//------------------------------------------------------------------------- /* Copyright (C) 1997, 2005 - 3D Realms Entertainment This file is part of Shadow Warrior version 1.2 Shadow Warrior is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. Original Source: 1997 - Frank Maddin and Jim Norwood Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms */ //------------------------------------------------------------------------- #ifndef LISTS_H #define LISTS_H BEGIN_SW_NS /********************************************************************/ struct List { struct List *Next; struct List *Prev; }; inline void INITLIST(void* listp) { List* list = (List*)listp; list->Prev = list->Next = list; } inline void INSERT(void* listp, void* nodepp) { List* list = (List*)listp; List* nodep = (List*)nodepp; nodep->Prev = list; nodep->Next = list->Next; list->Next = nodep; nodep->Next->Prev = nodep; } inline void REMOVE(PANEL_SPRITE* nodep) { nodep->Prev->Next = nodep->Next; nodep->Next->Prev = nodep->Prev; } inline bool EMPTY(void* listp) { List* list = (List*)listp; return list->Next == list; } END_SW_NS #endif