raze/source/games/sw/src/lists.h

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//-------------------------------------------------------------------------
/*
Copyright (C) 1997, 2005 - 3D Realms Entertainment
This file is part of Shadow Warrior version 1.2
Shadow Warrior is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
Original Source: 1997 - Frank Maddin and Jim Norwood
Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
*/
//-------------------------------------------------------------------------
#ifndef LISTS_H
#define LISTS_H
BEGIN_SW_NS
/********************************************************************/
struct List
{
struct List *Next;
struct List *Prev;
};
inline void INITLIST(void* listp)
{
List* list = (List*)listp;
list->Prev = list->Next = list;
}
inline void INSERT(void* listp, void* nodepp)
{
List* list = (List*)listp;
List* nodep = (List*)nodepp;
nodep->Prev = list;
nodep->Next = list->Next;
list->Next = nodep;
nodep->Next->Prev = nodep;
}
2021-12-31 14:49:07 +00:00
inline void REMOVE(PANEL_SPRITE* nodep)
{
nodep->Prev->Next = nodep->Next;
nodep->Next->Prev = nodep->Prev;
}
inline bool EMPTY(void* listp)
{
List* list = (List*)listp;
return list->Next == list;
}
END_SW_NS
#endif