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/**************************************************************************************************
" POLYMOST " code written by Ken Silverman
Ken Silverman ' s official web site : http : //www.advsys.net/ken
Motivation :
When 3 D Realms released the Duke Nukem 3 D source code , I thought somebody would do a OpenGL or
Direct3D port . Well , after a few months passed , I saw no sign of somebody working on a true
hardware - accelerated port of Build , just people saying it wasn ' t possible . Eventually , I realized
the only way this was going to happen was for me to do it myself . First , I needed to port Build to
Windows . I could have done it myself , but instead I thought I ' d ask my Australian buddy , Jonathon
Fowler , if he would upgrade his Windows port to my favorite compiler ( MSVC ) - which he did . Once
that was done , I was ready to start the " POLYMOST " project .
About :
This source file is basically a complete rewrite of the entire rendering part of the Build engine .
There are small pieces in ENGINE . C to activate this code , and other minor hacks in other source
files , but most of it is in here . If you ' re looking for polymost - related code in the other source
files , you should find most of them by searching for either " polymost " or " rendmode " . Speaking of
rendmode , there are now 4 rendering modes in Build :
rendmode 0 : The original code I wrote from 1993 - 1997
rendmode 1 : Solid - color rendering : my debug code before I did texture mapping
rendmode 2 : Software rendering before I started the OpenGL code ( Note : this is just a quick
hack to make testing easier - it ' s not optimized to my usual standards ! )
rendmode 3 : The OpenGL code
The original Build engine did hidden surface removal by using a vertical span buffer on the tops
and bottoms of walls . This worked nice back in the day , but it it ' s not suitable for a polygon
engine . So I decided to write a brand new hidden surface removal algorithm - using the same idea
as the original Build - but one that worked with vectors instead of already rasterized data .
Brief history :
06 / 20 / 2000 : I release Build Source code
04 / 01 / 2003 : 3 D Realms releases Duke Nukem 3 D source code
10 / 04 / 2003 : Jonathon Fowler gets his Windows port working in Visual C
10 / 04 / 2003 : I start writing POLYMOST . BAS , a new hidden surface removal algorithm for Build that
works on a polygon level instead of spans .
10 / 16 / 2003 : Ported POLYMOST . BAS to C inside JonoF KenBuild ' s ENGINE . C ; later this code was split
out of ENGINE . C and put in this file , POLYMOST . C .
12 / 10 / 2003 : Started OpenGL code for POLYMOST ( rendmode 3 )
12 / 23 / 2003 : 1 st public release
01 / 01 / 2004 : 2 nd public release : fixed stray lines , status bar , mirrors , sky , and lots of other bugs .
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Todo list ( in approximate chronological order ) :
High priority :
* BOTH : Do accurate software sorting / chopping for sprites : drawing in wrong order is bad : /
* BOTH : Fix hall of mirrors near " zenith " . Call polymost_drawrooms twice ?
* OPENGL : drawmapview ( )
Low priority :
* SOFT6D : Do back - face culling of sprites during up / down / tilt transformation ( top of drawpoly )
* SOFT6D : Fix depth shading : use saturation & LUT
* SOFT6D : Optimize using hyperbolic mapping ( similar to KUBE algo )
* SOFT6D : Slab6 - style voxel sprites . How to accelerate ? : /
* OPENGL : KENBUILD : Write flipping code for floor mirrors
* BOTH : KENBUILD : Parallaxing sky modes 1 & 2
* BOTH : Masked / 1 - way walls don ' t clip correctly to sectors of intersecting ceiling / floor slopes
* BOTH : Editart x - center is not working correctly with Duke ' s camera / turret sprites
* BOTH : Get rid of horizontal line above Duke full - screen status bar
* BOTH : Combine ceilings / floors into a single triangle strip ( should lower poly count by 2 x )
* BOTH : Optimize / clean up texture - map setup equations
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
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long animateoffs ( short tilenum , short fakevar ) ;
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long rendmode = 0 ;
long usemodels = 1 , usehightile = 1 ;
# include <math.h> //<-important!
typedef struct { float x , cy [ 2 ] , fy [ 2 ] ; long n , p , tag , ctag , ftag ; } vsptyp ;
# define VSPMAX 4096 //<- careful!
static vsptyp vsp [ VSPMAX ] ;
static long vcnt , gtag ;
static double dxb1 [ MAXWALLSB ] , dxb2 [ MAXWALLSB ] ;
# define SCISDIST 1.0 //1.0: Close plane clipping distance
# define USEZBUFFER 1 //1:use zbuffer (slow, nice sprite rendering), 0:no zbuffer (fast, bad sprite rendering)
# define LINTERPSIZ 4 //log2 of interpolation size. 4:pretty fast&acceptable quality, 0:best quality/slow!
# define DEPTHDEBUG 0 //1:render distance instead of texture, for debugging only!, 0:default
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# define FOGSCALE 0.0000640
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# define PI 3.14159265358979323
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static float shadescale = 1.050 ;
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static double gyxscale , gxyaspect , gviewxrange , ghalfx , grhalfxdown10 , grhalfxdown10x , ghoriz ;
static double gcosang , gsinang , gcosang2 , gsinang2 ;
static double gchang , gshang , gctang , gstang , gvisibility ;
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float gtang = 0.0 ;
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double guo , gux , guy ; //Screen-based texture mapping parameters
double gvo , gvx , gvy ;
double gdo , gdx , gdy ;
# if (USEZBUFFER != 0)
long zbufmem = 0 , zbufysiz = 0 , zbufbpl = 0 , * zbufoff = 0 ;
# endif
# ifdef USE_OPENGL
long glredbluemode = 0 ;
static long lastglredbluemode = 0 , redblueclearcnt = 0 ;
static struct glfiltermodes {
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char * name ;
long min , mag ;
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} glfiltermodes [ ] = {
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{ " GL_NEAREST " , GL_NEAREST , GL_NEAREST } ,
{ " GL_LINEAR " , GL_LINEAR , GL_LINEAR } ,
{ " GL_NEAREST_MIPMAP_NEAREST " , GL_NEAREST_MIPMAP_NEAREST , GL_NEAREST } ,
{ " GL_LINEAR_MIPMAP_NEAREST " , GL_LINEAR_MIPMAP_NEAREST , GL_LINEAR } ,
{ " GL_NEAREST_MIPMAP_LINEAR " , GL_NEAREST_MIPMAP_LINEAR , GL_NEAREST } ,
{ " GL_LINEAR_MIPMAP_LINEAR " , GL_LINEAR_MIPMAP_LINEAR , GL_LINEAR }
} ;
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# define numglfiltermodes (sizeof(glfiltermodes) / sizeof(glfiltermodes[0]))
long glanisotropy = 1 ; // 0 = maximum supported by card
long glusetexcompr = 1 ;
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long gltexfiltermode = 2 ; // GL_NEAREST_MIPMAP_NEAREST
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long glusetexcache = 0 ;
long glusetexcachecompression = 1 ;
long glmultisample = 0 , glnvmultisamplehint = 0 ;
long gltexmaxsize = 0 ; // 0 means autodetection on first run
long gltexmiplevel = 0 ; // discards this many mipmap levels
static long lastglpolygonmode = 0 ; //FUK
long glpolygonmode = 0 ; // 0:GL_FILL,1:GL_LINE,2:GL_POINT //FUK
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long glwidescreen = 0 ;
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long glprojectionhacks = 1 ;
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static GLuint polymosttext = 0 ;
extern char nofog ;
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// Those THREE globals control the drawing of fullbright tiles
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static long fullbrightloadingpass = 0 ;
static long fullbrightdrawingpass = 0 ;
static long shadeforfullbrightpass ;
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// Depth peeling control
long r_depthpeeling = 0 ; // cvar toggling general depth peeling usage
long r_peelscount = 5 ; // cvar controlling the number of peeling layers
long r_curpeel = - 1 ; // cvar controlling the display of independant peeling layers
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static float curpolygonoffset ; // internal polygon offset stack for drawing flat sprites to avoid depth fighting
static long peelcompiling = 0 ; // internal control var to disable blending when compiling the peeling display list
static long newpeelscount = 0 ; // temporary var for peels count changing during the game
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// Depth peeling data
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static GLuint ztexture [ 3 ] ; // secondary Z-buffers identifier
static GLuint * peels ; // peels identifiers
static GLuint * peelfbos ; // peels FBOs identifiers
static GLuint peelprogram [ 2 ] ; // ARBfp peeling fragment program
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// Detail mapping cvar
long r_detailmapping = 1 ;
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// Glow mapping cvar
long r_glowmapping = 1 ;
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// Vertex Array model drawing cvar
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long r_vertexarrays = 1 ;
// Vertex Buffer Objects model drawing cvars
long r_vbos = 1 ;
long r_vbocount = 1 ;
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static float fogresult , ofogresult , fogcol [ 4 ] ;
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static void fogcalc ( signed char shade , char vis , char pal )
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{
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if ( vis < 240 ) fogresult = ( float ) gvisibility * ( vis + 16 + ( shade < 0 ? ( - ( shade ) * ( shade ) ) / 8.f : ( ( shade ) * ( shade ) ) / 8.f ) ) ;
else fogresult = ( float ) gvisibility * ( ( vis - 240 + ( shade < 0 ? ( - ( shade ) * ( shade ) ) / 8.f : ( ( shade ) * ( shade ) ) / 8.f ) ) / ( klabs ( vis - 256 ) ) ) ;
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if ( fogresult < 0.010 ) fogresult = 0.010 ;
else if ( fogresult > 10.000 ) fogresult = 10.000 ;
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fogcol [ 0 ] = ( float ) palookupfog [ pal ] . r / 63.f ;
fogcol [ 1 ] = ( float ) palookupfog [ pal ] . g / 63.f ;
fogcol [ 2 ] = ( float ) palookupfog [ pal ] . b / 63.f ;
fogcol [ 3 ] = 0 ;
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}
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# endif
# if defined(USE_MSC_PRAGMAS)
static inline void ftol ( float f , long * a )
{
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_asm
{
mov eax , a
fld f
fistp dword ptr [ eax ]
}
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}
static inline void dtol ( double d , long * a )
{
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_asm
{
mov eax , a
fld d
fistp dword ptr [ eax ]
}
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}
# elif defined(USE_WATCOM_PRAGMAS)
# pragma aux ftol =\
" fistp dword ptr [eax] " , \
parm [ eax 8087 ]
# pragma aux dtol =\
" fistp dword ptr [eax] " , \
parm [ eax 8087 ]
# elif defined(USE_GCC_PRAGMAS)
static inline void ftol ( float f , long * a )
{
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__asm__ __volatile__ (
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#if 0 //(__GNUC__ >= 3)
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" flds %1; fistpl %0; "
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# else
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" flds %1; fistpl (%0); "
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# endif
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: " =r " ( a ) : " m " ( f ) : " memory " , " cc " ) ;
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}
static inline void dtol ( double d , long * a )
{
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__asm__ __volatile__ (
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#if 0 //(__GNUC__ >= 3)
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" fldl %1; fistpl %0; "
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# else
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" fldl %1; fistpl (%0); "
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# endif
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: " =r " ( a ) : " m " ( d ) : " memory " , " cc " ) ;
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}
# else
static inline void ftol ( float f , long * a )
{
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* a = ( long ) f ;
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}
static inline void dtol ( double d , long * a )
{
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* a = ( long ) d ;
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}
# endif
static inline long imod ( long a , long b )
{
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if ( a > = 0 ) return ( a % b ) ;
return ( ( ( a + 1 ) % b ) + b - 1 ) ;
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}
void drawline2d ( float x0 , float y0 , float x1 , float y1 , char col )
{
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float f , dx , dy , fxres , fyres ;
long e , inc , x , y ;
unsigned long up16 ;
dx = x1 - x0 ; dy = y1 - y0 ; if ( ( dx = = 0 ) & & ( dy = = 0 ) ) return ;
fxres = ( float ) xdimen ; fyres = ( float ) ydimen ;
if ( x0 > = fxres ) { if ( x1 > = fxres ) return ; y0 + = ( fxres - x0 ) * dy / dx ; x0 = fxres ; }
else if ( x0 < 0 ) { if ( x1 < 0 ) return ; y0 + = ( 0 - x0 ) * dy / dx ; x0 = 0 ; }
if ( x1 > = fxres ) { y1 + = ( fxres - x1 ) * dy / dx ; x1 = fxres ; }
else if ( x1 < 0 ) { y1 + = ( 0 - x1 ) * dy / dx ; x1 = 0 ; }
if ( y0 > = fyres ) { if ( y1 > = fyres ) return ; x0 + = ( fyres - y0 ) * dx / dy ; y0 = fyres ; }
else if ( y0 < 0 ) { if ( y1 < 0 ) return ; x0 + = ( 0 - y0 ) * dx / dy ; y0 = 0 ; }
if ( y1 > = fyres ) { x1 + = ( fyres - y1 ) * dx / dy ; y1 = fyres ; }
else if ( y1 < 0 ) { x1 + = ( 0 - y1 ) * dx / dy ; y1 = 0 ; }
if ( fabs ( dx ) > fabs ( dy ) )
{
if ( x0 > x1 ) { f = x0 ; x0 = x1 ; x1 = f ; f = y0 ; y0 = y1 ; y1 = f ; }
y = ( long ) ( y0 * 65536.f ) + 32768 ;
inc = ( long ) ( dy / dx * 65536.f + .5f ) ;
x = ( long ) ( x0 + .5 ) ; if ( x < 0 ) { y - = inc * x ; x = 0 ; } //if for safety
e = ( long ) ( x1 + .5 ) ; if ( e > xdimen ) e = xdimen ; //if for safety
up16 = ( ydimen < < 16 ) ;
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for ( ; x < e ; x + + , y + = inc ) if ( ( unsigned long ) y < up16 ) * ( char * ) ( ylookup [ y > > 16 ] + x + frameoffset ) = col ;
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}
else
{
if ( y0 > y1 ) { f = x0 ; x0 = x1 ; x1 = f ; f = y0 ; y0 = y1 ; y1 = f ; }
x = ( long ) ( x0 * 65536.f ) + 32768 ;
inc = ( long ) ( dx / dy * 65536.f + .5f ) ;
y = ( long ) ( y0 + .5 ) ; if ( y < 0 ) { x - = inc * y ; y = 0 ; } //if for safety
e = ( long ) ( y1 + .5 ) ; if ( e > ydimen ) e = ydimen ; //if for safety
up16 = ( xdimen < < 16 ) ;
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for ( ; y < e ; y + + , x + = inc ) if ( ( unsigned long ) x < up16 ) * ( char * ) ( ylookup [ y ] + ( x > > 16 ) + frameoffset ) = col ;
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}
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}
# ifdef USE_OPENGL
typedef struct { unsigned char r , g , b , a ; } coltype ;
static void uploadtexture ( long doalloc , long xsiz , long ysiz , long intexfmt , long texfmt , coltype * pic , long tsizx , long tsizy , long dameth ) ;
# include "md4.h"
# define USELZF
# define USEKENFILTER 1
# ifdef USELZF
# include "lzf.h"
# else
# include "lzwnew.h"
# endif
static char TEXCACHEDIR [ ] = " texcache " ;
typedef struct {
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char magic [ 8 ] ; // 'Polymost'
long xdim , ydim ; // of image, unpadded
long flags ; // 1 = !2^x, 2 = has alpha, 4 = lzw compressed
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} texcacheheader ;
typedef struct {
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long size ;
long format ;
long xdim , ydim ; // of mipmap (possibly padded)
long border , depth ;
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} texcachepicture ;
int dxtfilter ( int fil , texcachepicture * pict , char * pic , void * midbuf , char * packbuf , unsigned long miplen ) ;
int dedxtfilter ( int fil , texcachepicture * pict , char * pic , void * midbuf , char * packbuf , int ispacked ) ;
static inline void phex ( unsigned char v , char * s ) ;
void writexcache ( char * fn , long len , long dameth , char effect , texcacheheader * head ) ;
static long mdtims , omdtims ;
float alphahackarray [ MAXTILES ] ;
# include "mdsprite.c"
//--------------------------------------------------------------------------------------------------
//TEXTURE MANAGEMENT: treats same texture with different .PAL as a separate texture. This makes the
// max number of virtual textures very large (MAXTILES*256). Instead of allocating a handle for
// every virtual texture, I use a cache where indexing is managed through a hash table.
//
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// moved into polymost.h
/*typedef struct pthtyp_t
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{
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struct pthtyp_t * next ;
GLuint glpic ;
short picnum ;
char palnum ;
char effects ;
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char flags ; // 1 = clamped (dameth&4), 2 = hightile, 4 = skybox face, 8 = hasalpha, 16 = hasfullbright, 128 = invalidated
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char skyface ;
hicreplctyp * hicr ;
unsigned short sizx , sizy ;
float scalex , scaley ;
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struct pthtyp_t * wofb ; // without fullbright
struct pthtyp_t * ofb ; // only fullbright
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} pthtyp ; */
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# define GLTEXCACHEADSIZ 8192
static pthtyp * gltexcachead [ GLTEXCACHEADSIZ ] ;
static long drawingskybox = 0 ;
int gloadtile_art ( long , long , long , pthtyp * , long ) ;
int gloadtile_hi ( long , long , hicreplctyp * , long , pthtyp * , long , char ) ;
static int hicprecaching = 0 ;
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pthtyp * gltexcache ( long dapicnum , long dapalnum , long dameth )
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{
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long i , j ;
hicreplctyp * si ;
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pthtyp * pth , * pth2 ;
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j = ( dapicnum & ( GLTEXCACHEADSIZ - 1 ) ) ;
if ( usehightile ) si = hicfindsubst ( dapicnum , dapalnum , drawingskybox ) ;
else si = NULL ;
if ( ! si ) {
if ( drawingskybox ) return NULL ;
goto tryart ;
}
/* if palette > 0 && replacement found
* no effects are applied to the texture
* else if palette > 0 & & no replacement found
* effects are applied to the palette 0 texture if it exists
*/
// load a replacement
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for ( pth = gltexcachead [ j ] ; pth ; pth = pth - > next ) {
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if ( pth - > picnum = = dapicnum & &
pth - > palnum = = si - > palnum & &
( si - > palnum > 0 ? 1 : ( pth - > effects = = hictinting [ dapalnum ] . f ) ) & &
( pth - > flags & ( 1 + 2 + 4 ) ) = = ( ( ( dameth & 4 ) > > 2 ) + 2 + ( ( drawingskybox > 0 ) < < 2 ) ) & &
( drawingskybox > 0 ? ( pth - > skyface = = drawingskybox ) : 1 )
)
{
if ( pth - > flags & 128 )
{
pth - > flags & = ~ 128 ;
if ( gloadtile_hi ( dapicnum , drawingskybox , si , dameth , pth , 0 ,
( si - > palnum > 0 ) ? 0 : hictinting [ dapalnum ] . f ) ) { // reload tile
if ( drawingskybox ) return NULL ;
goto tryart ; // failed, so try for ART
}
}
return ( pth ) ;
}
}
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pth = ( pthtyp * ) calloc ( 1 , sizeof ( pthtyp ) ) ;
if ( ! pth ) return NULL ;
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// possibly fetch an already loaded multitexture :_)
if ( dapalnum > = ( MAXPALOOKUPS - RESERVEDPALS ) )
for ( i = ( GLTEXCACHEADSIZ - 1 ) ; i > = 0 ; i - - )
for ( pth2 = gltexcachead [ i ] ; pth2 ; pth2 = pth2 - > next ) {
if ( ( pth2 - > hicr ) & & ( pth2 - > hicr - > filename ) & & ( Bstrcasecmp ( pth2 - > hicr - > filename , si - > filename ) = = 0 ) )
{
memcpy ( pth , pth2 , sizeof ( pthtyp ) ) ;
pth - > picnum = dapicnum ;
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pth - > flags = ( ( dameth & 4 ) > > 2 ) + 2 + ( ( drawingskybox > 0 ) < < 2 ) ;
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if ( pth2 - > flags & 8 ) pth - > flags | = 8 ; //hasalpha
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pth - > hicr = si ;
pth - > next = gltexcachead [ j ] ;
gltexcachead [ j ] = pth ;
return ( pth ) ;
}
}
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if ( gloadtile_hi ( dapicnum , drawingskybox , si , dameth , pth , 1 , ( si - > palnum > 0 ) ? 0 : hictinting [ dapalnum ] . f ) ) {
free ( pth ) ;
if ( drawingskybox ) return NULL ;
goto tryart ; // failed, so try for ART
}
pth - > palnum = si - > palnum ;
pth - > next = gltexcachead [ j ] ;
gltexcachead [ j ] = pth ;
return ( pth ) ;
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tryart :
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if ( hicprecaching ) return NULL ;
// load from art
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for ( pth = gltexcachead [ j ] ; pth ; pth = pth - > next )
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if ( pth - > picnum = = dapicnum & &
pth - > palnum = = dapalnum & &
( pth - > flags & ( 1 + 2 ) ) = = ( ( dameth & 4 ) > > 2 )
)
{
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if ( pth - > flags & 128 )
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{
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pth - > flags & = ~ 128 ;
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if ( gloadtile_art ( dapicnum , dapalnum , dameth , pth , 0 ) ) return NULL ; //reload tile (for animations)
}
return ( pth ) ;
}
pth = ( pthtyp * ) calloc ( 1 , sizeof ( pthtyp ) ) ;
if ( ! pth ) return NULL ;
if ( gloadtile_art ( dapicnum , dapalnum , dameth , pth , 1 ) ) {
free ( pth ) ;
return NULL ;
}
pth - > next = gltexcachead [ j ] ;
gltexcachead [ j ] = pth ;
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return ( pth ) ;
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}
long gltexmayhavealpha ( long dapicnum , long dapalnum )
{
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long j = ( dapicnum & ( GLTEXCACHEADSIZ - 1 ) ) ;
pthtyp * pth ;
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for ( pth = gltexcachead [ j ] ; pth ; pth = pth - > next )
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if ( ( pth - > picnum = = dapicnum ) & & ( pth - > palnum = = dapalnum ) )
return ( ( pth - > flags & 8 ) ! = 0 ) ;
return ( 1 ) ;
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}
void gltexinvalidate ( long dapicnum , long dapalnum , long dameth )
{
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long i , j ;
pthtyp * pth ;
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j = ( dapicnum & ( GLTEXCACHEADSIZ - 1 ) ) ;
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for ( pth = gltexcachead [ j ] ; pth ; pth = pth - > next )
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if ( pth - > picnum = = dapicnum & & pth - > palnum = = dapalnum & & ( pth - > flags & 1 ) = = ( ( dameth & 4 ) > > 2 ) )
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{
pth - > flags | = 128 ;
if ( pth - > flags & 16 )
pth - > ofb - > flags | = 128 ;
}
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}
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//Make all textures "dirty" so they reload, but not re-allocate
//This should be much faster than polymost_glreset()
//Use this for palette effects ... but not ones that change every frame!
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void gltexinvalidateall ( )
{
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long j ;
pthtyp * pth ;
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for ( j = GLTEXCACHEADSIZ - 1 ; j > = 0 ; j - - )
for ( pth = gltexcachead [ j ] ; pth ; pth = pth - > next )
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{
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pth - > flags | = 128 ;
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if ( pth - > flags & 16 )
pth - > ofb - > flags | = 128 ;
}
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clearskins ( ) ;
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# ifdef DEBUGGINGAIDS
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OSD_Printf ( " gltexinvalidateall() \n " ) ;
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# endif
}
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void gltexinvalidate8 ( )
{
long j ;
pthtyp * pth ;
for ( j = GLTEXCACHEADSIZ - 1 ; j > = 0 ; j - - )
for ( pth = gltexcachead [ j ] ; pth ; pth = pth - > next )
{
if ( pth - > hicr = = NULL )
{
pth - > flags | = 128 ;
if ( pth - > flags & 16 )
pth - > ofb - > flags | = 128 ;
}
}
# ifdef DEBUGGINGAIDS
OSD_Printf ( " gltexinvalidate8() \n " ) ;
# endif
}
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void gltexapplyprops ( void )
{
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long i ;
pthtyp * pth ;
if ( glinfo . maxanisotropy > 1.0 )
{
if ( glanisotropy < = 0 | | glanisotropy > glinfo . maxanisotropy ) glanisotropy = ( long ) glinfo . maxanisotropy ;
}
if ( gltexfiltermode < 0 ) gltexfiltermode = 0 ;
else if ( gltexfiltermode > = ( long ) numglfiltermodes ) gltexfiltermode = numglfiltermodes - 1 ;
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for ( i = GLTEXCACHEADSIZ - 1 ; i > = 0 ; i - - ) {
for ( pth = gltexcachead [ i ] ; pth ; pth = pth - > next ) {
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bglBindTexture ( GL_TEXTURE_2D , pth - > glpic ) ;
bglTexParameteri ( GL_TEXTURE_2D , GL_TEXTURE_MAG_FILTER , glfiltermodes [ gltexfiltermode ] . mag ) ;
bglTexParameteri ( GL_TEXTURE_2D , GL_TEXTURE_MIN_FILTER , glfiltermodes [ gltexfiltermode ] . min ) ;
if ( glinfo . maxanisotropy > 1.0 )
bglTexParameterf ( GL_TEXTURE_2D , GL_TEXTURE_MAX_ANISOTROPY_EXT , glanisotropy ) ;
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if ( pth - > flags & 16 )
{
bglBindTexture ( GL_TEXTURE_2D , pth - > ofb - > glpic ) ;
bglTexParameteri ( GL_TEXTURE_2D , GL_TEXTURE_MAG_FILTER , glfiltermodes [ gltexfiltermode ] . mag ) ;
bglTexParameteri ( GL_TEXTURE_2D , GL_TEXTURE_MIN_FILTER , glfiltermodes [ gltexfiltermode ] . min ) ;
if ( glinfo . maxanisotropy > 1.0 )
bglTexParameterf ( GL_TEXTURE_2D , GL_TEXTURE_MAX_ANISOTROPY_EXT , glanisotropy ) ;
}
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}
}
{
int j ;
mdskinmap_t * sk ;
md2model * m ;
for ( i = 0 ; i < nextmodelid ; i + + )
{
m = ( md2model * ) models [ i ] ;
if ( m - > mdnum < 2 ) continue ;
for ( j = 0 ; j < m - > numskins * ( HICEFFECTMASK + 1 ) ; j + + )
{
if ( ! m - > texid [ j ] ) continue ;
bglBindTexture ( GL_TEXTURE_2D , m - > texid [ j ] ) ;
bglTexParameteri ( GL_TEXTURE_2D , GL_TEXTURE_MAG_FILTER , glfiltermodes [ gltexfiltermode ] . mag ) ;
bglTexParameteri ( GL_TEXTURE_2D , GL_TEXTURE_MIN_FILTER , glfiltermodes [ gltexfiltermode ] . min ) ;
if ( glinfo . maxanisotropy > 1.0 )
bglTexParameterf ( GL_TEXTURE_2D , GL_TEXTURE_MAX_ANISOTROPY_EXT , glanisotropy ) ;
}
for ( sk = m - > skinmap ; sk ; sk = sk - > next )
for ( j = 0 ; j < ( HICEFFECTMASK + 1 ) ; j + + )
{
if ( ! sk - > texid [ j ] ) continue ;
bglBindTexture ( GL_TEXTURE_2D , sk - > texid [ j ] ) ;
bglTexParameteri ( GL_TEXTURE_2D , GL_TEXTURE_MAG_FILTER , glfiltermodes [ gltexfiltermode ] . mag ) ;
bglTexParameteri ( GL_TEXTURE_2D , GL_TEXTURE_MIN_FILTER , glfiltermodes [ gltexfiltermode ] . min ) ;
if ( glinfo . maxanisotropy > 1.0 )
bglTexParameterf ( GL_TEXTURE_2D , GL_TEXTURE_MAX_ANISOTROPY_EXT , glanisotropy ) ;
}
}
}
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}
//--------------------------------------------------------------------------------------------------
static float glox1 , gloy1 , glox2 , gloy2 ;
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//Use this for both initialization and uninitialization of OpenGL.
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static int gltexcacnum = - 1 ;
void polymost_glreset ( )
{
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long i ;
pthtyp * pth , * next ;
//Reset if this is -1 (meaning 1st texture call ever), or > 0 (textures in memory)
if ( gltexcacnum < 0 )
{
gltexcacnum = 0 ;
//Hack for polymost_dorotatesprite calls before 1st polymost_drawrooms()
gcosang = gcosang2 = ( ( double ) 16384 ) / 262144.0 ;
gsinang = gsinang2 = ( ( double ) 0 ) / 262144.0 ;
}
else
{
for ( i = GLTEXCACHEADSIZ - 1 ; i > = 0 ; i - - ) {
for ( pth = gltexcachead [ i ] ; pth ; ) {
next = pth - > next ;
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if ( pth - > flags & 16 ) // fullbright textures
{
bglDeleteTextures ( 1 , & pth - > ofb - > glpic ) ;
free ( pth - > ofb ) ;
}
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bglDeleteTextures ( 1 , & pth - > glpic ) ;
free ( pth ) ;
pth = next ;
}
gltexcachead [ i ] = NULL ;
}
clearskins ( ) ;
}
if ( polymosttext ) bglDeleteTextures ( 1 , & polymosttext ) ;
polymosttext = 0 ;
memset ( gltexcachead , 0 , sizeof ( gltexcachead ) ) ;
glox1 = - 1 ;
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// Depth peeling cleanup
if ( peels )
{
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bglDeleteProgramsARB ( 2 , peelprogram ) ;
bglDeleteFramebuffersEXT ( r_peelscount + 1 , peelfbos ) ;
bglDeleteTextures ( r_peelscount + 1 , peels ) ;
bglDeleteTextures ( 3 , ztexture ) ;
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free ( peels ) ;
free ( peelfbos ) ;
peels = NULL ;
}
}
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// one-time initialisation of OpenGL for polymost
void polymost_glinit ( )
{
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GLfloat col [ 4 ] ;
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int i ;
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char notpeeledprogramstring [ ] =
" !!ARBfp1.0 \n "
" OPTION ARB_fog_exp2; \n "
" OPTION ARB_fragment_program_shadow; \n "
" TEMP texsample; \n "
" TEMP depthresult; \n "
" TEX depthresult, fragment.position, texture[1], SHADOWRECT; \n "
" ADD depthresult.a, depthresult.a, -0.5; \n "
" KIL depthresult.a; \n "
" TEX texsample, fragment.texcoord[0], texture[0], 2D; \n "
" MUL result.color, fragment.color, texsample; \n "
" END \n " ;
char peeledprogramstring [ ] =
" !!ARBfp1.0 \n "
" OPTION ARB_fog_exp2; \n "
" OPTION ARB_fragment_program_shadow; \n "
" TEMP texsample; \n "
" TEMP depthresult; \n "
" TEX depthresult, fragment.position, texture[2], SHADOWRECT; \n "
" ADD depthresult.a, depthresult.a, -0.5; \n "
" KIL depthresult.a; \n "
" TEX depthresult, fragment.position, texture[1], SHADOWRECT; \n "
" ADD depthresult.a, depthresult.a, -0.5; \n "
" KIL depthresult.a; \n "
" TEX texsample, fragment.texcoord[0], texture[0], 2D; \n "
" MUL result.color, fragment.color, texsample; \n "
" END \n " ;
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# if 1
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if ( ! Bstrcmp ( glinfo . vendor , " ATI Technologies Inc. " ) )
{
initprintf ( " polymost_glinit(): ATI detected, GL_FOG_HINT = GL_DONT_CARE \n " ) ;
bglHint ( GL_FOG_HINT , GL_DONT_CARE ) ;
}
else
{
bglHint ( GL_FOG_HINT , GL_NICEST ) ;
}
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# else
bglHint ( GL_FOG_HINT , GL_DONT_CARE ) ;
# endif
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bglFogi ( GL_FOG_MODE , GL_EXP2 ) ;
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bglFogf ( GL_FOG_DENSITY , 1.0 ) ; //must be > 0, default is 1
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/* bglFogf(GL_FOG_START,0.0); //default is 0
bglFogf ( GL_FOG_END , 1.0 ) ; //default is 1 */
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col [ 0 ] = 0 ; col [ 1 ] = 0 ; col [ 2 ] = 0 ; col [ 3 ] = 0 ; //range:0 to 1
bglFogfv ( GL_FOG_COLOR , col ) ; //default is 0,0,0,0
bglBlendFunc ( GL_SRC_ALPHA , GL_ONE_MINUS_SRC_ALPHA ) ;
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//bglHint(GL_LINE_SMOOTH_HINT, GL_NICEST);
//bglEnable(GL_LINE_SMOOTH);
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if ( glmultisample > 0 & & glinfo . multisample ) {
if ( glinfo . nvmultisamplehint )
bglHint ( GL_MULTISAMPLE_FILTER_HINT_NV , glnvmultisamplehint ? GL_NICEST : GL_FASTEST ) ;
bglEnable ( GL_MULTISAMPLE_ARB ) ;
}
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2007-01-15 09:08:57 +00:00
if ( r_depthpeeling & & ( ! glinfo . arbfp | | ! glinfo . depthtex | | ! glinfo . shadow | | ! glinfo . fbos | | ! glinfo . rect | | ! glinfo . multitex ) )
{
OSD_Printf ( " Your OpenGL implementation doesn't support depth peeling. Disabling... \n " ) ;
r_depthpeeling = 0 ;
}
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if ( r_detailmapping & & ( ! glinfo . multitex | | ! glinfo . envcombine ) )
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{
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OSD_Printf ( " Your OpenGL implementation doesn't support detail mapping. Disabling... \n " ) ;
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r_detailmapping = 0 ;
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}
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if ( r_glowmapping & & ( ! glinfo . multitex | | ! glinfo . envcombine ) )
{
OSD_Printf ( " Your OpenGL implementation doesn't support glow mapping. Disabling... \n " ) ;
r_glowmapping = 0 ;
}
2007-03-08 03:07:10 +00:00
if ( r_vbos & & ( ! glinfo . vbos ) )
{
OSD_Printf ( " Your OpenGL implementation doesn't support Vertex Buffer Objects. Disabling... \n " ) ;
r_vbos = 0 ;
}
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//depth peeling initialization
if ( r_depthpeeling )
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{
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if ( newpeelscount )
{
r_peelscount = newpeelscount ;
newpeelscount = 0 ;
}
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// create the secondary Z-buffers and the Z-backbuffer
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bglGenTextures ( 3 , ztexture ) ;
i = 0 ;
while ( i < 3 )
{
bglBindTexture ( GL_TEXTURE_RECTANGLE , ztexture [ i ] ) ;
bglCopyTexImage2D ( GL_TEXTURE_RECTANGLE , 0 , GL_DEPTH_COMPONENT , 0 , 0 , xdim , ydim , 0 ) ;
bglTexParameteri ( GL_TEXTURE_RECTANGLE , GL_TEXTURE_MIN_FILTER , GL_NEAREST ) ;
bglTexParameteri ( GL_TEXTURE_RECTANGLE , GL_TEXTURE_MAG_FILTER , GL_NEAREST ) ;
bglTexParameteri ( GL_TEXTURE_RECTANGLE , GL_TEXTURE_WRAP_S , GL_CLAMP ) ;
bglTexParameteri ( GL_TEXTURE_RECTANGLE , GL_TEXTURE_WRAP_T , GL_CLAMP ) ;
bglTexParameteri ( GL_TEXTURE_RECTANGLE , GL_TEXTURE_COMPARE_MODE_ARB , GL_COMPARE_R_TO_TEXTURE_ARB ) ;
if ( i < 2 )
bglTexParameteri ( GL_TEXTURE_RECTANGLE , GL_TEXTURE_COMPARE_FUNC_ARB , GL_GREATER ) ;
else
bglTexParameteri ( GL_TEXTURE_RECTANGLE , GL_TEXTURE_COMPARE_FUNC_ARB , GL_LESS ) ;
bglTexParameteri ( GL_TEXTURE_RECTANGLE , GL_DEPTH_TEXTURE_MODE_ARB , GL_ALPHA ) ;
i + + ;
}
// create the various peeling layers as well as the FBOs to render to them
peels = malloc ( ( r_peelscount + 1 ) * sizeof ( GLuint ) ) ;
bglGenTextures ( r_peelscount + 1 , peels ) ;
peelfbos = malloc ( ( r_peelscount + 1 ) * sizeof ( GLuint ) ) ;
bglGenFramebuffersEXT ( r_peelscount + 1 , peelfbos ) ;
i = 0 ;
while ( i < = r_peelscount )
{
bglBindTexture ( GL_TEXTURE_RECTANGLE , peels [ i ] ) ;
bglCopyTexImage2D ( GL_TEXTURE_RECTANGLE , 0 , GL_RGBA , 0 , 0 , xdim , ydim , 0 ) ;
bglTexParameteri ( GL_TEXTURE_RECTANGLE , GL_TEXTURE_MIN_FILTER , GL_NEAREST ) ;
bglTexParameteri ( GL_TEXTURE_RECTANGLE , GL_TEXTURE_MAG_FILTER , GL_NEAREST ) ;
bglTexParameteri ( GL_TEXTURE_RECTANGLE , GL_TEXTURE_WRAP_S , GL_CLAMP ) ;
bglTexParameteri ( GL_TEXTURE_RECTANGLE , GL_TEXTURE_WRAP_T , GL_CLAMP ) ;
bglBindFramebufferEXT ( GL_FRAMEBUFFER_EXT , peelfbos [ i ] ) ;
bglFramebufferTexture2DEXT ( GL_FRAMEBUFFER_EXT , GL_COLOR_ATTACHMENT0_EXT , GL_TEXTURE_RECTANGLE , peels [ i ] , 0 ) ;
if ( i = = r_peelscount ) // bakcbuffer
bglFramebufferTexture2DEXT ( GL_FRAMEBUFFER_EXT , GL_DEPTH_ATTACHMENT_EXT , GL_TEXTURE_RECTANGLE , ztexture [ 2 ] , 0 ) ;
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else if ( i < ( r_peelscount - 1 ) )
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bglFramebufferTexture2DEXT ( GL_FRAMEBUFFER_EXT , GL_DEPTH_ATTACHMENT_EXT , GL_TEXTURE_RECTANGLE , ztexture [ i % 2 ] , 0 ) ;
if ( bglCheckFramebufferStatusEXT ( GL_FRAMEBUFFER_EXT ) ! = GL_FRAMEBUFFER_COMPLETE_EXT )
{
OSD_Printf ( " FBO #%d initialization failed. \n " , i ) ;
}
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bglBindFramebufferEXT ( GL_FRAMEBUFFER_EXT , 0 ) ;
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i + + ;
}
// create the peeling fragment programs
bglGenProgramsARB ( 2 , peelprogram ) ;
bglBindProgramARB ( GL_FRAGMENT_PROGRAM_ARB , peelprogram [ 0 ] ) ;
bglProgramStringARB ( GL_FRAGMENT_PROGRAM_ARB , GL_PROGRAM_FORMAT_ASCII_ARB , strlen ( notpeeledprogramstring ) , notpeeledprogramstring ) ;
bglBindProgramARB ( GL_FRAGMENT_PROGRAM_ARB , peelprogram [ 1 ] ) ;
bglProgramStringARB ( GL_FRAGMENT_PROGRAM_ARB , GL_PROGRAM_FORMAT_ASCII_ARB , strlen ( peeledprogramstring ) , peeledprogramstring ) ;
2006-12-31 06:32:04 +00:00
}
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bglEnableClientState ( GL_VERTEX_ARRAY ) ;
bglEnableClientState ( GL_TEXTURE_COORD_ARRAY ) ;
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}
void resizeglcheck ( )
{
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float m [ 4 ] [ 4 ] ;
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int fovcorrect ;
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2006-04-24 19:04:22 +00:00
if ( glredbluemode < lastglredbluemode ) {
glox1 = - 1 ;
bglColorMask ( 1 , 1 , 1 , 1 ) ;
} else if ( glredbluemode ! = lastglredbluemode ) {
redblueclearcnt = 0 ;
}
lastglredbluemode = glredbluemode ;
//FUK
if ( lastglpolygonmode ! = glpolygonmode )
{
lastglpolygonmode = glpolygonmode ;
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switch ( glpolygonmode )
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{
default :
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case 0 :
bglPolygonMode ( GL_FRONT_AND_BACK , GL_FILL ) ; break ;
case 1 :
bglPolygonMode ( GL_FRONT_AND_BACK , GL_LINE ) ; break ;
case 2 :
bglPolygonMode ( GL_FRONT_AND_BACK , GL_POINT ) ; break ;
2006-04-24 19:04:22 +00:00
}
}
if ( glpolygonmode ) //FUK
{
bglClearColor ( 1.0 , 1.0 , 1.0 , 0.0 ) ;
bglClear ( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ) ;
bglDisable ( GL_TEXTURE_2D ) ;
}
if ( ( glox1 ! = windowx1 ) | | ( gloy1 ! = windowy1 ) | | ( glox2 ! = windowx2 ) | | ( gloy2 ! = windowy2 ) )
{
glox1 = windowx1 ; gloy1 = windowy1 ;
glox2 = windowx2 ; gloy2 = windowy2 ;
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fovcorrect = glprojectionhacks ? ( glwidescreen ? 0 : ( ( ( windowx2 - windowx1 + 1 ) * 1.2 ) - ( windowx2 - windowx1 + 1 ) ) ) : 0 ;
2006-04-13 20:47:06 +00:00
2006-04-24 19:04:22 +00:00
bglViewport ( windowx1 - ( fovcorrect / 2 ) , yres - ( windowy2 + 1 ) , windowx2 - windowx1 + 1 + fovcorrect , windowy2 - windowy1 + 1 ) ;
2006-04-13 20:47:06 +00:00
2006-04-24 19:04:22 +00:00
bglMatrixMode ( GL_PROJECTION ) ;
memset ( m , 0 , sizeof ( m ) ) ;
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m [ 0 ] [ 0 ] = ( float ) ydimen / ( glprojectionhacks ? 1.2 : 1 ) ; m [ 0 ] [ 2 ] = 1.0 ;
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m [ 1 ] [ 1 ] = ( float ) xdimen ; m [ 1 ] [ 2 ] = 1.0 ;
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m [ 2 ] [ 2 ] = 1.0 ; m [ 2 ] [ 3 ] = ( float ) ydimen / ( glprojectionhacks ? 1.2 : 1 ) ;
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m [ 3 ] [ 2 ] = - 1.0 ;
bglLoadMatrixf ( & m [ 0 ] [ 0 ] ) ;
//bglLoadIdentity();
2006-04-13 20:47:06 +00:00
2006-04-24 19:04:22 +00:00
bglMatrixMode ( GL_MODELVIEW ) ;
bglLoadIdentity ( ) ;
2006-04-13 20:47:06 +00:00
2006-04-24 19:04:22 +00:00
if ( ! nofog ) bglEnable ( GL_FOG ) ;
2006-04-13 20:47:06 +00:00
2006-04-24 19:04:22 +00:00
//bglEnable(GL_TEXTURE_2D);
}
2006-04-13 20:47:06 +00:00
}
void fixtransparency ( coltype * dapic , long daxsiz , long daysiz , long daxsiz2 , long daysiz2 , long dameth )
{
2006-04-24 19:04:22 +00:00
coltype * wpptr ;
long j , x , y , r , g , b , dox , doy , naxsiz2 ;
dox = daxsiz2 - 1 ; doy = daysiz2 - 1 ;
if ( dameth & 4 ) { dox = min ( dox , daxsiz ) ; doy = min ( doy , daysiz ) ; }
else { daxsiz = daxsiz2 ; daysiz = daysiz2 ; } //Make repeating textures duplicate top/left parts
daxsiz - - ; daysiz - - ; naxsiz2 = - daxsiz2 ; //Hacks for optimization inside loop
//Set transparent pixels to average color of neighboring opaque pixels
//Doing this makes bilinear filtering look much better for masked textures (I.E. sprites)
2006-11-13 23:12:47 +00:00
for ( y = doy ; y > = 0 ; y - - )
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{
wpptr = & dapic [ y * daxsiz2 + dox ] ;
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for ( x = dox ; x > = 0 ; x - - , wpptr - - )
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{
if ( wpptr - > a ) continue ;
r = g = b = j = 0 ;
if ( ( x > 0 ) & & ( wpptr [ - 1 ] . a ) ) { r + = ( long ) wpptr [ - 1 ] . r ; g + = ( long ) wpptr [ - 1 ] . g ; b + = ( long ) wpptr [ - 1 ] . b ; j + + ; }
if ( ( x < daxsiz ) & & ( wpptr [ + 1 ] . a ) ) { r + = ( long ) wpptr [ + 1 ] . r ; g + = ( long ) wpptr [ + 1 ] . g ; b + = ( long ) wpptr [ + 1 ] . b ; j + + ; }
if ( ( y > 0 ) & & ( wpptr [ naxsiz2 ] . a ) ) { r + = ( long ) wpptr [ naxsiz2 ] . r ; g + = ( long ) wpptr [ naxsiz2 ] . g ; b + = ( long ) wpptr [ naxsiz2 ] . b ; j + + ; }
if ( ( y < daysiz ) & & ( wpptr [ daxsiz2 ] . a ) ) { r + = ( long ) wpptr [ daxsiz2 ] . r ; g + = ( long ) wpptr [ daxsiz2 ] . g ; b + = ( long ) wpptr [ daxsiz2 ] . b ; j + + ; }
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switch ( j )
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{
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case 1 :
wpptr - > r = r ; wpptr - > g = g ; wpptr - > b = b ; break ;
case 2 :
wpptr - > r = ( ( r + 1 ) > > 1 ) ; wpptr - > g = ( ( g + 1 ) > > 1 ) ; wpptr - > b = ( ( b + 1 ) > > 1 ) ; break ;
case 3 :
wpptr - > r = ( ( r * 85 + 128 ) > > 8 ) ; wpptr - > g = ( ( g * 85 + 128 ) > > 8 ) ; wpptr - > b = ( ( b * 85 + 128 ) > > 8 ) ; break ;
case 4 :
wpptr - > r = ( ( r + 2 ) > > 2 ) ; wpptr - > g = ( ( g + 2 ) > > 2 ) ; wpptr - > b = ( ( b + 2 ) > > 2 ) ; break ;
default :
break ;
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}
}
}
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}
static void uploadtexture ( long doalloc , long xsiz , long ysiz , long intexfmt , long texfmt , coltype * pic , long tsizx , long tsizy , long dameth )
{
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coltype * wpptr , * rpptr ;
long x2 , y2 , j , js = 0 , x3 , y3 , y , x , r , g , b , a , k ;
if ( gltexmaxsize < = 0 ) {
GLint i = 0 ;
bglGetIntegerv ( GL_MAX_TEXTURE_SIZE , & i ) ;
if ( ! i ) gltexmaxsize = 6 ; // 2^6 = 64 == default GL max texture size
else {
gltexmaxsize = 0 ;
for ( ; i > 1 ; i > > = 1 ) gltexmaxsize + + ;
}
}
js = max ( 0 , min ( gltexmaxsize - 1 , gltexmiplevel ) ) ;
gltexmiplevel = js ;
while ( ( xsiz > > js ) > ( 1 < < gltexmaxsize ) | | ( ysiz > > js ) > ( 1 < < gltexmaxsize ) ) js + + ;
/*
OSD_Printf ( " Uploading %dx%d %s as %s \n " , xsiz , ysiz ,
( texfmt = = GL_RGBA ? " GL_RGBA " :
texfmt = = GL_RGB ? " GL_RGB " :
texfmt = = GL_BGR ? " GL_BGR " :
texfmt = = GL_BGRA ? " GL_BGRA " : " other " ) ,
( intexfmt = = GL_RGBA ? " GL_RGBA " :
intexfmt = = GL_RGB ? " GL_RGB " :
intexfmt = = GL_COMPRESSED_RGBA_ARB ? " GL_COMPRESSED_RGBA_ARB " :
intexfmt = = GL_COMPRESSED_RGB_ARB ? " GL_COMPRESSED_RGB_ARB " : " other " ) ) ;
*/
if ( js = = 0 ) {
if ( doalloc & 1 )
bglTexImage2D ( GL_TEXTURE_2D , 0 , intexfmt , xsiz , ysiz , 0 , texfmt , GL_UNSIGNED_BYTE , pic ) ; //loading 1st time
else
bglTexSubImage2D ( GL_TEXTURE_2D , 0 , 0 , 0 , xsiz , ysiz , texfmt , GL_UNSIGNED_BYTE , pic ) ; //overwrite old texture
}
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#if 0
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gluBuild2DMipmaps ( GL_TEXTURE_2D , GL_RGBA8 , xsiz , ysiz , texfmt , GL_UNSIGNED_BYTE , pic ) ; //Needs C++ to link?
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# elif 1
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x2 = xsiz ; y2 = ysiz ;
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for ( j = 1 ; ( x2 > 1 ) | | ( y2 > 1 ) ; j + + )
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{
//x3 = ((x2+1)>>1); y3 = ((y2+1)>>1);
x3 = max ( 1 , x2 > > 1 ) ; y3 = max ( 1 , y2 > > 1 ) ; // this came from the GL_ARB_texture_non_power_of_two spec
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for ( y = 0 ; y < y3 ; y + + )
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{
wpptr = & pic [ y * x3 ] ; rpptr = & pic [ ( y < < 1 ) * x2 ] ;
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for ( x = 0 ; x < x3 ; x + + , wpptr + + , rpptr + = 2 )
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{
r = g = b = a = k = 0 ;
if ( rpptr [ 0 ] . a ) { r + = ( long ) rpptr [ 0 ] . r ; g + = ( long ) rpptr [ 0 ] . g ; b + = ( long ) rpptr [ 0 ] . b ; a + = ( long ) rpptr [ 0 ] . a ; k + + ; }
if ( ( x + x + 1 < x2 ) & & ( rpptr [ 1 ] . a ) ) { r + = ( long ) rpptr [ 1 ] . r ; g + = ( long ) rpptr [ 1 ] . g ; b + = ( long ) rpptr [ 1 ] . b ; a + = ( long ) rpptr [ 1 ] . a ; k + + ; }
if ( y + y + 1 < y2 )
{
if ( ( rpptr [ x2 ] . a ) ) { r + = ( long ) rpptr [ x2 ] . r ; g + = ( long ) rpptr [ x2 ] . g ; b + = ( long ) rpptr [ x2 ] . b ; a + = ( long ) rpptr [ x2 ] . a ; k + + ; }
if ( ( x + x + 1 < x2 ) & & ( rpptr [ x2 + 1 ] . a ) ) { r + = ( long ) rpptr [ x2 + 1 ] . r ; g + = ( long ) rpptr [ x2 + 1 ] . g ; b + = ( long ) rpptr [ x2 + 1 ] . b ; a + = ( long ) rpptr [ x2 + 1 ] . a ; k + + ; }
}
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switch ( k )
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{
case 0 :
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case 1 :
wpptr - > r = r ; wpptr - > g = g ; wpptr - > b = b ; wpptr - > a = a ; break ;
case 2 :
wpptr - > r = ( ( r + 1 ) > > 1 ) ; wpptr - > g = ( ( g + 1 ) > > 1 ) ; wpptr - > b = ( ( b + 1 ) > > 1 ) ; wpptr - > a = ( ( a + 1 ) > > 1 ) ; break ;
case 3 :
wpptr - > r = ( ( r * 85 + 128 ) > > 8 ) ; wpptr - > g = ( ( g * 85 + 128 ) > > 8 ) ; wpptr - > b = ( ( b * 85 + 128 ) > > 8 ) ; wpptr - > a = ( ( a * 85 + 128 ) > > 8 ) ; break ;
case 4 :
wpptr - > r = ( ( r + 2 ) > > 2 ) ; wpptr - > g = ( ( g + 2 ) > > 2 ) ; wpptr - > b = ( ( b + 2 ) > > 2 ) ; wpptr - > a = ( ( a + 2 ) > > 2 ) ; break ;
default :
break ;
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}
//if (wpptr->a) wpptr->a = 255;
}
}
if ( tsizx > = 0 ) fixtransparency ( pic , ( tsizx + ( 1 < < j ) - 1 ) > > j , ( tsizy + ( 1 < < j ) - 1 ) > > j , x3 , y3 , dameth ) ;
if ( j > = js ) {
if ( doalloc & 1 )
bglTexImage2D ( GL_TEXTURE_2D , j - js , intexfmt , x3 , y3 , 0 , texfmt , GL_UNSIGNED_BYTE , pic ) ; //loading 1st time
else
bglTexSubImage2D ( GL_TEXTURE_2D , j - js , 0 , 0 , x3 , y3 , texfmt , GL_UNSIGNED_BYTE , pic ) ; //overwrite old texture
}
x2 = x3 ; y2 = y3 ;
}
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# endif
}
int gloadtile_art ( long dapic , long dapal , long dameth , pthtyp * pth , long doalloc )
{
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coltype * pic , * wpptr ;
long j , x , y , x2 , y2 , xsiz , ysiz , dacol , tsizx , tsizy ;
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char hasalpha = 0 , hasfullbright = 0 ;
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tsizx = tilesizx [ dapic ] ;
tsizy = tilesizy [ dapic ] ;
if ( ! glinfo . texnpot ) {
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for ( xsiz = 1 ; xsiz < tsizx ; xsiz + = xsiz ) ;
for ( ysiz = 1 ; ysiz < tsizy ; ysiz + = ysiz ) ;
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} else {
if ( ( tsizx | tsizy ) = = 0 ) {
xsiz = ysiz = 1 ;
} else {
xsiz = tsizx ;
ysiz = tsizy ;
}
}
pic = ( coltype * ) malloc ( xsiz * ysiz * sizeof ( coltype ) ) ;
if ( ! pic ) return 1 ;
if ( ! waloff [ dapic ] )
{
//Force invalid textures to draw something - an almost purely transparency texture
//This allows the Z-buffer to be updated for mirrors (which are invalidated textures)
pic [ 0 ] . r = pic [ 0 ] . g = pic [ 0 ] . b = 0 ; pic [ 0 ] . a = 1 ;
tsizx = tsizy = 1 ; hasalpha = 1 ;
}
else
{
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for ( y = 0 ; y < ysiz ; y + + )
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{
if ( y < tsizy ) y2 = y ; else y2 = y - tsizy ;
wpptr = & pic [ y * xsiz ] ;
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for ( x = 0 ; x < xsiz ; x + + , wpptr + + )
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{
if ( ( dameth & 4 ) & & ( ( x > = tsizx ) | | ( y > = tsizy ) ) ) //Clamp texture
{ wpptr - > r = wpptr - > g = wpptr - > b = wpptr - > a = 0 ; continue ; }
if ( x < tsizx ) x2 = x ; else x2 = x - tsizx ;
dacol = ( long ) ( * ( unsigned char * ) ( waloff [ dapic ] + x2 * tsizy + y2 ) ) ;
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if ( ! fullbrightloadingpass )
{ // regular texture
if ( ( dacol > 239 ) & & ( dacol ! = 255 ) )
hasfullbright = 1 ;
wpptr - > a = 255 ;
}
else if ( fullbrightloadingpass = = 1 )
{ // texture with only fullbright areas
if ( dacol < 240 ) { // regular colors
wpptr - > a = 0 ; hasalpha = 1 ;
} else { // fullbright
wpptr - > a = 255 ;
}
}
if ( dacol ! = 255 )
dacol = ( long ) ( ( unsigned char ) palookup [ dapal ] [ dacol ] ) ;
else {
wpptr - > a = 0 ; hasalpha = 1 ;
}
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if ( gammabrightness ) {
wpptr - > r = curpalette [ dacol ] . r ;
wpptr - > g = curpalette [ dacol ] . g ;
wpptr - > b = curpalette [ dacol ] . b ;
} else {
wpptr - > r = britable [ curbrightness ] [ curpalette [ dacol ] . r ] ;
wpptr - > g = britable [ curbrightness ] [ curpalette [ dacol ] . g ] ;
wpptr - > b = britable [ curbrightness ] [ curpalette [ dacol ] . b ] ;
}
}
}
}
if ( doalloc ) bglGenTextures ( 1 , ( GLuint * ) & pth - > glpic ) ; //# of textures (make OpenGL allocate structure)
bglBindTexture ( GL_TEXTURE_2D , pth - > glpic ) ;
fixtransparency ( pic , tsizx , tsizy , xsiz , ysiz , dameth ) ;
uploadtexture ( doalloc , xsiz , ysiz , hasalpha ? GL_RGBA : GL_RGB , GL_RGBA , pic , tsizx , tsizy , dameth ) ;
if ( gltexfiltermode < 0 ) gltexfiltermode = 0 ;
else if ( gltexfiltermode > = ( long ) numglfiltermodes ) gltexfiltermode = numglfiltermodes - 1 ;
bglTexParameteri ( GL_TEXTURE_2D , GL_TEXTURE_MAG_FILTER , glfiltermodes [ gltexfiltermode ] . mag ) ;
bglTexParameteri ( GL_TEXTURE_2D , GL_TEXTURE_MIN_FILTER , glfiltermodes [ gltexfiltermode ] . min ) ;
if ( glinfo . maxanisotropy > 1.0 )
{
if ( glanisotropy < = 0 | | glanisotropy > glinfo . maxanisotropy ) glanisotropy = ( long ) glinfo . maxanisotropy ;
bglTexParameterf ( GL_TEXTURE_2D , GL_TEXTURE_MAX_ANISOTROPY_EXT , glanisotropy ) ;
}
if ( ! ( dameth & 4 ) )
{
bglTexParameteri ( GL_TEXTURE_2D , GL_TEXTURE_WRAP_S , GL_REPEAT ) ;
bglTexParameteri ( GL_TEXTURE_2D , GL_TEXTURE_WRAP_T , GL_REPEAT ) ;
}
else
{ //For sprite textures, clamping looks better than wrapping
bglTexParameteri ( GL_TEXTURE_2D , GL_TEXTURE_WRAP_S , glinfo . clamptoedge ? GL_CLAMP_TO_EDGE : GL_CLAMP ) ;
bglTexParameteri ( GL_TEXTURE_2D , GL_TEXTURE_WRAP_T , glinfo . clamptoedge ? GL_CLAMP_TO_EDGE : GL_CLAMP ) ;
}
if ( pic ) free ( pic ) ;
pth - > picnum = dapic ;
pth - > palnum = dapal ;
pth - > effects = 0 ;
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pth - > flags = ( ( dameth & 4 ) > > 2 ) | ( hasalpha < < 3 ) | ( hasfullbright < < 4 ) ;
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pth - > hicr = NULL ;
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if ( ( hasfullbright ) & & ( ! fullbrightloadingpass ) )
{
// load the ONLY texture that'll be assembled with the regular one to make the final texture with fullbright pixels
fullbrightloadingpass = 1 ;
pth - > ofb = ( pthtyp * ) calloc ( 1 , sizeof ( pthtyp ) ) ;
if ( ! pth - > ofb ) return 1 ;
if ( gloadtile_art ( dapic , dapal , dameth , pth - > ofb , 1 ) ) return 1 ;
2006-07-22 02:32:03 +00:00
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fullbrightloadingpass = 0 ;
}
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return 0 ;
2006-04-13 20:47:06 +00:00
}
// JONOF'S COMPRESSED TEXTURE CACHE STUFF ---------------------------------------------------
static inline void phex ( unsigned char v , char * s )
{
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int x ;
x = v > > 4 ;
s [ 0 ] = x < 10 ? ( x + ' 0 ' ) : ( x - 10 + ' a ' ) ;
x = v & 15 ;
s [ 1 ] = x < 10 ? ( x + ' 0 ' ) : ( x - 10 + ' a ' ) ;
2006-04-13 20:47:06 +00:00
}
long trytexcache ( char * fn , long len , long dameth , char effect , texcacheheader * head )
{
2006-04-24 19:04:22 +00:00
long fil , fp ;
char cachefn [ BMAX_PATH ] , * cp ;
unsigned char mdsum [ 16 ] ;
if ( ! glinfo . texcompr | | ! glusetexcompr | | ! glusetexcache ) return - 1 ;
if ( ! bglCompressedTexImage2DARB | | ! bglGetCompressedTexImageARB ) {
// lacking the necessary extensions to do this
initprintf ( " Warning: the GL driver lacks necessary functions to use caching \n " ) ;
glusetexcache = 0 ;
return - 1 ;
}
2006-07-01 01:40:18 +00:00
md4once ( ( unsigned char * ) fn , strlen ( fn ) , mdsum ) ;
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for ( cp = cachefn , fp = 0 ; ( * cp = TEXCACHEDIR [ fp ] ) ; cp + + , fp + + ) ;
* ( cp + + ) = ' / ' ;
for ( fp = 0 ; fp < 16 ; phex ( mdsum [ fp + + ] , cp ) , cp + = 2 ) ;
sprintf ( cp , " -%lx-%lx%x " , len , dameth , effect ) ;
fil = kopen4load ( cachefn , 0 ) ;
if ( fil < 0 ) return - 1 ;
/* initprintf("Loading cached tex: %s\n", cachefn); */
if ( kread ( fil , head , sizeof ( texcacheheader ) ) < ( int ) sizeof ( texcacheheader ) ) goto failure ;
if ( memcmp ( head - > magic , " Polymost " , 8 ) ) goto failure ;
head - > xdim = B_LITTLE32 ( head - > xdim ) ;
head - > ydim = B_LITTLE32 ( head - > ydim ) ;
head - > flags = B_LITTLE32 ( head - > flags ) ;
if ( ! glinfo . texnpot & & ( head - > flags & 1 ) ) goto failure ;
return fil ;
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failure :
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kclose ( fil ) ;
return - 1 ;
2006-04-13 20:47:06 +00:00
}
void writexcache ( char * fn , long len , long dameth , char effect , texcacheheader * head )
{
2006-04-24 19:04:22 +00:00
long fil = - 1 , fp ;
char cachefn [ BMAX_PATH ] , * cp ;
unsigned char mdsum [ 16 ] ;
texcachepicture pict ;
char * pic = NULL , * packbuf = NULL ;
void * midbuf = NULL ;
unsigned long alloclen = 0 , level , miplen ;
2006-11-19 01:28:51 +00:00
unsigned long padx = 0 , pady = 0 ;
2006-04-24 19:04:22 +00:00
GLuint gi ;
long j , k ;
if ( ! glinfo . texcompr | | ! glusetexcompr | | ! glusetexcache ) return ;
if ( ! bglCompressedTexImage2DARB | | ! bglGetCompressedTexImageARB ) {
// lacking the necessary extensions to do this
initprintf ( " Warning: the GL driver lacks necessary functions to use caching \n " ) ;
glusetexcache = 0 ;
return ;
}
{
struct stat st ;
if ( stat ( TEXCACHEDIR , & st ) < 0 ) {
if ( errno = = ENOENT ) { // path doesn't exist
// try to create the cache directory
if ( Bmkdir ( TEXCACHEDIR , S_IRWXU ) < 0 ) {
initprintf ( " Failed to create texture cache directory %s \n " , TEXCACHEDIR ) ;
glusetexcache = 0 ;
return ;
} else initprintf ( " Created texture cache directory %s \n " , TEXCACHEDIR ) ;
} else {
// another type of failure
glusetexcache = 0 ;
return ;
}
} else if ( ( st . st_mode & S_IFDIR ) ! = S_IFDIR ) {
// cache directory isn't a directory
glusetexcache = 0 ;
return ;
}
}
gi = GL_FALSE ;
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bglGetTexLevelParameteriv ( GL_TEXTURE_2D , 0 , GL_TEXTURE_COMPRESSED_ARB , ( GLint * ) & gi ) ;
2006-04-24 19:04:22 +00:00
if ( gi ! = GL_TRUE ) return ;
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md4once ( ( unsigned char * ) fn , strlen ( fn ) , mdsum ) ;
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for ( cp = cachefn , fp = 0 ; ( * cp = TEXCACHEDIR [ fp ] ) ; cp + + , fp + + ) ;
* ( cp + + ) = ' / ' ;
for ( fp = 0 ; fp < 16 ; phex ( mdsum [ fp + + ] , cp ) , cp + = 2 ) ;
sprintf ( cp , " -%lx-%lx%x " , len , dameth , effect ) ;
initprintf ( " Writing cached tex: %s \n " , cachefn ) ;
fil = Bopen ( cachefn , BO_BINARY | BO_CREAT | BO_TRUNC | BO_RDWR , BS_IREAD | BS_IWRITE ) ;
if ( fil < 0 ) return ;
memcpy ( head - > magic , " Polymost " , 8 ) ; // sizes are set by caller
if ( glusetexcachecompression ) head - > flags | = 4 ;
head - > xdim = B_LITTLE32 ( head - > xdim ) ;
head - > ydim = B_LITTLE32 ( head - > ydim ) ;
head - > flags = B_LITTLE32 ( head - > flags ) ;
if ( Bwrite ( fil , head , sizeof ( texcacheheader ) ) ! = sizeof ( texcacheheader ) ) goto failure ;
bglGetError ( ) ;
for ( level = 0 ; level = = 0 | | ( padx > 1 | | pady > 1 ) ; level + + ) {
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bglGetTexLevelParameteriv ( GL_TEXTURE_2D , level , GL_TEXTURE_COMPRESSED_ARB , ( GLint * ) & gi ) ;
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if ( bglGetError ( ) ! = GL_NO_ERROR ) goto failure ;
if ( gi ! = GL_TRUE ) goto failure ; // an uncompressed mipmap
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bglGetTexLevelParameteriv ( GL_TEXTURE_2D , level , GL_TEXTURE_INTERNAL_FORMAT , ( GLint * ) & gi ) ;
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if ( bglGetError ( ) ! = GL_NO_ERROR ) goto failure ;
pict . format = B_LITTLE32 ( gi ) ;
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bglGetTexLevelParameteriv ( GL_TEXTURE_2D , level , GL_TEXTURE_WIDTH , ( GLint * ) & gi ) ;
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if ( bglGetError ( ) ! = GL_NO_ERROR ) goto failure ;
padx = gi ; pict . xdim = B_LITTLE32 ( gi ) ;
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bglGetTexLevelParameteriv ( GL_TEXTURE_2D , level , GL_TEXTURE_HEIGHT , ( GLint * ) & gi ) ;
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if ( bglGetError ( ) ! = GL_NO_ERROR ) goto failure ;
pady = gi ; pict . ydim = B_LITTLE32 ( gi ) ;
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bglGetTexLevelParameteriv ( GL_TEXTURE_2D , level , GL_TEXTURE_BORDER , ( GLint * ) & gi ) ;
2006-04-24 19:04:22 +00:00
if ( bglGetError ( ) ! = GL_NO_ERROR ) goto failure ;
pict . border = B_LITTLE32 ( gi ) ;
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bglGetTexLevelParameteriv ( GL_TEXTURE_2D , level , GL_TEXTURE_DEPTH , ( GLint * ) & gi ) ;
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if ( bglGetError ( ) ! = GL_NO_ERROR ) goto failure ;
pict . depth = B_LITTLE32 ( gi ) ;
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bglGetTexLevelParameteriv ( GL_TEXTURE_2D , level , GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB , ( GLint * ) & gi ) ;
2006-04-24 19:04:22 +00:00
if ( bglGetError ( ) ! = GL_NO_ERROR ) goto failure ;
miplen = ( long ) gi ; pict . size = B_LITTLE32 ( gi ) ;
if ( alloclen < miplen ) {
void * picc = realloc ( pic , miplen ) ;
if ( ! picc ) goto failure ; else pic = picc ;
alloclen = miplen ;
picc = realloc ( packbuf , alloclen + 16 ) ;
if ( ! picc ) goto failure ; else packbuf = picc ;
picc = realloc ( midbuf , miplen ) ;
if ( ! picc ) goto failure ; else midbuf = picc ;
}
bglGetCompressedTexImageARB ( GL_TEXTURE_2D , level , pic ) ;
if ( bglGetError ( ) ! = GL_NO_ERROR ) goto failure ;
if ( Bwrite ( fil , & pict , sizeof ( texcachepicture ) ) ! = sizeof ( texcachepicture ) ) goto failure ;
if ( dxtfilter ( fil , & pict , pic , midbuf , packbuf , miplen ) ) goto failure ;
}
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failure :
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if ( fil > = 0 ) Bclose ( fil ) ;
if ( midbuf ) free ( midbuf ) ;
if ( pic ) free ( pic ) ;
if ( packbuf ) free ( packbuf ) ;
2006-04-13 20:47:06 +00:00
}
int gloadtile_cached ( long fil , texcacheheader * head , long * doalloc , pthtyp * pth )
{
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int level , r ;
texcachepicture pict ;
char * pic = NULL , * packbuf = NULL ;
void * midbuf = NULL ;
long alloclen = 0 ;
if ( * doalloc & 1 ) {
bglGenTextures ( 1 , ( GLuint * ) & pth - > glpic ) ; //# of textures (make OpenGL allocate structure)
* doalloc | = 2 ; // prevents bglGenTextures being called again if we fail in here
}
bglBindTexture ( GL_TEXTURE_2D , pth - > glpic ) ;
pth - > sizx = head - > xdim ;
pth - > sizy = head - > ydim ;
bglGetError ( ) ;
// load the mipmaps
for ( level = 0 ; level = = 0 | | ( pict . xdim > 1 | | pict . ydim > 1 ) ; level + + ) {
r = kread ( fil , & pict , sizeof ( texcachepicture ) ) ;
if ( r < ( int ) sizeof ( texcachepicture ) ) goto failure ;
pict . size = B_LITTLE32 ( pict . size ) ;
pict . format = B_LITTLE32 ( pict . format ) ;
pict . xdim = B_LITTLE32 ( pict . xdim ) ;
pict . ydim = B_LITTLE32 ( pict . ydim ) ;
pict . border = B_LITTLE32 ( pict . border ) ;
pict . depth = B_LITTLE32 ( pict . depth ) ;
if ( alloclen < pict . size ) {
void * picc = realloc ( pic , pict . size ) ;
if ( ! picc ) goto failure ; else pic = picc ;
alloclen = pict . size ;
picc = realloc ( packbuf , alloclen + 16 ) ;
if ( ! picc ) goto failure ; else packbuf = picc ;
picc = realloc ( midbuf , pict . size ) ;
if ( ! picc ) goto failure ; else midbuf = picc ;
}
if ( dedxtfilter ( fil , & pict , pic , midbuf , packbuf , ( head - > flags & 4 ) = = 4 ) ) goto failure ;
bglCompressedTexImage2DARB ( GL_TEXTURE_2D , level , pict . format , pict . xdim , pict . ydim , pict . border ,
pict . size , pic ) ;
if ( bglGetError ( ) ! = GL_NO_ERROR ) goto failure ;
}
if ( midbuf ) free ( midbuf ) ;
if ( pic ) free ( pic ) ;
if ( packbuf ) free ( packbuf ) ;
return 0 ;
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failure :
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if ( midbuf ) free ( midbuf ) ;
if ( pic ) free ( pic ) ;
if ( packbuf ) free ( packbuf ) ;
return - 1 ;
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}
// --------------------------------------------------- JONOF'S COMPRESSED TEXTURE CACHE STUFF
int gloadtile_hi ( long dapic , long facen , hicreplctyp * hicr , long dameth , pthtyp * pth , long doalloc , char effect )
{
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coltype * pic = NULL , * rpptr ;
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long j , x , y , x2 , y2 , xsiz = 0 , ysiz = 0 , tsizx , tsizy ;
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char * picfil = NULL , * fn , hasalpha = 255 ;
long picfillen , texfmt = GL_RGBA , intexfmt = GL_RGBA , filh ;
long cachefil = - 1 ;
texcacheheader cachead ;
if ( ! hicr ) return - 1 ;
if ( facen > 0 ) {
if ( ! hicr - > skybox ) return - 1 ;
if ( facen > 6 ) return - 1 ;
if ( ! hicr - > skybox - > face [ facen - 1 ] ) return - 1 ;
fn = hicr - > skybox - > face [ facen - 1 ] ;
} else {
if ( ! hicr - > filename ) return - 1 ;
fn = hicr - > filename ;
}
if ( ( filh = kopen4load ( fn , 0 ) ) < 0 ) {
initprintf ( " hightile: %s (pic %d) not found \n " , fn , dapic ) ;
if ( facen > 0 )
hicr - > skybox - > ignore = 1 ;
else
hicr - > ignore = 1 ;
return - 1 ;
}
picfillen = kfilelength ( filh ) ;
kclose ( filh ) ; // FIXME: shouldn't have to do this. bug in cache1d.c
cachefil = trytexcache ( fn , picfillen , dameth , effect , & cachead ) ;
if ( cachefil > = 0 & & ! gloadtile_cached ( cachefil , & cachead , & doalloc , pth ) ) {
tsizx = cachead . xdim ;
tsizy = cachead . ydim ;
hasalpha = ( cachead . flags & 2 ) ? 0 : 255 ;
kclose ( cachefil ) ;
//kclose(filh); // FIXME: uncomment when cache1d.c is fixed
// cachefil >= 0, so it won't be rewritten
} else {
if ( cachefil > = 0 ) kclose ( cachefil ) ;
cachefil = - 1 ; // the compressed version will be saved to disk
if ( ( filh = kopen4load ( fn , 0 ) ) < 0 ) return - 1 ;
picfil = ( char * ) malloc ( picfillen ) ; if ( ! picfil ) { kclose ( filh ) ; return 1 ; }
kread ( filh , picfil , picfillen ) ;
kclose ( filh ) ;
// tsizx/y = replacement texture's natural size
// xsiz/y = 2^x size of replacement
kpgetdim ( picfil , picfillen , & tsizx , & tsizy ) ;
if ( tsizx = = 0 | | tsizy = = 0 ) { free ( picfil ) ; return - 1 ; }
pth - > sizx = tsizx ;
pth - > sizy = tsizy ;
if ( ! glinfo . texnpot ) {
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for ( xsiz = 1 ; xsiz < tsizx ; xsiz + = xsiz ) ;
for ( ysiz = 1 ; ysiz < tsizy ; ysiz + = ysiz ) ;
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} else {
xsiz = tsizx ;
ysiz = tsizy ;
}
pic = ( coltype * ) calloc ( xsiz , ysiz * sizeof ( coltype ) ) ; if ( ! pic ) { free ( picfil ) ; return 1 ; }
if ( kprender ( picfil , picfillen , ( long ) pic , xsiz * sizeof ( coltype ) , xsiz , ysiz , 0 , 0 ) ) { free ( picfil ) ; free ( pic ) ; return - 2 ; }
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for ( y = 0 , j = 0 ; y < tsizy ; y + + , j + = xsiz )
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{
coltype tcol ;
char * cptr = & britable [ gammabrightness ? 0 : curbrightness ] [ 0 ] ;
rpptr = & pic [ j ] ;
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for ( x = 0 ; x < tsizx ; x + + )
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{
tcol . b = cptr [ rpptr [ x ] . b ] ;
tcol . g = cptr [ rpptr [ x ] . g ] ;
tcol . r = cptr [ rpptr [ x ] . r ] ;
tcol . a = rpptr [ x ] . a ; hasalpha & = rpptr [ x ] . a ;
if ( effect & 1 ) {
// greyscale
tcol . b = max ( tcol . b , max ( tcol . g , tcol . r ) ) ;
tcol . g = tcol . r = tcol . b ;
}
if ( effect & 2 ) {
// invert
tcol . b = 255 - tcol . b ;
tcol . g = 255 - tcol . g ;
tcol . r = 255 - tcol . r ;
}
rpptr [ x ] . b = tcol . b ;
rpptr [ x ] . g = tcol . g ;
rpptr [ x ] . r = tcol . r ;
rpptr [ x ] . a = tcol . a ;
}
}
if ( ( ! ( dameth & 4 ) ) | | ( facen ) ) //Duplicate texture pixels (wrapping tricks for non power of 2 texture sizes)
{
if ( xsiz > tsizx ) //Copy left to right
{
long * lptr = ( long * ) pic ;
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for ( y = 0 ; y < tsizy ; y + + , lptr + = xsiz )
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memcpy ( & lptr [ tsizx ] , lptr , ( xsiz - tsizx ) < < 2 ) ;
}
if ( ysiz > tsizy ) //Copy top to bottom
memcpy ( & pic [ xsiz * tsizy ] , pic , ( ysiz - tsizy ) * xsiz < < 2 ) ;
}
if ( ! glinfo . bgra ) {
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for ( j = xsiz * ysiz - 1 ; j > = 0 ; j - - ) {
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swapchar ( & pic [ j ] . r , & pic [ j ] . b ) ;
}
} else texfmt = GL_BGRA ;
free ( picfil ) ; picfil = 0 ;
if ( glinfo . texcompr & & glusetexcompr & & ! ( hicr - > flags & 1 ) )
intexfmt = ( hasalpha = = 255 ) ? GL_COMPRESSED_RGB_ARB : GL_COMPRESSED_RGBA_ARB ;
else if ( hasalpha = = 255 ) intexfmt = GL_RGB ;
if ( ( doalloc & 3 ) = = 1 ) bglGenTextures ( 1 , ( GLuint * ) & pth - > glpic ) ; //# of textures (make OpenGL allocate structure)
bglBindTexture ( GL_TEXTURE_2D , pth - > glpic ) ;
fixtransparency ( pic , tsizx , tsizy , xsiz , ysiz , dameth ) ;
uploadtexture ( doalloc , xsiz , ysiz , intexfmt , texfmt , pic , - 1 , tsizy , dameth ) ;
}
// precalculate scaling parameters for replacement
if ( facen > 0 ) {
pth - > scalex = ( ( float ) tsizx ) / 64.0 ;
pth - > scaley = ( ( float ) tsizy ) / 64.0 ;
} else {
pth - > scalex = ( ( float ) tsizx ) / ( ( float ) tilesizx [ dapic ] ) ;
pth - > scaley = ( ( float ) tsizy ) / ( ( float ) tilesizy [ dapic ] ) ;
}
if ( gltexfiltermode < 0 ) gltexfiltermode = 0 ;
else if ( gltexfiltermode > = ( long ) numglfiltermodes ) gltexfiltermode = numglfiltermodes - 1 ;
bglTexParameteri ( GL_TEXTURE_2D , GL_TEXTURE_MAG_FILTER , glfiltermodes [ gltexfiltermode ] . mag ) ;
bglTexParameteri ( GL_TEXTURE_2D , GL_TEXTURE_MIN_FILTER , glfiltermodes [ gltexfiltermode ] . min ) ;
if ( glinfo . maxanisotropy > 1.0 )
{
if ( glanisotropy < = 0 | | glanisotropy > glinfo . maxanisotropy ) glanisotropy = ( long ) glinfo . maxanisotropy ;
bglTexParameterf ( GL_TEXTURE_2D , GL_TEXTURE_MAX_ANISOTROPY_EXT , glanisotropy ) ;
}
if ( ! ( dameth & 4 ) )
{
bglTexParameteri ( GL_TEXTURE_2D , GL_TEXTURE_WRAP_S , GL_REPEAT ) ;
bglTexParameteri ( GL_TEXTURE_2D , GL_TEXTURE_WRAP_T , GL_REPEAT ) ;
}
else
{ //For sprite textures, clamping looks better than wrapping
bglTexParameteri ( GL_TEXTURE_2D , GL_TEXTURE_WRAP_S , glinfo . clamptoedge ? GL_CLAMP_TO_EDGE : GL_CLAMP ) ;
bglTexParameteri ( GL_TEXTURE_2D , GL_TEXTURE_WRAP_T , glinfo . clamptoedge ? GL_CLAMP_TO_EDGE : GL_CLAMP ) ;
}
if ( pic ) free ( pic ) ;
pth - > picnum = dapic ;
pth - > effects = effect ;
pth - > flags = ( ( dameth & 4 ) > > 2 ) + 2 + ( ( facen > 0 ) < < 2 ) ; if ( hasalpha ! = 255 ) pth - > flags | = 8 ;
pth - > skyface = facen ;
pth - > hicr = hicr ;
if ( cachefil < 0 ) {
// save off the compressed version
cachead . xdim = tsizx ;
cachead . ydim = tsizy ;
x = 0 ;
for ( j = 0 ; j < 31 ; j + + ) {
if ( xsiz = = pow2long [ j ] ) { x | = 1 ; }
if ( ysiz = = pow2long [ j ] ) { x | = 2 ; }
}
cachead . flags = ( x ! = 3 ) | ( hasalpha ! = 255 ? 2 : 0 ) ;
writexcache ( fn , picfillen , dameth , effect , & cachead ) ;
}
return 0 ;
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}
# endif
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//(dpx,dpy) specifies an n-sided polygon. The polygon must be a convex clockwise loop.
// n must be <= 8 (assume clipping can double number of vertices)
//method: 0:solid, 1:masked(255 is transparent), 2:transluscent #1, 3:transluscent #2
// +4 means it's a sprite, so wraparound isn't needed
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static long pow2xsplit = 0 , skyclamphack = 0 ;
void drawpoly ( double * dpx , double * dpy , long n , long method )
{
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# define PI 3.14159265358979323
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double ngdx = 0.0 , ngdy = 0.0 , ngdo = 0.0 , ngux = 0.0 , nguy = 0.0 , nguo = 0.0 ;
double ngvx = 0.0 , ngvy = 0.0 , ngvo = 0.0 , dp , up , vp , rdp , du0 = 0.0 , du1 = 0.0 , dui , duj ;
double ngdx2 , ngux2 , ngvx2 ;
double f , r , ox , oy , oz , ox2 , oy2 , oz2 , dd [ 16 ] , uu [ 16 ] , vv [ 16 ] , px [ 16 ] , py [ 16 ] , uoffs ;
long i , j , k , x , y , z , nn , ix0 , ix1 , mini , maxi , tsizx , tsizy , tsizxm1 = 0 , tsizym1 = 0 , ltsizy = 0 ;
long xx , yy , xi , d0 , u0 , v0 , d1 , u1 , v1 , xmodnice = 0 , ymulnice = 0 , dorot ;
char dacol = 0 , * walptr , * palptr = NULL , * vidp , * vide ;
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# ifdef USE_OPENGL
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pthtyp * pth , * detailpth , * glowpth ;
int texunits = GL_TEXTURE0_ARB ;
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# endif
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// backup of the n for possible redrawing of fullbright
long n_ = n , method_ = method ;
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if ( method = = - 1 ) return ;
if ( n = = 3 )
{
if ( ( dpx [ 0 ] - dpx [ 1 ] ) * ( dpy [ 2 ] - dpy [ 1 ] ) > = ( dpx [ 2 ] - dpx [ 1 ] ) * ( dpy [ 0 ] - dpy [ 1 ] ) ) return ; //for triangle
}
else
{
f = 0 ; //f is area of polygon / 2
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for ( i = n - 2 , j = n - 1 , k = 0 ; k < n ; i = j , j = k , k + + ) f + = ( dpx [ i ] - dpx [ k ] ) * dpy [ j ] ;
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if ( f < = 0 ) return ;
}
//Load texture (globalpicnum)
if ( ( unsigned long ) globalpicnum > = MAXTILES ) globalpicnum = 0 ;
setgotpic ( globalpicnum ) ;
tsizx = tilesizx [ globalpicnum ] ;
tsizy = tilesizy [ globalpicnum ] ;
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if ( palookup [ globalpal ] = = NULL )
globalpal = 0 ;
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if ( ! waloff [ globalpicnum ] )
{
loadtile ( globalpicnum ) ;
if ( ! waloff [ globalpicnum ] )
{
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if ( rendmode < 3 ) return ;
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tsizx = tsizy = 1 ; method = 1 ; //Hack to update Z-buffer for invalid mirror textures
}
}
walptr = ( char * ) waloff [ globalpicnum ] ;
j = 0 ; dorot = ( ( gchang ! = 1.0 ) | | ( gctang ! = 1.0 ) ) ;
if ( dorot )
{
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for ( i = 0 ; i < n ; i + + )
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{
ox = dpx [ i ] - ghalfx ;
oy = dpy [ i ] - ghoriz ;
oz = ghalfx ;
//Up/down rotation
ox2 = ox ;
oy2 = oy * gchang - oz * gshang ;
oz2 = oy * gshang + oz * gchang ;
//Tilt rotation
ox = ox2 * gctang - oy2 * gstang ;
oy = ox2 * gstang + oy2 * gctang ;
oz = oz2 ;
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if ( ( oz < SCISDIST ) & & ( rendmode < 3 ) ) return ; //annoying hack to avoid bugs in software rendering
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r = ghalfx / oz ;
dd [ j ] = ( dpx [ i ] * gdx + dpy [ i ] * gdy + gdo ) * r ;
uu [ j ] = ( dpx [ i ] * gux + dpy [ i ] * guy + guo ) * r ;
vv [ j ] = ( dpx [ i ] * gvx + dpy [ i ] * gvy + gvo ) * r ;
px [ j ] = ox * r + ghalfx ;
py [ j ] = oy * r + ghoriz ;
if ( ( ! j ) | | ( px [ j ] ! = px [ j - 1 ] ) | | ( py [ j ] ! = py [ j - 1 ] ) ) j + + ;
}
}
else
{
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for ( i = 0 ; i < n ; i + + )
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{
px [ j ] = dpx [ i ] ;
py [ j ] = dpy [ i ] ;
if ( ( ! j ) | | ( px [ j ] ! = px [ j - 1 ] ) | | ( py [ j ] ! = py [ j - 1 ] ) ) j + + ;
}
}
while ( ( j > = 3 ) & & ( px [ j - 1 ] = = px [ 0 ] ) & & ( py [ j - 1 ] = = py [ 0 ] ) ) j - - ;
if ( j < 3 ) return ;
n = j ;
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# ifdef USE_OPENGL
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if ( rendmode > = 3 )
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{
float hackscx , hackscy ;
if ( skyclamphack ) method | = 4 ;
pth = gltexcache ( globalpicnum , globalpal , method & ( ~ 3 ) ) ;
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if ( pth - > flags & 16 )
if ( indrawroomsandmasks )
{
if ( ! fullbrightdrawingpass )
fullbrightdrawingpass = 1 ;
else if ( fullbrightdrawingpass = = 2 )
pth = pth - > ofb ;
}
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2006-04-24 19:04:22 +00:00
bglBindTexture ( GL_TEXTURE_2D , pth ? pth - > glpic : 0 ) ;
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// texture scale by parkar request
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if ( pth & & pth - > hicr & & ( ( pth - > hicr - > xscale ! = 1.0f ) | | ( pth - > hicr - > yscale ! = 1.0f ) ) & & ! drawingskybox )
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{
bglMatrixMode ( GL_TEXTURE ) ;
bglLoadIdentity ( ) ;
bglScalef ( pth - > hicr - > xscale , pth - > hicr - > yscale , 1.0f ) ;
bglMatrixMode ( GL_MODELVIEW ) ;
}
// detail texture
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detailpth = NULL ;
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if ( r_detailmapping & & usehightile & & ! r_depthpeeling & & ! drawingskybox & &
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hicfindsubst ( globalpicnum , DETAILPAL , 0 ) )
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detailpth = gltexcache ( globalpicnum , DETAILPAL , method & ( ~ 3 ) ) ;
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if ( detailpth & & ( detailpth - > hicr - > palnum = = DETAILPAL ) )
{
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bglActiveTextureARB ( + + texunits ) ;
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bglEnable ( GL_TEXTURE_2D ) ;
bglBindTexture ( GL_TEXTURE_2D , detailpth ? detailpth - > glpic : 0 ) ;
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bglTexEnvf ( GL_TEXTURE_ENV , GL_TEXTURE_ENV_MODE , GL_COMBINE_ARB ) ;
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bglTexEnvf ( GL_TEXTURE_ENV , GL_COMBINE_RGB_ARB , GL_MODULATE ) ;
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bglTexEnvf ( GL_TEXTURE_ENV , GL_SOURCE0_RGB_ARB , GL_PREVIOUS_ARB ) ;
bglTexEnvf ( GL_TEXTURE_ENV , GL_OPERAND0_RGB_ARB , GL_SRC_COLOR ) ;
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bglTexEnvf ( GL_TEXTURE_ENV , GL_SOURCE1_RGB_ARB , GL_TEXTURE ) ;
bglTexEnvf ( GL_TEXTURE_ENV , GL_OPERAND1_RGB_ARB , GL_SRC_COLOR ) ;
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bglTexEnvf ( GL_TEXTURE_ENV , GL_COMBINE_ALPHA_ARB , GL_REPLACE ) ;
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bglTexEnvf ( GL_TEXTURE_ENV , GL_SOURCE0_ALPHA_ARB , GL_PREVIOUS_ARB ) ;
bglTexEnvf ( GL_TEXTURE_ENV , GL_OPERAND0_ALPHA_ARB , GL_SRC_ALPHA ) ;
bglTexEnvf ( GL_TEXTURE_ENV , GL_RGB_SCALE_ARB , 2.0f ) ;
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bglTexParameteri ( GL_TEXTURE_2D , GL_TEXTURE_WRAP_S , GL_REPEAT ) ;
bglTexParameteri ( GL_TEXTURE_2D , GL_TEXTURE_WRAP_T , GL_REPEAT ) ;
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f = detailpth ? detailpth - > hicr - > xscale : 1.0 ;
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2007-02-15 01:35:34 +00:00
bglMatrixMode ( GL_TEXTURE ) ;
bglLoadIdentity ( ) ;
2007-03-01 18:19:11 +00:00
if ( pth & & pth - > hicr & & ( ( pth - > hicr - > xscale ! = 1.0f ) | | ( pth - > hicr - > yscale ! = 1.0f ) ) )
bglScalef ( pth - > hicr - > xscale , pth - > hicr - > yscale , 1.0f ) ;
if ( detailpth & & detailpth - > hicr & & ( ( detailpth - > hicr - > xscale ! = 1.0f ) | | ( detailpth - > hicr - > yscale ! = 1.0f ) ) )
bglScalef ( detailpth - > hicr - > xscale , detailpth - > hicr - > yscale , 1.0f ) ;
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bglMatrixMode ( GL_MODELVIEW ) ;
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}
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// glow texture
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glowpth = NULL ;
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if ( r_glowmapping & & usehightile & & ! r_depthpeeling & & ! drawingskybox & &
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hicfindsubst ( globalpicnum , GLOWPAL , 0 ) )
glowpth = gltexcache ( globalpicnum , GLOWPAL , method & ( ~ 3 ) ) ;
if ( glowpth & & ( glowpth - > hicr - > palnum = = GLOWPAL ) )
{
bglActiveTextureARB ( + + texunits ) ;
bglEnable ( GL_TEXTURE_2D ) ;
bglBindTexture ( GL_TEXTURE_2D , glowpth ? glowpth - > glpic : 0 ) ;
bglTexEnvf ( GL_TEXTURE_ENV , GL_TEXTURE_ENV_MODE , GL_COMBINE_ARB ) ;
bglTexEnvf ( GL_TEXTURE_ENV , GL_COMBINE_RGB_ARB , GL_INTERPOLATE_ARB ) ;
bglTexEnvf ( GL_TEXTURE_ENV , GL_SOURCE0_RGB_ARB , GL_PREVIOUS_ARB ) ;
bglTexEnvf ( GL_TEXTURE_ENV , GL_OPERAND0_RGB_ARB , GL_SRC_COLOR ) ;
bglTexEnvf ( GL_TEXTURE_ENV , GL_SOURCE1_RGB_ARB , GL_TEXTURE ) ;
bglTexEnvf ( GL_TEXTURE_ENV , GL_OPERAND1_RGB_ARB , GL_SRC_COLOR ) ;
bglTexEnvf ( GL_TEXTURE_ENV , GL_SOURCE2_RGB_ARB , GL_TEXTURE ) ;
bglTexEnvf ( GL_TEXTURE_ENV , GL_OPERAND2_RGB_ARB , GL_ONE_MINUS_SRC_ALPHA ) ;
bglTexEnvf ( GL_TEXTURE_ENV , GL_COMBINE_ALPHA_ARB , GL_REPLACE ) ;
bglTexEnvf ( GL_TEXTURE_ENV , GL_SOURCE0_ALPHA_ARB , GL_PREVIOUS_ARB ) ;
bglTexEnvf ( GL_TEXTURE_ENV , GL_OPERAND0_ALPHA_ARB , GL_SRC_ALPHA ) ;
bglTexParameteri ( GL_TEXTURE_2D , GL_TEXTURE_WRAP_S , GL_REPEAT ) ;
bglTexParameteri ( GL_TEXTURE_2D , GL_TEXTURE_WRAP_T , GL_REPEAT ) ;
}
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if ( pth & & ( pth - > flags & 2 ) )
{
hackscx = pth - > scalex ;
hackscy = pth - > scaley ;
tsizx = pth - > sizx ;
tsizy = pth - > sizy ;
}
else { hackscx = 1.0 ; hackscy = 1.0 ; }
if ( ! glinfo . texnpot ) {
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for ( xx = 1 ; xx < tsizx ; xx + = xx ) ; ox2 = ( double ) 1.0 / ( double ) xx ;
for ( yy = 1 ; yy < tsizy ; yy + = yy ) ; oy2 = ( double ) 1.0 / ( double ) yy ;
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} else {
xx = tsizx ; ox2 = ( double ) 1.0 / ( double ) xx ;
yy = tsizy ; oy2 = ( double ) 1.0 / ( double ) yy ;
}
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if ( ( ! ( method & 3 ) ) & & ( ! fullbrightdrawingpass ) ) {
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bglDisable ( GL_BLEND ) ;
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if ( ! peelcompiling )
bglDisable ( GL_ALPHA_TEST ) ;
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} else {
float al = 0.0 ; // PLAG : default alphacut was 0.32 before goodalpha
if ( pth & & pth - > hicr & & pth - > hicr - > alphacut > = 0.0 ) al = pth - > hicr - > alphacut ;
if ( alphahackarray [ globalpicnum ] )
al = alphahackarray [ globalpicnum ] ;
if ( ! waloff [ globalpicnum ] ) al = 0.0 ; // invalid textures ignore the alpha cutoff settings
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if ( ! peelcompiling )
bglEnable ( GL_BLEND ) ;
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bglEnable ( GL_ALPHA_TEST ) ;
bglAlphaFunc ( GL_GREATER , al ) ;
}
if ( ! dorot )
{
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for ( i = n - 1 ; i > = 0 ; i - - )
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{
dd [ i ] = px [ i ] * gdx + py [ i ] * gdy + gdo ;
uu [ i ] = px [ i ] * gux + py [ i ] * guy + guo ;
vv [ i ] = px [ i ] * gvx + py [ i ] * gvy + gvo ;
}
}
{
float pc [ 4 ] ;
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f = ( ( float ) ( numpalookups - min ( max ( globalshade * shadescale , 0 ) , numpalookups ) ) ) / ( ( float ) numpalookups ) ;
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pc [ 0 ] = pc [ 1 ] = pc [ 2 ] = f ;
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switch ( method & 3 )
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{
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default :
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case 0 :
pc [ 3 ] = 1.0 ; break ;
case 1 :
pc [ 3 ] = 1.0 ; break ;
case 2 :
pc [ 3 ] = 0.66 ; break ;
case 3 :
pc [ 3 ] = 0.33 ; break ;
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}
// tinting happens only to hightile textures, and only if the texture we're
// rendering isn't for the same palette as what we asked for
2006-12-05 20:39:29 +00:00
if ( pth & & ( pth - > flags & 2 ) )
{
if ( pth - > palnum ! = globalpal )
{
// apply tinting for replaced textures
pc [ 0 ] * = ( float ) hictinting [ globalpal ] . r / 255.0 ;
pc [ 1 ] * = ( float ) hictinting [ globalpal ] . g / 255.0 ;
pc [ 2 ] * = ( float ) hictinting [ globalpal ] . b / 255.0 ;
}
if ( hictinting [ MAXPALOOKUPS - 1 ] . r ! = 255 | | hictinting [ MAXPALOOKUPS - 1 ] . g ! = 255 | | hictinting [ MAXPALOOKUPS - 1 ] . b ! = 255 )
{
pc [ 0 ] * = ( float ) hictinting [ MAXPALOOKUPS - 1 ] . r / 255.0 ;
pc [ 1 ] * = ( float ) hictinting [ MAXPALOOKUPS - 1 ] . g / 255.0 ;
pc [ 2 ] * = ( float ) hictinting [ MAXPALOOKUPS - 1 ] . b / 255.0 ;
}
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}
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2006-04-24 19:04:22 +00:00
bglColor4f ( pc [ 0 ] , pc [ 1 ] , pc [ 2 ] , pc [ 3 ] ) ;
}
//Hack for walls&masked walls which use textures that are not a power of 2
if ( ( pow2xsplit ) & & ( tsizx ! = xx ) )
{
if ( ! dorot )
{
ngdx = gdx ; ngdy = gdy ; ngdo = gdo + ( ngdx + ngdy ) * .5 ;
ngux = gux ; nguy = guy ; nguo = guo + ( ngux + nguy ) * .5 ;
ngvx = gvx ; ngvy = gvy ; ngvo = gvo + ( ngvx + ngvy ) * .5 ;
}
else
{
ox = py [ 1 ] - py [ 2 ] ; oy = py [ 2 ] - py [ 0 ] ; oz = py [ 0 ] - py [ 1 ] ;
r = 1.0 / ( ox * px [ 0 ] + oy * px [ 1 ] + oz * px [ 2 ] ) ;
ngdx = ( ox * dd [ 0 ] + oy * dd [ 1 ] + oz * dd [ 2 ] ) * r ;
ngux = ( ox * uu [ 0 ] + oy * uu [ 1 ] + oz * uu [ 2 ] ) * r ;
ngvx = ( ox * vv [ 0 ] + oy * vv [ 1 ] + oz * vv [ 2 ] ) * r ;
ox = px [ 2 ] - px [ 1 ] ; oy = px [ 0 ] - px [ 2 ] ; oz = px [ 1 ] - px [ 0 ] ;
ngdy = ( ox * dd [ 0 ] + oy * dd [ 1 ] + oz * dd [ 2 ] ) * r ;
nguy = ( ox * uu [ 0 ] + oy * uu [ 1 ] + oz * uu [ 2 ] ) * r ;
ngvy = ( ox * vv [ 0 ] + oy * vv [ 1 ] + oz * vv [ 2 ] ) * r ;
ox = px [ 0 ] - .5 ; oy = py [ 0 ] - .5 ; //.5 centers texture nicely
ngdo = dd [ 0 ] - ox * ngdx - oy * ngdy ;
nguo = uu [ 0 ] - ox * ngux - oy * nguy ;
ngvo = vv [ 0 ] - ox * ngvx - oy * ngvy ;
}
ngux * = hackscx ; nguy * = hackscx ; nguo * = hackscx ;
ngvx * = hackscy ; ngvy * = hackscy ; ngvo * = hackscy ;
uoffs = ( ( double ) ( xx - tsizx ) * .5 ) ;
ngux - = ngdx * uoffs ;
nguy - = ngdy * uoffs ;
nguo - = ngdo * uoffs ;
//Find min&max u coordinates (du0...du1)
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for ( i = 0 ; i < n ; i + + )
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{
ox = px [ i ] ; oy = py [ i ] ;
f = ( ox * ngux + oy * nguy + nguo ) / ( ox * ngdx + oy * ngdy + ngdo ) ;
if ( ! i ) { du0 = du1 = f ; continue ; }
if ( f < du0 ) du0 = f ;
else if ( f > du1 ) du1 = f ;
}
f = 1.0 / ( double ) tsizx ;
ix0 = ( long ) floor ( du0 * f ) ;
ix1 = ( long ) floor ( du1 * f ) ;
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for ( ; ix0 < = ix1 ; ix0 + + )
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{
du0 = ( double ) ( ( ix0 ) * tsizx ) ; // + uoffs;
du1 = ( double ) ( ( ix0 + 1 ) * tsizx ) ; // + uoffs;
i = 0 ; nn = 0 ;
duj = ( px [ i ] * ngux + py [ i ] * nguy + nguo ) / ( px [ i ] * ngdx + py [ i ] * ngdy + ngdo ) ;
do
{
j = i + 1 ; if ( j = = n ) j = 0 ;
dui = duj ; duj = ( px [ j ] * ngux + py [ j ] * nguy + nguo ) / ( px [ j ] * ngdx + py [ j ] * ngdy + ngdo ) ;
if ( ( du0 < = dui ) & & ( dui < = du1 ) ) { uu [ nn ] = px [ i ] ; vv [ nn ] = py [ i ] ; nn + + ; }
if ( duj < = dui )
{
if ( ( du1 < duj ) ! = ( du1 < dui ) )
{
//ox*(ngux-ngdx*du1) + oy*(nguy-ngdy*du1) + (nguo-ngdo*du1) = 0
//(px[j]-px[i])*f + px[i] = ox
//(py[j]-py[i])*f + py[i] = oy
///Solve for f
//((px[j]-px[i])*f + px[i])*(ngux-ngdx*du1) +
//((py[j]-py[i])*f + py[i])*(nguy-ngdy*du1) + (nguo-ngdo*du1) = 0
f = - ( px [ i ] * ( ngux - ngdx * du1 ) + py [ i ] * ( nguy - ngdy * du1 ) + ( nguo - ngdo * du1 ) ) /
( ( px [ j ] - px [ i ] ) * ( ngux - ngdx * du1 ) + ( py [ j ] - py [ i ] ) * ( nguy - ngdy * du1 ) ) ;
uu [ nn ] = ( px [ j ] - px [ i ] ) * f + px [ i ] ;
vv [ nn ] = ( py [ j ] - py [ i ] ) * f + py [ i ] ; nn + + ;
}
if ( ( du0 < duj ) ! = ( du0 < dui ) )
{
f = - ( px [ i ] * ( ngux - ngdx * du0 ) + py [ i ] * ( nguy - ngdy * du0 ) + ( nguo - ngdo * du0 ) ) /
( ( px [ j ] - px [ i ] ) * ( ngux - ngdx * du0 ) + ( py [ j ] - py [ i ] ) * ( nguy - ngdy * du0 ) ) ;
uu [ nn ] = ( px [ j ] - px [ i ] ) * f + px [ i ] ;
vv [ nn ] = ( py [ j ] - py [ i ] ) * f + py [ i ] ; nn + + ;
}
}
else
{
if ( ( du0 < duj ) ! = ( du0 < dui ) )
{
f = - ( px [ i ] * ( ngux - ngdx * du0 ) + py [ i ] * ( nguy - ngdy * du0 ) + ( nguo - ngdo * du0 ) ) /
( ( px [ j ] - px [ i ] ) * ( ngux - ngdx * du0 ) + ( py [ j ] - py [ i ] ) * ( nguy - ngdy * du0 ) ) ;
uu [ nn ] = ( px [ j ] - px [ i ] ) * f + px [ i ] ;
vv [ nn ] = ( py [ j ] - py [ i ] ) * f + py [ i ] ; nn + + ;
}
if ( ( du1 < duj ) ! = ( du1 < dui ) )
{
f = - ( px [ i ] * ( ngux - ngdx * du1 ) + py [ i ] * ( nguy - ngdy * du1 ) + ( nguo - ngdo * du1 ) ) /
( ( px [ j ] - px [ i ] ) * ( ngux - ngdx * du1 ) + ( py [ j ] - py [ i ] ) * ( nguy - ngdy * du1 ) ) ;
uu [ nn ] = ( px [ j ] - px [ i ] ) * f + px [ i ] ;
vv [ nn ] = ( py [ j ] - py [ i ] ) * f + py [ i ] ; nn + + ;
}
}
i = j ;
} while ( i ) ;
if ( nn < 3 ) continue ;
bglBegin ( GL_TRIANGLE_FAN ) ;
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for ( i = 0 ; i < nn ; i + + )
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{
ox = uu [ i ] ; oy = vv [ i ] ;
dp = ox * ngdx + oy * ngdy + ngdo ;
up = ox * ngux + oy * nguy + nguo ;
vp = ox * ngvx + oy * ngvy + ngvo ;
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r = 1.0 / dp ;
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if ( texunits > GL_TEXTURE0_ARB )
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{
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j = GL_TEXTURE0_ARB ;
while ( j < = texunits )
bglMultiTexCoord2dARB ( j + + , ( up * r - du0 + uoffs ) * ox2 , vp * r * oy2 ) ;
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}
else
bglTexCoord2d ( ( up * r - du0 + uoffs ) * ox2 , vp * r * oy2 ) ;
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bglVertex3d ( ( ox - ghalfx ) * r * grhalfxdown10x , ( ghoriz - oy ) * r * grhalfxdown10 , r * ( 1.0 / 1024.0 ) ) ;
}
bglEnd ( ) ;
}
}
else
{
ox2 * = hackscx ; oy2 * = hackscy ;
bglBegin ( GL_TRIANGLE_FAN ) ;
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for ( i = 0 ; i < n ; i + + )
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{
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r = 1.0 / dd [ i ] ;
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if ( texunits > GL_TEXTURE0_ARB )
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{
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j = GL_TEXTURE0_ARB ;
while ( j < = texunits )
bglMultiTexCoord2dARB ( j + + , uu [ i ] * r * ox2 , vv [ i ] * r * oy2 ) ;
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}
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else
bglTexCoord2d ( uu [ i ] * r * ox2 , vv [ i ] * r * oy2 ) ;
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bglVertex3d ( ( px [ i ] - ghalfx ) * r * grhalfxdown10x , ( ghoriz - py [ i ] ) * r * grhalfxdown10 , r * ( 1.0 / 1024.0 ) ) ;
}
bglEnd ( ) ;
}
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2007-02-17 02:23:50 +00:00
while ( texunits > = GL_TEXTURE0_ARB )
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{
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bglMatrixMode ( GL_TEXTURE ) ;
bglLoadIdentity ( ) ;
bglMatrixMode ( GL_MODELVIEW ) ;
if ( texunits > GL_TEXTURE0_ARB )
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{
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bglTexEnvf ( GL_TEXTURE_ENV , GL_RGB_SCALE_ARB , 1.0f ) ;
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bglDisable ( GL_TEXTURE_2D ) ;
}
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bglActiveTextureARB ( - - texunits ) ;
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}
2007-02-15 01:35:34 +00:00
2006-07-24 02:47:47 +00:00
if ( fullbrightdrawingpass = = 1 ) // tile has fullbright colors ?
{
fullbrightdrawingpass = 2 ;
shadeforfullbrightpass = globalshade ; // save the current shade
2007-01-06 01:29:45 +00:00
bglFogf ( GL_FOG_DENSITY , 0.0f ) ; // no fog
2006-12-06 06:27:07 +00:00
globalshade = - 128 ; // fullbright
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ofogresult = fogresult ;
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drawpoly ( dpx , dpy , n_ , method_ ) ; // draw them afterwards, then. :)
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fogresult = ofogresult ;
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globalshade = shadeforfullbrightpass ;
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bglFogf ( GL_FOG_DENSITY , fogresult ) ;
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fullbrightdrawingpass = 0 ;
}
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return ;
}
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# endif
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if ( rendmode = = 2 )
{
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# if (USEZBUFFER != 0)
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if ( ( ! zbufmem ) | | ( zbufbpl ! = bytesperline ) | | ( zbufysiz ! = ydim ) )
{
zbufbpl = bytesperline ;
zbufysiz = ydim ;
zbufmem = ( long ) realloc ( ( void * ) zbufmem , zbufbpl * zbufysiz * 4 ) ;
}
zbufoff = ( long * ) ( zbufmem - ( frameplace < < 2 ) ) ;
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# endif
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if ( ( ! transluc ) ) method = ( method & ~ 3 ) + 1 ; //In case translucent table doesn't exist
if ( ! dorot )
{
ngdx = gdx ; ngdy = gdy ; ngdo = gdo + ( ngdx + ngdy ) * .5 ;
ngux = gux ; nguy = guy ; nguo = guo + ( ngux + nguy ) * .5 ;
ngvx = gvx ; ngvy = gvy ; ngvo = gvo + ( ngvx + ngvy ) * .5 ;
}
else
{
//General equations:
//dd[i] = (px[i]*gdx + py[i]*gdy + gdo)
//uu[i] = (px[i]*gux + py[i]*guy + guo)/dd[i]
//vv[i] = (px[i]*gvx + py[i]*gvy + gvo)/dd[i]
//
//px[0]*gdx + py[0]*gdy + 1*gdo = dd[0]
//px[1]*gdx + py[1]*gdy + 1*gdo = dd[1]
//px[2]*gdx + py[2]*gdy + 1*gdo = dd[2]
//
//px[0]*gux + py[0]*guy + 1*guo = uu[0]*dd[0] (uu[i] premultiplied by dd[i] above)
//px[1]*gux + py[1]*guy + 1*guo = uu[1]*dd[1]
//px[2]*gux + py[2]*guy + 1*guo = uu[2]*dd[2]
//
//px[0]*gvx + py[0]*gvy + 1*gvo = vv[0]*dd[0] (vv[i] premultiplied by dd[i] above)
//px[1]*gvx + py[1]*gvy + 1*gvo = vv[1]*dd[1]
//px[2]*gvx + py[2]*gvy + 1*gvo = vv[2]*dd[2]
ox = py [ 1 ] - py [ 2 ] ; oy = py [ 2 ] - py [ 0 ] ; oz = py [ 0 ] - py [ 1 ] ;
r = 1.0 / ( ox * px [ 0 ] + oy * px [ 1 ] + oz * px [ 2 ] ) ;
ngdx = ( ox * dd [ 0 ] + oy * dd [ 1 ] + oz * dd [ 2 ] ) * r ;
ngux = ( ox * uu [ 0 ] + oy * uu [ 1 ] + oz * uu [ 2 ] ) * r ;
ngvx = ( ox * vv [ 0 ] + oy * vv [ 1 ] + oz * vv [ 2 ] ) * r ;
ox = px [ 2 ] - px [ 1 ] ; oy = px [ 0 ] - px [ 2 ] ; oz = px [ 1 ] - px [ 0 ] ;
ngdy = ( ox * dd [ 0 ] + oy * dd [ 1 ] + oz * dd [ 2 ] ) * r ;
nguy = ( ox * uu [ 0 ] + oy * uu [ 1 ] + oz * uu [ 2 ] ) * r ;
ngvy = ( ox * vv [ 0 ] + oy * vv [ 1 ] + oz * vv [ 2 ] ) * r ;
ox = px [ 0 ] - .5 ; oy = py [ 0 ] - .5 ; //.5 centers texture nicely
ngdo = dd [ 0 ] - ox * ngdx - oy * ngdy ;
nguo = uu [ 0 ] - ox * ngux - oy * nguy ;
ngvo = vv [ 0 ] - ox * ngvx - oy * ngvy ;
}
palptr = & palookup [ globalpal ] [ min ( max ( globalshade , 0 ) , numpalookups - 1 ) < < 8 ] ; //<-need to make shade not static!
tsizxm1 = tsizx - 1 ; xmodnice = ( ! ( tsizxm1 & tsizx ) ) ;
tsizym1 = tsizy - 1 ; ymulnice = ( ! ( tsizym1 & tsizy ) ) ;
if ( ( method & 4 ) & & ( ! xmodnice ) ) //Sprites don't need a mod on texture coordinates
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{ xmodnice = 1 ; for ( tsizxm1 = 1 ; tsizxm1 < tsizx ; tsizxm1 = ( tsizxm1 < < 1 ) + 1 ) ; }
if ( ! ymulnice ) { for ( tsizym1 = 1 ; tsizym1 + 1 < tsizy ; tsizym1 = ( tsizym1 < < 1 ) + 1 ) ; }
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ltsizy = ( picsiz [ globalpicnum ] > > 4 ) ;
}
else
{
dacol = palookup [ 0 ] [ ( long ) ( * ( char * ) ( waloff [ globalpicnum ] ) ) + ( min ( max ( globalshade , 0 ) , numpalookups - 1 ) < < 8 ) ] ;
}
if ( grhalfxdown10x < 0 ) //Hack for mirrors
{
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for ( i = ( ( n - 1 ) > > 1 ) ; i > = 0 ; i - - )
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{
r = px [ i ] ; px [ i ] = ( ( double ) xdimen ) - px [ n - 1 - i ] ; px [ n - 1 - i ] = ( ( double ) xdimen ) - r ;
r = py [ i ] ; py [ i ] = py [ n - 1 - i ] ; py [ n - 1 - i ] = r ;
}
ngdo + = ( ( double ) xdimen ) * ngdx ; ngdx = - ngdx ;
nguo + = ( ( double ) xdimen ) * ngux ; ngux = - ngux ;
ngvo + = ( ( double ) xdimen ) * ngvx ; ngvx = - ngvx ;
}
ngdx2 = ngdx * ( 1 < < LINTERPSIZ ) ;
ngux2 = ngux * ( 1 < < LINTERPSIZ ) ;
ngvx2 = ngvx * ( 1 < < LINTERPSIZ ) ;
mini = ( py [ 0 ] > = py [ 1 ] ) ; maxi = 1 - mini ;
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for ( z = 2 ; z < n ; z + + )
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{
if ( py [ z ] < py [ mini ] ) mini = z ;
if ( py [ z ] > py [ maxi ] ) maxi = z ;
}
i = maxi ; dtol ( py [ i ] , & yy ) ; if ( yy > ydimen ) yy = ydimen ;
do
{
j = i + 1 ; if ( j = = n ) j = 0 ;
dtol ( py [ j ] , & y ) ; if ( y < 0 ) y = 0 ;
if ( y < yy )
{
f = ( px [ j ] - px [ i ] ) / ( py [ j ] - py [ i ] ) ; dtol ( f * 16384.0 , & xi ) ;
dtol ( ( ( ( double ) yy - .5 - py [ j ] ) * f + px [ j ] ) * 16384.0 + 8192.0 , & x ) ;
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for ( ; yy > y ; yy - - , x - = xi ) lastx [ yy - 1 ] = ( x > > 14 ) ;
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}
i = j ;
} while ( i ! = mini ) ;
do
{
j = i + 1 ; if ( j = = n ) j = 0 ;
dtol ( py [ j ] , & yy ) ; if ( yy > ydimen ) yy = ydimen ;
if ( y < yy )
{
f = ( px [ j ] - px [ i ] ) / ( py [ j ] - py [ i ] ) ; dtol ( f * 16384.0 , & xi ) ;
dtol ( ( ( ( double ) y + .5 - py [ j ] ) * f + px [ j ] ) * 16384.0 + 8192.0 , & x ) ;
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for ( ; y < yy ; y + + , x + = xi )
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{
ix0 = lastx [ y ] ; if ( ix0 < 0 ) ix0 = 0 ;
ix1 = ( x > > 14 ) ; if ( ix1 > xdimen ) ix1 = xdimen ;
if ( ix0 < ix1 )
{
if ( rendmode = = 1 )
memset ( ( void * ) ( ylookup [ y ] + ix0 + frameoffset ) , dacol , ix1 - ix0 ) ;
else
{
vidp = ( char * ) ( ylookup [ y ] + frameoffset + ix0 ) ;
dp = ngdx * ( double ) ix0 + ngdy * ( double ) y + ngdo ;
up = ngux * ( double ) ix0 + nguy * ( double ) y + nguo ;
vp = ngvx * ( double ) ix0 + ngvy * ( double ) y + ngvo ;
rdp = 65536.0 / dp ; dp + = ngdx2 ;
dtol ( rdp , & d0 ) ;
dtol ( up * rdp , & u0 ) ; up + = ngux2 ;
dtol ( vp * rdp , & v0 ) ; vp + = ngvx2 ;
rdp = 65536.0 / dp ;
switch ( method & 3 )
{
case 0 :
if ( xmodnice & ymulnice ) //both u&v texture sizes are powers of 2 :)
{
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for ( xx = ix0 ; xx < ix1 ; xx + = ( 1 < < LINTERPSIZ ) )
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{
dtol ( rdp , & d1 ) ; dp + = ngdx2 ; d1 = ( ( d1 - d0 ) > > LINTERPSIZ ) ;
dtol ( up * rdp , & u1 ) ; up + = ngux2 ; u1 = ( ( u1 - u0 ) > > LINTERPSIZ ) ;
dtol ( vp * rdp , & v1 ) ; vp + = ngvx2 ; v1 = ( ( v1 - v0 ) > > LINTERPSIZ ) ;
rdp = 65536.0 / dp ; vide = & vidp [ min ( ix1 - xx , 1 < < LINTERPSIZ ) ] ;
while ( vidp < vide )
{
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# if (DEPTHDEBUG == 0)
# if (USEZBUFFER != 0)
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zbufoff [ ( long ) vidp ] = d0 + 16384 ; //+ hack so wall&floor sprites don't disappear
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# endif
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vidp [ 0 ] = palptr [ walptr [ ( ( ( u0 > > 16 ) & tsizxm1 ) < < ltsizy ) + ( ( v0 > > 16 ) & tsizym1 ) ] ] ; //+((d0>>13)&0x3f00)];
2006-04-13 20:47:06 +00:00
# else
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vidp [ 0 ] = ( ( d0 > > 16 ) & 255 ) ;
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# endif
2006-04-24 19:04:22 +00:00
d0 + = d1 ; u0 + = u1 ; v0 + = v1 ; vidp + + ;
}
}
}
else
{
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for ( xx = ix0 ; xx < ix1 ; xx + = ( 1 < < LINTERPSIZ ) )
2006-04-24 19:04:22 +00:00
{
dtol ( rdp , & d1 ) ; dp + = ngdx2 ; d1 = ( ( d1 - d0 ) > > LINTERPSIZ ) ;
dtol ( up * rdp , & u1 ) ; up + = ngux2 ; u1 = ( ( u1 - u0 ) > > LINTERPSIZ ) ;
dtol ( vp * rdp , & v1 ) ; vp + = ngvx2 ; v1 = ( ( v1 - v0 ) > > LINTERPSIZ ) ;
rdp = 65536.0 / dp ; vide = & vidp [ min ( ix1 - xx , 1 < < LINTERPSIZ ) ] ;
while ( vidp < vide )
{
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# if (DEPTHDEBUG == 0)
# if (USEZBUFFER != 0)
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zbufoff [ ( long ) vidp ] = d0 ;
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# endif
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vidp [ 0 ] = palptr [ walptr [ imod ( u0 > > 16 , tsizx ) * tsizy + ( ( v0 > > 16 ) & tsizym1 ) ] ] ; //+((d0>>13)&0x3f00)];
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# else
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vidp [ 0 ] = ( ( d0 > > 16 ) & 255 ) ;
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# endif
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d0 + = d1 ; u0 + = u1 ; v0 + = v1 ; vidp + + ;
}
}
}
break ;
case 1 :
if ( xmodnice ) //both u&v texture sizes are powers of 2 :)
{
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for ( xx = ix0 ; xx < ix1 ; xx + = ( 1 < < LINTERPSIZ ) )
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{
dtol ( rdp , & d1 ) ; dp + = ngdx2 ; d1 = ( ( d1 - d0 ) > > LINTERPSIZ ) ;
dtol ( up * rdp , & u1 ) ; up + = ngux2 ; u1 = ( ( u1 - u0 ) > > LINTERPSIZ ) ;
dtol ( vp * rdp , & v1 ) ; vp + = ngvx2 ; v1 = ( ( v1 - v0 ) > > LINTERPSIZ ) ;
rdp = 65536.0 / dp ; vide = & vidp [ min ( ix1 - xx , 1 < < LINTERPSIZ ) ] ;
while ( vidp < vide )
{
dacol = walptr [ ( ( ( u0 > > 16 ) & tsizxm1 ) * tsizy ) + ( ( v0 > > 16 ) & tsizym1 ) ] ;
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# if (DEPTHDEBUG == 0)
# if (USEZBUFFER != 0)
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if ( ( dacol ! = 255 ) & & ( d0 < = zbufoff [ ( long ) vidp ] ) )
{
zbufoff [ ( long ) vidp ] = d0 ;
vidp [ 0 ] = palptr [ ( ( long ) dacol ) ] ; //+((d0>>13)&0x3f00)];
}
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# else
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if ( dacol ! = 255 ) vidp [ 0 ] = palptr [ ( ( long ) dacol ) ] ; //+((d0>>13)&0x3f00)];
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# endif
# else
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if ( ( dacol ! = 255 ) & & ( vidp [ 0 ] > ( d0 > > 16 ) ) ) vidp [ 0 ] = ( ( d0 > > 16 ) & 255 ) ;
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# endif
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d0 + = d1 ; u0 + = u1 ; v0 + = v1 ; vidp + + ;
}
}
}
else
{
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for ( xx = ix0 ; xx < ix1 ; xx + = ( 1 < < LINTERPSIZ ) )
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{
dtol ( rdp , & d1 ) ; dp + = ngdx2 ; d1 = ( ( d1 - d0 ) > > LINTERPSIZ ) ;
dtol ( up * rdp , & u1 ) ; up + = ngux2 ; u1 = ( ( u1 - u0 ) > > LINTERPSIZ ) ;
dtol ( vp * rdp , & v1 ) ; vp + = ngvx2 ; v1 = ( ( v1 - v0 ) > > LINTERPSIZ ) ;
rdp = 65536.0 / dp ; vide = & vidp [ min ( ix1 - xx , 1 < < LINTERPSIZ ) ] ;
while ( vidp < vide )
{
dacol = walptr [ imod ( u0 > > 16 , tsizx ) * tsizy + ( ( v0 > > 16 ) & tsizym1 ) ] ;
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# if (DEPTHDEBUG == 0)
# if (USEZBUFFER != 0)
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if ( ( dacol ! = 255 ) & & ( d0 < = zbufoff [ ( long ) vidp ] ) )
{
zbufoff [ ( long ) vidp ] = d0 ;
vidp [ 0 ] = palptr [ ( ( long ) dacol ) ] ; //+((d0>>13)&0x3f00)];
}
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# else
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if ( dacol ! = 255 ) vidp [ 0 ] = palptr [ ( ( long ) dacol ) ] ; //+((d0>>13)&0x3f00)];
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# endif
# else
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if ( ( dacol ! = 255 ) & & ( vidp [ 0 ] > ( d0 > > 16 ) ) ) vidp [ 0 ] = ( ( d0 > > 16 ) & 255 ) ;
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# endif
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d0 + = d1 ; u0 + = u1 ; v0 + = v1 ; vidp + + ;
}
}
}
break ;
case 2 : //Transluscence #1
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for ( xx = ix0 ; xx < ix1 ; xx + = ( 1 < < LINTERPSIZ ) )
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{
dtol ( rdp , & d1 ) ; dp + = ngdx2 ; d1 = ( ( d1 - d0 ) > > LINTERPSIZ ) ;
dtol ( up * rdp , & u1 ) ; up + = ngux2 ; u1 = ( ( u1 - u0 ) > > LINTERPSIZ ) ;
dtol ( vp * rdp , & v1 ) ; vp + = ngvx2 ; v1 = ( ( v1 - v0 ) > > LINTERPSIZ ) ;
rdp = 65536.0 / dp ; vide = & vidp [ min ( ix1 - xx , 1 < < LINTERPSIZ ) ] ;
while ( vidp < vide )
{
dacol = walptr [ imod ( u0 > > 16 , tsizx ) * tsizy + ( ( v0 > > 16 ) & tsizym1 ) ] ;
//dacol = walptr[(((u0>>16)&tsizxm1)<<ltsizy) + ((v0>>16)&tsizym1)];
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# if (DEPTHDEBUG == 0)
# if (USEZBUFFER != 0)
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if ( ( dacol ! = 255 ) & & ( d0 < = zbufoff [ ( long ) vidp ] ) )
{
zbufoff [ ( long ) vidp ] = d0 ;
vidp [ 0 ] = transluc [ ( ( ( long ) vidp [ 0 ] ) < < 8 ) + ( ( long ) palptr [ ( ( long ) dacol ) ] ) ] ; //+((d0>>13)&0x3f00)])];
}
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# else
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if ( dacol ! = 255 )
vidp [ 0 ] = transluc [ ( ( ( long ) vidp [ 0 ] ) < < 8 ) + ( ( long ) palptr [ ( ( long ) dacol ) ] ) ] ; //+((d0>>13)&0x3f00)])];
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# endif
# else
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if ( ( dacol ! = 255 ) & & ( vidp [ 0 ] > ( d0 > > 16 ) ) ) vidp [ 0 ] = ( ( d0 > > 16 ) & 255 ) ;
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# endif
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d0 + = d1 ; u0 + = u1 ; v0 + = v1 ; vidp + + ;
}
}
break ;
case 3 : //Transluscence #2
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for ( xx = ix0 ; xx < ix1 ; xx + = ( 1 < < LINTERPSIZ ) )
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{
dtol ( rdp , & d1 ) ; dp + = ngdx2 ; d1 = ( ( d1 - d0 ) > > LINTERPSIZ ) ;
dtol ( up * rdp , & u1 ) ; up + = ngux2 ; u1 = ( ( u1 - u0 ) > > LINTERPSIZ ) ;
dtol ( vp * rdp , & v1 ) ; vp + = ngvx2 ; v1 = ( ( v1 - v0 ) > > LINTERPSIZ ) ;
rdp = 65536.0 / dp ; vide = & vidp [ min ( ix1 - xx , 1 < < LINTERPSIZ ) ] ;
while ( vidp < vide )
{
dacol = walptr [ imod ( u0 > > 16 , tsizx ) * tsizy + ( ( v0 > > 16 ) & tsizym1 ) ] ;
//dacol = walptr[(((u0>>16)&tsizxm1)<<ltsizy) + ((v0>>16)&tsizym1)];
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# if (DEPTHDEBUG == 0)
# if (USEZBUFFER != 0)
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if ( ( dacol ! = 255 ) & & ( d0 < = zbufoff [ ( long ) vidp ] ) )
{
zbufoff [ ( long ) vidp ] = d0 ;
vidp [ 0 ] = transluc [ ( ( long ) vidp [ 0 ] ) + ( ( ( long ) palptr [ ( ( long ) dacol ) /*+((d0>>13)&0x3f00)*/ ] ) < < 8 ) ] ;
}
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# else
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if ( dacol ! = 255 )
vidp [ 0 ] = transluc [ ( ( long ) vidp [ 0 ] ) + ( ( ( long ) palptr [ ( ( long ) dacol ) /*+((d0>>13)&0x3f00)*/ ] ) < < 8 ) ] ;
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# endif
# else
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if ( ( dacol ! = 255 ) & & ( vidp [ 0 ] > ( d0 > > 16 ) ) ) vidp [ 0 ] = ( ( d0 > > 16 ) & 255 ) ;
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# endif
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d0 + = d1 ; u0 + = u1 ; v0 + = v1 ; vidp + + ;
}
}
break ;
}
}
}
}
}
i = j ;
} while ( i ! = maxi ) ;
if ( rendmode = = 1 )
{
if ( method & 3 ) //Only draw border around sprites/maskwalls
{
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for ( i = 0 , j = n - 1 ; i < n ; j = i , i + + ) drawline2d ( px [ i ] , py [ i ] , px [ j ] , py [ j ] , 31 ) ; //hopefully color index 31 is white
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}
//ox = 0; oy = 0;
//for(i=0;i<n;i++) { ox += px[i]; oy += py[i]; }
//ox /= (double)n; oy /= (double)n;
//for(i=0,j=n-1;i<n;j=i,i++) drawline2d(px[i]+(ox-px[i])*.125,py[i]+(oy-py[i])*.125,px[j]+(ox-px[j])*.125,py[j]+(oy-py[j])*.125,31);
}
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}
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/*Init viewport boundary (must be 4 point convex loop):
// (px[0],py[0]).----.(px[1],py[1])
/ / / \
/ / / \
// (px[3],py[3]).--------------.(px[2],py[2])
*/
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void initmosts ( double * px , double * py , long n )
{
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long i , j , k , imin ;
vcnt = 1 ; //0 is dummy solid node
if ( n < 3 ) return ;
imin = ( px [ 1 ] < px [ 0 ] ) ;
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for ( i = n - 1 ; i > = 2 ; i - - ) if ( px [ i ] < px [ imin ] ) imin = i ;
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vsp [ vcnt ] . x = px [ imin ] ;
vsp [ vcnt ] . cy [ 0 ] = vsp [ vcnt ] . fy [ 0 ] = py [ imin ] ;
vcnt + + ;
i = imin + 1 ; if ( i > = n ) i = 0 ;
j = imin - 1 ; if ( j < 0 ) j = n - 1 ;
do
{
if ( px [ i ] < px [ j ] )
{
if ( ( vcnt > 1 ) & & ( px [ i ] < = vsp [ vcnt - 1 ] . x ) ) vcnt - - ;
vsp [ vcnt ] . x = px [ i ] ;
vsp [ vcnt ] . cy [ 0 ] = py [ i ] ;
k = j + 1 ; if ( k > = n ) k = 0 ;
//(px[k],py[k])
//(px[i],?)
//(px[j],py[j])
vsp [ vcnt ] . fy [ 0 ] = ( px [ i ] - px [ k ] ) * ( py [ j ] - py [ k ] ) / ( px [ j ] - px [ k ] ) + py [ k ] ;
vcnt + + ;
i + + ; if ( i > = n ) i = 0 ;
}
else if ( px [ j ] < px [ i ] )
{
if ( ( vcnt > 1 ) & & ( px [ j ] < = vsp [ vcnt - 1 ] . x ) ) vcnt - - ;
vsp [ vcnt ] . x = px [ j ] ;
vsp [ vcnt ] . fy [ 0 ] = py [ j ] ;
k = i - 1 ; if ( k < 0 ) k = n - 1 ;
//(px[k],py[k])
//(px[j],?)
//(px[i],py[i])
vsp [ vcnt ] . cy [ 0 ] = ( px [ j ] - px [ k ] ) * ( py [ i ] - py [ k ] ) / ( px [ i ] - px [ k ] ) + py [ k ] ;
vcnt + + ;
j - - ; if ( j < 0 ) j = n - 1 ;
}
else
{
if ( ( vcnt > 1 ) & & ( px [ i ] < = vsp [ vcnt - 1 ] . x ) ) vcnt - - ;
vsp [ vcnt ] . x = px [ i ] ;
vsp [ vcnt ] . cy [ 0 ] = py [ i ] ;
vsp [ vcnt ] . fy [ 0 ] = py [ j ] ;
vcnt + + ;
i + + ; if ( i > = n ) i = 0 ; if ( i = = j ) break ;
j - - ; if ( j < 0 ) j = n - 1 ;
}
} while ( i ! = j ) ;
if ( px [ i ] > vsp [ vcnt - 1 ] . x )
{
vsp [ vcnt ] . x = px [ i ] ;
vsp [ vcnt ] . cy [ 0 ] = vsp [ vcnt ] . fy [ 0 ] = py [ i ] ;
vcnt + + ;
}
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for ( i = 0 ; i < vcnt ; i + + )
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{
vsp [ i ] . cy [ 1 ] = vsp [ i + 1 ] . cy [ 0 ] ; vsp [ i ] . ctag = i ;
vsp [ i ] . fy [ 1 ] = vsp [ i + 1 ] . fy [ 0 ] ; vsp [ i ] . ftag = i ;
vsp [ i ] . n = i + 1 ; vsp [ i ] . p = i - 1 ;
}
vsp [ vcnt - 1 ] . n = 0 ; vsp [ 0 ] . p = vcnt - 1 ;
gtag = vcnt ;
//VSPMAX-1 is dummy empty node
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for ( i = vcnt ; i < VSPMAX ; i + + ) { vsp [ i ] . n = i + 1 ; vsp [ i ] . p = i - 1 ; }
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vsp [ VSPMAX - 1 ] . n = vcnt ; vsp [ vcnt ] . p = VSPMAX - 1 ;
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}
void vsdel ( long i )
{
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long pi , ni ;
//Delete i
pi = vsp [ i ] . p ;
ni = vsp [ i ] . n ;
vsp [ ni ] . p = pi ;
vsp [ pi ] . n = ni ;
//Add i to empty list
vsp [ i ] . n = vsp [ VSPMAX - 1 ] . n ;
vsp [ i ] . p = VSPMAX - 1 ;
vsp [ vsp [ VSPMAX - 1 ] . n ] . p = i ;
vsp [ VSPMAX - 1 ] . n = i ;
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}
long vsinsaft ( long i )
{
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long r ;
//i = next element from empty list
r = vsp [ VSPMAX - 1 ] . n ;
vsp [ vsp [ r ] . n ] . p = VSPMAX - 1 ;
vsp [ VSPMAX - 1 ] . n = vsp [ r ] . n ;
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vsp [ r ] = vsp [ i ] ; //copy i to r
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2006-04-24 19:04:22 +00:00
//insert r after i
vsp [ r ] . p = i ; vsp [ r ] . n = vsp [ i ] . n ;
vsp [ vsp [ i ] . n ] . p = r ; vsp [ i ] . n = r ;
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return ( r ) ;
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}
long testvisiblemost ( float x0 , float x1 )
{
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long i , newi ;
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for ( i = vsp [ 0 ] . n ; i ; i = newi )
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{
newi = vsp [ i ] . n ;
if ( ( x0 < vsp [ newi ] . x ) & & ( vsp [ i ] . x < x1 ) & & ( vsp [ i ] . ctag > = 0 ) ) return ( 1 ) ;
}
return ( 0 ) ;
2006-04-13 20:47:06 +00:00
}
static long domostpolymethod = 0 ;
void domost ( float x0 , float y0 , float x1 , float y1 )
{
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double dpx [ 4 ] , dpy [ 4 ] ;
float d , f , n , t , slop , dx , dx0 , dx1 , nx , nx0 , ny0 , nx1 , ny1 ;
float spx [ 4 ] , spy [ 4 ] , cy [ 2 ] , cv [ 2 ] ;
long i , j , k , z , ni , vcnt = 0 , scnt , newi , dir , spt [ 4 ] ;
if ( x0 < x1 )
{
dir = 1 ; //clip dmost (floor)
y0 - = .01 ; y1 - = .01 ;
}
else
{
if ( x0 = = x1 ) return ;
f = x0 ; x0 = x1 ; x1 = f ;
f = y0 ; y0 = y1 ; y1 = f ;
dir = 0 ; //clip umost (ceiling)
//y0 += .01; y1 += .01; //necessary?
}
slop = ( y1 - y0 ) / ( x1 - x0 ) ;
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for ( i = vsp [ 0 ] . n ; i ; i = newi )
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{
newi = vsp [ i ] . n ; nx0 = vsp [ i ] . x ; nx1 = vsp [ newi ] . x ;
if ( ( x0 > = nx1 ) | | ( nx0 > = x1 ) | | ( vsp [ i ] . ctag < = 0 ) ) continue ;
dx = nx1 - nx0 ;
cy [ 0 ] = vsp [ i ] . cy [ 0 ] ; cv [ 0 ] = vsp [ i ] . cy [ 1 ] - cy [ 0 ] ;
cy [ 1 ] = vsp [ i ] . fy [ 0 ] ; cv [ 1 ] = vsp [ i ] . fy [ 1 ] - cy [ 1 ] ;
scnt = 0 ;
//Test if left edge requires split (x0,y0) (nx0,cy(0)),<dx,cv(0)>
if ( ( x0 > nx0 ) & & ( x0 < nx1 ) )
{
t = ( x0 - nx0 ) * cv [ dir ] - ( y0 - cy [ dir ] ) * dx ;
if ( ( ( ! dir ) & & ( t < 0 ) ) | | ( ( dir ) & & ( t > 0 ) ) )
{ spx [ scnt ] = x0 ; spy [ scnt ] = y0 ; spt [ scnt ] = - 1 ; scnt + + ; }
}
//Test for intersection on umost (j == 0) and dmost (j == 1)
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for ( j = 0 ; j < 2 ; j + + )
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{
d = ( y0 - y1 ) * dx - ( x0 - x1 ) * cv [ j ] ;
n = ( y0 - cy [ j ] ) * dx - ( x0 - nx0 ) * cv [ j ] ;
if ( ( fabs ( n ) < = fabs ( d ) ) & & ( d * n > = 0 ) & & ( d ! = 0 ) )
{
t = n / d ; nx = ( x1 - x0 ) * t + x0 ;
if ( ( nx > nx0 ) & & ( nx < nx1 ) )
{
spx [ scnt ] = nx ; spy [ scnt ] = ( y1 - y0 ) * t + y0 ;
spt [ scnt ] = j ; scnt + + ;
}
}
}
//Nice hack to avoid full sort later :)
if ( ( scnt > = 2 ) & & ( spx [ scnt - 1 ] < spx [ scnt - 2 ] ) )
{
f = spx [ scnt - 1 ] ; spx [ scnt - 1 ] = spx [ scnt - 2 ] ; spx [ scnt - 2 ] = f ;
f = spy [ scnt - 1 ] ; spy [ scnt - 1 ] = spy [ scnt - 2 ] ; spy [ scnt - 2 ] = f ;
j = spt [ scnt - 1 ] ; spt [ scnt - 1 ] = spt [ scnt - 2 ] ; spt [ scnt - 2 ] = j ;
}
//Test if right edge requires split
if ( ( x1 > nx0 ) & & ( x1 < nx1 ) )
{
t = ( x1 - nx0 ) * cv [ dir ] - ( y1 - cy [ dir ] ) * dx ;
if ( ( ( ! dir ) & & ( t < 0 ) ) | | ( ( dir ) & & ( t > 0 ) ) )
{ spx [ scnt ] = x1 ; spy [ scnt ] = y1 ; spt [ scnt ] = - 1 ; scnt + + ; }
}
vsp [ i ] . tag = vsp [ newi ] . tag = - 1 ;
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for ( z = 0 ; z < = scnt ; z + + , i = vcnt )
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{
if ( z < scnt )
{
vcnt = vsinsaft ( i ) ;
t = ( spx [ z ] - nx0 ) / dx ;
vsp [ i ] . cy [ 1 ] = t * cv [ 0 ] + cy [ 0 ] ;
vsp [ i ] . fy [ 1 ] = t * cv [ 1 ] + cy [ 1 ] ;
vsp [ vcnt ] . x = spx [ z ] ;
vsp [ vcnt ] . cy [ 0 ] = vsp [ i ] . cy [ 1 ] ;
vsp [ vcnt ] . fy [ 0 ] = vsp [ i ] . fy [ 1 ] ;
vsp [ vcnt ] . tag = spt [ z ] ;
}
ni = vsp [ i ] . n ; if ( ! ni ) continue ; //this 'if' fixes many bugs!
dx0 = vsp [ i ] . x ; if ( x0 > dx0 ) continue ;
dx1 = vsp [ ni ] . x ; if ( x1 < dx1 ) continue ;
ny0 = ( dx0 - x0 ) * slop + y0 ;
ny1 = ( dx1 - x0 ) * slop + y0 ;
// dx0 dx1
// ~ ~
//----------------------------
// t0+=0 t1+=0
// vsp[i].cy[0] vsp[i].cy[1]
//============================
// t0+=1 t1+=3
//============================
// vsp[i].fy[0] vsp[i].fy[1]
// t0+=2 t1+=6
//
// ny0 ? ny1 ?
k = 1 + 3 ;
if ( ( vsp [ i ] . tag = = 0 ) | | ( ny0 < = vsp [ i ] . cy [ 0 ] + .01 ) ) k - - ;
if ( ( vsp [ i ] . tag = = 1 ) | | ( ny0 > = vsp [ i ] . fy [ 0 ] - .01 ) ) k + + ;
if ( ( vsp [ ni ] . tag = = 0 ) | | ( ny1 < = vsp [ i ] . cy [ 1 ] + .01 ) ) k - = 3 ;
if ( ( vsp [ ni ] . tag = = 1 ) | | ( ny1 > = vsp [ i ] . fy [ 1 ] - .01 ) ) k + = 3 ;
if ( ! dir )
{
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switch ( k )
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{
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case 1 :
case 2 :
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dpx [ 0 ] = dx0 ; dpy [ 0 ] = vsp [ i ] . cy [ 0 ] ;
dpx [ 1 ] = dx1 ; dpy [ 1 ] = vsp [ i ] . cy [ 1 ] ;
dpx [ 2 ] = dx0 ; dpy [ 2 ] = ny0 ; drawpoly ( dpx , dpy , 3 , domostpolymethod ) ;
vsp [ i ] . cy [ 0 ] = ny0 ; vsp [ i ] . ctag = gtag ; break ;
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case 3 :
case 6 :
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dpx [ 0 ] = dx0 ; dpy [ 0 ] = vsp [ i ] . cy [ 0 ] ;
dpx [ 1 ] = dx1 ; dpy [ 1 ] = vsp [ i ] . cy [ 1 ] ;
dpx [ 2 ] = dx1 ; dpy [ 2 ] = ny1 ; drawpoly ( dpx , dpy , 3 , domostpolymethod ) ;
vsp [ i ] . cy [ 1 ] = ny1 ; vsp [ i ] . ctag = gtag ; break ;
2006-11-13 23:12:47 +00:00
case 4 :
case 5 :
case 7 :
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dpx [ 0 ] = dx0 ; dpy [ 0 ] = vsp [ i ] . cy [ 0 ] ;
dpx [ 1 ] = dx1 ; dpy [ 1 ] = vsp [ i ] . cy [ 1 ] ;
dpx [ 2 ] = dx1 ; dpy [ 2 ] = ny1 ;
dpx [ 3 ] = dx0 ; dpy [ 3 ] = ny0 ; drawpoly ( dpx , dpy , 4 , domostpolymethod ) ;
vsp [ i ] . cy [ 0 ] = ny0 ; vsp [ i ] . cy [ 1 ] = ny1 ; vsp [ i ] . ctag = gtag ; break ;
case 8 :
dpx [ 0 ] = dx0 ; dpy [ 0 ] = vsp [ i ] . cy [ 0 ] ;
dpx [ 1 ] = dx1 ; dpy [ 1 ] = vsp [ i ] . cy [ 1 ] ;
dpx [ 2 ] = dx1 ; dpy [ 2 ] = vsp [ i ] . fy [ 1 ] ;
dpx [ 3 ] = dx0 ; dpy [ 3 ] = vsp [ i ] . fy [ 0 ] ; drawpoly ( dpx , dpy , 4 , domostpolymethod ) ;
vsp [ i ] . ctag = vsp [ i ] . ftag = - 1 ; break ;
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default :
break ;
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}
}
else
{
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switch ( k )
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{
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case 7 :
case 6 :
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dpx [ 0 ] = dx0 ; dpy [ 0 ] = ny0 ;
dpx [ 1 ] = dx1 ; dpy [ 1 ] = vsp [ i ] . fy [ 1 ] ;
dpx [ 2 ] = dx0 ; dpy [ 2 ] = vsp [ i ] . fy [ 0 ] ; drawpoly ( dpx , dpy , 3 , domostpolymethod ) ;
vsp [ i ] . fy [ 0 ] = ny0 ; vsp [ i ] . ftag = gtag ; break ;
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case 5 :
case 2 :
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dpx [ 0 ] = dx0 ; dpy [ 0 ] = vsp [ i ] . fy [ 0 ] ;
dpx [ 1 ] = dx1 ; dpy [ 1 ] = ny1 ;
dpx [ 2 ] = dx1 ; dpy [ 2 ] = vsp [ i ] . fy [ 1 ] ; drawpoly ( dpx , dpy , 3 , domostpolymethod ) ;
vsp [ i ] . fy [ 1 ] = ny1 ; vsp [ i ] . ftag = gtag ; break ;
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case 4 :
case 3 :
case 1 :
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dpx [ 0 ] = dx0 ; dpy [ 0 ] = ny0 ;
dpx [ 1 ] = dx1 ; dpy [ 1 ] = ny1 ;
dpx [ 2 ] = dx1 ; dpy [ 2 ] = vsp [ i ] . fy [ 1 ] ;
dpx [ 3 ] = dx0 ; dpy [ 3 ] = vsp [ i ] . fy [ 0 ] ; drawpoly ( dpx , dpy , 4 , domostpolymethod ) ;
vsp [ i ] . fy [ 0 ] = ny0 ; vsp [ i ] . fy [ 1 ] = ny1 ; vsp [ i ] . ftag = gtag ; break ;
case 0 :
dpx [ 0 ] = dx0 ; dpy [ 0 ] = vsp [ i ] . cy [ 0 ] ;
dpx [ 1 ] = dx1 ; dpy [ 1 ] = vsp [ i ] . cy [ 1 ] ;
dpx [ 2 ] = dx1 ; dpy [ 2 ] = vsp [ i ] . fy [ 1 ] ;
dpx [ 3 ] = dx0 ; dpy [ 3 ] = vsp [ i ] . fy [ 0 ] ; drawpoly ( dpx , dpy , 4 , domostpolymethod ) ;
vsp [ i ] . ctag = vsp [ i ] . ftag = - 1 ; break ;
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default :
break ;
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}
}
}
}
gtag + + ;
//Combine neighboring vertical strips with matching collinear top&bottom edges
//This prevents x-splits from propagating through the entire scan
i = vsp [ 0 ] . n ;
while ( i )
{
ni = vsp [ i ] . n ;
if ( ( vsp [ i ] . cy [ 0 ] > = vsp [ i ] . fy [ 0 ] ) & & ( vsp [ i ] . cy [ 1 ] > = vsp [ i ] . fy [ 1 ] ) ) { vsp [ i ] . ctag = vsp [ i ] . ftag = - 1 ; }
if ( ( vsp [ i ] . ctag = = vsp [ ni ] . ctag ) & & ( vsp [ i ] . ftag = = vsp [ ni ] . ftag ) )
{ vsp [ i ] . cy [ 1 ] = vsp [ ni ] . cy [ 1 ] ; vsp [ i ] . fy [ 1 ] = vsp [ ni ] . fy [ 1 ] ; vsdel ( ni ) ; }
else i = ni ;
}
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}
static void polymost_scansector ( long sectnum ) ;
static void polymost_drawalls ( long bunch )
{
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sectortype * sec , * nextsec ;
walltype * wal , * wal2 , * nwal ;
double ox , oy , oz , ox2 , oy2 , px [ 3 ] , py [ 3 ] , dd [ 3 ] , uu [ 3 ] , vv [ 3 ] ;
double fx , fy , x0 , x1 , y0 , y1 , cy0 , cy1 , fy0 , fy1 , xp0 , yp0 , xp1 , yp1 , ryp0 , ryp1 , nx0 , ny0 , nx1 , ny1 ;
double t , r , t0 , t1 , ocy0 , ocy1 , ofy0 , ofy1 , oxp0 , oyp0 , ft [ 4 ] ;
double oguo , ogux , oguy ;
long i , x , y , z , cz , fz , wallnum , sectnum , nextsectnum ;
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sectnum = thesector [ bunchfirst [ bunch ] ] ; sec = & sector [ sectnum ] ;
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#if 0 // USE_OPENGL
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if ( ! nofog ) {
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if ( rendmode > = 3 ) {
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float col [ 4 ] ;
col [ 0 ] = ( float ) palookupfog [ sec - > floorpal ] . r / 63.f ;
col [ 1 ] = ( float ) palookupfog [ sec - > floorpal ] . g / 63.f ;
col [ 2 ] = ( float ) palookupfog [ sec - > floorpal ] . b / 63.f ;
col [ 3 ] = 0 ;
bglFogfv ( GL_FOG_COLOR , col ) ;
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bglFogf ( GL_FOG_DENSITY , fogcalc ( sec - > floorshade , sec - > visibility ) ) ;
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// bglFogf(GL_FOG_DENSITY,gvisibility*((float)((unsigned char)(sec->visibility<240?sec->visibility+16:sec->visibility-239))));
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}
}
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# endif
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//DRAW WALLS SECTION!
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for ( z = bunchfirst [ bunch ] ; z > = 0 ; z = p2 [ z ] )
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{
wallnum = thewall [ z ] ; wal = & wall [ wallnum ] ; wal2 = & wall [ wal - > point2 ] ;
nextsectnum = wal - > nextsector ; nextsec = & sector [ nextsectnum ] ;
//Offset&Rotate 3D coordinates to screen 3D space
x = wal - > x - globalposx ; y = wal - > y - globalposy ;
xp0 = ( double ) y * gcosang - ( double ) x * gsinang ;
yp0 = ( double ) x * gcosang2 + ( double ) y * gsinang2 ;
x = wal2 - > x - globalposx ; y = wal2 - > y - globalposy ;
xp1 = ( double ) y * gcosang - ( double ) x * gsinang ;
yp1 = ( double ) x * gcosang2 + ( double ) y * gsinang2 ;
oxp0 = xp0 ; oyp0 = yp0 ;
//Clip to close parallel-screen plane
if ( yp0 < SCISDIST )
{
if ( yp1 < SCISDIST ) continue ;
t0 = ( SCISDIST - yp0 ) / ( yp1 - yp0 ) ; xp0 = ( xp1 - xp0 ) * t0 + xp0 ; yp0 = SCISDIST ;
nx0 = ( wal2 - > x - wal - > x ) * t0 + wal - > x ;
ny0 = ( wal2 - > y - wal - > y ) * t0 + wal - > y ;
}
else { t0 = 0.f ; nx0 = wal - > x ; ny0 = wal - > y ; }
if ( yp1 < SCISDIST )
{
t1 = ( SCISDIST - oyp0 ) / ( yp1 - oyp0 ) ; xp1 = ( xp1 - oxp0 ) * t1 + oxp0 ; yp1 = SCISDIST ;
nx1 = ( wal2 - > x - wal - > x ) * t1 + wal - > x ;
ny1 = ( wal2 - > y - wal - > y ) * t1 + wal - > y ;
}
else { t1 = 1.f ; nx1 = wal2 - > x ; ny1 = wal2 - > y ; }
ryp0 = 1.f / yp0 ; ryp1 = 1.f / yp1 ;
//Generate screen coordinates for front side of wall
x0 = ghalfx * xp0 * ryp0 + ghalfx ;
x1 = ghalfx * xp1 * ryp1 + ghalfx ;
if ( x1 < = x0 ) continue ;
ryp0 * = gyxscale ; ryp1 * = gyxscale ;
getzsofslope ( sectnum , ( long ) nx0 , ( long ) ny0 , & cz , & fz ) ;
cy0 = ( ( float ) ( cz - globalposz ) ) * ryp0 + ghoriz ;
fy0 = ( ( float ) ( fz - globalposz ) ) * ryp0 + ghoriz ;
getzsofslope ( sectnum , ( long ) nx1 , ( long ) ny1 , & cz , & fz ) ;
cy1 = ( ( float ) ( cz - globalposz ) ) * ryp1 + ghoriz ;
fy1 = ( ( float ) ( fz - globalposz ) ) * ryp1 + ghoriz ;
globalpicnum = sec - > floorpicnum ; globalshade = sec - > floorshade ; globalpal = ( long ) ( ( unsigned char ) sec - > floorpal ) ;
globalorientation = sec - > floorstat ;
if ( picanm [ globalpicnum ] & 192 ) globalpicnum + = animateoffs ( globalpicnum , sectnum ) ;
if ( ! ( globalorientation & 1 ) )
{
//(singlobalang/-16384*(sx-ghalfx) + 0*(sy-ghoriz) + (cosviewingrangeglobalang/16384)*ghalfx)*d + globalposx = u*16
//(cosglobalang/ 16384*(sx-ghalfx) + 0*(sy-ghoriz) + (sinviewingrangeglobalang/16384)*ghalfx)*d + globalposy = v*16
//( 0*(sx-ghalfx) + 1*(sy-ghoriz) + ( 0)*ghalfx)*d + globalposz/16 = (sec->floorz/16)
if ( ! ( globalorientation & 64 ) )
{ ft [ 0 ] = globalposx ; ft [ 1 ] = globalposy ; ft [ 2 ] = cosglobalang ; ft [ 3 ] = singlobalang ; }
else
{
//relative alignment
fx = ( double ) ( wall [ wall [ sec - > wallptr ] . point2 ] . x - wall [ sec - > wallptr ] . x ) ;
fy = ( double ) ( wall [ wall [ sec - > wallptr ] . point2 ] . y - wall [ sec - > wallptr ] . y ) ;
r = 1.0 / sqrt ( fx * fx + fy * fy ) ; fx * = r ; fy * = r ;
ft [ 2 ] = cosglobalang * fx + singlobalang * fy ;
ft [ 3 ] = singlobalang * fx - cosglobalang * fy ;
ft [ 0 ] = ( ( double ) ( globalposx - wall [ sec - > wallptr ] . x ) ) * fx + ( ( double ) ( globalposy - wall [ sec - > wallptr ] . y ) ) * fy ;
ft [ 1 ] = ( ( double ) ( globalposy - wall [ sec - > wallptr ] . y ) ) * fx - ( ( double ) ( globalposx - wall [ sec - > wallptr ] . x ) ) * fy ;
if ( ! ( globalorientation & 4 ) ) globalorientation ^ = 32 ; else globalorientation ^ = 16 ;
}
gdx = 0 ;
gdy = gxyaspect ; if ( ! ( globalorientation & 2 ) ) gdy / = ( double ) ( sec - > floorz - globalposz ) ;
gdo = - ghoriz * gdy ;
if ( globalorientation & 8 ) { ft [ 0 ] / = 8 ; ft [ 1 ] / = - 8 ; ft [ 2 ] / = 2097152 ; ft [ 3 ] / = 2097152 ; }
else { ft [ 0 ] / = 16 ; ft [ 1 ] / = - 16 ; ft [ 2 ] / = 4194304 ; ft [ 3 ] / = 4194304 ; }
gux = ( double ) ft [ 3 ] * ( ( double ) viewingrange ) / - 65536.0 ;
gvx = ( double ) ft [ 2 ] * ( ( double ) viewingrange ) / - 65536.0 ;
guy = ( double ) ft [ 0 ] * gdy ; gvy = ( double ) ft [ 1 ] * gdy ;
guo = ( double ) ft [ 0 ] * gdo ; gvo = ( double ) ft [ 1 ] * gdo ;
guo + = ( double ) ( ft [ 2 ] - gux ) * ghalfx ;
gvo - = ( double ) ( ft [ 3 ] + gvx ) * ghalfx ;
//Texture flipping
if ( globalorientation & 4 )
{
r = gux ; gux = gvx ; gvx = r ;
r = guy ; guy = gvy ; gvy = r ;
r = guo ; guo = gvo ; gvo = r ;
}
if ( globalorientation & 16 ) { gux = - gux ; guy = - guy ; guo = - guo ; }
if ( globalorientation & 32 ) { gvx = - gvx ; gvy = - gvy ; gvo = - gvo ; }
//Texture panning
fx = ( float ) sec - > floorxpanning * ( ( float ) ( 1 < < ( picsiz [ globalpicnum ] & 15 ) ) ) / 256.0 ;
fy = ( float ) sec - > floorypanning * ( ( float ) ( 1 < < ( picsiz [ globalpicnum ] > > 4 ) ) ) / 256.0 ;
if ( ( globalorientation & ( 2 + 64 ) ) = = ( 2 + 64 ) ) //Hack for panning for slopes w/ relative alignment
{
r = ( float ) sec - > floorheinum / 4096.0 ; r = 1.0 / sqrt ( r * r + 1 ) ;
if ( ! ( globalorientation & 4 ) ) fy * = r ; else fx * = r ;
}
guy + = gdy * fx ; guo + = gdo * fx ;
gvy + = gdy * fy ; gvo + = gdo * fy ;
if ( globalorientation & 2 ) //slopes
{
px [ 0 ] = x0 ; py [ 0 ] = ryp0 + ghoriz ;
px [ 1 ] = x1 ; py [ 1 ] = ryp1 + ghoriz ;
//Pick some point guaranteed to be not collinear to the 1st two points
ox = nx0 + ( ny1 - ny0 ) ;
oy = ny0 + ( nx0 - nx1 ) ;
ox2 = ( double ) ( oy - globalposy ) * gcosang - ( double ) ( ox - globalposx ) * gsinang ;
oy2 = ( double ) ( ox - globalposx ) * gcosang2 + ( double ) ( oy - globalposy ) * gsinang2 ;
oy2 = 1.0 / oy2 ;
px [ 2 ] = ghalfx * ox2 * oy2 + ghalfx ; oy2 * = gyxscale ;
py [ 2 ] = oy2 + ghoriz ;
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for ( i = 0 ; i < 3 ; i + + )
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{
dd [ i ] = px [ i ] * gdx + py [ i ] * gdy + gdo ;
uu [ i ] = px [ i ] * gux + py [ i ] * guy + guo ;
vv [ i ] = px [ i ] * gvx + py [ i ] * gvy + gvo ;
}
py [ 0 ] = fy0 ;
py [ 1 ] = fy1 ;
py [ 2 ] = ( getflorzofslope ( sectnum , ( long ) ox , ( long ) oy ) - globalposz ) * oy2 + ghoriz ;
ox = py [ 1 ] - py [ 2 ] ; oy = py [ 2 ] - py [ 0 ] ; oz = py [ 0 ] - py [ 1 ] ;
r = 1.0 / ( ox * px [ 0 ] + oy * px [ 1 ] + oz * px [ 2 ] ) ;
gdx = ( ox * dd [ 0 ] + oy * dd [ 1 ] + oz * dd [ 2 ] ) * r ;
gux = ( ox * uu [ 0 ] + oy * uu [ 1 ] + oz * uu [ 2 ] ) * r ;
gvx = ( ox * vv [ 0 ] + oy * vv [ 1 ] + oz * vv [ 2 ] ) * r ;
ox = px [ 2 ] - px [ 1 ] ; oy = px [ 0 ] - px [ 2 ] ; oz = px [ 1 ] - px [ 0 ] ;
gdy = ( ox * dd [ 0 ] + oy * dd [ 1 ] + oz * dd [ 2 ] ) * r ;
guy = ( ox * uu [ 0 ] + oy * uu [ 1 ] + oz * uu [ 2 ] ) * r ;
gvy = ( ox * vv [ 0 ] + oy * vv [ 1 ] + oz * vv [ 2 ] ) * r ;
gdo = dd [ 0 ] - px [ 0 ] * gdx - py [ 0 ] * gdy ;
guo = uu [ 0 ] - px [ 0 ] * gux - py [ 0 ] * guy ;
gvo = vv [ 0 ] - px [ 0 ] * gvx - py [ 0 ] * gvy ;
if ( globalorientation & 64 ) //Hack for relative alignment on slopes
{
r = ( float ) sec - > floorheinum / 4096.0 ;
r = sqrt ( r * r + 1 ) ;
if ( ! ( globalorientation & 4 ) ) { gvx * = r ; gvy * = r ; gvo * = r ; }
else { gux * = r ; guy * = r ; guo * = r ; }
}
}
domostpolymethod = ( globalorientation > > 7 ) & 3 ;
if ( globalposz > = getflorzofslope ( sectnum , globalposx , globalposy ) ) domostpolymethod = - 1 ; //Back-face culling
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# ifdef USE_OPENGL
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if ( ! nofog )
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{
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fogcalc ( sec - > floorshade , sec - > visibility , sec - > floorpal ) ;
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bglFogf ( GL_FOG_DENSITY , fogresult ) ;
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bglFogfv ( GL_FOG_COLOR , fogcol ) ;
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}
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# endif
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pow2xsplit = 0 ; domost ( x0 , fy0 , x1 , fy1 ) ; //flor
domostpolymethod = 0 ;
}
else if ( ( nextsectnum < 0 ) | | ( ! ( sector [ nextsectnum ] . floorstat & 1 ) ) )
{
//Parallaxing sky... hacked for Ken's mountain texture; paper-sky only :/
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# ifdef USE_OPENGL
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if ( rendmode > = 3 )
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{
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/* if (!nofog) {
bglDisable ( GL_FOG ) ;
//r = ((float)globalpisibility)*((float)((unsigned char)(sec->visibility<240?sec->visibility+16:sec->visibility-239)))*FOGSCALE;
//r *= ((double)xdimscale*(double)viewingrange*gdo) / (65536.0*65536.0);
//bglFogf(GL_FOG_DENSITY,r);
} */
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if ( ! nofog )
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{
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fogcalc ( sec - > floorshade , sec - > visibility , sec - > floorpal ) ;
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bglFogf ( GL_FOG_DENSITY , fogresult * 0.005 ) ;
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bglFogfv ( GL_FOG_COLOR , fogcol ) ;
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}
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//Use clamping for tiled sky textures
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for ( i = ( 1 < < pskybits ) - 1 ; i > 0 ; i - - )
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if ( pskyoff [ i ] ! = pskyoff [ i - 1 ] )
{ skyclamphack = 1 ; break ; }
}
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# endif
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if ( bpp = = 8 | | ! usehightile | | ! hicfindsubst ( globalpicnum , globalpal , 1 ) )
{
dd [ 0 ] = ( float ) xdimen * .0000001 ; //Adjust sky depth based on screen size!
t = ( double ) ( ( 1 < < ( picsiz [ globalpicnum ] & 15 ) ) < < pskybits ) ;
vv [ 1 ] = dd [ 0 ] * ( ( double ) xdimscale * ( double ) viewingrange ) / ( 65536.0 * 65536.0 ) ;
vv [ 0 ] = dd [ 0 ] * ( ( double ) ( ( tilesizy [ globalpicnum ] > > 1 ) + parallaxyoffs ) ) - vv [ 1 ] * ghoriz ;
i = ( 1 < < ( picsiz [ globalpicnum ] > > 4 ) ) ; if ( i ! = tilesizy [ globalpicnum ] ) i + = i ;
vv [ 0 ] + = dd [ 0 ] * ( ( double ) sec - > floorypanning ) * ( ( double ) i ) / 256.0 ;
//Hack to draw black rectangle below sky when looking down...
gdx = 0 ; gdy = gxyaspect / 262144.0 ; gdo = - ghoriz * gdy ;
gux = 0 ; guy = 0 ; guo = 0 ;
gvx = 0 ; gvy = ( double ) ( tilesizy [ globalpicnum ] - 1 ) * gdy ; gvo = ( double ) ( tilesizy [ globalpicnum - 1 ] ) * gdo ;
oy = ( ( ( double ) tilesizy [ globalpicnum ] ) * dd [ 0 ] - vv [ 0 ] ) / vv [ 1 ] ;
if ( ( oy > fy0 ) & & ( oy > fy1 ) ) domost ( x0 , oy , x1 , oy ) ;
else if ( ( oy > fy0 ) ! = ( oy > fy1 ) )
{ // fy0 fy1
// \ /
//oy---------- oy----------
// \ /
// fy1 fy0
ox = ( oy - fy0 ) * ( x1 - x0 ) / ( fy1 - fy0 ) + x0 ;
if ( oy > fy0 ) { domost ( x0 , oy , ox , oy ) ; domost ( ox , oy , x1 , fy1 ) ; }
else { domost ( x0 , fy0 , ox , oy ) ; domost ( ox , oy , x1 , oy ) ; }
} else domost ( x0 , fy0 , x1 , fy1 ) ;
gdx = 0 ; gdy = 0 ; gdo = dd [ 0 ] ;
gux = gdo * ( t * ( ( double ) xdimscale ) * ( ( double ) yxaspect ) * ( ( double ) viewingrange ) ) / ( 16384.0 * 65536.0 * 65536.0 * 5.0 * 1024.0 ) ;
guy = 0 ; //guo calculated later
gvx = 0 ; gvy = vv [ 1 ] ; gvo = vv [ 0 ] ;
i = globalpicnum ; r = ( fy1 - fy0 ) / ( x1 - x0 ) ; //slope of line
oy = ( ( double ) viewingrange ) / ( ghalfx * 256.0 ) ; oz = 1 / oy ;
y = ( ( ( ( long ) ( ( x0 - ghalfx ) * oy ) ) + globalang ) > > ( 11 - pskybits ) ) ;
fx = x0 ;
do
{
globalpicnum = pskyoff [ y & ( ( 1 < < pskybits ) - 1 ) ] + i ;
guo = gdo * ( t * ( ( double ) ( globalang - ( y < < ( 11 - pskybits ) ) ) ) / 2048.0 + ( double ) sec - > floorxpanning ) - gux * ghalfx ;
y + + ;
ox = fx ; fx = ( ( double ) ( ( y < < ( 11 - pskybits ) ) - globalang ) ) * oz + ghalfx ;
if ( fx > x1 ) { fx = x1 ; i = - 1 ; }
pow2xsplit = 0 ; domost ( ox , ( ox - x0 ) * r + fy0 , fx , ( fx - x0 ) * r + fy0 ) ; //flor
} while ( i > = 0 ) ;
}
else //NOTE: code copied from ceiling code... lots of duplicated stuff :/
{ //Skybox code for parallax ceiling!
double _xp0 , _yp0 , _xp1 , _yp1 , _oxp0 , _oyp0 , _t0 , _t1 , _nx0 , _ny0 , _nx1 , _ny1 ;
double _ryp0 , _ryp1 , _x0 , _x1 , _cy0 , _fy0 , _cy1 , _fy1 , _ox0 , _ox1 ;
double nfy0 , nfy1 ;
long skywalx [ 4 ] = { - 512 , 512 , 512 , - 512 } , skywaly [ 4 ] = { - 512 , - 512 , 512 , 512 } ;
pow2xsplit = 0 ;
skyclamphack = 1 ;
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for ( i = 0 ; i < 4 ; i + + )
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{
x = skywalx [ i & 3 ] ; y = skywaly [ i & 3 ] ;
_xp0 = ( double ) y * gcosang - ( double ) x * gsinang ;
_yp0 = ( double ) x * gcosang2 + ( double ) y * gsinang2 ;
x = skywalx [ ( i + 1 ) & 3 ] ; y = skywaly [ ( i + 1 ) & 3 ] ;
_xp1 = ( double ) y * gcosang - ( double ) x * gsinang ;
_yp1 = ( double ) x * gcosang2 + ( double ) y * gsinang2 ;
_oxp0 = _xp0 ; _oyp0 = _yp0 ;
//Clip to close parallel-screen plane
if ( _yp0 < SCISDIST )
{
if ( _yp1 < SCISDIST ) continue ;
_t0 = ( SCISDIST - _yp0 ) / ( _yp1 - _yp0 ) ; _xp0 = ( _xp1 - _xp0 ) * _t0 + _xp0 ; _yp0 = SCISDIST ;
_nx0 = ( skywalx [ ( i + 1 ) & 3 ] - skywalx [ i & 3 ] ) * _t0 + skywalx [ i & 3 ] ;
_ny0 = ( skywaly [ ( i + 1 ) & 3 ] - skywaly [ i & 3 ] ) * _t0 + skywaly [ i & 3 ] ;
}
else { _t0 = 0.f ; _nx0 = skywalx [ i & 3 ] ; _ny0 = skywaly [ i & 3 ] ; }
if ( _yp1 < SCISDIST )
{
_t1 = ( SCISDIST - _oyp0 ) / ( _yp1 - _oyp0 ) ; _xp1 = ( _xp1 - _oxp0 ) * _t1 + _oxp0 ; _yp1 = SCISDIST ;
_nx1 = ( skywalx [ ( i + 1 ) & 3 ] - skywalx [ i & 3 ] ) * _t1 + skywalx [ i & 3 ] ;
_ny1 = ( skywaly [ ( i + 1 ) & 3 ] - skywaly [ i & 3 ] ) * _t1 + skywaly [ i & 3 ] ;
}
else { _t1 = 1.f ; _nx1 = skywalx [ ( i + 1 ) & 3 ] ; _ny1 = skywaly [ ( i + 1 ) & 3 ] ; }
_ryp0 = 1.f / _yp0 ; _ryp1 = 1.f / _yp1 ;
//Generate screen coordinates for front side of wall
_x0 = ghalfx * _xp0 * _ryp0 + ghalfx ;
_x1 = ghalfx * _xp1 * _ryp1 + ghalfx ;
if ( _x1 < = _x0 ) continue ;
if ( ( _x0 > = x1 ) | | ( x0 > = _x1 ) ) continue ;
_ryp0 * = gyxscale ; _ryp1 * = gyxscale ;
_cy0 = - 8192.f * _ryp0 + ghoriz ;
_fy0 = 8192.f * _ryp0 + ghoriz ;
_cy1 = - 8192.f * _ryp1 + ghoriz ;
_fy1 = 8192.f * _ryp1 + ghoriz ;
_ox0 = _x0 ; _ox1 = _x1 ;
//Make sure: x0<=_x0<_x1<=_x1
nfy0 = fy0 ; nfy1 = fy1 ;
if ( _x0 < x0 )
{
t = ( x0 - _x0 ) / ( _x1 - _x0 ) ;
_cy0 + = ( _cy1 - _cy0 ) * t ;
_fy0 + = ( _fy1 - _fy0 ) * t ;
_x0 = x0 ;
}
else if ( _x0 > x0 ) nfy0 + = ( _x0 - x0 ) * ( fy1 - fy0 ) / ( x1 - x0 ) ;
if ( _x1 > x1 )
{
t = ( x1 - _x1 ) / ( _x1 - _x0 ) ;
_cy1 + = ( _cy1 - _cy0 ) * t ;
_fy1 + = ( _fy1 - _fy0 ) * t ;
_x1 = x1 ;
}
else if ( _x1 < x1 ) nfy1 + = ( _x1 - x1 ) * ( fy1 - fy0 ) / ( x1 - x0 ) ;
// (skybox floor)
//(_x0,_fy0)-(_x1,_fy1)
// (skybox wall)
//(_x0,_cy0)-(_x1,_cy1)
// (skybox ceiling)
//(_x0,nfy0)-(_x1,nfy1)
//ceiling of skybox
ft [ 0 ] = 512 / 16 ; ft [ 1 ] = 512 / - 16 ;
ft [ 2 ] = ( ( float ) cosglobalang ) * ( 1.f / 2147483648.f ) ;
ft [ 3 ] = ( ( float ) singlobalang ) * ( 1.f / 2147483648.f ) ;
gdx = 0 ;
gdy = gxyaspect * ( 1.f / 4194304.f ) ;
gdo = - ghoriz * gdy ;
gux = ( double ) ft [ 3 ] * ( ( double ) viewingrange ) / - 65536.0 ;
gvx = ( double ) ft [ 2 ] * ( ( double ) viewingrange ) / - 65536.0 ;
guy = ( double ) ft [ 0 ] * gdy ; gvy = ( double ) ft [ 1 ] * gdy ;
guo = ( double ) ft [ 0 ] * gdo ; gvo = ( double ) ft [ 1 ] * gdo ;
guo + = ( double ) ( ft [ 2 ] - gux ) * ghalfx ;
gvo - = ( double ) ( ft [ 3 ] + gvx ) * ghalfx ;
gvx = - gvx ; gvy = - gvy ; gvo = - gvo ; //y-flip skybox floor
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# ifdef USE_OPENGL
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drawingskybox = 6 ; //ceiling/5th texture/index 4 of skybox
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# endif
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if ( ( _fy0 > nfy0 ) & & ( _fy1 > nfy1 ) ) domost ( _x0 , _fy0 , _x1 , _fy1 ) ;
else if ( ( _fy0 > nfy0 ) ! = ( _fy1 > nfy1 ) )
{
//(ox,oy) is intersection of: (_x0,_cy0)-(_x1,_cy1)
// (_x0,nfy0)-(_x1,nfy1)
//ox = _x0 + (_x1-_x0)*t
//oy = _cy0 + (_cy1-_cy0)*t
//oy = nfy0 + (nfy1-nfy0)*t
t = ( _fy0 - nfy0 ) / ( nfy1 - nfy0 - _fy1 + _fy0 ) ;
ox = _x0 + ( _x1 - _x0 ) * t ;
oy = _fy0 + ( _fy1 - _fy0 ) * t ;
if ( nfy0 > _fy0 ) { domost ( _x0 , nfy0 , ox , oy ) ; domost ( ox , oy , _x1 , _fy1 ) ; }
else { domost ( _x0 , _fy0 , ox , oy ) ; domost ( ox , oy , _x1 , nfy1 ) ; }
} else domost ( _x0 , nfy0 , _x1 , nfy1 ) ;
//wall of skybox
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# ifdef USE_OPENGL
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drawingskybox = i + 1 ; //i+1th texture/index i of skybox
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# endif
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gdx = ( _ryp0 - _ryp1 ) * gxyaspect * ( 1.f / 512.f ) / ( _ox0 - _ox1 ) ;
gdy = 0 ;
gdo = _ryp0 * gxyaspect * ( 1.f / 512.f ) - gdx * _ox0 ;
gux = ( _t0 * _ryp0 - _t1 * _ryp1 ) * gxyaspect * ( 64.f / 512.f ) / ( _ox0 - _ox1 ) ;
guo = _t0 * _ryp0 * gxyaspect * ( 64.f / 512.f ) - gux * _ox0 ;
guy = 0 ;
_t0 = - 8192.0 * _ryp0 + ghoriz ;
_t1 = - 8192.0 * _ryp1 + ghoriz ;
t = ( ( gdx * _ox0 + gdo ) * 8.f ) / ( ( _ox1 - _ox0 ) * _ryp0 * 2048.f ) ;
gvx = ( _t0 - _t1 ) * t ;
gvy = ( _ox1 - _ox0 ) * t ;
gvo = - gvx * _ox0 - gvy * _t0 ;
if ( ( _cy0 > nfy0 ) & & ( _cy1 > nfy1 ) ) domost ( _x0 , _cy0 , _x1 , _cy1 ) ;
else if ( ( _cy0 > nfy0 ) ! = ( _cy1 > nfy1 ) )
{
//(ox,oy) is intersection of: (_x0,_fy0)-(_x1,_fy1)
// (_x0,nfy0)-(_x1,nfy1)
//ox = _x0 + (_x1-_x0)*t
//oy = _fy0 + (_fy1-_fy0)*t
//oy = nfy0 + (nfy1-nfy0)*t
t = ( _cy0 - nfy0 ) / ( nfy1 - nfy0 - _cy1 + _cy0 ) ;
ox = _x0 + ( _x1 - _x0 ) * t ;
oy = _cy0 + ( _cy1 - _cy0 ) * t ;
if ( nfy0 > _cy0 ) { domost ( _x0 , nfy0 , ox , oy ) ; domost ( ox , oy , _x1 , _cy1 ) ; }
else { domost ( _x0 , _cy0 , ox , oy ) ; domost ( ox , oy , _x1 , nfy1 ) ; }
} else domost ( _x0 , nfy0 , _x1 , nfy1 ) ;
}
//Floor of skybox
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# ifdef USE_OPENGL
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drawingskybox = 5 ; //floor/6th texture/index 5 of skybox
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# endif
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ft [ 0 ] = 512 / 16 ; ft [ 1 ] = - 512 / - 16 ;
ft [ 2 ] = ( ( float ) cosglobalang ) * ( 1.f / 2147483648.f ) ;
ft [ 3 ] = ( ( float ) singlobalang ) * ( 1.f / 2147483648.f ) ;
gdx = 0 ;
gdy = gxyaspect * ( - 1.f / 4194304.f ) ;
gdo = - ghoriz * gdy ;
gux = ( double ) ft [ 3 ] * ( ( double ) viewingrange ) / - 65536.0 ;
gvx = ( double ) ft [ 2 ] * ( ( double ) viewingrange ) / - 65536.0 ;
guy = ( double ) ft [ 0 ] * gdy ; gvy = ( double ) ft [ 1 ] * gdy ;
guo = ( double ) ft [ 0 ] * gdo ; gvo = ( double ) ft [ 1 ] * gdo ;
guo + = ( double ) ( ft [ 2 ] - gux ) * ghalfx ;
gvo - = ( double ) ( ft [ 3 ] + gvx ) * ghalfx ;
domost ( x0 , fy0 , x1 , fy1 ) ;
skyclamphack = 0 ;
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# ifdef USE_OPENGL
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drawingskybox = 0 ;
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# endif
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}
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# ifdef USE_OPENGL
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if ( rendmode > = 3 )
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{
skyclamphack = 0 ;
if ( ! nofog ) {
bglEnable ( GL_FOG ) ;
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//bglFogf(GL_FOG_DENSITY,gvisibility*((float)((unsigned char)(sec->visibility<240?sec->visibility+16:sec->visibility-239))));
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}
}
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# endif
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}
globalpicnum = sec - > ceilingpicnum ; globalshade = sec - > ceilingshade ; globalpal = ( long ) ( ( unsigned char ) sec - > ceilingpal ) ;
globalorientation = sec - > ceilingstat ;
if ( picanm [ globalpicnum ] & 192 ) globalpicnum + = animateoffs ( globalpicnum , sectnum ) ;
if ( ! ( globalorientation & 1 ) )
{
if ( ! ( globalorientation & 64 ) )
{ ft [ 0 ] = globalposx ; ft [ 1 ] = globalposy ; ft [ 2 ] = cosglobalang ; ft [ 3 ] = singlobalang ; }
else
{
//relative alignment
fx = ( double ) ( wall [ wall [ sec - > wallptr ] . point2 ] . x - wall [ sec - > wallptr ] . x ) ;
fy = ( double ) ( wall [ wall [ sec - > wallptr ] . point2 ] . y - wall [ sec - > wallptr ] . y ) ;
r = 1.0 / sqrt ( fx * fx + fy * fy ) ; fx * = r ; fy * = r ;
ft [ 2 ] = cosglobalang * fx + singlobalang * fy ;
ft [ 3 ] = singlobalang * fx - cosglobalang * fy ;
ft [ 0 ] = ( ( double ) ( globalposx - wall [ sec - > wallptr ] . x ) ) * fx + ( ( double ) ( globalposy - wall [ sec - > wallptr ] . y ) ) * fy ;
ft [ 1 ] = ( ( double ) ( globalposy - wall [ sec - > wallptr ] . y ) ) * fx - ( ( double ) ( globalposx - wall [ sec - > wallptr ] . x ) ) * fy ;
if ( ! ( globalorientation & 4 ) ) globalorientation ^ = 32 ; else globalorientation ^ = 16 ;
}
gdx = 0 ;
gdy = gxyaspect ;
if ( ! ( globalorientation & 2 ) ) gdy / = ( double ) ( sec - > ceilingz - globalposz ) ;
gdo = - ghoriz * gdy ;
if ( globalorientation & 8 ) { ft [ 0 ] / = 8 ; ft [ 1 ] / = - 8 ; ft [ 2 ] / = 2097152 ; ft [ 3 ] / = 2097152 ; }
else { ft [ 0 ] / = 16 ; ft [ 1 ] / = - 16 ; ft [ 2 ] / = 4194304 ; ft [ 3 ] / = 4194304 ; }
gux = ( double ) ft [ 3 ] * ( ( double ) viewingrange ) / - 65536.0 ;
gvx = ( double ) ft [ 2 ] * ( ( double ) viewingrange ) / - 65536.0 ;
guy = ( double ) ft [ 0 ] * gdy ; gvy = ( double ) ft [ 1 ] * gdy ;
guo = ( double ) ft [ 0 ] * gdo ; gvo = ( double ) ft [ 1 ] * gdo ;
guo + = ( double ) ( ft [ 2 ] - gux ) * ghalfx ;
gvo - = ( double ) ( ft [ 3 ] + gvx ) * ghalfx ;
//Texture flipping
if ( globalorientation & 4 )
{
r = gux ; gux = gvx ; gvx = r ;
r = guy ; guy = gvy ; gvy = r ;
r = guo ; guo = gvo ; gvo = r ;
}
if ( globalorientation & 16 ) { gux = - gux ; guy = - guy ; guo = - guo ; }
if ( globalorientation & 32 ) { gvx = - gvx ; gvy = - gvy ; gvo = - gvo ; }
//Texture panning
fx = ( float ) sec - > ceilingxpanning * ( ( float ) ( 1 < < ( picsiz [ globalpicnum ] & 15 ) ) ) / 256.0 ;
fy = ( float ) sec - > ceilingypanning * ( ( float ) ( 1 < < ( picsiz [ globalpicnum ] > > 4 ) ) ) / 256.0 ;
if ( ( globalorientation & ( 2 + 64 ) ) = = ( 2 + 64 ) ) //Hack for panning for slopes w/ relative alignment
{
r = ( float ) sec - > ceilingheinum / 4096.0 ; r = 1.0 / sqrt ( r * r + 1 ) ;
if ( ! ( globalorientation & 4 ) ) fy * = r ; else fx * = r ;
}
guy + = gdy * fx ; guo + = gdo * fx ;
gvy + = gdy * fy ; gvo + = gdo * fy ;
if ( globalorientation & 2 ) //slopes
{
px [ 0 ] = x0 ; py [ 0 ] = ryp0 + ghoriz ;
px [ 1 ] = x1 ; py [ 1 ] = ryp1 + ghoriz ;
//Pick some point guaranteed to be not collinear to the 1st two points
ox = nx0 + ( ny1 - ny0 ) ;
oy = ny0 + ( nx0 - nx1 ) ;
ox2 = ( double ) ( oy - globalposy ) * gcosang - ( double ) ( ox - globalposx ) * gsinang ;
oy2 = ( double ) ( ox - globalposx ) * gcosang2 + ( double ) ( oy - globalposy ) * gsinang2 ;
oy2 = 1.0 / oy2 ;
px [ 2 ] = ghalfx * ox2 * oy2 + ghalfx ; oy2 * = gyxscale ;
py [ 2 ] = oy2 + ghoriz ;
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for ( i = 0 ; i < 3 ; i + + )
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{
dd [ i ] = px [ i ] * gdx + py [ i ] * gdy + gdo ;
uu [ i ] = px [ i ] * gux + py [ i ] * guy + guo ;
vv [ i ] = px [ i ] * gvx + py [ i ] * gvy + gvo ;
}
py [ 0 ] = cy0 ;
py [ 1 ] = cy1 ;
py [ 2 ] = ( getceilzofslope ( sectnum , ( long ) ox , ( long ) oy ) - globalposz ) * oy2 + ghoriz ;
ox = py [ 1 ] - py [ 2 ] ; oy = py [ 2 ] - py [ 0 ] ; oz = py [ 0 ] - py [ 1 ] ;
r = 1.0 / ( ox * px [ 0 ] + oy * px [ 1 ] + oz * px [ 2 ] ) ;
gdx = ( ox * dd [ 0 ] + oy * dd [ 1 ] + oz * dd [ 2 ] ) * r ;
gux = ( ox * uu [ 0 ] + oy * uu [ 1 ] + oz * uu [ 2 ] ) * r ;
gvx = ( ox * vv [ 0 ] + oy * vv [ 1 ] + oz * vv [ 2 ] ) * r ;
ox = px [ 2 ] - px [ 1 ] ; oy = px [ 0 ] - px [ 2 ] ; oz = px [ 1 ] - px [ 0 ] ;
gdy = ( ox * dd [ 0 ] + oy * dd [ 1 ] + oz * dd [ 2 ] ) * r ;
guy = ( ox * uu [ 0 ] + oy * uu [ 1 ] + oz * uu [ 2 ] ) * r ;
gvy = ( ox * vv [ 0 ] + oy * vv [ 1 ] + oz * vv [ 2 ] ) * r ;
gdo = dd [ 0 ] - px [ 0 ] * gdx - py [ 0 ] * gdy ;
guo = uu [ 0 ] - px [ 0 ] * gux - py [ 0 ] * guy ;
gvo = vv [ 0 ] - px [ 0 ] * gvx - py [ 0 ] * gvy ;
if ( globalorientation & 64 ) //Hack for relative alignment on slopes
{
r = ( float ) sec - > ceilingheinum / 4096.0 ;
r = sqrt ( r * r + 1 ) ;
if ( ! ( globalorientation & 4 ) ) { gvx * = r ; gvy * = r ; gvo * = r ; }
else { gux * = r ; guy * = r ; guo * = r ; }
}
}
domostpolymethod = ( globalorientation > > 7 ) & 3 ;
if ( globalposz < = getceilzofslope ( sectnum , globalposx , globalposy ) ) domostpolymethod = - 1 ; //Back-face culling
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# ifdef USE_OPENGL
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if ( ! nofog )
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{
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fogcalc ( sec - > ceilingshade , sec - > visibility , sec - > floorpal ) ;
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bglFogf ( GL_FOG_DENSITY , fogresult ) ;
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bglFogfv ( GL_FOG_COLOR , fogcol ) ;
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}
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# endif
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pow2xsplit = 0 ; domost ( x1 , cy1 , x0 , cy0 ) ; //ceil
domostpolymethod = 0 ;
}
else if ( ( nextsectnum < 0 ) | | ( ! ( sector [ nextsectnum ] . ceilingstat & 1 ) ) )
{
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# ifdef USE_OPENGL
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if ( rendmode > = 3 )
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{
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/* if (!nofog) {
bglDisable ( GL_FOG ) ;
//r = ((float)globalpisibility)*((float)((unsigned char)(sec->visibility<240?sec->visibility+16:sec->visibility-239)))*FOGSCALE;
//r *= ((double)xdimscale*(double)viewingrange*gdo) / (65536.0*65536.0);
//bglFogf(GL_FOG_DENSITY,r);
}
*/
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if ( ! nofog )
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{
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fogcalc ( sec - > ceilingshade , sec - > visibility , sec - > floorpal ) ;
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bglFogf ( GL_FOG_DENSITY , fogresult * 0.005 ) ;
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bglFogfv ( GL_FOG_COLOR , fogcol ) ;
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}
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//Use clamping for tiled sky textures
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for ( i = ( 1 < < pskybits ) - 1 ; i > 0 ; i - - )
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if ( pskyoff [ i ] ! = pskyoff [ i - 1 ] )
{ skyclamphack = 1 ; break ; }
}
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# endif
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//Parallaxing sky...
if ( bpp = = 8 | | ! usehightile | | ! hicfindsubst ( globalpicnum , globalpal , 1 ) )
{
//Render for parallaxtype == 0 / paper-sky
dd [ 0 ] = ( float ) xdimen * .0000001 ; //Adjust sky depth based on screen size!
t = ( double ) ( ( 1 < < ( picsiz [ globalpicnum ] & 15 ) ) < < pskybits ) ;
vv [ 1 ] = dd [ 0 ] * ( ( double ) xdimscale * ( double ) viewingrange ) / ( 65536.0 * 65536.0 ) ;
vv [ 0 ] = dd [ 0 ] * ( ( double ) ( ( tilesizy [ globalpicnum ] > > 1 ) + parallaxyoffs ) ) - vv [ 1 ] * ghoriz ;
i = ( 1 < < ( picsiz [ globalpicnum ] > > 4 ) ) ; if ( i ! = tilesizy [ globalpicnum ] ) i + = i ;
vv [ 0 ] + = dd [ 0 ] * ( ( double ) sec - > ceilingypanning ) * ( ( double ) i ) / 256.0 ;
//Hack to draw black rectangle below sky when looking down...
gdx = 0 ; gdy = gxyaspect / - 262144.0 ; gdo = - ghoriz * gdy ;
gux = 0 ; guy = 0 ; guo = 0 ;
gvx = 0 ; gvy = 0 ; gvo = 0 ;
oy = - vv [ 0 ] / vv [ 1 ] ;
if ( ( oy < cy0 ) & & ( oy < cy1 ) ) domost ( x1 , oy , x0 , oy ) ;
else if ( ( oy < cy0 ) ! = ( oy < cy1 ) )
{ /* cy1 cy0
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/ / / \
//oy---------- oy---------
/ / / \
// cy0 cy1
*/
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ox = ( oy - cy0 ) * ( x1 - x0 ) / ( cy1 - cy0 ) + x0 ;
if ( oy < cy0 ) { domost ( ox , oy , x0 , oy ) ; domost ( x1 , cy1 , ox , oy ) ; }
else { domost ( ox , oy , x0 , cy0 ) ; domost ( x1 , oy , ox , oy ) ; }
} else domost ( x1 , cy1 , x0 , cy0 ) ;
gdx = 0 ; gdy = 0 ; gdo = dd [ 0 ] ;
gux = gdo * ( t * ( ( double ) xdimscale ) * ( ( double ) yxaspect ) * ( ( double ) viewingrange ) ) / ( 16384.0 * 65536.0 * 65536.0 * 5.0 * 1024.0 ) ;
guy = 0 ; //guo calculated later
gvx = 0 ; gvy = vv [ 1 ] ; gvo = vv [ 0 ] ;
i = globalpicnum ; r = ( cy1 - cy0 ) / ( x1 - x0 ) ; //slope of line
oy = ( ( double ) viewingrange ) / ( ghalfx * 256.0 ) ; oz = 1 / oy ;
y = ( ( ( ( long ) ( ( x0 - ghalfx ) * oy ) ) + globalang ) > > ( 11 - pskybits ) ) ;
fx = x0 ;
do
{
globalpicnum = pskyoff [ y & ( ( 1 < < pskybits ) - 1 ) ] + i ;
guo = gdo * ( t * ( ( double ) ( globalang - ( y < < ( 11 - pskybits ) ) ) ) / 2048.0 + ( double ) sec - > ceilingxpanning ) - gux * ghalfx ;
y + + ;
ox = fx ; fx = ( ( double ) ( ( y < < ( 11 - pskybits ) ) - globalang ) ) * oz + ghalfx ;
if ( fx > x1 ) { fx = x1 ; i = - 1 ; }
pow2xsplit = 0 ; domost ( fx , ( fx - x0 ) * r + cy0 , ox , ( ox - x0 ) * r + cy0 ) ; //ceil
} while ( i > = 0 ) ;
}
else
{ //Skybox code for parallax ceiling!
double _xp0 , _yp0 , _xp1 , _yp1 , _oxp0 , _oyp0 , _t0 , _t1 , _nx0 , _ny0 , _nx1 , _ny1 ;
double _ryp0 , _ryp1 , _x0 , _x1 , _cy0 , _fy0 , _cy1 , _fy1 , _ox0 , _ox1 ;
double ncy0 , ncy1 ;
long skywalx [ 4 ] = { - 512 , 512 , 512 , - 512 } , skywaly [ 4 ] = { - 512 , - 512 , 512 , 512 } ;
pow2xsplit = 0 ;
skyclamphack = 1 ;
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for ( i = 0 ; i < 4 ; i + + )
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{
x = skywalx [ i & 3 ] ; y = skywaly [ i & 3 ] ;
_xp0 = ( double ) y * gcosang - ( double ) x * gsinang ;
_yp0 = ( double ) x * gcosang2 + ( double ) y * gsinang2 ;
x = skywalx [ ( i + 1 ) & 3 ] ; y = skywaly [ ( i + 1 ) & 3 ] ;
_xp1 = ( double ) y * gcosang - ( double ) x * gsinang ;
_yp1 = ( double ) x * gcosang2 + ( double ) y * gsinang2 ;
_oxp0 = _xp0 ; _oyp0 = _yp0 ;
//Clip to close parallel-screen plane
if ( _yp0 < SCISDIST )
{
if ( _yp1 < SCISDIST ) continue ;
_t0 = ( SCISDIST - _yp0 ) / ( _yp1 - _yp0 ) ; _xp0 = ( _xp1 - _xp0 ) * _t0 + _xp0 ; _yp0 = SCISDIST ;
_nx0 = ( skywalx [ ( i + 1 ) & 3 ] - skywalx [ i & 3 ] ) * _t0 + skywalx [ i & 3 ] ;
_ny0 = ( skywaly [ ( i + 1 ) & 3 ] - skywaly [ i & 3 ] ) * _t0 + skywaly [ i & 3 ] ;
}
else { _t0 = 0.f ; _nx0 = skywalx [ i & 3 ] ; _ny0 = skywaly [ i & 3 ] ; }
if ( _yp1 < SCISDIST )
{
_t1 = ( SCISDIST - _oyp0 ) / ( _yp1 - _oyp0 ) ; _xp1 = ( _xp1 - _oxp0 ) * _t1 + _oxp0 ; _yp1 = SCISDIST ;
_nx1 = ( skywalx [ ( i + 1 ) & 3 ] - skywalx [ i & 3 ] ) * _t1 + skywalx [ i & 3 ] ;
_ny1 = ( skywaly [ ( i + 1 ) & 3 ] - skywaly [ i & 3 ] ) * _t1 + skywaly [ i & 3 ] ;
}
else { _t1 = 1.f ; _nx1 = skywalx [ ( i + 1 ) & 3 ] ; _ny1 = skywaly [ ( i + 1 ) & 3 ] ; }
_ryp0 = 1.f / _yp0 ; _ryp1 = 1.f / _yp1 ;
//Generate screen coordinates for front side of wall
_x0 = ghalfx * _xp0 * _ryp0 + ghalfx ;
_x1 = ghalfx * _xp1 * _ryp1 + ghalfx ;
if ( _x1 < = _x0 ) continue ;
if ( ( _x0 > = x1 ) | | ( x0 > = _x1 ) ) continue ;
_ryp0 * = gyxscale ; _ryp1 * = gyxscale ;
_cy0 = - 8192.f * _ryp0 + ghoriz ;
_fy0 = 8192.f * _ryp0 + ghoriz ;
_cy1 = - 8192.f * _ryp1 + ghoriz ;
_fy1 = 8192.f * _ryp1 + ghoriz ;
_ox0 = _x0 ; _ox1 = _x1 ;
//Make sure: x0<=_x0<_x1<=_x1
ncy0 = cy0 ; ncy1 = cy1 ;
if ( _x0 < x0 )
{
t = ( x0 - _x0 ) / ( _x1 - _x0 ) ;
_cy0 + = ( _cy1 - _cy0 ) * t ;
_fy0 + = ( _fy1 - _fy0 ) * t ;
_x0 = x0 ;
}
else if ( _x0 > x0 ) ncy0 + = ( _x0 - x0 ) * ( cy1 - cy0 ) / ( x1 - x0 ) ;
if ( _x1 > x1 )
{
t = ( x1 - _x1 ) / ( _x1 - _x0 ) ;
_cy1 + = ( _cy1 - _cy0 ) * t ;
_fy1 + = ( _fy1 - _fy0 ) * t ;
_x1 = x1 ;
}
else if ( _x1 < x1 ) ncy1 + = ( _x1 - x1 ) * ( cy1 - cy0 ) / ( x1 - x0 ) ;
// (skybox ceiling)
//(_x0,_cy0)-(_x1,_cy1)
// (skybox wall)
//(_x0,_fy0)-(_x1,_fy1)
// (skybox floor)
//(_x0,ncy0)-(_x1,ncy1)
//ceiling of skybox
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# ifdef USE_OPENGL
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drawingskybox = 5 ; //ceiling/5th texture/index 4 of skybox
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# endif
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ft [ 0 ] = 512 / 16 ; ft [ 1 ] = - 512 / - 16 ;
ft [ 2 ] = ( ( float ) cosglobalang ) * ( 1.f / 2147483648.f ) ;
ft [ 3 ] = ( ( float ) singlobalang ) * ( 1.f / 2147483648.f ) ;
gdx = 0 ;
gdy = gxyaspect * - ( 1.f / 4194304.f ) ;
gdo = - ghoriz * gdy ;
gux = ( double ) ft [ 3 ] * ( ( double ) viewingrange ) / - 65536.0 ;
gvx = ( double ) ft [ 2 ] * ( ( double ) viewingrange ) / - 65536.0 ;
guy = ( double ) ft [ 0 ] * gdy ; gvy = ( double ) ft [ 1 ] * gdy ;
guo = ( double ) ft [ 0 ] * gdo ; gvo = ( double ) ft [ 1 ] * gdo ;
guo + = ( double ) ( ft [ 2 ] - gux ) * ghalfx ;
gvo - = ( double ) ( ft [ 3 ] + gvx ) * ghalfx ;
if ( ( _cy0 < ncy0 ) & & ( _cy1 < ncy1 ) ) domost ( _x1 , _cy1 , _x0 , _cy0 ) ;
else if ( ( _cy0 < ncy0 ) ! = ( _cy1 < ncy1 ) )
{
//(ox,oy) is intersection of: (_x0,_cy0)-(_x1,_cy1)
// (_x0,ncy0)-(_x1,ncy1)
//ox = _x0 + (_x1-_x0)*t
//oy = _cy0 + (_cy1-_cy0)*t
//oy = ncy0 + (ncy1-ncy0)*t
t = ( _cy0 - ncy0 ) / ( ncy1 - ncy0 - _cy1 + _cy0 ) ;
ox = _x0 + ( _x1 - _x0 ) * t ;
oy = _cy0 + ( _cy1 - _cy0 ) * t ;
if ( ncy0 < _cy0 ) { domost ( ox , oy , _x0 , ncy0 ) ; domost ( _x1 , _cy1 , ox , oy ) ; }
else { domost ( ox , oy , _x0 , _cy0 ) ; domost ( _x1 , ncy1 , ox , oy ) ; }
} else domost ( _x1 , ncy1 , _x0 , ncy0 ) ;
//wall of skybox
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# ifdef USE_OPENGL
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drawingskybox = i + 1 ; //i+1th texture/index i of skybox
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# endif
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gdx = ( _ryp0 - _ryp1 ) * gxyaspect * ( 1.f / 512.f ) / ( _ox0 - _ox1 ) ;
gdy = 0 ;
gdo = _ryp0 * gxyaspect * ( 1.f / 512.f ) - gdx * _ox0 ;
gux = ( _t0 * _ryp0 - _t1 * _ryp1 ) * gxyaspect * ( 64.f / 512.f ) / ( _ox0 - _ox1 ) ;
guo = _t0 * _ryp0 * gxyaspect * ( 64.f / 512.f ) - gux * _ox0 ;
guy = 0 ;
_t0 = - 8192.0 * _ryp0 + ghoriz ;
_t1 = - 8192.0 * _ryp1 + ghoriz ;
t = ( ( gdx * _ox0 + gdo ) * 8.f ) / ( ( _ox1 - _ox0 ) * _ryp0 * 2048.f ) ;
gvx = ( _t0 - _t1 ) * t ;
gvy = ( _ox1 - _ox0 ) * t ;
gvo = - gvx * _ox0 - gvy * _t0 ;
if ( ( _fy0 < ncy0 ) & & ( _fy1 < ncy1 ) ) domost ( _x1 , _fy1 , _x0 , _fy0 ) ;
else if ( ( _fy0 < ncy0 ) ! = ( _fy1 < ncy1 ) )
{
//(ox,oy) is intersection of: (_x0,_fy0)-(_x1,_fy1)
// (_x0,ncy0)-(_x1,ncy1)
//ox = _x0 + (_x1-_x0)*t
//oy = _fy0 + (_fy1-_fy0)*t
//oy = ncy0 + (ncy1-ncy0)*t
t = ( _fy0 - ncy0 ) / ( ncy1 - ncy0 - _fy1 + _fy0 ) ;
ox = _x0 + ( _x1 - _x0 ) * t ;
oy = _fy0 + ( _fy1 - _fy0 ) * t ;
if ( ncy0 < _fy0 ) { domost ( ox , oy , _x0 , ncy0 ) ; domost ( _x1 , _fy1 , ox , oy ) ; }
else { domost ( ox , oy , _x0 , _fy0 ) ; domost ( _x1 , ncy1 , ox , oy ) ; }
} else domost ( _x1 , ncy1 , _x0 , ncy0 ) ;
}
//Floor of skybox
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# ifdef USE_OPENGL
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drawingskybox = 6 ; //floor/6th texture/index 5 of skybox
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# endif
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ft [ 0 ] = 512 / 16 ; ft [ 1 ] = 512 / - 16 ;
ft [ 2 ] = ( ( float ) cosglobalang ) * ( 1.f / 2147483648.f ) ;
ft [ 3 ] = ( ( float ) singlobalang ) * ( 1.f / 2147483648.f ) ;
gdx = 0 ;
gdy = gxyaspect * ( 1.f / 4194304.f ) ;
gdo = - ghoriz * gdy ;
gux = ( double ) ft [ 3 ] * ( ( double ) viewingrange ) / - 65536.0 ;
gvx = ( double ) ft [ 2 ] * ( ( double ) viewingrange ) / - 65536.0 ;
guy = ( double ) ft [ 0 ] * gdy ; gvy = ( double ) ft [ 1 ] * gdy ;
guo = ( double ) ft [ 0 ] * gdo ; gvo = ( double ) ft [ 1 ] * gdo ;
guo + = ( double ) ( ft [ 2 ] - gux ) * ghalfx ;
gvo - = ( double ) ( ft [ 3 ] + gvx ) * ghalfx ;
gvx = - gvx ; gvy = - gvy ; gvo = - gvo ; //y-flip skybox floor
domost ( x1 , cy1 , x0 , cy0 ) ;
skyclamphack = 0 ;
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# ifdef USE_OPENGL
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drawingskybox = 0 ;
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# endif
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}
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# ifdef USE_OPENGL
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if ( rendmode > = 3 )
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{
skyclamphack = 0 ;
if ( ! nofog ) {
bglEnable ( GL_FOG ) ;
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//bglFogf(GL_FOG_DENSITY,gvisibility*((float)((unsigned char)(sec->visibility<240?sec->visibility+16:sec->visibility-239))));
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}
}
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# endif
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}
//(x0,cy0) == (u= 0,v=0,d=)
//(x1,cy0) == (u=wal->xrepeat*8,v=0)
//(x0,fy0) == (u= 0,v=v)
// u = (gux*sx + guy*sy + guo) / (gdx*sx + gdy*sy + gdo)
// v = (gvx*sx + gvy*sy + gvo) / (gdx*sx + gdy*sy + gdo)
// 0 = (gux*x0 + guy*cy0 + guo) / (gdx*x0 + gdy*cy0 + gdo)
//wal->xrepeat*8 = (gux*x1 + guy*cy0 + guo) / (gdx*x1 + gdy*cy0 + gdo)
// 0 = (gvx*x0 + gvy*cy0 + gvo) / (gdx*x0 + gdy*cy0 + gdo)
// v = (gvx*x0 + gvy*fy0 + gvo) / (gdx*x0 + gdy*fy0 + gdo)
//sx = x0, u = t0*wal->xrepeat*8, d = yp0;
//sx = x1, u = t1*wal->xrepeat*8, d = yp1;
//d = gdx*sx + gdo
//u = (gux*sx + guo) / (gdx*sx + gdo)
//yp0 = gdx*x0 + gdo
//yp1 = gdx*x1 + gdo
//t0*wal->xrepeat*8 = (gux*x0 + guo) / (gdx*x0 + gdo)
//t1*wal->xrepeat*8 = (gux*x1 + guo) / (gdx*x1 + gdo)
//gdx*x0 + gdo = yp0
//gdx*x1 + gdo = yp1
gdx = ( ryp0 - ryp1 ) * gxyaspect / ( x0 - x1 ) ;
gdy = 0 ;
gdo = ryp0 * gxyaspect - gdx * x0 ;
//gux*x0 + guo = t0*wal->xrepeat*8*yp0
//gux*x1 + guo = t1*wal->xrepeat*8*yp1
gux = ( t0 * ryp0 - t1 * ryp1 ) * gxyaspect * ( float ) wal - > xrepeat * 8.f / ( x0 - x1 ) ;
guo = t0 * ryp0 * gxyaspect * ( float ) wal - > xrepeat * 8.f - gux * x0 ;
guo + = ( float ) wal - > xpanning * gdo ;
gux + = ( float ) wal - > xpanning * gdx ;
guy = 0 ;
//Derivation for u:
// (gvx*x0 + gvy*cy0 + gvo) / (gdx*x0 + gdy*cy0 + gdo) = 0
// (gvx*x1 + gvy*cy1 + gvo) / (gdx*x1 + gdy*cy1 + gdo) = 0
// (gvx*x0 + gvy*fy0 + gvo) / (gdx*x0 + gdy*fy0 + gdo) = v
// (gvx*x1 + gvy*fy1 + gvo) / (gdx*x1 + gdy*fy1 + gdo) = v
// (gvx*x0 + gvy*cy0 + gvo*1) = 0
// (gvx*x1 + gvy*cy1 + gvo*1) = 0
// (gvx*x0 + gvy*fy0 + gvo*1) = t
ogux = gux ; oguy = guy ; oguo = guo ;
if ( nextsectnum > = 0 )
{
getzsofslope ( nextsectnum , ( long ) nx0 , ( long ) ny0 , & cz , & fz ) ;
ocy0 = ( ( float ) ( cz - globalposz ) ) * ryp0 + ghoriz ;
ofy0 = ( ( float ) ( fz - globalposz ) ) * ryp0 + ghoriz ;
getzsofslope ( nextsectnum , ( long ) nx1 , ( long ) ny1 , & cz , & fz ) ;
ocy1 = ( ( float ) ( cz - globalposz ) ) * ryp1 + ghoriz ;
ofy1 = ( ( float ) ( fz - globalposz ) ) * ryp1 + ghoriz ;
if ( ( wal - > cstat & 48 ) = = 16 ) maskwall [ maskwallcnt + + ] = z ;
if ( ( ( cy0 < ocy0 ) | | ( cy1 < ocy1 ) ) & & ( ! ( ( sec - > ceilingstat & sector [ nextsectnum ] . ceilingstat ) & 1 ) ) )
{
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globalpicnum = wal - > picnum ; globalshade = wal - > shade ; globalpal = ( long ) ( ( unsigned char ) wal - > pal ) ;
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if ( picanm [ globalpicnum ] & 192 ) globalpicnum + = animateoffs ( globalpicnum , wallnum + 16384 ) ;
if ( ! ( wal - > cstat & 4 ) ) i = sector [ nextsectnum ] . ceilingz ; else i = sec - > ceilingz ;
t0 = ( ( float ) ( i - globalposz ) ) * ryp0 + ghoriz ;
t1 = ( ( float ) ( i - globalposz ) ) * ryp1 + ghoriz ;
t = ( ( gdx * x0 + gdo ) * ( float ) wal - > yrepeat ) / ( ( x1 - x0 ) * ryp0 * 2048.f ) ;
i = ( 1 < < ( picsiz [ globalpicnum ] > > 4 ) ) ; if ( i < tilesizy [ globalpicnum ] ) i < < = 1 ;
fy = ( float ) wal - > ypanning * ( ( float ) i ) / 256.0 ;
gvx = ( t0 - t1 ) * t ;
gvy = ( x1 - x0 ) * t ;
gvo = - gvx * x0 - gvy * t0 + fy * gdo ; gvx + = fy * gdx ; gvy + = fy * gdy ;
if ( wal - > cstat & 8 ) //xflip
{
t = ( float ) ( wal - > xrepeat * 8 + wal - > xpanning * 2 ) ;
gux = gdx * t - gux ;
guy = gdy * t - guy ;
guo = gdo * t - guo ;
}
if ( wal - > cstat & 256 ) { gvx = - gvx ; gvy = - gvy ; gvo = - gvo ; } //yflip
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# ifdef USE_OPENGL
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if ( ! nofog )
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{
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fogcalc ( wal - > shade , sec - > visibility , sec - > floorpal ) ;
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bglFogf ( GL_FOG_DENSITY , fogresult ) ;
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bglFogfv ( GL_FOG_COLOR , fogcol ) ;
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}
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# endif
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pow2xsplit = 1 ; domost ( x1 , ocy1 , x0 , ocy0 ) ;
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if ( wal - > cstat & 8 ) { gux = ogux ; guy = oguy ; guo = oguo ; }
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}
if ( ( ( ofy0 < fy0 ) | | ( ofy1 < fy1 ) ) & & ( ! ( ( sec - > floorstat & sector [ nextsectnum ] . floorstat ) & 1 ) ) )
{
if ( ! ( wal - > cstat & 2 ) ) nwal = wal ;
else
{
nwal = & wall [ wal - > nextwall ] ;
guo + = ( float ) ( nwal - > xpanning - wal - > xpanning ) * gdo ;
gux + = ( float ) ( nwal - > xpanning - wal - > xpanning ) * gdx ;
guy + = ( float ) ( nwal - > xpanning - wal - > xpanning ) * gdy ;
}
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globalpicnum = nwal - > picnum ; globalshade = nwal - > shade ; globalpal = ( long ) ( ( unsigned char ) nwal - > pal ) ;
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if ( picanm [ globalpicnum ] & 192 ) globalpicnum + = animateoffs ( globalpicnum , wallnum + 16384 ) ;
if ( ! ( nwal - > cstat & 4 ) ) i = sector [ nextsectnum ] . floorz ; else i = sec - > ceilingz ;
t0 = ( ( float ) ( i - globalposz ) ) * ryp0 + ghoriz ;
t1 = ( ( float ) ( i - globalposz ) ) * ryp1 + ghoriz ;
t = ( ( gdx * x0 + gdo ) * ( float ) wal - > yrepeat ) / ( ( x1 - x0 ) * ryp0 * 2048.f ) ;
i = ( 1 < < ( picsiz [ globalpicnum ] > > 4 ) ) ; if ( i < tilesizy [ globalpicnum ] ) i < < = 1 ;
fy = ( float ) nwal - > ypanning * ( ( float ) i ) / 256.0 ;
gvx = ( t0 - t1 ) * t ;
gvy = ( x1 - x0 ) * t ;
gvo = - gvx * x0 - gvy * t0 + fy * gdo ; gvx + = fy * gdx ; gvy + = fy * gdy ;
if ( wal - > cstat & 8 ) //xflip
{
t = ( float ) ( wal - > xrepeat * 8 + nwal - > xpanning * 2 ) ;
gux = gdx * t - gux ;
guy = gdy * t - guy ;
guo = gdo * t - guo ;
}
if ( nwal - > cstat & 256 ) { gvx = - gvx ; gvy = - gvy ; gvo = - gvo ; } //yflip
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# ifdef USE_OPENGL
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if ( ! nofog )
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{
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fogcalc ( nwal - > shade , sec - > visibility , sec - > floorpal ) ;
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bglFogf ( GL_FOG_DENSITY , fogresult ) ;
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bglFogfv ( GL_FOG_COLOR , fogcol ) ;
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}
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# endif
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pow2xsplit = 1 ; domost ( x0 , ofy0 , x1 , ofy1 ) ;
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if ( wal - > cstat & ( 2 + 8 ) ) { guo = oguo ; gux = ogux ; guy = oguy ; }
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}
}
if ( ( nextsectnum < 0 ) | | ( wal - > cstat & 32 ) ) //White/1-way wall
{
if ( nextsectnum < 0 ) globalpicnum = wal - > picnum ; else globalpicnum = wal - > overpicnum ;
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globalshade = wal - > shade ; globalpal = ( long ) ( ( unsigned char ) wal - > pal ) ;
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if ( picanm [ globalpicnum ] & 192 ) globalpicnum + = animateoffs ( globalpicnum , wallnum + 16384 ) ;
if ( nextsectnum > = 0 ) { if ( ! ( wal - > cstat & 4 ) ) i = nextsec - > ceilingz ; else i = sec - > ceilingz ; }
else { if ( ! ( wal - > cstat & 4 ) ) i = sec - > ceilingz ; else i = sec - > floorz ; }
t0 = ( ( float ) ( i - globalposz ) ) * ryp0 + ghoriz ;
t1 = ( ( float ) ( i - globalposz ) ) * ryp1 + ghoriz ;
t = ( ( gdx * x0 + gdo ) * ( float ) wal - > yrepeat ) / ( ( x1 - x0 ) * ryp0 * 2048.f ) ;
i = ( 1 < < ( picsiz [ globalpicnum ] > > 4 ) ) ; if ( i < tilesizy [ globalpicnum ] ) i < < = 1 ;
fy = ( float ) wal - > ypanning * ( ( float ) i ) / 256.0 ;
gvx = ( t0 - t1 ) * t ;
gvy = ( x1 - x0 ) * t ;
gvo = - gvx * x0 - gvy * t0 + fy * gdo ; gvx + = fy * gdx ; gvy + = fy * gdy ;
if ( wal - > cstat & 8 ) //xflip
{
t = ( float ) ( wal - > xrepeat * 8 + wal - > xpanning * 2 ) ;
gux = gdx * t - gux ;
guy = gdy * t - guy ;
guo = gdo * t - guo ;
}
if ( wal - > cstat & 256 ) { gvx = - gvx ; gvy = - gvy ; gvo = - gvo ; } //yflip
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# ifdef USE_OPENGL
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if ( ! nofog )
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{
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fogcalc ( wal - > shade , sec - > visibility , sec - > floorpal ) ;
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bglFogf ( GL_FOG_DENSITY , fogresult ) ;
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bglFogfv ( GL_FOG_COLOR , fogcol ) ;
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}
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# endif
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pow2xsplit = 1 ; domost ( x0 , - 10000 , x1 , - 10000 ) ;
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}
if ( nextsectnum > = 0 )
if ( ( ! ( gotsector [ nextsectnum > > 3 ] & pow2char [ nextsectnum & 7 ] ) ) & & ( testvisiblemost ( x0 , x1 ) ) )
polymost_scansector ( nextsectnum ) ;
}
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}
static long wallfront ( long , long ) ;
static long polymost_bunchfront ( long b1 , long b2 )
{
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double x1b1 , x1b2 , x2b1 , x2b2 ;
long b1f , b2f , i ;
b1f = bunchfirst [ b1 ] ; x1b1 = dxb1 [ b1f ] ; x2b2 = dxb2 [ bunchlast [ b2 ] ] ; if ( x1b1 > = x2b2 ) return ( - 1 ) ;
b2f = bunchfirst [ b2 ] ; x1b2 = dxb1 [ b2f ] ; x2b1 = dxb2 [ bunchlast [ b1 ] ] ; if ( x1b2 > = x2b1 ) return ( - 1 ) ;
if ( x1b1 > = x1b2 )
{
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for ( i = b2f ; dxb2 [ i ] < = x1b1 ; i = p2 [ i ] ) ;
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return ( wallfront ( b1f , i ) ) ;
}
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for ( i = b1f ; dxb2 [ i ] < = x1b2 ; i = p2 [ i ] ) ;
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return ( wallfront ( i , b2f ) ) ;
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}
static void polymost_scansector ( long sectnum )
{
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double d , xp1 , yp1 , xp2 , yp2 ;
walltype * wal , * wal2 ;
spritetype * spr ;
long z , zz , startwall , endwall , numscansbefore , scanfirst , bunchfrst , nextsectnum ;
long xs , ys , x1 , y1 , x2 , y2 ;
if ( sectnum < 0 ) return ;
if ( automapping ) show2dsector [ sectnum > > 3 ] | = pow2char [ sectnum & 7 ] ;
sectorborder [ 0 ] = sectnum , sectorbordercnt = 1 ;
do
{
sectnum = sectorborder [ - - sectorbordercnt ] ;
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for ( z = headspritesect [ sectnum ] ; z > = 0 ; z = nextspritesect [ z ] )
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{
spr = & sprite [ z ] ;
if ( ( ( ( spr - > cstat & 0x8000 ) = = 0 ) | | ( showinvisibility ) ) & &
( spr - > xrepeat > 0 ) & & ( spr - > yrepeat > 0 ) & &
( spritesortcnt < MAXSPRITESONSCREEN ) )
{
xs = spr - > x - globalposx ; ys = spr - > y - globalposy ;
if ( ( spr - > cstat & 48 ) | | ( xs * gcosang + ys * gsinang > 0 ) )
{
copybufbyte ( spr , & tsprite [ spritesortcnt ] , sizeof ( spritetype ) ) ;
tsprite [ spritesortcnt + + ] . owner = z ;
}
}
}
gotsector [ sectnum > > 3 ] | = pow2char [ sectnum & 7 ] ;
bunchfrst = numbunches ;
numscansbefore = numscans ;
startwall = sector [ sectnum ] . wallptr ; endwall = sector [ sectnum ] . wallnum + startwall ;
scanfirst = numscans ;
xp2 = 0 ; yp2 = 0 ;
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for ( z = startwall , wal = & wall [ z ] ; z < endwall ; z + + , wal + + )
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{
wal2 = & wall [ wal - > point2 ] ;
x1 = wal - > x - globalposx ; y1 = wal - > y - globalposy ;
x2 = wal2 - > x - globalposx ; y2 = wal2 - > y - globalposy ;
nextsectnum = wal - > nextsector ; //Scan close sectors
if ( ( nextsectnum > = 0 ) & & ( ! ( wal - > cstat & 32 ) ) & & ( ! ( gotsector [ nextsectnum > > 3 ] & pow2char [ nextsectnum & 7 ] ) ) )
{
d = ( double ) x1 * ( double ) y2 - ( double ) x2 * ( double ) y1 ; xp1 = ( double ) ( x2 - x1 ) ; yp1 = ( double ) ( y2 - y1 ) ;
if ( d * d < = ( xp1 * xp1 + yp1 * yp1 ) * ( SCISDIST * SCISDIST * 260.0 ) )
sectorborder [ sectorbordercnt + + ] = nextsectnum ;
}
if ( ( z = = startwall ) | | ( wall [ z - 1 ] . point2 ! = z ) )
{
xp1 = ( ( double ) y1 * ( double ) cosglobalang - ( double ) x1 * ( double ) singlobalang ) / 64.0 ;
yp1 = ( ( double ) x1 * ( double ) cosviewingrangeglobalang + ( double ) y1 * ( double ) sinviewingrangeglobalang ) / 64.0 ;
}
else { xp1 = xp2 ; yp1 = yp2 ; }
xp2 = ( ( double ) y2 * ( double ) cosglobalang - ( double ) x2 * ( double ) singlobalang ) / 64.0 ;
yp2 = ( ( double ) x2 * ( double ) cosviewingrangeglobalang + ( double ) y2 * ( double ) sinviewingrangeglobalang ) / 64.0 ;
if ( ( yp1 > = SCISDIST ) | | ( yp2 > = SCISDIST ) )
if ( ( double ) xp1 * ( double ) yp2 < ( double ) xp2 * ( double ) yp1 ) //if wall is facing you...
{
if ( yp1 > = SCISDIST )
dxb1 [ numscans ] = ( double ) xp1 * ghalfx / ( double ) yp1 + ghalfx ;
else dxb1 [ numscans ] = - 1e32 ;
if ( yp2 > = SCISDIST )
dxb2 [ numscans ] = ( double ) xp2 * ghalfx / ( double ) yp2 + ghalfx ;
else dxb2 [ numscans ] = 1e32 ;
if ( dxb1 [ numscans ] < dxb2 [ numscans ] )
{ thesector [ numscans ] = sectnum ; thewall [ numscans ] = z ; p2 [ numscans ] = numscans + 1 ; numscans + + ; }
}
if ( ( wall [ z ] . point2 < z ) & & ( scanfirst < numscans ) )
{ p2 [ numscans - 1 ] = scanfirst ; scanfirst = numscans ; }
}
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for ( z = numscansbefore ; z < numscans ; z + + )
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if ( ( wall [ thewall [ z ] ] . point2 ! = thewall [ p2 [ z ] ] ) | | ( dxb2 [ z ] > dxb1 [ p2 [ z ] ] ) )
{ bunchfirst [ numbunches + + ] = p2 [ z ] ; p2 [ z ] = - 1 ; }
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for ( z = bunchfrst ; z < numbunches ; z + + )
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{
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for ( zz = bunchfirst [ z ] ; p2 [ zz ] > = 0 ; zz = p2 [ zz ] ) ;
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bunchlast [ z ] = zz ;
}
} while ( sectorbordercnt > 0 ) ;
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}
void polymost_drawrooms ( )
{
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long i , j , k , n , n2 , closest ;
double ox , oy , oz , ox2 , oy2 , oz2 , r , px [ 6 ] , py [ 6 ] , pz [ 6 ] , px2 [ 6 ] , py2 [ 6 ] , pz2 [ 6 ] , sx [ 6 ] , sy [ 6 ] ;
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if ( ! rendmode ) return ;
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begindrawing ( ) ;
frameoffset = frameplace + windowy1 * bytesperline + windowx1 ;
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# ifdef USE_OPENGL
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if ( rendmode > = 3 )
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{
resizeglcheck ( ) ;
//bglClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
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bglDisable ( GL_BLEND ) ;
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bglEnable ( GL_TEXTURE_2D ) ;
//bglTexEnvf(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,GL_MODULATE); //default anyway
bglEnable ( GL_DEPTH_TEST ) ;
bglDepthFunc ( GL_ALWAYS ) ; //NEVER,LESS,(,L)EQUAL,GREATER,(NOT,G)EQUAL,ALWAYS
//bglPolygonOffset(1,1); //Supposed to make sprites pasted on walls or floors not disappear
bglDepthRange ( 0.00001 , 1.0 ) ; //<- this is more widely supported than glPolygonOffset
//Enable this for OpenGL red-blue glasses mode :)
if ( glredbluemode )
{
float m [ 4 ] [ 4 ] ;
static int grbfcnt = 0 ; grbfcnt + + ;
if ( redblueclearcnt < numpages ) { redblueclearcnt + + ; bglColorMask ( 1 , 1 , 1 , 1 ) ; bglClear ( GL_COLOR_BUFFER_BIT ) ; }
if ( grbfcnt & 1 )
{
bglViewport ( windowx1 - 16 , yres - ( windowy2 + 1 ) , windowx2 - ( windowx1 - 16 ) + 1 , windowy2 - windowy1 + 1 ) ;
bglColorMask ( 1 , 0 , 0 , 1 ) ;
globalposx + = singlobalang / 1024 ;
globalposy - = cosglobalang / 1024 ;
}
else
{
bglViewport ( windowx1 , yres - ( windowy2 + 1 ) , windowx2 + 16 - windowx1 + 1 , windowy2 - windowy1 + 1 ) ;
bglColorMask ( 0 , 1 , 1 , 1 ) ;
globalposx - = singlobalang / 1024 ;
globalposy + = cosglobalang / 1024 ;
}
}
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if ( r_depthpeeling )
{
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bglBindFramebufferEXT ( GL_FRAMEBUFFER_EXT , peelfbos [ r_peelscount ] ) ;
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bglPushAttrib ( GL_VIEWPORT_BIT ) ;
bglViewport ( 0 , 0 , xdim , ydim ) ;
//bglClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
}
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}
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# endif
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//Polymost supports true look up/down :) Here, we convert horizon to angle.
//gchang&gshang are cos&sin of this angle (respectively)
gyxscale = ( ( double ) xdimenscale ) / 131072.0 ;
gxyaspect = ( ( double ) xyaspect * ( double ) viewingrange ) * ( 5.0 / ( 65536.0 * 262144.0 ) ) ;
gviewxrange = ( ( double ) viewingrange ) * ( ( double ) xdimen ) / ( 32768.0 * 1024.0 ) ;
gcosang = ( ( double ) cosglobalang ) / 262144.0 ;
gsinang = ( ( double ) singlobalang ) / 262144.0 ;
gcosang2 = gcosang * ( ( double ) viewingrange ) / 65536.0 ;
gsinang2 = gsinang * ( ( double ) viewingrange ) / 65536.0 ;
ghalfx = ( double ) halfxdimen ; grhalfxdown10 = 1.0 / ( ( ( double ) ghalfx ) * 1024 ) ;
ghoriz = ( double ) globalhoriz ;
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gvisibility = ( ( float ) globalvisibility ) * FOGSCALE ;
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//global cos/sin height angle
r = ( double ) ( ( ydimen > > 1 ) - ghoriz ) ;
gshang = r / sqrt ( r * r + ghalfx * ghalfx ) ;
gchang = sqrt ( 1.0 - gshang * gshang ) ;
ghoriz = ( double ) ( ydimen > > 1 ) ;
//global cos/sin tilt angle
gctang = cos ( gtang ) ;
gstang = sin ( gtang ) ;
if ( fabs ( gstang ) < .001 ) //This hack avoids nasty precision bugs in domost()
{ gstang = 0 ; if ( gctang > 0 ) gctang = 1.0 ; else gctang = - 1.0 ; }
if ( inpreparemirror )
gstang = - gstang ;
//Generate viewport trapezoid (for handling screen up/down)
px [ 0 ] = px [ 3 ] = 0 - 1 ; px [ 1 ] = px [ 2 ] = windowx2 + 1 - windowx1 + 2 ;
py [ 0 ] = py [ 1 ] = 0 - 1 ; py [ 2 ] = py [ 3 ] = windowy2 + 1 - windowy1 + 2 ; n = 4 ;
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for ( i = 0 ; i < n ; i + + )
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{
ox = px [ i ] - ghalfx ; oy = py [ i ] - ghoriz ; oz = ghalfx ;
//Tilt rotation (backwards)
ox2 = ox * gctang + oy * gstang ;
oy2 = oy * gctang - ox * gstang ;
oz2 = oz ;
//Up/down rotation (backwards)
px [ i ] = ox2 ;
py [ i ] = oy2 * gchang + oz2 * gshang ;
pz [ i ] = oz2 * gchang - oy2 * gshang ;
}
//Clip to SCISDIST plane
n2 = 0 ;
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for ( i = 0 ; i < n ; i + + )
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{
j = i + 1 ; if ( j > = n ) j = 0 ;
if ( pz [ i ] > = SCISDIST ) { px2 [ n2 ] = px [ i ] ; py2 [ n2 ] = py [ i ] ; pz2 [ n2 ] = pz [ i ] ; n2 + + ; }
if ( ( pz [ i ] > = SCISDIST ) ! = ( pz [ j ] > = SCISDIST ) )
{
r = ( SCISDIST - pz [ i ] ) / ( pz [ j ] - pz [ i ] ) ;
px2 [ n2 ] = ( px [ j ] - px [ i ] ) * r + px [ i ] ;
py2 [ n2 ] = ( py [ j ] - py [ i ] ) * r + py [ i ] ;
pz2 [ n2 ] = SCISDIST ; n2 + + ;
}
}
if ( n2 < 3 ) { enddrawing ( ) ; return ; }
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for ( i = 0 ; i < n2 ; i + + )
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{
r = ghalfx / pz2 [ i ] ;
sx [ i ] = px2 [ i ] * r + ghalfx ;
sy [ i ] = py2 [ i ] * r + ghoriz ;
}
initmosts ( sx , sy , n2 ) ;
if ( searchit = = 2 )
{
short hitsect , hitwall , hitsprite ;
long vx , vy , vz , hitx , hity , hitz ;
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ox2 = ( searchx - ghalfx ) / 1.2 ; oy2 = ( searchy - ghoriz ) / 1.2 ; oz2 = ghalfx ;
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//Tilt rotation
ox = ox2 * gctang + oy2 * gstang ;
oy = oy2 * gctang - ox2 * gstang ;
oz = oz2 ;
//Up/down rotation
ox2 = oz * gchang - oy * gshang ;
oy2 = ox ;
oz2 = oy * gchang + oz * gshang ;
//Standard Left/right rotation
vx = ( long ) ( ox2 * ( ( float ) cosglobalang ) - oy2 * ( ( float ) singlobalang ) ) ;
vy = ( long ) ( ox2 * ( ( float ) singlobalang ) + oy2 * ( ( float ) cosglobalang ) ) ;
vz = ( long ) ( oz2 * 16384.0 ) ;
hitallsprites = 1 ;
hitscan ( globalposx , globalposy , globalposz , globalcursectnum , //Start position
vx > > 12 , vy > > 12 , vz > > 8 , & hitsect , & hitwall , & hitsprite , & hitx , & hity , & hitz , 0xffff0030 ) ;
hitallsprites = 0 ;
searchsector = hitsect ;
if ( hitwall > = 0 )
{
searchwall = hitwall ; searchstat = 0 ;
if ( wall [ hitwall ] . nextwall > = 0 )
{
long cz , fz ;
getzsofslope ( wall [ hitwall ] . nextsector , hitx , hity , & cz , & fz ) ;
if ( hitz > fz )
{
if ( wall [ hitwall ] . cstat & 2 ) //'2' bottoms of walls
searchwall = wall [ hitwall ] . nextwall ;
}
else if ( ( hitz > cz ) & & ( wall [ hitwall ] . cstat & ( 16 + 32 ) ) ) //masking or 1-way
searchstat = 4 ;
}
}
else if ( hitsprite > = 0 ) { searchwall = hitsprite ; searchstat = 3 ; }
else
{
long cz , fz ;
getzsofslope ( hitsect , hitx , hity , & cz , & fz ) ;
if ( ( hitz < < 1 ) < cz + fz ) searchstat = 1 ; else searchstat = 2 ;
//if (vz < 0) searchstat = 1; else searchstat = 2; //Won't work for slopes :/
}
searchit = 0 ;
}
numscans = numbunches = 0 ;
if ( globalcursectnum > = MAXSECTORS )
globalcursectnum - = MAXSECTORS ;
else
{
i = globalcursectnum ;
updatesector ( globalposx , globalposy , & globalcursectnum ) ;
if ( globalcursectnum < 0 ) globalcursectnum = i ;
}
polymost_scansector ( globalcursectnum ) ;
if ( inpreparemirror )
{
grhalfxdown10x = - grhalfxdown10 ;
inpreparemirror = 0 ;
polymost_drawalls ( 0 ) ;
numbunches - - ;
bunchfirst [ 0 ] = bunchfirst [ numbunches ] ;
bunchlast [ 0 ] = bunchlast [ numbunches ] ;
}
else
grhalfxdown10x = grhalfxdown10 ;
while ( numbunches > 0 )
{
memset ( tempbuf , 0 , numbunches + 3 ) ; tempbuf [ 0 ] = 1 ;
closest = 0 ; //Almost works, but not quite :(
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for ( i = 1 ; i < numbunches ; i + + )
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{
j = polymost_bunchfront ( i , closest ) ; if ( j < 0 ) continue ;
tempbuf [ i ] = 1 ;
if ( ! j ) { tempbuf [ closest ] = 1 ; closest = i ; }
}
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for ( i = 0 ; i < numbunches ; i + + ) //Double-check
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{
if ( tempbuf [ i ] ) continue ;
j = polymost_bunchfront ( i , closest ) ; if ( j < 0 ) continue ;
tempbuf [ i ] = 1 ;
if ( ! j ) { tempbuf [ closest ] = 1 ; closest = i ; i = 0 ; }
}
polymost_drawalls ( closest ) ;
numbunches - - ;
bunchfirst [ closest ] = bunchfirst [ numbunches ] ;
bunchlast [ closest ] = bunchlast [ numbunches ] ;
}
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# ifdef USE_OPENGL
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if ( rendmode > = 3 )
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{
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bglDepthFunc ( GL_LEQUAL ) ; //NEVER,LESS,(,L)EQUAL,GREATER,(NOT,G)EQUAL,ALWAYS
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//bglPolygonOffset(0,0);
bglDepthRange ( 0.0 , 0.99999 ) ; //<- this is more widely supported than glPolygonOffset
}
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# endif
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enddrawing ( ) ;
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}
void polymost_drawmaskwall ( long damaskwallcnt )
{
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double dpx [ 8 ] , dpy [ 8 ] , dpx2 [ 8 ] , dpy2 [ 8 ] ;
float fx , fy , x0 , x1 , sx0 , sy0 , sx1 , sy1 , xp0 , yp0 , xp1 , yp1 , oxp0 , oyp0 , ryp0 , ryp1 ;
float f , r , t , t0 , t1 , nx0 , ny0 , nx1 , ny1 , py [ 4 ] , csy [ 4 ] , fsy [ 4 ] ;
long i , j , k , n , n2 , x , z , sectnum , z1 , z2 , lx , rx , cz [ 4 ] , fz [ 4 ] , method ;
sectortype * sec , * nsec ;
walltype * wal , * wal2 ;
z = maskwall [ damaskwallcnt ] ;
wal = & wall [ thewall [ z ] ] ; wal2 = & wall [ wal - > point2 ] ;
sectnum = thesector [ z ] ; sec = & sector [ sectnum ] ;
nsec = & sector [ wal - > nextsector ] ;
z1 = max ( nsec - > ceilingz , sec - > ceilingz ) ;
z2 = min ( nsec - > floorz , sec - > floorz ) ;
globalpicnum = wal - > overpicnum ; if ( ( unsigned long ) globalpicnum > = MAXTILES ) globalpicnum = 0 ;
if ( picanm [ globalpicnum ] & 192 ) globalpicnum + = animateoffs ( globalpicnum , ( short ) thewall [ z ] + 16384 ) ;
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globalshade = ( long ) wal - > shade ;
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globalpal = ( long ) ( ( unsigned char ) wal - > pal ) ;
globalorientation = ( long ) wal - > cstat ;
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# ifdef USE_OPENGL
if ( r_depthpeeling )
{
if ( ( ( ( wal - > cstat & 128 ) | | ( gltexmayhavealpha ( globalpicnum , globalpal ) ) ) ) & & ! peelcompiling )
return ; // discard translucent sprite if drawing the backbuffer when doing depth peeling
if ( ! ( ( ( wal - > cstat & 128 ) | | ( gltexmayhavealpha ( globalpicnum , globalpal ) ) ) ) & & peelcompiling )
return ; // discard opaque sprite when composing the depth peels
}
# endif
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sx0 = ( float ) ( wal - > x - globalposx ) ; sx1 = ( float ) ( wal2 - > x - globalposx ) ;
sy0 = ( float ) ( wal - > y - globalposy ) ; sy1 = ( float ) ( wal2 - > y - globalposy ) ;
yp0 = sx0 * gcosang2 + sy0 * gsinang2 ;
yp1 = sx1 * gcosang2 + sy1 * gsinang2 ;
if ( ( yp0 < SCISDIST ) & & ( yp1 < SCISDIST ) ) return ;
xp0 = sy0 * gcosang - sx0 * gsinang ;
xp1 = sy1 * gcosang - sx1 * gsinang ;
//Clip to close parallel-screen plane
oxp0 = xp0 ; oyp0 = yp0 ;
if ( yp0 < SCISDIST ) { t0 = ( SCISDIST - yp0 ) / ( yp1 - yp0 ) ; xp0 = ( xp1 - xp0 ) * t0 + xp0 ; yp0 = SCISDIST ; }
else t0 = 0.f ;
if ( yp1 < SCISDIST ) { t1 = ( SCISDIST - oyp0 ) / ( yp1 - oyp0 ) ; xp1 = ( xp1 - oxp0 ) * t1 + oxp0 ; yp1 = SCISDIST ; }
else { t1 = 1.f ; }
getzsofslope ( sectnum , ( long ) ( ( wal2 - > x - wal - > x ) * t0 + wal - > x ) , ( long ) ( ( wal2 - > y - wal - > y ) * t0 + wal - > y ) , & cz [ 0 ] , & fz [ 0 ] ) ;
getzsofslope ( wal - > nextsector , ( long ) ( ( wal2 - > x - wal - > x ) * t0 + wal - > x ) , ( long ) ( ( wal2 - > y - wal - > y ) * t0 + wal - > y ) , & cz [ 1 ] , & fz [ 1 ] ) ;
getzsofslope ( sectnum , ( long ) ( ( wal2 - > x - wal - > x ) * t1 + wal - > x ) , ( long ) ( ( wal2 - > y - wal - > y ) * t1 + wal - > y ) , & cz [ 2 ] , & fz [ 2 ] ) ;
getzsofslope ( wal - > nextsector , ( long ) ( ( wal2 - > x - wal - > x ) * t1 + wal - > x ) , ( long ) ( ( wal2 - > y - wal - > y ) * t1 + wal - > y ) , & cz [ 3 ] , & fz [ 3 ] ) ;
ryp0 = 1.f / yp0 ; ryp1 = 1.f / yp1 ;
//Generate screen coordinates for front side of wall
x0 = ghalfx * xp0 * ryp0 + ghalfx ;
x1 = ghalfx * xp1 * ryp1 + ghalfx ;
if ( x1 < = x0 ) return ;
ryp0 * = gyxscale ; ryp1 * = gyxscale ;
gdx = ( ryp0 - ryp1 ) * gxyaspect / ( x0 - x1 ) ;
gdy = 0 ;
gdo = ryp0 * gxyaspect - gdx * x0 ;
//gux*x0 + guo = t0*wal->xrepeat*8*yp0
//gux*x1 + guo = t1*wal->xrepeat*8*yp1
gux = ( t0 * ryp0 - t1 * ryp1 ) * gxyaspect * ( float ) wal - > xrepeat * 8.f / ( x0 - x1 ) ;
guo = t0 * ryp0 * gxyaspect * ( float ) wal - > xrepeat * 8.f - gux * x0 ;
guo + = ( float ) wal - > xpanning * gdo ;
gux + = ( float ) wal - > xpanning * gdx ;
guy = 0 ;
if ( ! ( wal - > cstat & 4 ) ) i = z1 ; else i = z2 ;
i - = globalposz ;
t0 = ( ( float ) i ) * ryp0 + ghoriz ;
t1 = ( ( float ) i ) * ryp1 + ghoriz ;
t = ( ( gdx * x0 + gdo ) * ( float ) wal - > yrepeat ) / ( ( x1 - x0 ) * ryp0 * 2048.f ) ;
i = ( 1 < < ( picsiz [ globalpicnum ] > > 4 ) ) ; if ( i < tilesizy [ globalpicnum ] ) i < < = 1 ;
fy = ( float ) wal - > ypanning * ( ( float ) i ) / 256.0 ;
gvx = ( t0 - t1 ) * t ;
gvy = ( x1 - x0 ) * t ;
gvo = - gvx * x0 - gvy * t0 + fy * gdo ; gvx + = fy * gdx ; gvy + = fy * gdy ;
if ( wal - > cstat & 8 ) //xflip
{
t = ( float ) ( wal - > xrepeat * 8 + wal - > xpanning * 2 ) ;
gux = gdx * t - gux ;
guy = gdy * t - guy ;
guo = gdo * t - guo ;
}
if ( wal - > cstat & 256 ) { gvx = - gvx ; gvy = - gvy ; gvo = - gvo ; } //yflip
method = 1 ; pow2xsplit = 1 ;
if ( wal - > cstat & 128 ) { if ( ! ( wal - > cstat & 512 ) ) method = 2 ; else method = 3 ; }
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# ifdef USE_OPENGL
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if ( ! nofog ) {
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if ( rendmode > = 3 ) {
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fogcalc ( wal - > shade , sec - > visibility , sec - > floorpal ) ;
bglFogf ( GL_FOG_DENSITY , fogresult ) ;
bglFogfv ( GL_FOG_COLOR , fogcol ) ;
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}
}
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# endif
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for ( i = 0 ; i < 2 ; i + + )
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{
csy [ i ] = ( ( float ) ( cz [ i ] - globalposz ) ) * ryp0 + ghoriz ;
fsy [ i ] = ( ( float ) ( fz [ i ] - globalposz ) ) * ryp0 + ghoriz ;
csy [ i + 2 ] = ( ( float ) ( cz [ i + 2 ] - globalposz ) ) * ryp1 + ghoriz ;
fsy [ i + 2 ] = ( ( float ) ( fz [ i + 2 ] - globalposz ) ) * ryp1 + ghoriz ;
}
//Clip 2 quadrilaterals
// /csy3
// / |
// csy0------/----csy2
// | /xxxxxxx|
// | /xxxxxxxxx|
// csy1/xxxxxxxxxxx|
// |xxxxxxxxxxx/fsy3
// |xxxxxxxxx/ |
// |xxxxxxx/ |
// fsy0----/------fsy2
// | /
// fsy1/
dpx [ 0 ] = x0 ; dpy [ 0 ] = csy [ 1 ] ;
dpx [ 1 ] = x1 ; dpy [ 1 ] = csy [ 3 ] ;
dpx [ 2 ] = x1 ; dpy [ 2 ] = fsy [ 3 ] ;
dpx [ 3 ] = x0 ; dpy [ 3 ] = fsy [ 1 ] ;
n = 4 ;
//Clip to (x0,csy[0])-(x1,csy[2])
n2 = 0 ; t1 = - ( ( dpx [ 0 ] - x0 ) * ( csy [ 2 ] - csy [ 0 ] ) - ( dpy [ 0 ] - csy [ 0 ] ) * ( x1 - x0 ) ) ;
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for ( i = 0 ; i < n ; i + + )
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{
j = i + 1 ; if ( j > = n ) j = 0 ;
t0 = t1 ; t1 = - ( ( dpx [ j ] - x0 ) * ( csy [ 2 ] - csy [ 0 ] ) - ( dpy [ j ] - csy [ 0 ] ) * ( x1 - x0 ) ) ;
if ( t0 > = 0 ) { dpx2 [ n2 ] = dpx [ i ] ; dpy2 [ n2 ] = dpy [ i ] ; n2 + + ; }
if ( ( t0 > = 0 ) ! = ( t1 > = 0 ) )
{
r = t0 / ( t0 - t1 ) ;
dpx2 [ n2 ] = ( dpx [ j ] - dpx [ i ] ) * r + dpx [ i ] ;
dpy2 [ n2 ] = ( dpy [ j ] - dpy [ i ] ) * r + dpy [ i ] ;
n2 + + ;
}
}
if ( n2 < 3 ) return ;
//Clip to (x1,fsy[2])-(x0,fsy[0])
n = 0 ; t1 = - ( ( dpx2 [ 0 ] - x1 ) * ( fsy [ 0 ] - fsy [ 2 ] ) - ( dpy2 [ 0 ] - fsy [ 2 ] ) * ( x0 - x1 ) ) ;
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for ( i = 0 ; i < n2 ; i + + )
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{
j = i + 1 ; if ( j > = n2 ) j = 0 ;
t0 = t1 ; t1 = - ( ( dpx2 [ j ] - x1 ) * ( fsy [ 0 ] - fsy [ 2 ] ) - ( dpy2 [ j ] - fsy [ 2 ] ) * ( x0 - x1 ) ) ;
if ( t0 > = 0 ) { dpx [ n ] = dpx2 [ i ] ; dpy [ n ] = dpy2 [ i ] ; n + + ; }
if ( ( t0 > = 0 ) ! = ( t1 > = 0 ) )
{
r = t0 / ( t0 - t1 ) ;
dpx [ n ] = ( dpx2 [ j ] - dpx2 [ i ] ) * r + dpx2 [ i ] ;
dpy [ n ] = ( dpy2 [ j ] - dpy2 [ i ] ) * r + dpy2 [ i ] ;
n + + ;
}
}
if ( n < 3 ) return ;
drawpoly ( dpx , dpy , n , method ) ;
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}
void polymost_drawsprite ( long snum )
{
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double px [ 6 ] , py [ 6 ] ;
float f , r , c , s , fx , fy , sx0 , sy0 , sx1 , sy1 , xp0 , yp0 , xp1 , yp1 , oxp0 , oyp0 , ryp0 , ryp1 , ft [ 4 ] ;
float x0 , y0 , x1 , y1 , sc0 , sf0 , sc1 , sf1 , px2 [ 6 ] , py2 [ 6 ] , xv , yv , t0 , t1 ;
long i , j , spritenum , xoff = 0 , yoff = 0 , method , npoints ;
spritetype * tspr ;
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tspr = tspriteptr [ snum ] ;
if ( tspr - > owner < 0 | | tspr - > picnum < 0 ) return ;
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globalpicnum = tspr - > picnum ;
globalshade = tspr - > shade ;
globalpal = tspr - > pal ;
globalorientation = tspr - > cstat ;
spritenum = tspr - > owner ;
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if ( ( globalorientation & 48 ) ! = 48 ) { // only non-voxel sprites should do this
if ( picanm [ globalpicnum ] & 192 ) globalpicnum + = animateoffs ( globalpicnum , spritenum + 32768 ) ;
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xoff = ( long ) ( ( signed char ) ( ( picanm [ globalpicnum ] > > 8 ) & 255 ) ) + ( ( long ) tspr - > xoffset ) ;
yoff = ( long ) ( ( signed char ) ( ( picanm [ globalpicnum ] > > 16 ) & 255 ) ) + ( ( long ) tspr - > yoffset ) ;
}
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method = 1 + 4 ;
if ( tspr - > cstat & 2 ) { if ( ! ( tspr - > cstat & 512 ) ) method = 2 + 4 ; else method = 3 + 4 ; }
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# ifdef USE_OPENGL
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if ( r_depthpeeling )
{
if ( ( ( ( tspr - > cstat & 2 ) | | ( gltexmayhavealpha ( globalpicnum , tspr - > pal ) ) ) ) & & ! peelcompiling )
return ; // discard translucent sprite if drawing the backbuffer when doing depth peeling
if ( ! ( ( ( tspr - > cstat & 2 ) | | ( gltexmayhavealpha ( globalpicnum , tspr - > pal ) ) ) ) & & peelcompiling )
return ; // discard opaque sprite when composing the depth peels
}
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if ( ! nofog & & rendmode > = 3 ) {
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fogcalc ( globalshade , sector [ tspr - > sectnum ] . visibility , sector [ tspr - > sectnum ] . floorpal ) ;
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bglFogf ( GL_FOG_DENSITY , fogresult ) ;
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bglFogfv ( GL_FOG_COLOR , fogcol ) ;
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}
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while ( rendmode > = 3 & & ! ( spriteext [ tspr - > owner ] . flags & SPREXT_NOTMD ) ) {
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if ( usemodels & & tile2model [ tspr - > picnum ] . modelid > = 0 & & tile2model [ tspr - > picnum ] . framenum > = 0 ) {
if ( mddraw ( tspr ) ) return ;
break ; // else, render as flat sprite
}
if ( usevoxels & & ( tspr - > cstat & 48 ) ! = 48 & & tiletovox [ tspr - > picnum ] > = 0 & & voxmodels [ tiletovox [ tspr - > picnum ] ] ) {
if ( voxdraw ( voxmodels [ tiletovox [ tspr - > picnum ] ] , tspr ) ) return ;
break ; // else, render as flat sprite
}
if ( ( tspr - > cstat & 48 ) = = 48 & & voxmodels [ tspr - > picnum ] ) {
voxdraw ( voxmodels [ tspr - > picnum ] , tspr ) ;
return ;
}
break ;
}
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if ( ( ( tspr - > cstat & 2 ) | | ( gltexmayhavealpha ( tspr - > picnum , tspr - > pal ) ) ) )
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{
curpolygonoffset + = 0.01f ;
bglEnable ( GL_POLYGON_OFFSET_FILL ) ;
bglPolygonOffset ( - curpolygonoffset , - curpolygonoffset ) ;
}
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# endif
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switch ( ( globalorientation > > 4 ) & 3 )
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{
case 0 : //Face sprite
//Project 3D to 2D
sx0 = ( float ) ( tspr - > x - globalposx ) ;
sy0 = ( float ) ( tspr - > y - globalposy ) ;
xp0 = sy0 * gcosang - sx0 * gsinang ;
yp0 = sx0 * gcosang2 + sy0 * gsinang2 ;
if ( yp0 < = SCISDIST ) return ;
ryp0 = 1 / yp0 ;
sx0 = ghalfx * xp0 * ryp0 + ghalfx ;
sy0 = ( ( float ) ( tspr - > z - globalposz ) ) * gyxscale * ryp0 + ghoriz ;
f = ryp0 * ( float ) xdimen / 160.0 ;
fx = ( ( float ) tspr - > xrepeat ) * f ;
fy = ( ( float ) tspr - > yrepeat ) * f * ( ( float ) yxaspect / 65536.0 ) ;
sx0 - = fx * ( float ) xoff ; if ( tilesizx [ globalpicnum ] & 1 ) sx0 + = fx * .5 ;
sy0 - = fy * ( float ) yoff ;
fx * = ( ( float ) tilesizx [ globalpicnum ] ) ;
fy * = ( ( float ) tilesizy [ globalpicnum ] ) ;
px [ 0 ] = px [ 3 ] = sx0 - fx * .5 ; px [ 1 ] = px [ 2 ] = sx0 + fx * .5 ;
if ( ! ( globalorientation & 128 ) ) { py [ 0 ] = py [ 1 ] = sy0 - fy ; py [ 2 ] = py [ 3 ] = sy0 ; }
else { py [ 0 ] = py [ 1 ] = sy0 - fy * .5 ; py [ 2 ] = py [ 3 ] = sy0 + fy * .5 ; }
gdx = gdy = guy = gvx = 0 ; gdo = ryp0 * gviewxrange ;
if ( ! ( globalorientation & 4 ) )
{ gux = ( float ) tilesizx [ globalpicnum ] * gdo / ( px [ 1 ] - px [ 0 ] + .002 ) ; guo = - gux * ( px [ 0 ] - .001 ) ; }
else { gux = ( float ) tilesizx [ globalpicnum ] * gdo / ( px [ 0 ] - px [ 1 ] - .002 ) ; guo = - gux * ( px [ 1 ] + .001 ) ; }
if ( ! ( globalorientation & 8 ) )
{ gvy = ( float ) tilesizy [ globalpicnum ] * gdo / ( py [ 3 ] - py [ 0 ] + .002 ) ; gvo = - gvy * ( py [ 0 ] - .001 ) ; }
else { gvy = ( float ) tilesizy [ globalpicnum ] * gdo / ( py [ 0 ] - py [ 3 ] - .002 ) ; gvo = - gvy * ( py [ 3 ] + .001 ) ; }
//Clip sprites to ceilings/floors when no parallaxing and not sloped
if ( ! ( sector [ tspr - > sectnum ] . ceilingstat & 3 ) )
{
sy0 = ( ( float ) ( sector [ tspr - > sectnum ] . ceilingz - globalposz ) ) * gyxscale * ryp0 + ghoriz ;
if ( py [ 0 ] < sy0 ) py [ 0 ] = py [ 1 ] = sy0 ;
}
if ( ! ( sector [ tspr - > sectnum ] . floorstat & 3 ) )
{
sy0 = ( ( float ) ( sector [ tspr - > sectnum ] . floorz - globalposz ) ) * gyxscale * ryp0 + ghoriz ;
if ( py [ 2 ] > sy0 ) py [ 2 ] = py [ 3 ] = sy0 ;
}
pow2xsplit = 0 ; drawpoly ( px , py , 4 , method ) ;
break ;
case 1 : //Wall sprite
//Project 3D to 2D
if ( globalorientation & 4 ) xoff = - xoff ;
if ( globalorientation & 8 ) yoff = - yoff ;
xv = ( float ) tspr - > xrepeat * ( float ) sintable [ ( tspr - > ang ) & 2047 ] / 65536.0 ;
yv = ( float ) tspr - > xrepeat * ( float ) sintable [ ( tspr - > ang + 1536 ) & 2047 ] / 65536.0 ;
f = ( float ) ( tilesizx [ globalpicnum ] > > 1 ) + ( float ) xoff ;
x0 = ( float ) ( tspr - > x - globalposx ) - xv * f ; x1 = xv * ( float ) tilesizx [ globalpicnum ] + x0 ;
y0 = ( float ) ( tspr - > y - globalposy ) - yv * f ; y1 = yv * ( float ) tilesizx [ globalpicnum ] + y0 ;
yp0 = x0 * gcosang2 + y0 * gsinang2 ;
yp1 = x1 * gcosang2 + y1 * gsinang2 ;
if ( ( yp0 < = SCISDIST ) & & ( yp1 < = SCISDIST ) ) return ;
xp0 = y0 * gcosang - x0 * gsinang ;
xp1 = y1 * gcosang - x1 * gsinang ;
//Clip to close parallel-screen plane
oxp0 = xp0 ; oyp0 = yp0 ;
if ( yp0 < SCISDIST ) { t0 = ( SCISDIST - yp0 ) / ( yp1 - yp0 ) ; xp0 = ( xp1 - xp0 ) * t0 + xp0 ; yp0 = SCISDIST ; }
else { t0 = 0.f ; }
if ( yp1 < SCISDIST ) { t1 = ( SCISDIST - oyp0 ) / ( yp1 - oyp0 ) ; xp1 = ( xp1 - oxp0 ) * t1 + oxp0 ; yp1 = SCISDIST ; }
else { t1 = 1.f ; }
f = ( ( float ) tspr - > yrepeat ) * ( float ) tilesizy [ globalpicnum ] * 4 ;
ryp0 = 1.0 / yp0 ;
ryp1 = 1.0 / yp1 ;
sx0 = ghalfx * xp0 * ryp0 + ghalfx ;
sx1 = ghalfx * xp1 * ryp1 + ghalfx ;
ryp0 * = gyxscale ;
ryp1 * = gyxscale ;
tspr - > z - = ( ( yoff * tspr - > yrepeat ) < < 2 ) ;
if ( globalorientation & 128 )
{
tspr - > z + = ( ( tilesizy [ globalpicnum ] * tspr - > yrepeat ) < < 1 ) ;
if ( tilesizy [ globalpicnum ] & 1 ) tspr - > z + = ( tspr - > yrepeat < < 1 ) ; //Odd yspans
}
sc0 = ( ( float ) ( tspr - > z - globalposz - f ) ) * ryp0 + ghoriz ;
sc1 = ( ( float ) ( tspr - > z - globalposz - f ) ) * ryp1 + ghoriz ;
sf0 = ( ( float ) ( tspr - > z - globalposz ) ) * ryp0 + ghoriz ;
sf1 = ( ( float ) ( tspr - > z - globalposz ) ) * ryp1 + ghoriz ;
gdx = ( ryp0 - ryp1 ) * gxyaspect / ( sx0 - sx1 ) ;
gdy = 0 ;
gdo = ryp0 * gxyaspect - gdx * sx0 ;
//Original equations:
//(gux*sx0 + guo)/(gdx*sx1 + gdo) = tilesizx[globalpicnum]*t0
//(gux*sx1 + guo)/(gdx*sx1 + gdo) = tilesizx[globalpicnum]*t1
//
// gvx*sx0 + gvy*sc0 + gvo = 0
// gvy*sx1 + gvy*sc1 + gvo = 0
//(gvx*sx0 + gvy*sf0 + gvo)/(gdx*sx0 + gdo) = tilesizy[globalpicnum]
//(gvx*sx1 + gvy*sf1 + gvo)/(gdx*sx1 + gdo) = tilesizy[globalpicnum]
//gux*sx0 + guo = t0*tilesizx[globalpicnum]*yp0
//gux*sx1 + guo = t1*tilesizx[globalpicnum]*yp1
if ( globalorientation & 4 ) { t0 = 1.f - t0 ; t1 = 1.f - t1 ; }
gux = ( t0 * ryp0 - t1 * ryp1 ) * gxyaspect * ( float ) tilesizx [ globalpicnum ] / ( sx0 - sx1 ) ;
guy = 0 ;
guo = t0 * ryp0 * gxyaspect * ( float ) tilesizx [ globalpicnum ] - gux * sx0 ;
//gvx*sx0 + gvy*sc0 + gvo = 0
//gvx*sx1 + gvy*sc1 + gvo = 0
//gvx*sx0 + gvy*sf0 + gvo = tilesizy[globalpicnum]*(gdx*sx0 + gdo)
f = ( ( float ) tilesizy [ globalpicnum ] ) * ( gdx * sx0 + gdo ) / ( ( sx0 - sx1 ) * ( sc0 - sf0 ) ) ;
if ( ! ( globalorientation & 8 ) )
{
gvx = ( sc0 - sc1 ) * f ;
gvy = ( sx1 - sx0 ) * f ;
gvo = - gvx * sx0 - gvy * sc0 ;
}
else
{
gvx = ( sf1 - sf0 ) * f ;
gvy = ( sx0 - sx1 ) * f ;
gvo = - gvx * sx0 - gvy * sf0 ;
}
//Clip sprites to ceilings/floors when no parallaxing
if ( ! ( sector [ tspr - > sectnum ] . ceilingstat & 1 ) )
{
f = ( ( float ) tspr - > yrepeat ) * ( float ) tilesizy [ globalpicnum ] * 4 ;
if ( sector [ tspr - > sectnum ] . ceilingz > tspr - > z - f )
{
sc0 = ( ( float ) ( sector [ tspr - > sectnum ] . ceilingz - globalposz ) ) * ryp0 + ghoriz ;
sc1 = ( ( float ) ( sector [ tspr - > sectnum ] . ceilingz - globalposz ) ) * ryp1 + ghoriz ;
}
}
if ( ! ( sector [ tspr - > sectnum ] . floorstat & 1 ) )
{
if ( sector [ tspr - > sectnum ] . floorz < tspr - > z )
{
sf0 = ( ( float ) ( sector [ tspr - > sectnum ] . floorz - globalposz ) ) * ryp0 + ghoriz ;
sf1 = ( ( float ) ( sector [ tspr - > sectnum ] . floorz - globalposz ) ) * ryp1 + ghoriz ;
}
}
if ( sx0 > sx1 )
{
if ( globalorientation & 64 ) return ; //1-sided sprite
f = sx0 ; sx0 = sx1 ; sx1 = f ;
f = sc0 ; sc0 = sc1 ; sc1 = f ;
f = sf0 ; sf0 = sf1 ; sf1 = f ;
}
px [ 0 ] = sx0 ; py [ 0 ] = sc0 ;
px [ 1 ] = sx1 ; py [ 1 ] = sc1 ;
px [ 2 ] = sx1 ; py [ 2 ] = sf1 ;
px [ 3 ] = sx0 ; py [ 3 ] = sf0 ;
pow2xsplit = 0 ; drawpoly ( px , py , 4 , method ) ;
break ;
case 2 : //Floor sprite
if ( ( globalorientation & 64 ) ! = 0 )
if ( ( globalposz > tspr - > z ) = = ( ! ( globalorientation & 8 ) ) )
return ;
if ( ( globalorientation & 4 ) > 0 ) xoff = - xoff ;
if ( ( globalorientation & 8 ) > 0 ) yoff = - yoff ;
i = ( tspr - > ang & 2047 ) ;
c = sintable [ ( i + 512 ) & 2047 ] / 65536.0 ;
s = sintable [ i ] / 65536.0 ;
x0 = ( ( tilesizx [ globalpicnum ] > > 1 ) - xoff ) * tspr - > xrepeat ;
y0 = ( ( tilesizy [ globalpicnum ] > > 1 ) - yoff ) * tspr - > yrepeat ;
x1 = ( ( tilesizx [ globalpicnum ] > > 1 ) + xoff ) * tspr - > xrepeat ;
y1 = ( ( tilesizy [ globalpicnum ] > > 1 ) + yoff ) * tspr - > yrepeat ;
//Project 3D to 2D
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for ( j = 0 ; j < 4 ; j + + )
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{
sx0 = ( float ) ( tspr - > x - globalposx ) ;
sy0 = ( float ) ( tspr - > y - globalposy ) ;
if ( ( j + 0 ) & 2 ) { sy0 - = s * y0 ; sx0 - = c * y0 ; } else { sy0 + = s * y1 ; sx0 + = c * y1 ; }
if ( ( j + 1 ) & 2 ) { sx0 - = s * x0 ; sy0 + = c * x0 ; } else { sx0 + = s * x1 ; sy0 - = c * x1 ; }
px [ j ] = sy0 * gcosang - sx0 * gsinang ;
py [ j ] = sx0 * gcosang2 + sy0 * gsinang2 ;
}
if ( tspr - > z < globalposz ) //if floor sprite is above you, reverse order of points
{
f = px [ 0 ] ; px [ 0 ] = px [ 1 ] ; px [ 1 ] = f ;
f = py [ 0 ] ; py [ 0 ] = py [ 1 ] ; py [ 1 ] = f ;
f = px [ 2 ] ; px [ 2 ] = px [ 3 ] ; px [ 3 ] = f ;
f = py [ 2 ] ; py [ 2 ] = py [ 3 ] ; py [ 3 ] = f ;
}
//Clip to SCISDIST plane
npoints = 0 ;
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for ( i = 0 ; i < 4 ; i + + )
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{
j = ( ( i + 1 ) & 3 ) ;
if ( py [ i ] > = SCISDIST ) { px2 [ npoints ] = px [ i ] ; py2 [ npoints ] = py [ i ] ; npoints + + ; }
if ( ( py [ i ] > = SCISDIST ) ! = ( py [ j ] > = SCISDIST ) )
{
f = ( SCISDIST - py [ i ] ) / ( py [ j ] - py [ i ] ) ;
px2 [ npoints ] = ( px [ j ] - px [ i ] ) * f + px [ i ] ;
py2 [ npoints ] = ( py [ j ] - py [ i ] ) * f + py [ i ] ; npoints + + ;
}
}
if ( npoints < 3 ) return ;
//Project rotated 3D points to screen
f = ( ( float ) ( tspr - > z - globalposz ) ) * gyxscale ;
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for ( j = 0 ; j < npoints ; j + + )
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{
ryp0 = 1 / py2 [ j ] ;
px [ j ] = ghalfx * px2 [ j ] * ryp0 + ghalfx ;
py [ j ] = f * ryp0 + ghoriz ;
}
//gd? Copied from floor rendering code
gdx = 0 ;
gdy = gxyaspect / ( double ) ( tspr - > z - globalposz ) ;
gdo = - ghoriz * gdy ;
//copied&modified from relative alignment
xv = ( float ) tspr - > x + s * x1 + c * y1 ; fx = ( double ) - ( x0 + x1 ) * s ;
yv = ( float ) tspr - > y + s * y1 - c * x1 ; fy = ( double ) + ( x0 + x1 ) * c ;
f = 1.0 / sqrt ( fx * fx + fy * fy ) ; fx * = f ; fy * = f ;
ft [ 2 ] = singlobalang * fy + cosglobalang * fx ;
ft [ 3 ] = singlobalang * fx - cosglobalang * fy ;
ft [ 0 ] = ( ( double ) ( globalposy - yv ) ) * fy + ( ( double ) ( globalposx - xv ) ) * fx ;
ft [ 1 ] = ( ( double ) ( globalposx - xv ) ) * fy - ( ( double ) ( globalposy - yv ) ) * fx ;
gux = ( double ) ft [ 3 ] * ( ( double ) viewingrange ) / ( - 65536.0 * 262144.0 ) ;
gvx = ( double ) ft [ 2 ] * ( ( double ) viewingrange ) / ( - 65536.0 * 262144.0 ) ;
guy = ( double ) ft [ 0 ] * gdy ; gvy = ( double ) ft [ 1 ] * gdy ;
guo = ( double ) ft [ 0 ] * gdo ; gvo = ( double ) ft [ 1 ] * gdo ;
guo + = ( double ) ( ft [ 2 ] / 262144.0 - gux ) * ghalfx ;
gvo - = ( double ) ( ft [ 3 ] / 262144.0 + gvx ) * ghalfx ;
f = 4.0 / ( float ) tspr - > xrepeat ; gux * = f ; guy * = f ; guo * = f ;
f = - 4.0 / ( float ) tspr - > yrepeat ; gvx * = f ; gvy * = f ; gvo * = f ;
if ( globalorientation & 4 )
{
gux = ( ( float ) tilesizx [ globalpicnum ] ) * gdx - gux ;
guy = ( ( float ) tilesizx [ globalpicnum ] ) * gdy - guy ;
guo = ( ( float ) tilesizx [ globalpicnum ] ) * gdo - guo ;
}
pow2xsplit = 0 ; drawpoly ( px , py , npoints , method ) ;
break ;
case 3 : //Voxel sprite
break ;
}
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}
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//sx,sy center of sprite; screen coods*65536
//z zoom*65536. > is zoomed in
//a angle (0 is default)
//dastat&1 1:translucence
//dastat&2 1:auto-scale mode (use 320*200 coordinates)
//dastat&4 1:y-flip
//dastat&8 1:don't clip to startumost/startdmost
//dastat&16 1:force point passed to be top-left corner, 0:Editart center
//dastat&32 1:reverse translucence
//dastat&64 1:non-masked, 0:masked
//dastat&128 1:draw all pages (permanent)
//cx1,... clip window (actual screen coords)
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void polymost_dorotatesprite ( long sx , long sy , long z , short a , short picnum ,
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signed char dashade , char dapalnum , char dastat , long cx1 , long cy1 , long cx2 , long cy2 , long uniqid )
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{
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static long onumframes = 0 ;
long i , n , nn , x , zz , xoff , yoff , xsiz , ysiz , method ;
long ogpicnum , ogshade , ogpal , ofoffset , oxdimen , oydimen , oldviewingrange ;
double ogxyaspect ;
double ogchang , ogshang , ogctang , ogstang , oghalfx , oghoriz , fx , fy , x1 , y1 , z1 , x2 , y2 ;
double ogrhalfxdown10 , ogrhalfxdown10x ;
double d , cosang , sinang , cosang2 , sinang2 , px [ 8 ] , py [ 8 ] , px2 [ 8 ] , py2 [ 8 ] ;
float m [ 4 ] [ 4 ] ;
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int fovcorrect ;
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# ifdef USE_OPENGL
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if ( rendmode > = 3 & & usemodels & & hudmem [ ( dastat & 4 ) > > 2 ] [ picnum ] . angadd )
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{
if ( ( tile2model [ picnum ] . modelid > = 0 ) & & ( tile2model [ picnum ] . framenum > = 0 ) )
{
spritetype tspr ;
memset ( & tspr , 0 , sizeof ( spritetype ) ) ;
if ( hudmem [ ( dastat & 4 ) > > 2 ] [ picnum ] . flags & 1 ) return ; //"HIDE" is specified in DEF
ogchang = gchang ; gchang = 1.0 ;
ogshang = gshang ; gshang = 0.0 ; d = ( double ) z / ( 65536.0 * 16384.0 ) ;
ogctang = gctang ; gctang = ( double ) sintable [ ( a + 512 ) & 2047 ] * d ;
ogstang = gstang ; gstang = ( double ) sintable [ a & 2047 ] * d ;
ogshade = globalshade ; globalshade = dashade ;
ogpal = globalpal ; globalpal = ( long ) ( ( unsigned char ) dapalnum ) ;
ogxyaspect = gxyaspect ; gxyaspect = 1.0 ;
oldviewingrange = viewingrange ; viewingrange = 65536 ;
x1 = hudmem [ ( dastat & 4 ) > > 2 ] [ picnum ] . xadd ;
y1 = hudmem [ ( dastat & 4 ) > > 2 ] [ picnum ] . yadd ;
z1 = hudmem [ ( dastat & 4 ) > > 2 ] [ picnum ] . zadd ;
if ( ! ( hudmem [ ( dastat & 4 ) > > 2 ] [ picnum ] . flags & 2 ) ) //"NOBOB" is specified in DEF
{
fx = ( ( double ) sx ) * ( 1.0 / 65536.0 ) ;
fy = ( ( double ) sy ) * ( 1.0 / 65536.0 ) ;
if ( dastat & 16 )
{
xsiz = tilesizx [ picnum ] ; ysiz = tilesizy [ picnum ] ;
xoff = ( long ) ( ( signed char ) ( ( picanm [ picnum ] > > 8 ) & 255 ) ) + ( xsiz > > 1 ) ;
yoff = ( long ) ( ( signed char ) ( ( picanm [ picnum ] > > 16 ) & 255 ) ) + ( ysiz > > 1 ) ;
d = ( double ) z / ( 65536.0 * 16384.0 ) ;
cosang2 = cosang = ( double ) sintable [ ( a + 512 ) & 2047 ] * d ;
sinang2 = sinang = ( double ) sintable [ a & 2047 ] * d ;
if ( ( dastat & 2 ) | | ( ! ( dastat & 8 ) ) ) //Don't aspect unscaled perms
{ d = ( double ) xyaspect / 65536.0 ; cosang2 * = d ; sinang2 * = d ; }
fx + = - ( double ) xoff * cosang2 + ( double ) yoff * sinang2 ;
fy + = - ( double ) xoff * sinang - ( double ) yoff * cosang ;
}
if ( ! ( dastat & 2 ) )
{
x1 + = fx / ( ( double ) ( xdim < < 15 ) ) - 1.0 ; //-1: left of screen, +1: right of screen
y1 + = fy / ( ( double ) ( ydim < < 15 ) ) - 1.0 ; //-1: top of screen, +1: bottom of screen
}
else
{
x1 + = fx / 160.0 - 1.0 ; //-1: left of screen, +1: right of screen
y1 + = fy / 100.0 - 1.0 ; //-1: top of screen, +1: bottom of screen
}
}
tspr . ang = hudmem [ ( dastat & 4 ) > > 2 ] [ picnum ] . angadd + globalang ;
tspr . xrepeat = tspr . yrepeat = 32 ;
if ( dastat & 4 ) { x1 = - x1 ; y1 = - y1 ; }
tspr . x = ( long ) ( ( ( double ) gcosang * z1 - ( double ) gsinang * x1 ) * 16384.0 + globalposx ) ;
tspr . y = ( long ) ( ( ( double ) gsinang * z1 + ( double ) gcosang * x1 ) * 16384.0 + globalposy ) ;
tspr . z = ( long ) ( globalposz + y1 * 16384.0 * 0.8 ) ;
tspr . picnum = picnum ;
tspr . shade = dashade ;
tspr . pal = dapalnum ;
tspr . owner = uniqid + MAXSPRITES ;
globalorientation = ( dastat & 1 ) + ( ( dastat & 32 ) < < 4 ) + ( ( dastat & 4 ) < < 1 ) ;
if ( ( dastat & 10 ) = = 2 )
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bglViewport ( windowx1 , yres - ( windowy2 + 1 ) , windowx2 - windowx1 + 1 , windowy2 - windowy1 + 1 ) ;
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else
{
bglViewport ( 0 , 0 , xdim , ydim ) ;
glox1 = - 1 ; //Force fullscreen (glox1=-1 forces it to restore)
}
bglMatrixMode ( GL_PROJECTION ) ;
memset ( m , 0 , sizeof ( m ) ) ;
if ( ( dastat & 10 ) = = 2 )
{
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float ratioratio = ( float ) xdim / ydim ;
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m [ 0 ] [ 0 ] = ( float ) ydimen * ( ratioratio > = 1.6 ? 1.2 : 1 ) ; m [ 0 ] [ 2 ] = 1.0 ;
m [ 1 ] [ 1 ] = ( float ) xdimen ; m [ 1 ] [ 2 ] = 1.0 ;
m [ 2 ] [ 2 ] = 1.0 ; m [ 2 ] [ 3 ] = ( float ) ydimen * ( ratioratio > = 1.6 ? 1.2 : 1 ) ;
m [ 3 ] [ 2 ] = - 1.0 ;
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}
else { m [ 0 ] [ 0 ] = m [ 2 ] [ 3 ] = 1.0 ; m [ 1 ] [ 1 ] = ( ( float ) xdim ) / ( ( float ) ydim ) ; m [ 2 ] [ 2 ] = 1.0001 ; m [ 3 ] [ 2 ] = 1 - m [ 2 ] [ 2 ] ; }
bglLoadMatrixf ( & m [ 0 ] [ 0 ] ) ;
bglMatrixMode ( GL_MODELVIEW ) ;
bglLoadIdentity ( ) ;
if ( hudmem [ ( dastat & 4 ) > > 2 ] [ picnum ] . flags & 8 ) //NODEPTH flag
bglDisable ( GL_DEPTH_TEST ) ;
else
{
bglEnable ( GL_DEPTH_TEST ) ;
if ( onumframes ! = numframes )
{
onumframes = numframes ;
bglClear ( GL_DEPTH_BUFFER_BIT ) ;
}
}
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#if 0
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if ( ! nofog )
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{
i = klabs ( tspr . shade ) ;
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bglFogf ( GL_FOG_DENSITY , fogcalc ( tspr . shade , sector [ tspr . sectnum ] . visibility ) ;
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}
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mddraw ( & tspr ) ;
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# else
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if ( ! nofog ) bglDisable ( GL_FOG ) ;
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mddraw ( & tspr ) ;
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if ( ! nofog ) bglEnable ( GL_FOG ) ;
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# endif
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viewingrange = oldviewingrange ;
gxyaspect = ogxyaspect ;
globalshade = ogshade ;
globalpal = ogpal ;
gchang = ogchang ;
gshang = ogshang ;
gctang = ogctang ;
gstang = ogstang ;
return ;
}
}
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# endif
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ogpicnum = globalpicnum ; globalpicnum = picnum ;
ogshade = globalshade ; globalshade = dashade ;
ogpal = globalpal ; globalpal = ( long ) ( ( unsigned char ) dapalnum ) ;
oghalfx = ghalfx ; ghalfx = ( double ) ( xdim > > 1 ) ;
ogrhalfxdown10 = grhalfxdown10 ; grhalfxdown10 = 1.0 / ( ( ( double ) ghalfx ) * 1024 ) ;
ogrhalfxdown10x = grhalfxdown10x ; grhalfxdown10x = grhalfxdown10 ;
oghoriz = ghoriz ; ghoriz = ( double ) ( ydim > > 1 ) ;
ofoffset = frameoffset ; frameoffset = frameplace ;
oxdimen = xdimen ; xdimen = xdim ;
oydimen = ydimen ; ydimen = ydim ;
ogchang = gchang ; gchang = 1.0 ;
ogshang = gshang ; gshang = 0.0 ;
ogctang = gctang ; gctang = 1.0 ;
ogstang = gstang ; gstang = 0.0 ;
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# ifdef USE_OPENGL
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if ( rendmode > = 3 )
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{
bglViewport ( 0 , 0 , xdim , ydim ) ; glox1 = - 1 ; //Force fullscreen (glox1=-1 forces it to restore)
bglMatrixMode ( GL_PROJECTION ) ;
memset ( m , 0 , sizeof ( m ) ) ;
m [ 0 ] [ 0 ] = m [ 2 ] [ 3 ] = 1.0 ; m [ 1 ] [ 1 ] = ( ( float ) xdim ) / ( ( float ) ydim ) ; m [ 2 ] [ 2 ] = 1.0001 ; m [ 3 ] [ 2 ] = 1 - m [ 2 ] [ 2 ] ;
bglPushMatrix ( ) ; bglLoadMatrixf ( & m [ 0 ] [ 0 ] ) ;
bglMatrixMode ( GL_MODELVIEW ) ;
bglLoadIdentity ( ) ;
bglDisable ( GL_DEPTH_TEST ) ;
bglDisable ( GL_ALPHA_TEST ) ;
bglEnable ( GL_TEXTURE_2D ) ;
}
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# endif
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method = 0 ;
if ( ! ( dastat & 64 ) )
{
method = 1 ;
if ( dastat & 1 ) { if ( ! ( dastat & 32 ) ) method = 2 ; else method = 3 ; }
}
method | = 4 ; //Use OpenGL clamping - dorotatesprite never repeats
xsiz = tilesizx [ globalpicnum ] ; ysiz = tilesizy [ globalpicnum ] ;
if ( dastat & 16 ) { xoff = 0 ; yoff = 0 ; }
else
{
xoff = ( long ) ( ( signed char ) ( ( picanm [ globalpicnum ] > > 8 ) & 255 ) ) + ( xsiz > > 1 ) ;
yoff = ( long ) ( ( signed char ) ( ( picanm [ globalpicnum ] > > 16 ) & 255 ) ) + ( ysiz > > 1 ) ;
}
if ( dastat & 4 ) yoff = ysiz - yoff ;
if ( dastat & 2 ) //Auto window size scaling
{
if ( ! ( dastat & 8 ) )
{
x = xdimenscale ; //= scale(xdimen,yxaspect,320);
sx = ( ( cx1 + cx2 + 2 ) < < 15 ) + scale ( sx - ( 320 < < 15 ) , oxdimen , 320 ) ;
sy = ( ( cy1 + cy2 + 2 ) < < 15 ) + mulscale16 ( sy - ( 200 < < 15 ) , x ) ;
}
else
{
//If not clipping to startmosts, & auto-scaling on, as a
//hard-coded bonus, scale to full screen instead
x = scale ( xdim , yxaspect , 320 ) ;
sx = ( xdim < < 15 ) + 32768 + scale ( sx - ( 320 < < 15 ) , xdim , 320 ) ;
sy = ( ydim < < 15 ) + 32768 + mulscale16 ( sy - ( 200 < < 15 ) , x ) ;
}
z = mulscale16 ( z , x ) ;
}
d = ( double ) z / ( 65536.0 * 16384.0 ) ;
cosang2 = cosang = ( double ) sintable [ ( a + 512 ) & 2047 ] * d ;
sinang2 = sinang = ( double ) sintable [ a & 2047 ] * d ;
if ( ( dastat & 2 ) | | ( ! ( dastat & 8 ) ) ) //Don't aspect unscaled perms
{ d = ( double ) xyaspect / 65536.0 ; cosang2 * = d ; sinang2 * = d ; }
px [ 0 ] = ( double ) sx / 65536.0 - ( double ) xoff * cosang2 + ( double ) yoff * sinang2 ;
py [ 0 ] = ( double ) sy / 65536.0 - ( double ) xoff * sinang - ( double ) yoff * cosang ;
px [ 1 ] = px [ 0 ] + ( double ) xsiz * cosang2 ;
py [ 1 ] = py [ 0 ] + ( double ) xsiz * sinang ;
px [ 3 ] = px [ 0 ] - ( double ) ysiz * sinang2 ;
py [ 3 ] = py [ 0 ] + ( double ) ysiz * cosang ;
px [ 2 ] = px [ 1 ] + px [ 3 ] - px [ 0 ] ;
py [ 2 ] = py [ 1 ] + py [ 3 ] - py [ 0 ] ;
n = 4 ;
gdx = 0 ; gdy = 0 ; gdo = 1.0 ;
//px[0]*gux + py[0]*guy + guo = 0
//px[1]*gux + py[1]*guy + guo = xsiz-.0001
//px[3]*gux + py[3]*guy + guo = 0
d = 1.0 / ( px [ 0 ] * ( py [ 1 ] - py [ 3 ] ) + px [ 1 ] * ( py [ 3 ] - py [ 0 ] ) + px [ 3 ] * ( py [ 0 ] - py [ 1 ] ) ) ;
gux = ( py [ 3 ] - py [ 0 ] ) * ( ( double ) xsiz - .0001 ) * d ;
guy = ( px [ 0 ] - px [ 3 ] ) * ( ( double ) xsiz - .0001 ) * d ;
guo = 0 - px [ 0 ] * gux - py [ 0 ] * guy ;
if ( ! ( dastat & 4 ) )
{ //px[0]*gvx + py[0]*gvy + gvo = 0
//px[1]*gvx + py[1]*gvy + gvo = 0
//px[3]*gvx + py[3]*gvy + gvo = ysiz-.0001
gvx = ( py [ 0 ] - py [ 1 ] ) * ( ( double ) ysiz - .0001 ) * d ;
gvy = ( px [ 1 ] - px [ 0 ] ) * ( ( double ) ysiz - .0001 ) * d ;
gvo = 0 - px [ 0 ] * gvx - py [ 0 ] * gvy ;
}
else
{ //px[0]*gvx + py[0]*gvy + gvo = ysiz-.0001
//px[1]*gvx + py[1]*gvy + gvo = ysiz-.0001
//px[3]*gvx + py[3]*gvy + gvo = 0
gvx = ( py [ 1 ] - py [ 0 ] ) * ( ( double ) ysiz - .0001 ) * d ;
gvy = ( px [ 0 ] - px [ 1 ] ) * ( ( double ) ysiz - .0001 ) * d ;
gvo = ( double ) ysiz - .0001 - px [ 0 ] * gvx - py [ 0 ] * gvy ;
}
cx2 + + ; cy2 + + ;
//Clippoly4 (converted from long to double)
nn = z = 0 ;
do
{
zz = z + 1 ; if ( zz = = n ) zz = 0 ;
x1 = px [ z ] ; x2 = px [ zz ] - x1 ; if ( ( cx1 < = x1 ) & & ( x1 < = cx2 ) ) { px2 [ nn ] = x1 ; py2 [ nn ] = py [ z ] ; nn + + ; }
if ( x2 < = 0 ) fx = cx2 ; else fx = cx1 ; d = fx - x1 ;
if ( ( d < x2 ) ! = ( d < 0 ) ) { px2 [ nn ] = fx ; py2 [ nn ] = ( py [ zz ] - py [ z ] ) * d / x2 + py [ z ] ; nn + + ; }
if ( x2 < = 0 ) fx = cx1 ; else fx = cx2 ; d = fx - x1 ;
if ( ( d < x2 ) ! = ( d < 0 ) ) { px2 [ nn ] = fx ; py2 [ nn ] = ( py [ zz ] - py [ z ] ) * d / x2 + py [ z ] ; nn + + ; }
z = zz ;
} while ( z ) ;
if ( nn > = 3 )
{
n = z = 0 ;
do
{
zz = z + 1 ; if ( zz = = nn ) zz = 0 ;
y1 = py2 [ z ] ; y2 = py2 [ zz ] - y1 ; if ( ( cy1 < = y1 ) & & ( y1 < = cy2 ) ) { py [ n ] = y1 ; px [ n ] = px2 [ z ] ; n + + ; }
if ( y2 < = 0 ) fy = cy2 ; else fy = cy1 ; d = fy - y1 ;
if ( ( d < y2 ) ! = ( d < 0 ) ) { py [ n ] = fy ; px [ n ] = ( px2 [ zz ] - px2 [ z ] ) * d / y2 + px2 [ z ] ; n + + ; }
if ( y2 < = 0 ) fy = cy1 ; else fy = cy2 ; d = fy - y1 ;
if ( ( d < y2 ) ! = ( d < 0 ) ) { py [ n ] = fy ; px [ n ] = ( px2 [ zz ] - px2 [ z ] ) * d / y2 + px2 [ z ] ; n + + ; }
z = zz ;
} while ( z ) ;
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if ( ! nofog ) bglDisable ( GL_FOG ) ;
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pow2xsplit = 0 ; drawpoly ( px , py , n , method ) ;
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if ( ! nofog ) bglEnable ( GL_FOG ) ;
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}
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# ifdef USE_OPENGL
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if ( rendmode > = 3 ) {
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bglMatrixMode ( GL_PROJECTION ) ; bglPopMatrix ( ) ;
}
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# endif
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globalpicnum = ogpicnum ;
globalshade = ogshade ;
globalpal = ogpal ;
ghalfx = oghalfx ;
grhalfxdown10 = ogrhalfxdown10 ;
grhalfxdown10x = ogrhalfxdown10x ;
ghoriz = oghoriz ;
frameoffset = ofoffset ;
xdimen = oxdimen ;
ydimen = oydimen ;
gchang = ogchang ;
gshang = ogshang ;
gctang = ogctang ;
gstang = ogstang ;
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}
# ifdef USE_OPENGL
static float trapextx [ 2 ] ;
static void drawtrap ( float x0 , float x1 , float y0 , float x2 , float x3 , float y1 )
{
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float px [ 4 ] , py [ 4 ] ;
long i , n ;
if ( y0 = = y1 ) return ;
px [ 0 ] = x0 ; py [ 0 ] = y0 ; py [ 2 ] = y1 ;
if ( x0 = = x1 ) { px [ 1 ] = x3 ; py [ 1 ] = y1 ; px [ 2 ] = x2 ; n = 3 ; }
else if ( x2 = = x3 ) { px [ 1 ] = x1 ; py [ 1 ] = y0 ; px [ 2 ] = x3 ; n = 3 ; }
else { px [ 1 ] = x1 ; py [ 1 ] = y0 ; px [ 2 ] = x3 ; px [ 3 ] = x2 ; py [ 3 ] = y1 ; n = 4 ; }
bglBegin ( GL_TRIANGLE_FAN ) ;
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for ( i = 0 ; i < n ; i + + )
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{
px [ i ] = min ( max ( px [ i ] , trapextx [ 0 ] ) , trapextx [ 1 ] ) ;
bglTexCoord2f ( px [ i ] * gux + py [ i ] * guy + guo ,
px [ i ] * gvx + py [ i ] * gvy + gvo ) ;
bglVertex2f ( px [ i ] , py [ i ] ) ;
}
bglEnd ( ) ;
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}
static void tessectrap ( float * px , float * py , long * point2 , long numpoints )
{
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float x0 , x1 , m0 , m1 ;
long i , j , k , z , i0 , i1 , i2 , i3 , npoints , gap , numrst ;
static long allocpoints = 0 , * slist = 0 , * npoint2 = 0 ;
typedef struct { float x , y , xi ; long i ; } raster ;
static raster * rst = 0 ;
if ( numpoints + 16 > allocpoints ) //16 for safety
{
allocpoints = numpoints + 16 ;
rst = ( raster * ) realloc ( rst , allocpoints * sizeof ( raster ) ) ;
slist = ( long * ) realloc ( slist , allocpoints * sizeof ( long ) ) ;
npoint2 = ( long * ) realloc ( npoint2 , allocpoints * sizeof ( long ) ) ;
}
//Remove unnecessary collinear points:
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for ( i = 0 ; i < numpoints ; i + + ) npoint2 [ i ] = point2 [ i ] ;
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npoints = numpoints ; z = 0 ;
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for ( i = 0 ; i < numpoints ; i + + )
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{
j = npoint2 [ i ] ; if ( ( point2 [ i ] < i ) & & ( i < numpoints - 1 ) ) z = 3 ;
if ( j < 0 ) continue ;
k = npoint2 [ j ] ;
m0 = ( px [ j ] - px [ i ] ) * ( py [ k ] - py [ j ] ) ;
m1 = ( py [ j ] - py [ i ] ) * ( px [ k ] - px [ j ] ) ;
if ( m0 < m1 ) { z | = 1 ; continue ; }
if ( m0 > m1 ) { z | = 2 ; continue ; }
npoint2 [ i ] = k ; npoint2 [ j ] = - 1 ; npoints - - ; i - - ; //collinear
}
if ( ! z ) return ;
trapextx [ 0 ] = trapextx [ 1 ] = px [ 0 ] ;
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for ( i = j = 0 ; i < numpoints ; i + + )
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{
if ( npoint2 [ i ] < 0 ) continue ;
if ( px [ i ] < trapextx [ 0 ] ) trapextx [ 0 ] = px [ i ] ;
if ( px [ i ] > trapextx [ 1 ] ) trapextx [ 1 ] = px [ i ] ;
slist [ j + + ] = i ;
}
if ( z ! = 3 ) //Simple polygon... early out
{
bglBegin ( GL_TRIANGLE_FAN ) ;
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for ( i = 0 ; i < npoints ; i + + )
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{
j = slist [ i ] ;
bglTexCoord2f ( px [ j ] * gux + py [ j ] * guy + guo ,
px [ j ] * gvx + py [ j ] * gvy + gvo ) ;
bglVertex2f ( px [ j ] , py [ j ] ) ;
}
bglEnd ( ) ;
return ;
}
//Sort points by y's
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for ( gap = ( npoints > > 1 ) ; gap ; gap > > = 1 )
for ( i = 0 ; i < npoints - gap ; i + + )
for ( j = i ; j > = 0 ; j - = gap )
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{
if ( py [ npoint2 [ slist [ j ] ] ] < = py [ npoint2 [ slist [ j + gap ] ] ] ) break ;
k = slist [ j ] ; slist [ j ] = slist [ j + gap ] ; slist [ j + gap ] = k ;
}
numrst = 0 ;
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for ( z = 0 ; z < npoints ; z + + )
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{
i0 = slist [ z ] ; i1 = npoint2 [ i0 ] ; if ( py [ i0 ] = = py [ i1 ] ) continue ;
i2 = i1 ; i3 = npoint2 [ i1 ] ;
if ( py [ i1 ] = = py [ i3 ] ) { i2 = i3 ; i3 = npoint2 [ i3 ] ; }
//i0 i3
// \ /
// i1--i2
// / \ ~
//i0 i3
if ( ( py [ i1 ] < py [ i0 ] ) & & ( py [ i2 ] < py [ i3 ] ) ) //Insert raster
{
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for ( i = numrst ; i > 0 ; i - - )
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{
if ( rst [ i - 1 ] . xi * ( py [ i1 ] - rst [ i - 1 ] . y ) + rst [ i - 1 ] . x < px [ i1 ] ) break ;
rst [ i + 1 ] = rst [ i - 1 ] ;
}
numrst + = 2 ;
if ( i & 1 ) //split inside area
{
j = i - 1 ;
x0 = ( py [ i1 ] - rst [ j ] . y ) * rst [ j ] . xi + rst [ j ] . x ;
x1 = ( py [ i1 ] - rst [ j + 1 ] . y ) * rst [ j + 1 ] . xi + rst [ j + 1 ] . x ;
drawtrap ( rst [ j ] . x , rst [ j + 1 ] . x , rst [ j ] . y , x0 , x1 , py [ i1 ] ) ;
rst [ j ] . x = x0 ; rst [ j ] . y = py [ i1 ] ;
rst [ j + 3 ] . x = x1 ; rst [ j + 3 ] . y = py [ i1 ] ;
}
m0 = ( px [ i0 ] - px [ i1 ] ) / ( py [ i0 ] - py [ i1 ] ) ;
m1 = ( px [ i3 ] - px [ i2 ] ) / ( py [ i3 ] - py [ i2 ] ) ;
j = ( ( px [ i1 ] > px [ i2 ] ) | | ( ( i1 = = i2 ) & & ( m0 > = m1 ) ) ) + i ;
k = ( i < < 1 ) + 1 - j ;
rst [ j ] . i = i0 ; rst [ j ] . xi = m0 ; rst [ j ] . x = px [ i1 ] ; rst [ j ] . y = py [ i1 ] ;
rst [ k ] . i = i3 ; rst [ k ] . xi = m1 ; rst [ k ] . x = px [ i2 ] ; rst [ k ] . y = py [ i2 ] ;
}
else
{ //NOTE:don't count backwards!
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if ( i1 = = i2 ) { for ( i = 0 ; i < numrst ; i + + ) if ( rst [ i ] . i = = i1 ) break ; }
else { for ( i = 0 ; i < numrst ; i + + ) if ( ( rst [ i ] . i = = i1 ) | | ( rst [ i ] . i = = i2 ) ) break ; }
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j = i & ~ 1 ;
if ( ( py [ i1 ] > py [ i0 ] ) & & ( py [ i2 ] > py [ i3 ] ) ) //Delete raster
{
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for ( ; j < = i + 1 ; j + = 2 )
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{
x0 = ( py [ i1 ] - rst [ j ] . y ) * rst [ j ] . xi + rst [ j ] . x ;
if ( ( i = = j ) & & ( i1 = = i2 ) ) x1 = x0 ; else x1 = ( py [ i1 ] - rst [ j + 1 ] . y ) * rst [ j + 1 ] . xi + rst [ j + 1 ] . x ;
drawtrap ( rst [ j ] . x , rst [ j + 1 ] . x , rst [ j ] . y , x0 , x1 , py [ i1 ] ) ;
rst [ j ] . x = x0 ; rst [ j ] . y = py [ i1 ] ;
rst [ j + 1 ] . x = x1 ; rst [ j + 1 ] . y = py [ i1 ] ;
}
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numrst - = 2 ; for ( ; i < numrst ; i + + ) rst [ i ] = rst [ i + 2 ] ;
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}
else
{
x0 = ( py [ i1 ] - rst [ j ] . y ) * rst [ j ] . xi + rst [ j ] . x ;
x1 = ( py [ i1 ] - rst [ j + 1 ] . y ) * rst [ j + 1 ] . xi + rst [ j + 1 ] . x ;
drawtrap ( rst [ j ] . x , rst [ j + 1 ] . x , rst [ j ] . y , x0 , x1 , py [ i1 ] ) ;
rst [ j ] . x = x0 ; rst [ j ] . y = py [ i1 ] ;
rst [ j + 1 ] . x = x1 ; rst [ j + 1 ] . y = py [ i1 ] ;
if ( py [ i0 ] < py [ i3 ] ) { rst [ i ] . x = px [ i2 ] ; rst [ i ] . y = py [ i2 ] ; rst [ i ] . i = i3 ; }
else { rst [ i ] . x = px [ i1 ] ; rst [ i ] . y = py [ i1 ] ; rst [ i ] . i = i0 ; }
rst [ i ] . xi = ( px [ rst [ i ] . i ] - rst [ i ] . x ) / ( py [ rst [ i ] . i ] - py [ i1 ] ) ;
}
}
}
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}
void polymost_fillpolygon ( long npoints )
{
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pthtyp * pth ;
float f , a = 0.0 ;
long i , j , k ;
globalx1 = mulscale16 ( globalx1 , xyaspect ) ;
globaly2 = mulscale16 ( globaly2 , xyaspect ) ;
gux = ( ( double ) asm1 ) * ( 1.0 / 4294967296.0 ) ;
gvx = ( ( double ) asm2 ) * ( 1.0 / 4294967296.0 ) ;
guy = ( ( double ) globalx1 ) * ( 1.0 / 4294967296.0 ) ;
gvy = ( ( double ) globaly2 ) * ( - 1.0 / 4294967296.0 ) ;
guo = ( ( ( double ) xdim ) * gux + ( ( double ) ydim ) * guy ) * - .5 + ( ( double ) globalposx ) * ( 1.0 / 4294967296.0 ) ;
gvo = ( ( ( double ) xdim ) * gvx + ( ( double ) ydim ) * gvy ) * - .5 - ( ( double ) globalposy ) * ( 1.0 / 4294967296.0 ) ;
//Convert long to float (in-place)
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for ( i = npoints - 1 ; i > = 0 ; i - - )
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{
( ( float * ) rx1 ) [ i ] = ( ( float ) rx1 [ i ] ) / 4096.0 ;
( ( float * ) ry1 ) [ i ] = ( ( float ) ry1 [ i ] ) / 4096.0 ;
}
if ( gloy1 ! = - 1 ) setpolymost2dview ( ) ; //disables blending, texturing, and depth testing
bglEnable ( GL_ALPHA_TEST ) ;
bglEnable ( GL_TEXTURE_2D ) ;
pth = gltexcache ( globalpicnum , globalpal , 0 ) ;
bglBindTexture ( GL_TEXTURE_2D , pth ? pth - > glpic : 0 ) ;
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f = ( ( float ) ( numpalookups - min ( max ( globalshade * shadescale , 0 ) , numpalookups ) ) ) / ( ( float ) numpalookups ) ;
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switch ( ( globalorientation > > 7 ) & 3 ) {
case 0 :
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case 1 :
a = 1.0 ; bglDisable ( GL_BLEND ) ; break ;
case 2 :
a = 0.66 ; bglEnable ( GL_BLEND ) ; break ;
case 3 :
a = 0.33 ; bglEnable ( GL_BLEND ) ; break ;
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}
bglColor4f ( f , f , f , a ) ;
tessectrap ( ( float * ) rx1 , ( float * ) ry1 , xb1 , npoints ) ;
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}
# endif
long polymost_drawtilescreen ( long tilex , long tiley , long wallnum , long dimen )
{
# ifdef USE_OPENGL
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float xdime , ydime , xdimepad , ydimepad , scx , scy ;
long i ;
pthtyp * pth ;
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if ( ( rendmode < 3 ) | | ( qsetmode ! = 200 ) ) return ( - 1 ) ;
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if ( ! glinfo . texnpot ) {
i = ( 1 < < ( picsiz [ wallnum ] & 15 ) ) ; if ( i < tilesizx [ wallnum ] ) i + = i ; xdimepad = ( float ) i ;
i = ( 1 < < ( picsiz [ wallnum ] > > 4 ) ) ; if ( i < tilesizy [ wallnum ] ) i + = i ; ydimepad = ( float ) i ;
} else {
xdimepad = ( float ) tilesizx [ wallnum ] ;
ydimepad = ( float ) tilesizy [ wallnum ] ;
}
xdime = ( float ) tilesizx [ wallnum ] ; xdimepad = xdime / xdimepad ;
ydime = ( float ) tilesizy [ wallnum ] ; ydimepad = ydime / ydimepad ;
if ( ( xdime < = dimen ) & & ( ydime < = dimen ) )
{
scx = xdime ;
scy = ydime ;
}
else
{
scx = ( float ) dimen ;
scy = ( float ) dimen ;
if ( xdime < ydime ) scx * = xdime / ydime ; else scy * = ydime / xdime ;
}
pth = gltexcache ( wallnum , 0 , 4 ) ;
bglBindTexture ( GL_TEXTURE_2D , pth ? pth - > glpic : 0 ) ;
bglDisable ( GL_ALPHA_TEST ) ;
if ( ! pth | | ( pth - > flags & 8 ) ) {
bglDisable ( GL_TEXTURE_2D ) ;
bglBegin ( GL_TRIANGLE_FAN ) ;
if ( gammabrightness )
bglColor4f ( ( float ) curpalette [ 255 ] . r / 255.0 ,
( float ) curpalette [ 255 ] . g / 255.0 ,
( float ) curpalette [ 255 ] . b / 255.0 ,
1 ) ;
else
bglColor4f ( ( float ) britable [ curbrightness ] [ curpalette [ 255 ] . r ] / 255.0 ,
( float ) britable [ curbrightness ] [ curpalette [ 255 ] . g ] / 255.0 ,
( float ) britable [ curbrightness ] [ curpalette [ 255 ] . b ] / 255.0 ,
1 ) ;
bglVertex2f ( ( float ) tilex , ( float ) tiley ) ;
bglVertex2f ( ( float ) tilex + scx , ( float ) tiley ) ;
bglVertex2f ( ( float ) tilex + scx , ( float ) tiley + scy ) ;
bglVertex2f ( ( float ) tilex , ( float ) tiley + scy ) ;
bglEnd ( ) ;
}
bglColor4f ( 1 , 1 , 1 , 1 ) ;
bglEnable ( GL_TEXTURE_2D ) ;
bglEnable ( GL_BLEND ) ;
bglBegin ( GL_TRIANGLE_FAN ) ;
bglTexCoord2f ( 0 , 0 ) ; bglVertex2f ( ( float ) tilex , ( float ) tiley ) ;
bglTexCoord2f ( xdimepad , 0 ) ; bglVertex2f ( ( float ) tilex + scx , ( float ) tiley ) ;
bglTexCoord2f ( xdimepad , ydimepad ) ; bglVertex2f ( ( float ) tilex + scx , ( float ) tiley + scy ) ;
bglTexCoord2f ( 0 , ydimepad ) ; bglVertex2f ( ( float ) tilex , ( float ) tiley + scy ) ;
bglEnd ( ) ;
return ( 0 ) ;
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# else
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return - 1 ;
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# endif
}
long polymost_printext256 ( long xpos , long ypos , short col , short backcol , char * name , char fontsize )
{
# ifndef USE_OPENGL
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return - 1 ;
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# else
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GLfloat tx , ty , txc , tyc ;
int c ;
palette_t p , b ;
if ( gammabrightness ) {
p = curpalette [ col ] ;
b = curpalette [ backcol ] ;
} else {
p . r = britable [ curbrightness ] [ curpalette [ col ] . r ] ;
p . g = britable [ curbrightness ] [ curpalette [ col ] . g ] ;
p . b = britable [ curbrightness ] [ curpalette [ col ] . b ] ;
b . r = britable [ curbrightness ] [ curpalette [ backcol ] . r ] ;
b . g = britable [ curbrightness ] [ curpalette [ backcol ] . g ] ;
b . b = britable [ curbrightness ] [ curpalette [ backcol ] . b ] ;
}
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if ( ( rendmode < 3 ) | | ( qsetmode ! = 200 ) ) return ( - 1 ) ;
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if ( ! polymosttext ) {
// construct a 256x128 8-bit alpha-only texture for the font glyph matrix
unsigned char * tbuf , * cptr , * tptr ;
int h , i , j , l ;
bglGenTextures ( 1 , & polymosttext ) ;
if ( ! polymosttext ) return - 1 ;
tbuf = ( unsigned char * ) Bmalloc ( 256 * 128 ) ;
if ( ! tbuf ) {
bglDeleteTextures ( 1 , & polymosttext ) ;
polymosttext = 0 ;
return - 1 ;
}
Bmemset ( tbuf , 0 , 256 * 128 ) ;
cptr = ( unsigned char * ) textfont ;
for ( h = 0 ; h < 256 ; h + + ) {
tptr = tbuf + ( h % 32 ) * 8 + ( h / 32 ) * 256 * 8 ;
for ( i = 0 ; i < 8 ; i + + ) {
for ( j = 0 ; j < 8 ; j + + ) {
if ( cptr [ h * 8 + i ] & pow2char [ 7 - j ] ) tptr [ j ] = 255 ;
}
tptr + = 256 ;
}
}
cptr = ( unsigned char * ) smalltextfont ;
for ( h = 0 ; h < 256 ; h + + ) {
tptr = tbuf + 256 * 64 + ( h % 32 ) * 8 + ( h / 32 ) * 256 * 8 ;
for ( i = 1 ; i < 7 ; i + + ) {
for ( j = 2 ; j < 6 ; j + + ) {
if ( cptr [ h * 8 + i ] & pow2char [ 7 - j ] ) tptr [ j - 2 ] = 255 ;
}
tptr + = 256 ;
}
}
bglBindTexture ( GL_TEXTURE_2D , polymosttext ) ;
bglTexImage2D ( GL_TEXTURE_2D , 0 , GL_ALPHA , 256 , 128 , 0 , GL_ALPHA , GL_UNSIGNED_BYTE , ( GLvoid * ) tbuf ) ;
bglTexParameteri ( GL_TEXTURE_2D , GL_TEXTURE_MAG_FILTER , GL_NEAREST ) ;
bglTexParameteri ( GL_TEXTURE_2D , GL_TEXTURE_MIN_FILTER , GL_NEAREST ) ;
free ( tbuf ) ;
}
else bglBindTexture ( GL_TEXTURE_2D , polymosttext ) ;
setpolymost2dview ( ) ; // disables blending, texturing, and depth testing
bglDisable ( GL_ALPHA_TEST ) ;
bglDepthMask ( GL_FALSE ) ; // disable writing to the z-buffer
if ( backcol > = 0 ) {
bglColor4ub ( b . r , b . g , b . b , 255 ) ;
c = Bstrlen ( name ) ;
bglBegin ( GL_QUADS ) ;
bglVertex2i ( xpos , ypos ) ;
bglVertex2i ( xpos , ypos + ( fontsize ? 6 : 8 ) ) ;
bglVertex2i ( xpos + ( c < < ( 3 - fontsize ) ) , ypos + ( fontsize ? 6 : 8 ) ) ;
bglVertex2i ( xpos + ( c < < ( 3 - fontsize ) ) , ypos ) ;
bglEnd ( ) ;
}
bglEnable ( GL_TEXTURE_2D ) ;
bglEnable ( GL_BLEND ) ;
bglColor4ub ( p . r , p . g , p . b , 255 ) ;
txc = fontsize ? ( 4.0 / 256.0 ) : ( 8.0 / 256.0 ) ;
tyc = fontsize ? ( 6.0 / 128.0 ) : ( 8.0 / 128.0 ) ;
bglBegin ( GL_QUADS ) ;
for ( c = 0 ; name [ c ] ; c + + ) {
tx = ( float ) ( name [ c ] % 32 ) / 32.0 ;
ty = ( float ) ( ( name [ c ] / 32 ) + ( fontsize * 8 ) ) / 16.0 ;
bglTexCoord2f ( tx , ty ) ; bglVertex2i ( xpos , ypos ) ;
bglTexCoord2f ( tx + txc , ty ) ; bglVertex2i ( xpos + ( 8 > > fontsize ) , ypos ) ;
bglTexCoord2f ( tx + txc , ty + tyc ) ; bglVertex2i ( xpos + ( 8 > > fontsize ) , ypos + ( fontsize ? 6 : 8 ) ) ;
bglTexCoord2f ( tx , ty + tyc ) ; bglVertex2i ( xpos , ypos + ( fontsize ? 6 : 8 ) ) ;
xpos + = ( 8 > > fontsize ) ;
}
bglEnd ( ) ;
bglDepthMask ( GL_TRUE ) ; // re-enable writing to the z-buffer
return 0 ;
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# endif
}
// Console commands by JBF
# ifdef USE_OPENGL
static int gltexturemode ( const osdfuncparm_t * parm )
{
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int m ;
const char * p ;
if ( parm - > numparms ! = 1 ) {
OSD_Printf ( " Current texturing mode is %s \n " , glfiltermodes [ gltexfiltermode ] . name ) ;
OSD_Printf ( " Vaild modes are: \n " ) ;
for ( m = 0 ; m < ( int ) numglfiltermodes ; m + + )
OSD_Printf ( " %d - %s \n " , m , glfiltermodes [ m ] . name ) ;
return OSDCMD_OK ;
}
m = Bstrtoul ( parm - > parms [ 0 ] , ( char * * ) & p , 10 ) ;
if ( p = = parm - > parms [ 0 ] ) {
// string
for ( m = 0 ; m < ( int ) numglfiltermodes ; m + + ) {
if ( ! Bstrcasecmp ( parm - > parms [ 0 ] , glfiltermodes [ m ] . name ) ) break ;
}
if ( m = = numglfiltermodes ) m = gltexfiltermode ; // no change
} else {
if ( m < 0 ) m = 0 ;
else if ( m > = ( int ) numglfiltermodes ) m = numglfiltermodes - 1 ;
}
if ( m ! = gltexfiltermode ) {
gltexfiltermode = m ;
gltexapplyprops ( ) ;
}
OSD_Printf ( " Texture filtering mode changed to %s \n " , glfiltermodes [ gltexfiltermode ] . name ) ;
return OSDCMD_OK ;
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}
static int gltextureanisotropy ( const osdfuncparm_t * parm )
{
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long l ;
const char * p ;
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if ( parm - > numparms ! = 1 ) {
OSD_Printf ( " Current texture anisotropy is %d \n " , glanisotropy ) ;
OSD_Printf ( " Maximum is %d \n " , ( long ) glinfo . maxanisotropy ) ;
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return OSDCMD_OK ;
}
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l = Bstrtoul ( parm - > parms [ 0 ] , ( char * * ) & p , 10 ) ;
if ( l < 0 | | l > ( long ) glinfo . maxanisotropy ) l = 0 ;
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if ( l ! = gltexfiltermode ) {
glanisotropy = l ;
gltexapplyprops ( ) ;
}
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OSD_Printf ( " Texture anisotropy changed to %d \n " , glanisotropy ) ;
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return OSDCMD_OK ;
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}
# endif
static int osdcmd_polymostvars ( const osdfuncparm_t * parm )
{
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int showval = ( parm - > numparms < 1 ) , val = 0 ;
if ( ! showval ) val = atoi ( parm - > parms [ 0 ] ) ;
if ( ! Bstrcasecmp ( parm - > name , " usemodels " ) ) {
if ( showval ) { OSD_Printf ( " usemodels is %d \n " , usemodels ) ; }
else usemodels = ( val ! = 0 ) ;
return OSDCMD_OK ;
}
else if ( ! Bstrcasecmp ( parm - > name , " usehightile " ) ) {
if ( showval ) { OSD_Printf ( " usehightile is %d \n " , usehightile ) ; }
else usehightile = ( val ! = 0 ) ;
return OSDCMD_OK ;
}
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# ifdef USE_OPENGL
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else if ( ! Bstrcasecmp ( parm - > name , " glusetexcompr " ) ) {
if ( showval ) { OSD_Printf ( " glusetexcompr is %d \n " , glusetexcompr ) ; }
else glusetexcompr = ( val ! = 0 ) ;
return OSDCMD_OK ;
}
else if ( ! Bstrcasecmp ( parm - > name , " glredbluemode " ) ) {
if ( showval ) { OSD_Printf ( " glredbluemode is %d \n " , glredbluemode ) ; }
else glredbluemode = ( val ! = 0 ) ;
return OSDCMD_OK ;
}
else if ( ! Bstrcasecmp ( parm - > name , " gltexturemaxsize " ) ) {
if ( showval ) { OSD_Printf ( " gltexturemaxsize is %d \n " , gltexmaxsize ) ; }
else gltexmaxsize = val ;
return OSDCMD_OK ;
}
else if ( ! Bstrcasecmp ( parm - > name , " gltexturemiplevel " ) ) {
if ( showval ) { OSD_Printf ( " gltexturemiplevel is %d \n " , gltexmiplevel ) ; }
else gltexmiplevel = val ;
return OSDCMD_OK ;
}
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else if ( ! Bstrcasecmp ( parm - > name , " r_depthpeeling " ) ) {
if ( showval ) { OSD_Printf ( " r_depthpeeling is %d \n " , r_depthpeeling ) ; }
else {
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if ( ! glinfo . arbfp | | ! glinfo . depthtex | | ! glinfo . shadow | | ! glinfo . fbos | | ! glinfo . rect )
{
OSD_Printf ( " r_depthpeeling: Your OpenGL implementation doesn't support depth peeling. \n " ) ;
r_depthpeeling = 0 ;
return OSDCMD_OK ;
}
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r_depthpeeling = ( val ! = 0 ) ;
resetvideomode ( ) ;
if ( setgamemode ( fullscreen , xdim , ydim , bpp ) )
OSD_Printf ( " restartvid: Reset failed... \n " ) ;
}
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return OSDCMD_OK ;
}
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else if ( ! Bstrcasecmp ( parm - > name , " r_peelscount " ) ) {
if ( showval ) { OSD_Printf ( " r_peelscount is %d \n " , r_peelscount ) ; }
else if ( val < 1 ) { OSD_Printf ( " Value out of range. \n " ) ; }
else {
newpeelscount = val ;
resetvideomode ( ) ;
if ( setgamemode ( fullscreen , xdim , ydim , bpp ) )
OSD_Printf ( " restartvid: Reset failed... \n " ) ;
}
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return OSDCMD_OK ;
}
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else if ( ! Bstrcasecmp ( parm - > name , " r_curpeel " ) ) {
if ( showval ) { OSD_Printf ( " r_curpeel is %d \n " , r_curpeel ) ; }
else if ( ( val < - 1 ) | | ( val > = r_peelscount ) ) { OSD_Printf ( " Value out of range. \n " ) ; }
else r_curpeel = val ;
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return OSDCMD_OK ;
}
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else if ( ! Bstrcasecmp ( parm - > name , " r_detailmapping " ) ) {
if ( showval ) { OSD_Printf ( " r_detailmapping is %d \n " , r_detailmapping ) ; }
else {
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if ( ! glinfo . multitex | | ! glinfo . envcombine )
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{
OSD_Printf ( " Your OpenGL implementation doesn't support detail mapping. \n " ) ;
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r_detailmapping = 0 ;
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return OSDCMD_OK ;
}
r_detailmapping = ( val ! = 0 ) ;
}
return OSDCMD_OK ;
}
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else if ( ! Bstrcasecmp ( parm - > name , " r_glowmapping " ) ) {
if ( showval ) { OSD_Printf ( " r_glowmapping is %d \n " , r_glowmapping ) ; }
else {
if ( ! glinfo . multitex | | ! glinfo . envcombine )
{
OSD_Printf ( " Your OpenGL implementation doesn't support glow mapping. \n " ) ;
r_glowmapping = 0 ;
return OSDCMD_OK ;
}
r_glowmapping = ( val ! = 0 ) ;
}
return OSDCMD_OK ;
}
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else if ( ! Bstrcasecmp ( parm - > name , " r_vertexarrays " ) ) {
if ( showval ) { OSD_Printf ( " r_vertexarrays is %d \n " , r_vertexarrays ) ; }
else r_vertexarrays = ( val ! = 0 ) ;
return OSDCMD_OK ;
}
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else if ( ! Bstrcasecmp ( parm - > name , " r_vbos " ) ) {
if ( showval ) { OSD_Printf ( " r_vbos is %d \n " , r_vbos ) ; }
else {
if ( ! glinfo . vbos )
{
OSD_Printf ( " Your OpenGL implementation doesn't support Vertex Buffer Objects. \n " ) ;
r_vbos = 0 ;
return OSDCMD_OK ;
}
r_vbos = ( val ! = 0 ) ;
}
return OSDCMD_OK ;
}
else if ( ! Bstrcasecmp ( parm - > name , " r_vbocount " ) ) {
if ( showval ) { OSD_Printf ( " r_vbocount is %d \n " , r_vbocount ) ; }
else if ( val < 1 ) { OSD_Printf ( " Value out of range. \n " ) ; }
else r_vbocount = val ;
return OSDCMD_OK ;
}
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else if ( ! Bstrcasecmp ( parm - > name , " glpolygonmode " ) ) {
if ( showval ) { OSD_Printf ( " glpolygonmode is %d \n " , glpolygonmode ) ; }
else glpolygonmode = val ;
return OSDCMD_OK ;
}
else if ( ! Bstrcasecmp ( parm - > name , " glusetexcache " ) ) {
if ( showval ) { OSD_Printf ( " glusetexcache is %d \n " , glusetexcache ) ; }
else glusetexcache = ( val ! = 0 ) ;
return OSDCMD_OK ;
}
else if ( ! Bstrcasecmp ( parm - > name , " glusetexcachecompression " ) ) {
if ( showval ) { OSD_Printf ( " glusetexcachecompression is %d \n " , glusetexcachecompression ) ; }
else glusetexcachecompression = ( val ! = 0 ) ;
return OSDCMD_OK ;
}
else if ( ! Bstrcasecmp ( parm - > name , " glmultisample " ) ) {
if ( showval ) { OSD_Printf ( " glmultisample is %d \n " , glmultisample ) ; }
else glmultisample = max ( 0 , val ) ;
return OSDCMD_OK ;
}
else if ( ! Bstrcasecmp ( parm - > name , " glnvmultisamplehint " ) ) {
if ( showval ) { OSD_Printf ( " glnvmultisamplehint is %d \n " , glnvmultisamplehint ) ; }
else glnvmultisamplehint = ( val ! = 0 ) ;
return OSDCMD_OK ;
}
2006-12-04 04:08:14 +00:00
else if ( ! Bstrcasecmp ( parm - > name , " r_shadescale " ) ) {
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if ( showval ) { OSD_Printf ( " r_shadescale is %g \n " , shadescale ) ; }
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else
{
float fval = atof ( parm - > parms [ 0 ] ) ;
shadescale = fval ;
}
return OSDCMD_OK ;
}
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# endif
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return OSDCMD_SHOWHELP ;
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}
#if 0
// because I'm lazy
static int dumptexturedefs ( const osdfuncparm_t * parm )
{
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hicreplctyp * hr ;
int i ;
if ( ! hicfirstinit ) return OSDCMD_OK ;
initprintf ( " // Begin Texture Dump \n " ) ;
for ( i = 0 ; i < MAXTILES ; i + + ) {
hr = hicreplc [ i ] ;
if ( ! hr ) continue ;
initprintf ( " texture %d { \n " , i ) ;
for ( ; hr ; hr = hr - > next ) {
if ( ! hr - > filename ) continue ;
initprintf ( " pal %d { name \" %s \" " , hr - > palnum , hr - > filename ) ;
if ( hr - > alphacut > = 0.0 ) initprintf ( " alphacut %g " , hr - > alphacut ) ;
initprintf ( " } \n " ) ;
}
initprintf ( " } \n " ) ;
}
initprintf ( " // End Texture Dump \n " ) ;
return OSDCMD_OK ; // no replacement found
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}
# endif
void polymost_initosdfuncs ( void )
{
# ifdef USE_OPENGL
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OSD_RegisterFunction ( " glusetexcompr " , " glusetexcompr: enable/disable OpenGL texture compression " , osdcmd_polymostvars ) ;
OSD_RegisterFunction ( " glredbluemode " , " glredbluemode: enable/disable experimental OpenGL red-blue glasses mode " , osdcmd_polymostvars ) ;
OSD_RegisterFunction ( " gltexturemode " , " gltexturemode: changes the texture filtering settings " , gltexturemode ) ;
OSD_RegisterFunction ( " gltextureanisotropy " , " gltextureanisotropy: changes the OpenGL texture anisotropy setting " , gltextureanisotropy ) ;
OSD_RegisterFunction ( " gltexturemaxsize " , " gltexturemaxsize: changes the maximum OpenGL texture size limit " , osdcmd_polymostvars ) ;
OSD_RegisterFunction ( " gltexturemiplevel " , " gltexturemiplevel: changes the highest OpenGL mipmap level used " , osdcmd_polymostvars ) ;
OSD_RegisterFunction ( " glpolygonmode " , " glpolygonmode: debugging feature " , osdcmd_polymostvars ) ; //FUK
OSD_RegisterFunction ( " glusetexcache " , " glusetexcache: enable/disable OpenGL compressed texture cache " , osdcmd_polymostvars ) ;
OSD_RegisterFunction ( " glusetexcachecompression " , " usetexcachecompression: enable/disable compression of files in the OpenGL compressed texture cache " , osdcmd_polymostvars ) ;
OSD_RegisterFunction ( " glmultisample " , " glmultisample: sets the number of samples used for antialiasing (0 = off) " , osdcmd_polymostvars ) ;
OSD_RegisterFunction ( " glnvmultisamplehint " , " glnvmultisamplehint: enable/disable Nvidia multisampling hinting " , osdcmd_polymostvars ) ;
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OSD_RegisterFunction ( " r_shadescale " , " r_shadescale: multiplier for lighting " , osdcmd_polymostvars ) ;
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OSD_RegisterFunction ( " r_depthpeeling " , " r_depthpeeling: enable/disable order-independant transparency " , osdcmd_polymostvars ) ;
OSD_RegisterFunction ( " r_peelscount " , " r_peelscount: sets the number of depth layers for depth peeling " , osdcmd_polymostvars ) ;
OSD_RegisterFunction ( " r_curpeel " , " r_curpeel: allows to display one depth layer at a time (for development purposes) " , osdcmd_polymostvars ) ;
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OSD_RegisterFunction ( " r_detailmapping " , " r_detailmapping: enable/disable detail mapping " , osdcmd_polymostvars ) ;
OSD_RegisterFunction ( " r_glowmapping " , " r_glowmapping: enable/disable glow mapping " , osdcmd_polymostvars ) ;
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OSD_RegisterFunction ( " r_vertexarrays " , " r_vertexarrays: enable/disable using vertex arrays when drawing models " , osdcmd_polymostvars ) ;
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OSD_RegisterFunction ( " r_vbos " , " r_vbos: enable/disable using Vertex Buffer Objects when drawing models " , osdcmd_polymostvars ) ;
OSD_RegisterFunction ( " r_vbocount " , " r_vbocount: sets the number of Vertex Buffer Objects to use when drawing models " , osdcmd_polymostvars ) ;
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# endif
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OSD_RegisterFunction ( " usemodels " , " usemodels: enable/disable model rendering in >8-bit mode " , osdcmd_polymostvars ) ;
OSD_RegisterFunction ( " usehightile " , " usehightile: enable/disable hightile texture rendering in >8-bit mode " , osdcmd_polymostvars ) ;
//OSD_RegisterFunction("dumptexturedefs","dumptexturedefs: dumps all texture definitions in the new style",dumptexturedefs);
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}
void polymost_precache ( long dapicnum , long dapalnum , long datype )
{
# ifdef USE_OPENGL
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// dapicnum and dapalnum are like you'd expect
// datype is 0 for a wall/floor/ceiling and 1 for a sprite
// basically this just means walls are repeating
// while sprites are clamped
int mid ;
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if ( rendmode < 3 ) return ;
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if ( ( palookup [ dapalnum ] = = NULL ) & & ( dapalnum < ( MAXPALOOKUPS - RESERVEDPALS ) ) ) return ; //dapalnum = 0;
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//OSD_Printf("precached %d %d type %d\n", dapicnum, dapalnum, datype);
hicprecaching = 1 ;
gltexcache ( dapicnum , dapalnum , ( datype & 1 ) < < 2 ) ;
hicprecaching = 0 ;
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if ( datype = = 0 ) return ;
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mid = md_tilehasmodel ( dapicnum ) ;
if ( mid < 0 | | models [ mid ] - > mdnum < 2 ) return ;
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{
int i , j = 0 ;
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if ( models [ mid ] - > mdnum = = 3 )
j = ( ( md3model * ) models [ mid ] ) - > head . numsurfs ;
for ( i = 0 ; i < = j ; i + + )
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mdloadskin ( ( md2model * ) models [ mid ] , 0 , dapalnum , i ) ;
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}
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# endif
}
static unsigned short hicosub ( unsigned short c )
{
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long r , g , b ;
g = ( ( c > > 5 ) & 63 ) ;
r = ( ( c > > 11 ) - ( g > > 1 ) ) & 31 ;
b = ( ( c > > 0 ) - ( g > > 1 ) ) & 31 ;
return ( ( r < < 11 ) + ( g < < 5 ) + b ) ;
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}
static unsigned short hicoadd ( unsigned short c )
{
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long r , g , b ;
g = ( ( c > > 5 ) & 63 ) ;
r = ( ( c > > 11 ) + ( g > > 1 ) ) & 31 ;
b = ( ( c > > 0 ) + ( g > > 1 ) ) & 31 ;
return ( ( r < < 11 ) + ( g < < 5 ) + b ) ;
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}
/*
Description of Ken ' s filter to improve LZW compression of DXT1 format by ~ 15 % : ( as tested with the HRP )
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To increase LZW patterns , I store each field of the DXT block structure separately .
Here are the 3 DXT fields :
1. __int64 alpha_4x4 ; //DXT3 only (16 byte structure size when included)
2. short rgb0 , rgb1 ;
3. long index_4x4 ;
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Each field is then stored with its own specialized algorithm .
1. I haven ' t done much testing with this field - I just copy it raw without any transform for now .
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2. For rgb0 and rgb1 , I use a " green " filter like this :
g = g ;
r = r - g ;
b = b - g ;
For grayscale , this makes the stream : x , 0 , 0 , x , 0 , 0 , x , 0 , 0 , . . . instead of x , x , x , x , x , x , x , x , . . .
Q : what was the significance of choosing green ? A : largest / most dominant component
Believe it or not , this gave 1 % better compression : P
I tried subtracting each componenet with the previous pixel , but strangely it hurt compression .
Oh , the joy of trial & error . : )
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3. For index_4x4 , I transform the ordering of 2 - bit indices in the DXT blocks from this :
0123 0123 0123 - - - - - - - - - - - -
4567 4567 4567 - - - - - - - - - - - -
89 ab 89 ab 89 ab - - - - - - - - - - - -
cdef cdef cdef - - - - - - - - - - - -
To this : ( I swap x & y axes )
04 8 c 04 8 c 04 8 c | | | | | | | | | | | |
159 d 159 d 159 d | | | | | | | | | | | |
26 ae 26 ae 26 ae | | | | | | | | | | | |
37 bf 37 bf 37 bf | | | | | | | | | | | |
The trick is : going from the bottom of the 4 th line to the top of the 5 th line
is the exact same jump ( geometrically ) as from 5 th to 6 th , etc . . This is not true in the top case .
These silly tricks will increase patterns and therefore make LZW compress better .
I think this improved compression by a few % : )
*/
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# if defined(POLYMOST) && defined(USE_OPENGL)
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int dxtfilter ( int fil , texcachepicture * pict , char * pic , void * midbuf , char * packbuf , unsigned long miplen )
{
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void * writebuf ;
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# if (USEKENFILTER == 0)
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unsigned long cleng , j ;
if ( glusetexcachecompression ) {
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# ifdef USELZF
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cleng = lzf_compress ( pic , miplen , packbuf , miplen - 1 ) ;
if ( cleng = = 0 ) {
// failed to compress
cleng = miplen ;
writebuf = pic ;
} else writebuf = packbuf ;
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# else
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cleng = lzwcompress ( pic , miplen , packbuf ) ;
writebuf = packbuf ;
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# endif
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} else {
cleng = miplen ;
writebuf = pic ;
}
if ( cleng < 0 ) return - 1 ; j = B_LITTLE32 ( cleng ) ;
if ( Bwrite ( fil , & j , sizeof ( unsigned long ) ) ! = sizeof ( unsigned long ) ) return - 1 ;
if ( Bwrite ( fil , writebuf , cleng ) ! = cleng ) return - 1 ;
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# else
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unsigned long j , k , offs , stride , cleng ;
char * cptr ;
if ( ( pict - > format = = B_LITTLE32 ( GL_COMPRESSED_RGB_S3TC_DXT1_EXT ) ) | |
( pict - > format = = B_LITTLE32 ( GL_COMPRESSED_RGBA_S3TC_DXT1_EXT ) ) ) { offs = 0 ; stride = 8 ; }
else if ( ( pict - > format = = B_LITTLE32 ( GL_COMPRESSED_RGBA_S3TC_DXT3_EXT ) ) | |
( pict - > format = = B_LITTLE32 ( GL_COMPRESSED_RGBA_S3TC_DXT5_EXT ) ) ) { offs = 8 ; stride = 16 ; }
else { offs = 0 ; stride = 8 ; }
if ( stride = = 16 ) //If DXT3...
{
//alpha_4x4
cptr = midbuf ;
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for ( k = 0 ; k < 8 ; k + + ) * cptr + + = pic [ k ] ;
for ( j = stride ; ( unsigned ) j < miplen ; j + = stride )
for ( k = 0 ; k < 8 ; k + + ) * cptr + + = pic [ j + k ] ;
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if ( glusetexcachecompression ) {
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# ifdef USELZF
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j = ( miplen / stride ) * 8 ;
cleng = lzf_compress ( midbuf , j , packbuf , j - 1 ) ;
if ( cleng = = 0 ) {
cleng = j ;
writebuf = midbuf ;
} else writebuf = packbuf ;
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# else
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cleng = lzwcompress ( midbuf , ( miplen / stride ) * 8 , packbuf ) ;
writebuf = packbuf ;
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# endif
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} else {
cleng = ( miplen / stride ) * 8 ;
writebuf = midbuf ;
}
j = B_LITTLE32 ( cleng ) ;
Bwrite ( fil , & j , 4 ) ;
Bwrite ( fil , writebuf , cleng ) ;
}
//rgb0,rgb1
cptr = midbuf ;
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for ( k = 0 ; k < = 2 ; k + = 2 )
for ( j = 0 ; ( unsigned ) j < miplen ; j + = stride )
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{ * ( short * ) cptr = hicosub ( * ( short * ) ( & pic [ offs + j + k ] ) ) ; cptr + = 2 ; }
if ( glusetexcachecompression ) {
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# ifdef USELZF
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j = ( miplen / stride ) * 4 ;
cleng = lzf_compress ( midbuf , j , packbuf , j - 1 ) ;
if ( cleng = = 0 ) {
cleng = j ;
writebuf = midbuf ;
} else writebuf = packbuf ;
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# else
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cleng = lzwcompress ( midbuf , ( miplen / stride ) * 4 , packbuf ) ;
writebuf = packbuf ;
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# endif
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} else {
cleng = ( miplen / stride ) * 4 ;
writebuf = midbuf ;
}
j = B_LITTLE32 ( cleng ) ;
Bwrite ( fil , & j , 4 ) ;
Bwrite ( fil , writebuf , cleng ) ;
//index_4x4
cptr = midbuf ;
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for ( j = 0 ; ( unsigned ) j < miplen ; j + = stride )
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{
char * c2 = & pic [ j + offs + 4 ] ;
cptr [ 0 ] = ( ( c2 [ 0 ] > > 0 ) & 3 ) + ( ( ( c2 [ 1 ] > > 0 ) & 3 ) < < 2 ) + ( ( ( c2 [ 2 ] > > 0 ) & 3 ) < < 4 ) + ( ( ( c2 [ 3 ] > > 0 ) & 3 ) < < 6 ) ;
cptr [ 1 ] = ( ( c2 [ 0 ] > > 2 ) & 3 ) + ( ( ( c2 [ 1 ] > > 2 ) & 3 ) < < 2 ) + ( ( ( c2 [ 2 ] > > 2 ) & 3 ) < < 4 ) + ( ( ( c2 [ 3 ] > > 2 ) & 3 ) < < 6 ) ;
cptr [ 2 ] = ( ( c2 [ 0 ] > > 4 ) & 3 ) + ( ( ( c2 [ 1 ] > > 4 ) & 3 ) < < 2 ) + ( ( ( c2 [ 2 ] > > 4 ) & 3 ) < < 4 ) + ( ( ( c2 [ 3 ] > > 4 ) & 3 ) < < 6 ) ;
cptr [ 3 ] = ( ( c2 [ 0 ] > > 6 ) & 3 ) + ( ( ( c2 [ 1 ] > > 6 ) & 3 ) < < 2 ) + ( ( ( c2 [ 2 ] > > 6 ) & 3 ) < < 4 ) + ( ( ( c2 [ 3 ] > > 6 ) & 3 ) < < 6 ) ;
cptr + = 4 ;
}
if ( glusetexcachecompression ) {
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# ifdef USELZF
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j = ( miplen / stride ) * 4 ;
cleng = lzf_compress ( midbuf , j , packbuf , j - 1 ) ;
if ( cleng = = 0 ) {
cleng = j ;
writebuf = midbuf ;
} else writebuf = packbuf ;
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# else
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cleng = lzwcompress ( midbuf , ( miplen / stride ) * 4 , packbuf ) ;
writebuf = packbuf ;
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# endif
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} else {
cleng = ( miplen / stride ) * 4 ;
writebuf = midbuf ;
}
j = B_LITTLE32 ( cleng ) ;
Bwrite ( fil , & j , 4 ) ;
Bwrite ( fil , writebuf , cleng ) ;
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# endif
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return 0 ;
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}
int dedxtfilter ( int fil , texcachepicture * pict , char * pic , void * midbuf , char * packbuf , int ispacked )
{
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void * inbuf ;
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# if (USEKENFILTER == 0)
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unsigned long cleng ;
if ( kread ( fil , & cleng , sizeof ( unsigned long ) ) ! = sizeof ( unsigned long ) ) return - 1 ; cleng = B_LITTLE32 ( cleng ) ;
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# ifdef USELZF
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if ( ispacked & & cleng < pict - > size ) inbuf = packbuf ; else inbuf = pic ;
if ( kread ( fil , inbuf , cleng ) ! = cleng ) return - 1 ;
if ( ispacked & & cleng < pict - > size )
if ( lzf_decompress ( packbuf , cleng , pic , pict - > size ) = = 0 ) return - 1 ;
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# else
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if ( ispacked ) inbuf = packbuf ; else inbuf = pic ;
if ( kread ( fil , inbuf , cleng ) ! = cleng ) return - 1 ;
if ( ispacked & & lzwuncompress ( packbuf , cleng , pic , pict - > size ) ! = pict - > size ) return - 1 ;
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# endif
# else
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long j , k , offs , stride , cleng ;
char * cptr ;
if ( ispacked ) inbuf = packbuf ; else inbuf = midbuf ;
if ( ( pict - > format = = GL_COMPRESSED_RGB_S3TC_DXT1_EXT ) | |
( pict - > format = = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT ) ) { offs = 0 ; stride = 8 ; }
else if ( ( pict - > format = = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT ) | |
( pict - > format = = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT ) ) { offs = 8 ; stride = 16 ; }
else { offs = 0 ; stride = 8 ; }
if ( stride = = 16 ) //If DXT3...
{
//alpha_4x4
if ( kread ( fil , & cleng , 4 ) < 4 ) return - 1 ; cleng = B_LITTLE32 ( cleng ) ;
j = ( pict - > size / stride ) * 8 ;
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# ifdef USELZF
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if ( ispacked & & cleng < j ) inbuf = packbuf ; else inbuf = midbuf ;
if ( kread ( fil , inbuf , cleng ) < cleng ) return - 1 ;
if ( ispacked & & cleng < j )
if ( lzf_decompress ( packbuf , cleng , midbuf , j ) = = 0 ) return - 1 ;
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# else
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if ( kread ( fil , inbuf , cleng ) < cleng ) return - 1 ;
if ( ispacked & & lzwuncompress ( packbuf , cleng , midbuf , j ) ! = j ) return - 1 ;
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# endif
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cptr = midbuf ;
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for ( k = 0 ; k < 8 ; k + + ) pic [ k ] = * cptr + + ;
for ( j = stride ; j < pict - > size ; j + = stride )
for ( k = 0 ; k < 8 ; k + + ) pic [ j + k ] = ( * cptr + + ) ;
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}
//rgb0,rgb1
if ( kread ( fil , & cleng , 4 ) < 4 ) return - 1 ; cleng = B_LITTLE32 ( cleng ) ;
j = ( pict - > size / stride ) * 4 ;
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# ifdef USELZF
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if ( ispacked & & cleng < j ) inbuf = packbuf ; else inbuf = midbuf ;
if ( kread ( fil , inbuf , cleng ) < cleng ) return - 1 ;
if ( ispacked & & cleng < j )
if ( lzf_decompress ( packbuf , cleng , midbuf , j ) = = 0 ) return - 1 ;
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# else
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if ( kread ( fil , inbuf , cleng ) < cleng ) return - 1 ;
if ( ispacked & & lzwuncompress ( packbuf , cleng , midbuf , j ) ! = j ) return - 1 ;
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# endif
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cptr = midbuf ;
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for ( k = 0 ; k < = 2 ; k + = 2 )
for ( j = 0 ; j < pict - > size ; j + = stride )
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{
* ( short * ) ( & pic [ offs + j + k ] ) = hicoadd ( * ( short * ) cptr ) ;
cptr + = 2 ;
}
//index_4x4:
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if ( kread ( fil , & cleng , 4 ) < 4 ) return - 1 ; cleng = B_LITTLE32 ( cleng ) ;
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j = ( pict - > size / stride ) * 4 ;
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# ifdef USELZF
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if ( ispacked & & cleng < j ) inbuf = packbuf ; else inbuf = midbuf ;
if ( kread ( fil , inbuf , cleng ) < cleng ) return - 1 ;
if ( ispacked & & cleng < j )
if ( lzf_decompress ( packbuf , cleng , midbuf , j ) = = 0 ) return - 1 ;
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# else
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if ( kread ( fil , inbuf , cleng ) < cleng ) return - 1 ;
if ( ispacked & & lzwuncompress ( packbuf , cleng , midbuf , j ) ! = j ) return - 1 ;
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# endif
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cptr = midbuf ;
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for ( j = 0 ; j < pict - > size ; j + = stride )
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{
pic [ j + offs + 4 ] = ( ( cptr [ 0 ] > > 0 ) & 3 ) + ( ( ( cptr [ 1 ] > > 0 ) & 3 ) < < 2 ) + ( ( ( cptr [ 2 ] > > 0 ) & 3 ) < < 4 ) + ( ( ( cptr [ 3 ] > > 0 ) & 3 ) < < 6 ) ;
pic [ j + offs + 5 ] = ( ( cptr [ 0 ] > > 2 ) & 3 ) + ( ( ( cptr [ 1 ] > > 2 ) & 3 ) < < 2 ) + ( ( ( cptr [ 2 ] > > 2 ) & 3 ) < < 4 ) + ( ( ( cptr [ 3 ] > > 2 ) & 3 ) < < 6 ) ;
pic [ j + offs + 6 ] = ( ( cptr [ 0 ] > > 4 ) & 3 ) + ( ( ( cptr [ 1 ] > > 4 ) & 3 ) < < 2 ) + ( ( ( cptr [ 2 ] > > 4 ) & 3 ) < < 4 ) + ( ( ( cptr [ 3 ] > > 4 ) & 3 ) < < 6 ) ;
pic [ j + offs + 7 ] = ( ( cptr [ 0 ] > > 6 ) & 3 ) + ( ( ( cptr [ 1 ] > > 6 ) & 3 ) < < 2 ) + ( ( ( cptr [ 2 ] > > 6 ) & 3 ) < < 4 ) + ( ( ( cptr [ 3 ] > > 6 ) & 3 ) < < 6 ) ;
cptr + = 4 ;
}
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# endif
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return 0 ;
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}
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# endif
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// vim:ts=4:sw=4: