raze/wadsrc/static/zscript/games/duke/actors/dukeweapons/shrinker.zs

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class DukeShrinker : DukeActor
{
default
{
pic "SHRINKER";
}
override bool ShootThis(DukeActor shooter, DukePlayer p, Vector3 pos, double ang) const
{
double vel = 48.;
double zvel;
if (shooter.extra >= 0) shooter.shade = -96;
if (p != null)
{
let aimed = Raze.IsNamWW2GI()? null : shooter.aim(self);
if (aimed)
{
double dal = ((aimed.scale.X * aimed.spriteHeight()) * 0.5); // note the incorrect scale this uses!
double dist = (p.actor.pos.XY - aimed.pos.XY).Length();
zvel = ((aimed.pos.Z - pos.Z - dal - 4) * 48) / dist;
ang = (aimed.pos.XY - pos.XY).Angle();
}
else
[vel, zvel] = Raze.setFreeAimVelocity(vel, zvel, p.getPitchWithView(), 49.);
}
else if (shooter.statnum != STAT_EFFECTOR)
{
double x;
DukePlayer j;
[j, x] = shooter.findplayer();
double dist = (j.actor.pos.XY - shooter.pos.XY).Length();
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zvel = ((j.actor.pos.Z + j.actor.viewzoffset - pos.Z) * 32) / dist;
}
else zvel = 0;
let spawned = dlevel.SpawnActor(shooter.sector, pos.plusZ(2) + ang.ToVector() * 0.25, "DukeShrinkSpark", -16, (0.4375, 0.4375), ang, vel, zvel, shooter, STAT_PROJECTILE);
if (spawned)
{
spawned.cstat = CSTAT_SPRITE_YCENTER;
spawned.clipdist = 8;
}
return true;
}
}
/*
class NamShrinker : DukeShrinker
{
default
{
+NOAUTOAIM;
}
}
*/
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
class DukeShrinkSpark : DukeProjectile
{
default
{
spriteset "SHRINKSPARK", "SHRINKSPARK1", "SHRINKSPARK2", "SHRINKSPARK3";
+FULLBRIGHT;
+MIRRORREFLECT;
+NOFLOORPAL;
+NOCEILINGBLAST;
+HITRADIUS_DONTHURTSHOOTER;
+HITRADIUS_NODAMAGE;
}
override void posthiteffect(CollisionData coll)
{
self.spawn('DukeShrinkerExplosion');
self.PlayActorSound("SHRINKER_HIT");
self.hitradius(gs.shrinkerblastradius, 0, 0, 0, 0);
self.Destroy();
}
override bool animate(tspritetype tspr)
{
tspr.setSpritePic(self, (PlayClock >> 4) & 3);
return true;
}
override class<DukeActor> GetRadiusDamageType(int targhealth)
{
return 'DukeShrinkSpark';
}
}
class DukeShrinkerExplosion : DukeActor
{
default
{
spriteset "SHRINKEREXPLOSION";
+FULLBRIGHT;
+FORCERUNCON;
}
override void Initialize()
{
let owner = self.ownerActor;
if (owner != self)
{
self.Angle = owner.Angle;
self.cstat = CSTAT_SPRITE_YCENTER | randomXFlip();
double c,f;
[c, f] = self.sector.getSlopes(self.pos.XY);
self.pos.Z = min(self.pos.Z, f - 12);
}
self.shade = -64;
self.scale = (0.5, 0.5);
self.ChangeStat(STAT_MISC);
}
}