mirror of
https://github.com/ZDoom/Raze.git
synced 2024-12-16 07:31:23 +00:00
39 lines
815 B
C
39 lines
815 B
C
|
|
||
|
#ifndef __bullet_h__
|
||
|
#define __bullet_h__
|
||
|
|
||
|
// 32 bytes
|
||
|
struct bulletInfo
|
||
|
{
|
||
|
short nDamage; // 0
|
||
|
short field_2; // 2
|
||
|
int field_4; // 4
|
||
|
short field_8; // 8
|
||
|
short nSeq; // 10
|
||
|
short field_C; // 12
|
||
|
short nFlags;
|
||
|
short field_10; // damage radius?
|
||
|
short xyRepeat;
|
||
|
char pad[12];
|
||
|
};
|
||
|
|
||
|
extern bulletInfo BulletInfo[];
|
||
|
|
||
|
extern short nRadialBullet;
|
||
|
extern short lasthitsect;
|
||
|
extern int lasthitz;
|
||
|
extern int lasthitx;
|
||
|
extern int lasthity;
|
||
|
|
||
|
void InitBullets();
|
||
|
short GrabBullet();
|
||
|
void DestroyBullet(short nRun);
|
||
|
int MoveBullet(short nBullet);
|
||
|
void SetBulletEnemy(short nBullet, short nEnemy);
|
||
|
int BuildBullet(short nSprite, int nType, int ebx, int ecx, int val1, int nAngle, int val2, int val3);
|
||
|
void IgniteSprite(int nSprite);
|
||
|
void FuncBullet(int, int, int);
|
||
|
void BackUpBullet(int *x, int *y, short nAngle);
|
||
|
|
||
|
#endif
|