raze/source/exhumed/src/bullet.h

56 lines
1.7 KiB
C
Raw Normal View History

//-------------------------------------------------------------------------
/*
Copyright (C) 2010-2019 EDuke32 developers and contributors
Copyright (C) 2019 sirlemonhead, Nuke.YKT
This file is part of PCExhumed.
PCExhumed is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#ifndef __bullet_h__
#define __bullet_h__
// 32 bytes
struct bulletInfo
{
short nDamage; // 0
short field_2; // 2
int field_4; // 4
short field_8; // 8
short nSeq; // 10
short field_C; // 12
short nFlags;
short field_10; // damage radius?
short xyRepeat;
char pad[12];
};
extern bulletInfo BulletInfo[];
extern short nRadialBullet;
extern short lasthitsect;
extern int lasthitz;
extern int lasthitx;
extern int lasthity;
void InitBullets();
short GrabBullet();
void DestroyBullet(short nRun);
int MoveBullet(short nBullet);
void SetBulletEnemy(short nBullet, short nEnemy);
int BuildBullet(short nSprite, int nType, int ebx, int ecx, int val1, int nAngle, int val2, int val3);
void IgniteSprite(int nSprite);
void FuncBullet(int, int, int);
void BackUpBullet(int *x, int *y, short nAngle);
#endif