2019-08-26 03:59:14 +00:00
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#ifndef __bullet_h__
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#define __bullet_h__
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// 32 bytes
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struct bulletInfo
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{
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2019-08-31 07:47:15 +00:00
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short nDamage; // 0
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short field_2; // 2
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int field_4; // 4
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short field_8; // 8
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short nSeq; // 10
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short field_C; // 12
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short nFlags;
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short field_10; // damage radius?
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short xyRepeat;
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char pad[12];
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2019-08-26 03:59:14 +00:00
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};
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extern bulletInfo BulletInfo[];
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extern short nRadialBullet;
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extern short lasthitsect;
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extern int lasthitz;
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extern int lasthitx;
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extern int lasthity;
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void InitBullets();
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short GrabBullet();
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void DestroyBullet(short nRun);
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int MoveBullet(short nBullet);
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void SetBulletEnemy(short nBullet, short nEnemy);
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int BuildBullet(short nSprite, int nType, int ebx, int ecx, int val1, int nAngle, int val2, int val3);
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void IgniteSprite(int nSprite);
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void FuncBullet(int, int, int);
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void BackUpBullet(int *x, int *y, short nAngle);
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#endif
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