolor: changes the crosshair color", osdcmd_crosshaircolor);
for (auto & func : gamefunctions)
{
if (func[0] == '\0')
continue;
// if (!Bstrcmp(gamefunctions[i],"Show_Console")) continue;
Bsprintf(tempbuf, "gamefunc_%s", func);
char *const t = Bstrtolower(Xstrdup(tempbuf));
Bstrcat(tempbuf, ": game button");
OSD_RegisterFunction(t, Xstrdup(tempbuf), osdcmd_button);
}
//OSD_RegisterFunction("give","give <all|health|weapons|ammo|armor|keys|inventory>: gives requested item", osdcmd_give);
//OSD_RegisterFunction("god","god: toggles god mode", osdcmd_god);
//OSD_RegisterFunction("activatecheat","activatecheat <id>: activates a cheat code", osdcmd_activatecheat);
OSD_RegisterFunction("initgroupfile","initgroupfile <path>: adds a grp file into the game filesystem", osdcmd_initgroupfile);
//#ifdef DEBUGGINGAIDS
// OSD_RegisterFunction("inittimer","debug", osdcmd_inittimer);
//#endif
//OSD_RegisterFunction("music","music E<ep>L<lev>: change music", osdcmd_music);
//OSD_RegisterFunction("noclip","noclip: toggles clipping mode", osdcmd_noclip);
//OSD_RegisterFunction("printtimes", "printtimes: prints VM timing statistics", osdcmd_printtimes);
//OSD_RegisterFunction("purgesaves", "purgesaves: deletes obsolete and unreadable save files", osdcmd_purgesaves);
//OSD_RegisterFunction("quicksave","quicksave: performs a quick save", osdcmd_quicksave);
//OSD_RegisterFunction("quickload","quickload: performs a quick load", osdcmd_quickload);
OSD_RegisterFunction("quit","quit: exits the game immediately", osdcmd_quit);
OSD_RegisterFunction("exit","exit: exits the game immediately", osdcmd_quit);
//OSD_RegisterFunction("restartmap", "restartmap: restarts the current map", osdcmd_restartmap);
//OSD_RegisterFunction("restartsound","restartsound: reinitializes the sound system",osdcmd_restartsound);
OSD_RegisterFunction("restartvid","restartvid: reinitializes the video mode",osdcmd_restartvid);
OSD_RegisterFunction("screenshot","screenshot [format]: takes a screenshot.", osdcmd_screenshot);
//OSD_RegisterFunction("spawn","spawn <picnum> [palnum] [cstat] [ang] [x y z]: spawns a sprite with the given properties",osdcmd_spawn);
OSD_RegisterFunction("unbind","unbind <key>: unbinds a key", osdcmd_unbind);
OSD_RegisterFunction("unbindall","unbindall: unbinds all keys", osdcmd_unbindall);
OSD_RegisterFunction("unbound", NULL, osdcmd_unbound);
OSD_RegisterFunction("vidmode","vidmode <xdim> <ydim> <bpp> <fullscreen>: change the video mode",osdcmd_vidmode);
#ifdef USE_OPENGL
baselayer_osdcmd_vidmode_func = osdcmd_vidmode;
#endif
return 0;
}
void GAME_onshowosd(int shown)
{
// G_UpdateScreenArea();
mouseLockToWindow((!shown) + 2);
//osdshown = shown;
// XXX: it's weird to fake a keypress like this.
// if (numplayers == 1 && ((shown && !ud.pause_on) || (!shown && ud.pause_on)))
// KB_KeyDown[sc_Pause] = 1;
}
void GAME_clearbackground(int numcols, int numrows)
{
COMMON_clearbackground(numcols, numrows);
}