Build engine port backed by GZDoom tech. Currently supports Duke Nukem 3D, Blood, Shadow Warrior, Redneck Rampage and Powerslave/Exhumed.
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2019-11-21 23:59:58 +01:00
build-doc - moved documentation out of the Source folder and added surface shader sources. 2019-10-05 13:17:26 +02:00
cmake - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
libraries Fix crash when fluidsynth is not compiled in 2019-11-13 22:56:01 +01:00
package/common Make use of SDL2's Game Controller API. 2019-09-20 16:03:49 +02:00
platform - replaced 32 bit SDL library - the preincluded one appeared to be broken. 2019-11-19 22:35:52 +01:00
source Start rewriting input code 2019-11-21 23:59:58 +01:00
tools - added compile tools from GZDoom repo: 2019-09-22 08:52:30 +02:00
wadsrc - fixed brightmaps again - hopefully for real this time. 2019-11-11 23:54:09 +01:00
.gitattributes - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
.gitignore Add build folder to .gitignore 2019-11-13 22:55:15 +01:00
_clang-format Minor _clang-format tweaks 2019-09-20 15:22:42 +02:00
AUTHORS.md Move acknowledgments to separate file 2019-09-21 11:48:19 +02:00
CMakeLists.txt - fixed auto-picking of game GRPS from the command line. 2019-11-19 21:35:35 +01:00